Looking for filters for Pixel Bender CS4 32 bit OS
I just downloaded and installed Pixel Bender as I am hoping to get something similar to 'oil painting".
Looking for filters for Pixel Bender for:
CS4 32 bit OS.
Is there any out there?
I don't think you'll find an oil paint filter for photoshop cs4, since it wasn't until photoshop cs5 and pixel bender that had the oil paint filer and as far as i know, adobe
has never made the oil paint code public.
There used to be lots of pixel bender filters for photoshop cs4 on the adobe exchange, but adobe shut it down.
https://forums.adobe.com/thread/1513504
You can look at what was available and see if any external links are given to the authors websites where you still be able to get some of them.
https://web.archive.org/web/20130415124419/http://www.adobe.com/cfusion/exchange/index.cfm ?event=productHome&exc=26&loc=en_us
Similar Messages
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How do I install new filters in Pixel Bender
How do I get the new filters in the pixel bender menu? I download them from Pixel Bender Exchange but there are no instructions.I can't find them anywhere with google searches.
I tried just unzipping the files and putting the pbj and pdk files into the pixel Bender files folder in Photoshop, but that returns an error message when I attempt to use it.
I then tried just putting in the pdk files in since that is what is alredy in the folder, but I just get the same error message.
Any idea what I'm doing wrong. This is in the 64 version of Photoshop (Windows 7). I appreciate any help you can give me.Yes, the tool kit runs on my machine, though I have to admit the syntax is beyond me at this point. I will have to let other people create the filters.
I could not find anything that said "Driver Provider" or"Driver Date". Maybe in my computer it is not quite the same arrangement. I have copied the information I find when I go to the NVIDA control panel, and click on System information. Perhaps it will tell you what you need to know
Display Tab in System Information:
GeForce GT220, Driver version is 280.26
DirectX support: 10.1
CUDA Cores 48
Graphics clock 615 MHz
Processor clock 1335 MHz
Memory clock: 790 MHz (1580 MHz data rate)
Memory Interface 128-bit
total available graphics 4095 MB
Dedicated video memory: 1024 MB DDR3
System video memory 0 MB
shared system memory 3071 MB
Video BIOS version 70.16.3C.00.05
IRQ: 16
Bus PCI Express x 16 Gen2
Components Tab in System Information
3D Settings ____________________
nvGameS.dll 6.14.12.8026 NVIDIA 3D Settings Server
NVCUDA.DLL 8.17.12.8026 NVIDIA CUDA 4.0.1 driver
PhysX 09.10.0514 NVIDIA PhysX
Display______________________________
nvDispS.dll 6.14.12.8026 NVIDIA Display Server
NVMCTRAY.DLL 8.17.12.8026 NVIDIA Media Center Library
NVSTRES.DLL 7.17.12.8026 NVIDIA 3D Vision Module (0)
NVSTTEST.EXE 7.17.12.8026 NVIDIA Vision Test Application
NVSTVIEW.EXE 7.17.12.8026 NVIDIA 3D Vision Photo Viewer
Video__________________________________
nvVITvS.dll 6.14.12.8026 NIVDIA Video Server
Workstation_____________________________
nvWSS.dll 6.14.12.8026 NVIDIA Workstation Server
NVIDIA Control Panel_________________________________
nvCpIUI.exe 3.8.812.0 NVIDIA Control Panel
NVCPL.DLL 8.17.12.8026 NVIDIA Experience Driver Component
nvxdapix.dll 8.17.12.8026 NVIDIA Experience Driver Component
nvxdbat.dll 8.17.12.8026 NVIDIA Experience Driver Component
nvxdplcy.dll 8.17.12.8026 NVIDIA Experience Driver Component
nvxdsync.exe 8.17.12.8026 NVIDIA Experience Driver Component
nvui.dll 7.17.12.8026 NVIDIA Experience Driver Component
NVIDIA Update____________________________________
NvUpdt.dll 1.4.28.0 NVIDIA Update Components
NvUpdtr.dll 1.4.28.0 NVIDIA Update Components
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additional information about my computer
Windows 7 Ultimate
Service Pack 1
processor Intel (R) Cor(TM)i7 CPU 920 @ 2.67GHz
Installed memory (RAM) 8.00 GB
64-bit Operating System
Pen Input Available -
Pixel Bender 32bit for CS5 crashes CS5 when I select the plug-in
I am running Windows Vista Premium Home Edition SP2 on a Gateway Laptop. I have 2gb of RAM and I have checked and my Video Driver is up to date. I have un-installed all my other filters such as Topez and now running a clean version of CS5. I also run CS4 on the same laptop as I am working on converting as I purchase upgrades to my other filters. Pixel Bender runs file under CS4 but when I install it Adobe Extension Manager CS5 and then start CS5, load an image and then select Pixel Bender, it crashes CS5.
