LR and Noise Ninja - Workflow suggestions??

Has anyone figured out a good workflow for this setup? I have a couple
hundred raw images that need NN processing. I would love to be able to
figure out a way to automate this.
Thanks in advance

Personally, when I do batches of that size I don't need the NR to be perfect -- just better. I've been doing that using Noise Ninja in Bibble. I export from LR to hi res jpegs in a certain folder and then have LR open Bibble for all those images. I then use a hot-key'd batch that applies only NN and sharpening to all the images and then copies them to a separate folder. It's not real aggressive NR but it's a low effort routine that makes a big improvement. If a few key images warrant more attention, I do it more custom than that. If doing the NR on a jpeg is sufficient for you, you could set up something similar using PS or Elements but, for me, it doesn't pay to go the TIFF or PSD route on most of my images.
Frank

Similar Messages

  • Noise Ninja Workflow

    I tried to initiate this topic of discussion in the NN online forum, but participation seems light there.
    The NN FAQ states the following: "It is usually best to apply noise reduction as early as is practical in the workflow. Post-processing adjustments like sharpening, contrast stretching, and color balancing can alter pixel values and noise levels in unpredictable ways. Depending on the amount of adjustment, this can make it more difficult for Noise Ninja to estimate noise levels. Sharpening, for instance, is a nonlinear operation that can significantly distort the distribution of noise values.
    If your workflow requires that you use Noise Ninja after some other operations, then try to create noise profiles using calibration images that have been put through the same operations.
    Running Noise Ninja early in the workflow is a good rule of thumb, but Noise Ninja can be applied at any time. Sometimes it may not be possible or practical to run Noise Ninja at an earlier point in the workflow. For example, most users are not using a RAW processor with plug-in support so they run Noise Ninja after the RAW processing step."
    Although it seemed less than obvious in this statement that RAW processing must be completed before editing with the NN plugin, but this would appear to be the case, since the plugin is not using RAW file, and the file returned is no longer subject to the normal edit controls used for RAW images?
    But when now going back over many existing projects and images to enhance via NN, the question is really to the difference between applying NN to the existing Versions, versus trying to back up to a point prior to adjustments having been applied that are not dependent upon RAW processing?
    What are the Pros and Cons of what was stated above: "using a RAW processor with plug-in support so they run Noise Ninja after the RAW processing step" insofar as processing new images?
    Ernie

    Ernie Stamper wrote:
    The NN FAQ states the following: "It is usually best to apply noise reduction as early as is practical in the workflow...Sometimes it may not be possible or practical to run Noise Ninja at an earlier point in the workflow. For example, most users are not using a RAW processor with plug-in support so they run Noise Ninja after the RAW processing step."
    Well, since NN does not have its own raw converter, it has to work with tif, jpeg files. Which means that raw file was converted somewhere. My guess is that many are converted to tif or jpeg in the camera; hence, the profiles are available for various camera models and ISO settings.
    Since each raw converter translate sensor data differently, how it handles noise is also subject to different algorithms.
    Although it seemed less than obvious in this statement that RAW processing must be completed before editing with the NN plugin, but this would appear to be the case, since the plugin is not using RAW file, and the file returned is no longer subject to the normal edit controls used for RAW images?
    The stand alone NN app does not read raw files. Just more options than the plug in. Once tif file is returned to Aperture environment, all the adjustments are available, except ones that has to do with raw conversion.
    But when now going back over many existing projects and images to enhance via NN, the question is really to the difference between applying NN to the existing Versions, versus trying to back up to a point prior to adjustments having been applied that are not dependent upon RAW processing?
    Why not just create new version from master, adjust white balance, then use NN. The plug-in tif file is also non-destructive and can apply all the Aperture controls.
    What are the Pros and Cons of what was stated above: "using a RAW processor with plug-in support so they run Noise Ninja after the RAW processing step" insofar as processing new images?
    In most simplistic terms:
    Pro: less noise in high iso images
    Con: large tif files, leads to less details in the image
    There is a tradeoff between retaining all the sharpness that you'd like versus getting rid of noise that degrade the image quality - it is a personal choice.