I have deleted the download and down loaded it again. I have looked through the forum and have not located a thread related to this problem. Does anyone have any suggestions?
Thank you.
MichaelWhat graphics card are you using? What are the driver date and version as displayed via Vista's Display preferences?
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Pixel bender filters in Photoshop Panel
Hello,
I'm writing a suite of Photoshop filters with PixelBender and would like to know if there is a way to call them from a Photoshop Panel built with Configurator without embedding these filters in a flash panel.
I tried to build a panel with configurator, but in the filters menu, PIXEL BENDER doesn't show. So, I guess I will have to build a flash panel which is close to Chinese for me (read http://forums.adobe.com/message/37408).
Am I out of luck?
Thanks!
EnriqueUse a 'Run JavaScript' button from ACTIONS/SCRIPTS section of Configurator.
Then use/modify the following code:
try{
var idPbPl = charIDToTypeID( "PbPl" );
var desc636 = new ActionDescriptor();
var idKnNm = charIDToTypeID( "KnNm" );
desc636.putString( idKnNm, "Kaleidoscope" ); /*modify the name of your pixel bender filter*/
var idGpuY = charIDToTypeID( "GpuY" );
desc636.putBoolean( idGpuY, true );
var idFPth = charIDToTypeID( "FPth" );
desc636.putString( idFPth, "/Applications/Adobe Photoshop CS4/Pixel Bender Files/kaleidoscope.pbk" ) /*modify the path to your filter*/
executeAction( idPbPl, desc636, DialogModes.ALL );
}catch(e){
/* catch user cancellations */
I have it so the default settings are populated and the Pixel Bender dialog is shown (DialogModes.ALL). You could use the scripting listener plug-in to populate specific settings and/or not show the dialog (DialogModes.NO) -
Alpha channel problem with Pixel Bender blendShaders
I'm using Pixel Blender to try and create a blend shader for a Flex 4.0 app.
It looks like this:
<languageVersion : 1.0;>
kernel PixelReverse
< namespace : "com.abc.def.filters";
vendor : "EdAlive";
version : 1;
>
input image4 foreground;
input image4 background;
output pixel4 dst;
void
evaluatePixel()
pixel4 fgPixel = sampleNearest(foreground, outCoord());
pixel4 bgPixel = sampleNearest(background, outCoord());
if((bgPixel.r == 0.0) && (bgPixel.g == 0.0) && (bgPixel.b == 0.0) && (bgPixel.a == 0.0)){
bgPixel.r = bgPixel.g = bgPixel.b = 1.0;
dst.r = 1.0 - abs(fgPixel.r - bgPixel.r);
dst.g = 1.0 - abs(fgPixel.g - bgPixel.g);
dst.b = 1.0 - abs(fgPixel.b - bgPixel.b);
dst.a = fgPixel.a;
It looks correct in the Pixel Bender preview window.
When I use it in a Flex project with proper 32 bit png images, the filter seems to work correctly, except it sets any partial alpha value on the images to fully opaque (like a 1 bit alpha channel).
Because the image preview looks correct in Pixel Bender, I'm assuming it's a problem with the bitmap data that Flex is passing to the blend shader filter.
I tried changing the filter to simply output a copy of the foreground firstly, and the background second, to test.
When returning a copy of the foreground, the imags weren't visible on stage, either because the pixels were transparent or because it was really returning the background pixels, camouflaging the images.
When returning a copy of the background, the images were just black rectangles.
The images are being place on stage programmatically inside an mx Module, and having their depth property set.
They also have draggable behaviour, where the current drag object is layered above all else during the drag.
I'm actually using a subclass of mx.controls.Image, but am simply setting the source property with preloaded bitmap data, so I'm am fairly sure the subclass is not a factor.
I hope this is enough information for someone to be able to provide some help.
ThanksPlease make sure you have installed the latest graphics drivers, from http://www.nvidia.com/Download/index.aspx?lang=en-us, for your graphics card.
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Turning a Photoshop action into a pixel bender script
We have a photoshop action that takes images and 'plasticifies' them. Specifically the action performs several filters that we're looking to convert into pixel bender scripts so that the action can be performed in Flash. I'm trying to discover if there are existing examples to perform these actions, and if not if it would be possible to create them. The filters that are being used are:
surface blur
diffuse
layer copy
high pass filter
layer overlay
hue / saturation
shadow / highlight
unsharp mask
I've attached the script to the post for reference and provided an example below. If this isn't something that we could combine several pre-existing filters together, would someone be up for working with me to create this or provide some guidance on how to move forward?
Original Image
Plasticify Effect
File: autoPlastic_test.atn (created in Photoshop CS4).
URL: http://drop.io/t7gez0g
Thanks,
RoyAIF Kevin wrote:
The Bilateral Blur in After Effects is implemented in Pixel Bender. It was tricky to get the best possible performance for it. Pixel Bender works pretty well for Anistropic filtering as well, we are doing that now for some new stuff.
Royi A wrote:
I think in the GPU each basic variable (Pixel) is a vector of 4. Applying something on 4 of items in the vector or only 1 would "cost" the same.Someone of the AIF could confirm it?
This is sort of true. We do take advantage of the vector types to generate SSE code, but we do it not only within a pixel, but also across multiple pixels so a pixel1 value within your kernel may be computed with pixel1 values from neighboring pixels to improve performance. In general, it is best to write your code naturally and then only look to optimizing at this level if performance is unacceptable and the more obvious problems (minimizing conditional branching, for example) do not solve your problem.
Kevin
Kevin, how do you iterate in the Anisotropic Filter?
One the things I miss is to loop a graph or something like that to iterate over the image.
Regarding the Bilateral Filter, My first PB kernel was a Gaussian Blur, just to get the feeling.
At first I didn't use its separability property.
It was slow, very slow!
For the Bilateral Filter you have to do even more operations. Unless you implemented its "Separable Bilateral" approximation, Or any other known optimization (Grids, Linear Approximation, etc...).
What about the GPU case regarding what I wrote?
Let's set I convert the image into LAB space and perform Gaussian Blur and each time only operate one CurrentPixel.r (The first item in the "Pixel" vector), will that make any performance difference?
Or even make it completely different. Creating a node which take as input image4 and output of image1 (L Channel). Then Gaussian Blur (2 Nodes) on image1, would that be faster (Again, GPU wise)?
Thanks. -
Obviously the PBT allows you to create really powerful
shaders and filters for output to Pixel Bender. However, to less
technical users, creating such filters would be nearly impossible,
given the complexity of the scripting language. Renderman used to
suffer from the same problem years back when you were essentially
writing C code to create any shader you were wanting to make.
What I would like to see with the PBT is something similar to
what Renderman did with Slim, which is essentially provide a
node-based editing environment whereby a user can create a node
network that would allow them to visually create a new shader or
filter. Power users can still modify the code to create more robust
and powerful filters/shaders, but it allows a lower entry point
where less technical users can still create really cool
things.We are heading towards this with our approach: sourcebinder.
But we need to have a command line compiler for pixelbender in
order to make it work. Something like the mxmlc which runs on java
would be just perfect, that way the linux problem would be easily
solved.
Is there any hope that such a thing will be released
soon? -
I just installed Pixel Bender (32 bit) for CS5 using Extension Manager. It seems to have installed properly, but when I attempt to use it, under the Filter heading, I click on Pixel Bender, then go to Pixel Bender Gallery. At this point, the gallery is empty and I get an error message that says the operation copuld not be completed. Any thoughts as to why the gallery is empty? Thanks.
I take it the same was true for the very small image I posted above? It does seem, as smbailey reported, that your graphics card only supports OpenGL 1.5 and shader model 2 while the Pixel Bender plugin requires OpenGL 2.0 and shader model 3.0 (http://www.adobe.com/products/photoshop/photoshop/systemreqs/). In theory, the Pixel Bender Plugin should warn you (and not continue to launch) if your graphics card is not supported. I'm not sure why it does not warn you in this case.