  • Noise ninja workflow enquiry

    Apologies for asking what has possibly been asked many times before - but I cant find a good conversation on the forum.
    When exactly is the best time to incorporate noise ninja in a workflow. Before you start editing the RAW file or after when you've re-imported the file as a TIFF file
    sorry but am getting confused trying to organise my workflow before i edit 1600 neg scans
    thanks

    Best to take out noise very early in the process. If not the first thing, then at least before sharpening.
    FWIW, for most of my snapshot type output, I'm doing whitebalance and other adjustments in LR, then exporting full res jpgs to Bibble where I have it apply Noise Ninja and final sharpening. Not the same quality that you'd get from a round trip through photoshop using Tiffs etc. but good enough for my purposes and a lot less taxing.
    Personnally, I think the NR and sharpening in LR are (often) insufficient so you'd want to either do something like the above (where NR and sharpening take place outside LR together as a last step) or I think you'll need to round trip it through LR twice -- because NR should be done early and sharpening last.
    Frank

  • Aperture 3 and Noise Ninja

    Has anyone heard when Noise Ninja will be updated to run Aperture 3? Right now, Aperture 3 is instructing that I run Aperture in 32-bit mode rather than 64 in order to use this plug-in but that doesn't seem to be working.

    This past Wednesday (17th), I had an email exchange with a support person from PictureCode. He reported that:
    "We will make a 64 bit Aperture 3 plug-in available once we've had time to test the plug-in and installation process. The plug-in is already running. We just have to finish testing and update the web site. I do not anticipate this taking more than a week.
    We will provide this release as soon as we can."
    So soon, I suppose
    Gordon

  • Stack mode and rating images-WORKFLOW SUGGESTIONS PLEASE

    I have a couple of issues when working in stack mode.
    The first is that although I can rate the image that is bordered in white I don't see an easy way to rate the image with the yellow border?
    The second thing that gives me fits is how when I am in stack mode the up and down arrow keys skip over unstacked images while editing.
    My workflow now is to take two passes through a set of images. The first in stack mode to get the stack picks and alternates set. The second pass which I do in Primary mode is to rate the images. This has the disadvantage of not rating the stacked images which are not the 'pick'.
    Anyone got some suggestions from their own workflows?

    Sailor,
    The problem with the opt + return item is that it kicks you out of 'Stack view' into 'Primary' and if you want to return to 'Stack view' then you have to do 'opt + t' and you have lost your place in the stack. (i.e. in a stack of 7 if you were looking at items 1 and 4 when you return to 'Stack view' you are back to looking at 1 and 2 again)
    CONFUSION POINTS: I was using the keyboard shorcut card that came in my v1.0 Aperture box, some of those shortcuts are no longer correct. I have also found that not all of the shortcuts on the current PDF Quick Reference are working as expected.
    I recalled that you can use 'opt =' or 'opt -" to increse the rating on the yellow bordered item. This might lead you to expect that opt 1-5 would assign ratings to the yellow border image but those shortcuts assign metadata.
    I think a part of my problem is that I have been working with much too large stacks. Stacks work better for me if they are smaller and contain images that are visually equivalent but differ in minor details that need magnification to resolve. See: http://discussions.apple.com/thread.jspa?threadID=831108&tstart=0

  • Use Noise Ninja in Aperture or Photoshop?

    If I am going to edit an image in Photoshop (eg cloning some clutter out) and want to reduce noise, is it better to do this in Aperture with Noise Ninja and then edit with Photoshop or just send to Photoshop apply Noise Ninja and then make other edits?  Is this an option, does Aperture send the Noise Ninja edits across to Photoshop or are these lost?
    I am moving to CS6 and will run 64 bit (and Noise Ninja for Mac is still 32 bit ... annoying).  Hence my interest in running NN in Aperture.
    Of course if Aperture or Photoshop matched NN ...