I can't say whether it will be worth your while to invest in a new graphics card. There are just too many factors to know whether purchasing a new graphics card will be the right decision for you. For example, I tend to recommend that people by the best graphics card they can afford. I also tend to recommend that people switch to 64-bit hardware/OS if they can afford to do so. Neither option may be right for your needs. Regardless, you should be able to purchase an inexpensive graphics card that meets Photoshop's system requirements should you determine that a new grahics card is a worthwhile investment. Best of luck and I hope this helps. -
Pixel Bender filter to process DICOM images
I was wondering whether it would be possible to process DICOM
images (used in medical)? It would be great if the high-speed
processing engine of Pixel Bender would be able to change
brightness/contrast of DICOM images on the fly (and visualise the
result of course). Anybody any ideas?I don't see any reason why you couldn't use Pixel Bender to
process the image if you had the right DICOM decoder (image
loader). The only requirement for processing using Pixel Bender is
that you need the image data in a big buffer with a < 4 channel
chunky format.
From my (limited) understanding of DICOM, the images are
saved using JPEG, so what you are trying to do should be
possible. -
Can't install pixel bender for CS4
When I click on the download for pixel bender for CS4, it downloads the one for CS5. Can someone give me the correct file to download? I need one for both 32 bit and 64 bit (two different computers). Thanks!
Thanks for the summary--it definitely helped. The problem you are describing is well known and has been discussed, documented, and resolved many times and in many places. You need to run Adobe Extension Manager CS4 as administrator (right-click the Adobe Extension Manager executable and select "Run as administrator" from the contextual menu) in order to install the Extension. This is necessary because of the elevated privileges required to access the Program Files directory and sub-directories. Please see the installation instructions found here http://labs.adobe.com/technologies/pixelbenderplugin/ or my answer (posed in the form of a question) in this message http://forums.adobe.com/message/3877496#3877496.
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Pixel Bender for Photoshop CS4 -- in August 2010 ?????
How could I have missed it!
Just found out about Pixel Bender today via an email from Wacom.
Can only find the CS5 version available for download on the Adobe Labs site. Will the CS5 version work with PSCS4? If not, is there someway for me to download the CS4 version?
I'm still saving my pennies for a CS5 upgrade. Hope I don't have to wait until then to explore Pixel Bender.
Any help greatly appreciated.
JackLook here: http://www.adobe.com/devnet/pixelbender/
You'll find it on the right panel. -
Revision: 11585
Author: [email protected]
Date: 2009-11-09 13:39:53 -0800 (Mon, 09 Nov 2009)
Log Message:
Initial check-in of CoreTech's pixel bender kernel files for the pixel bender filters we use to mimic AIM blendModes based on Vera's ok. Added the standard Flex copyright headers to what Core Tech passed along.
QE notes: None
Doc notes: None
Bugs: None
Reviewer: Me
Tests run: Checkintests
Is noteworthy for integration: Yes, perhaps, to downstream teams that want to rebuild the pixel bender filters
Added Paths:
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo r.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rBurn.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rDodge.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Excl usion.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Hue. pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosity.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosityMaskFilter.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Satu ration.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Soft Light.pbk -
Revision: 2971
Author: [email protected]
Date: 2008-08-23 13:56:35 -0700 (Sat, 23 Aug 2008)
Log Message:
Preliminary work to support Pixel Bender shaders as filters in Flex, as well as a Filter Animator, to allow for
Pixel Bender based filters (and others) to be animated during effect sequences. Checking in for safe keeping.
Reviewer: Glenn, Chet
QA: Not Yet, Minispec review/signoff pending.
Docs: NA, Minispec review/signoff pending.
Modified Paths:
flex/sdk/trunk/frameworks/gumbo-manifest.xml
flex/sdk/trunk/frameworks/mxml-2009-manifest.xml
flex/sdk/trunk/frameworks/projects/flex4/manifest.xml
Added Paths:
flex/sdk/trunk/frameworks/projects/flex4/src/flex/effects/AnimateFilter.as
flex/sdk/trunk/frameworks/projects/flex4/src/flex/effects/effectClasses/AnimateFilterInst ance.as
flex/sdk/trunk/frameworks/projects/flex4/src/flex/filters/ShaderFilter.asTurn off dual GPU usage in your card prefs.
Mylenium -
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It was removed, you can only use it in the previous version: Photoshop: Spring Cleaning | PHOTOSHOP.COM BLOG
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http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Plugins/Adobe-Pixel-Bender.shtml
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