    Very good reasons  .
    OP -- do you need to use an external editor for any other edits?  If so, then use PS as the base file for all external edits.  If not ... imho it's easier (and this ease if worth something) to just launch the external editor directly from Aperture.
    So _if_ you are going to edit in PS, _and_ you are going to use NN, then call NN from PS.
    Put generally, I suggest that you _always_ launch external editors from PS whenever you will be using more than one.  This aggregates the edits into layers (at least I think it does) saved as a single Aperture Master.  (Each calling of an external editor creates a new Master in Aperture.)
    Aside: the handling of externally edited files in Aperture violates the "non-destructive workflow".  The implemention is, imho, immature.  I'm hoping for a robust solution in the next full release of Aperture.

  • Noise Ninja for Aperture has been released

    from the picture code site ...
    +PictureCode today released a plug-in version of Noise Ninja for Apple's Aperture photo editing and management software. The plug-in allows Aperture users to employ best-of-breed noise reduction without leaving the Aperture workflow. The official release is available on the download page.+
    http://picturecode.com/news.htm#MacIntel
    http://picturecode.com/nn_aperture.htm

    with regard to your PS profiles, they will work here ...
    +Noise Ninja includes an automatic profile loader that attempts to select the best matching saved noise profile when you open an image. The automatic profile loader looks for a saved profile that matches the camera model, ISO setting, and image type of each image opened in Noise Ninja. The automatic profile loader looks in two folders when searching for a matching profile. It looks in the main profiles folder that is located under Macintosh HD > Library > Application Support > Noise Ninja for Aperture > Profiles. It also looks in the secondary per user profiles folder under Macintosh HD > Users > Username > Library > Application Support > Noise Ninja for Aperture > Profiles. The automatic profile loader looks at the camera model, ISO setting, and image type encoded into each profile's filename until it finds one that matches the image. If any of this information is missing in the image or in the profile's filename then a match cannot be made. If a match is not found then the automatic profile loader does not select a profile and Noise Ninja runs the automatic profiler to create a new profile from the image itself. You can manually select any saved profile by selecting Choose profile... from the Profile drop-down.+
    you just need to create the folder and drop them in it ... then auto load will work ...

  • Aperture + noise ninja?

    I'm shooting RAW with an S2-PRO and am experiencing a lot of noise in the shadows, including annoying linear patterns. I tried my best to eliminate it with aperture's noise tools with no success. Finally resorted to a round trip to photoshop and noise ninja more or less fixed the problem. My question is, will aperture support noise ninja as a plug-in someday? Duplicating masters with round trips seems crazy with the excellent file management that aperture has. Please consider it aperture? Thanks. Yes, this is my first post!

    I'm shooting RAW with an S2-PRO and am experiencing a
    lot of noise in the shadows, including annoying
    linear patterns. I tried my best to eliminate it
    with aperture's noise tools with no success. Finally
    resorted to a round trip to photoshop and noise ninja
    more or less fixed the problem. My question is, will
    aperture support noise ninja as a plug-in someday?
    Duplicating masters with round trips seems crazy
    with the excellent file management that aperture
    has. Please consider it aperture? Thanks. Yes,
    this is my first post!
    I hope so. Aperture NR works well for most of my images, but recently I had to resort to what you described. Noise Ninja saved the day. Any time I don't have to store a full Photoshop image I'm grateful.

  • Noise Ninja crashes my PS CS6 (64 bit PC)

    Noise Ninja crashes my PS CS6. What'e even worse is PS CS6 can NOT be restarted without restarting the computer first! As the noise filter in PS CS6 works really poorly, does anybody have a suggestion for software that works? I use the 64 bit version. No other problems - so far.

    steve963 wrote:
    Way faster than NoiseNinja? What is way faster than 1 second? In any case, noise reduction in PS CS6 still sucks - BUT, in ACR it works VERY well. The secret is to KEEP your raw files.
    Steve I was talking about ACR, which is why it is faster, because it saves an operation.  It is also a while since I used Noise Ninja because I have Topaz deNoise as part of their Bundle package, and while it is OK, it takes several seconds to do it's thing.
    But if I was batching a large job, I would use Bridge and ACR, and sync as many images as I could reasonably get away with for the sake of speed.  I just can't get on with Lightroom.
    I can't imagine why anyone would delete their RAW files after processing them.  Several people, including Noel IIRC, have spoken about going back to old RAW files with ACR7, and getting noticably more out of them.
    I know HDDs are still at a premium, but they are still afordable.  I have 10Tb over 11 drives. That includes four WD USB3 My Book externals, but they are very nearly as fast as my (non raid) internals, and perfectly usable.

  • Noise Ninja Crashes Photoshop CS6

    I copied the Noise Ninja Plug In from CS5.1 to CS6 but when I try to use it, CS6 crashes.
    Any suggestions/ideas.

    Try reinstalling as Pierre suggests. If you manually just pulled the plug-in and dumped it in the plug-ins folder, you may have missed a resource file or messed with the Plug-in DRM.
    Also, please submit all crash reports with your information and some details if you haven't already:
    FAQ: Please submit all crash reports using Adobe Crash Reporter (Mac)

  • RAW NoiseNinja and HDR - what workflow ?

    Here's what I want to do :
    1. Open Nikon D300 NEF files
    2. Remove chromatic aberration (in Camera RAW 5.5)
    3. Remove noise using NoiseNinja PS plugin
    4. Merge to HDR
    My problem is between stages 3 and 4, as I can't save the files to RAW in order to move on.
    Any ideas gratefully received
    Thanks !

    Victor Burgin wrote:
    Thanks again. I'm further enlightened (and now understand the value of keeping the metadata as a separate file), but you earlier seemed to suggest that if I leave Noise Ninja out of the equation, and do both defringing and noise reduction in ACR, then I can use the resulting file (which I appreciate is no longer strictly a RAW file) in Merge to HDR – which I can, but only after being warned that I have lost valuable tonal data.
    Who says you lose any tonal data at all when you convert (open) a raw file and save it as a PSD or TIFF file?     If that were the case, there would be no purpose to shooting raw. 
    Or is your issue that you need raw files to convert to HDR?  Forgive me for that over-simplistic question, but never having seen an HDR image that I have even remotely liked, I have not played with that feature much.  When faced with a scene with extreme dynamic range, I combine multiple exposures (or multiple renditions of one or more raw files) in Photoshop, manually and judiciously as needed, and obtain infinitely better results than the HDR merge function can provide for me.
    Victor Burgin wrote:
    Summary : For optimum results, Merge to HDR will work only on an unaltered RAW file – but if "unaltered" by definition means that the file is marred by chromatic aberration and noise, then Merge to HDR is a completely useless component of CS4. Am I missing something ? 
       Again a misconception.  Any Merge function (to HDR or as a panorama) cannot possibly work on a raw image.  Instead the Merge function needs to call upon Camera Raw (in the background) to convert and cook the raw image data on the fly by opening it, and the conversion process will include any adjustments you have applied to its metadata, such as ACR Color Aberration correction, ACR Noise Reduction, spot adjustments, sharpening, vibrance, saturation, exposure, etc.  That's why the metadata is there, to be applied during the conversion.
    A raw file is a very, very dark grayscale image without anything that a human being can interpret as color, although there is color information to be used by the raw converter (in this case Adobe Camera Raw).  That's why the raw file must be converted before it can processed in any way.
    My apologies if my previous posts were unclear.  I hope this one is better crafted.
    Wo Tai Lao Le
    我太老了

  • "This form cannot be opened in a web browser. to open this form use microsoft infopath" while adding a new Approval - Sharepoint 2010 and Publishing Approval workflow.

    I am trying to add a new workflow to a document library with the below mentioned settings and getting error saying "This form cannot be opened in a web browser. to open this form use microsoft infopath" while adding a new Approval - Sharepoint
    2010 and  Publishing Approval workflow" . For your information the I have checked the server default option to open in browser.
    Versioning Settings.
    Error
    This is quiet urgent issue . Any help would be really helpful.. Thanks.. 

    Hi Marlene,
    Thank you very much for your suggestions.
    But I am not creating a custom workflow in designer as Laura has mentioned. I am instead trying to create a new Out of the box Approval Workflow and I get the error mentioned above.
    As it works in other environment, I tried figuring out the possible differences which can lead to this error.
    Today I found one difference which is there are no form Templates within Infopath Configurations in Central Admin. Now I am trying to figure out what makes this form templates to be added to the template gallery.
    Regards,
    Vineeth

  • Looking for some RAW + JPEG Workflow suggestions

    I'm looking for some suggestions on how best to organize my workflow now that I've started shooting with RAW +JPEG. I previously shot only in RAW, but the time spent in post-production was killing me. I've realized that for 95% of my shots that already have the correct exposure, white balance, etc, a JPEG photo is really all I need and saves me a ton of time. I've become convinced that editing every single photo from a shoot in RAW is overkill. I want to have the RAW versions, however, to rescue that occasional great shot where I unfortunately miffed the settings.
    Through reading other posts here and experimenting, I've found that Aperture basically defulats to showing me only the imported RAW photos and that I need to click "New Version from Master JPEG" to see the JPEG version. This seems counterintuitive to the workflow I'd like to establish though. (i.e. I'm thinking it would be nice to see only the JPEG versions, and then only bring up the RAW version when the photo needs some serious correction).
    I suppose I could highlight the entire batch of imported photos and select "New Version from Master JPEG" and then sort through each RAW/JPEG stack, but I'm still hoping there's a less cumbersome way. Anyone out there have any good workflow suggestions for this issue? I'm curious how other people out there deal with this issue in their workflow.
    Thanks in advance!
    Message was edited by: Nate Cannon

    Try this - I do this as a matter of course:
    -select all of the photos after importing them into a project
    -create a new album from selection/call it JPG
    -with all of the images still selected create new version from master JPEG. all of these should now be the album pick
    -close all stacks, the JPEG will be the one showing up on top for that album.
    RB
    More here: [Aperture RAW+JPG|http://photo.rwboyer.com/2009/01/14/aperture-2-quick-tip-shooting-rawjp g>

  • Looking for Pre-Rendered Editing / Color Grading Workflow suggestions.

    Looking for Pre-Rendered Editing / Color Grading Workflow suggestions.
    All my material is rendered via RenderMan, our resolution is 1280x544, and our format is generally .exr in 32 bit space.
    Our editor has been converting over to 32-bit tiffs, and using Apple Intermediate Codec for editing, mostly for speed concerns.
    We need to re-vamp our workflow so that we can edit our footage, and then do color grading of the edit head to tail to smooth the look between scenes. We want to do this in Color, being fed by Final Cut Pro's timeline.
    We want to keep our bit depth as high as possible when coming into Color.
    My question is, does anyone here have any workflow suggestions for doing what I am talking about.
    I wasn't sure if we should just export and EDL from FCP and try to get Color to load our single frames from that. Or if there is a special Quicktime wrapper we should be using, or converting our 32-bit .exr files into some other format more readily available for using in Color?
    Any thoughts would be great, thanks in advance!

    You're not going to get anywhere beyond 10-bit. That's it.
    Try encoding to 10-bit LOG dpx if you need upscale RGB.
    jPo

  • Noise Ninja Causing CS6 to Crash

    I have read a previous post regarding this issue, but it did not apply to my problem, so here goes.
    Attempting to run the Noise Ninja plug-in causes Photoshop to crash.
    I have tried to run Noise Ninja on several 16-bit CR2 as Smart Object files (opened from ACR) and a 16-bit TIFF as Smart Object file (opened from Photoshop) and each time after the 'Profiling Image' step completes and the Noise Ninja dialog box opens, Photoshop crashes. I have tried using both the 32-bit and 64-bit versions of the plug-in (in there respective versions of Photoshop) and the same thing happens.
    The Plug-ins have been installed properly using the manufacturer's installer.
    I have tried rebooting my computer.
    I have tried uninstalling/reinstalling Noise Ninja.
    I have tried uninstalling/reinstalling CS6.
    I haven't encountered any other issues.
    Noise Ninja still works fine in CS5.
    Windows
    Application Error Event Logs for the last crash:
    1.
    Fault bucket , type 0
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    Problem signature:
    P1: Photoshop.exe
    P2: 13.0.0.0
    P3: 4f551de1
    P4: KERNELBASE.dll
    P5: 6.1.7601.17651
    P6: 4e21213c
    P7: e06d7363
    P8: 000000000000cacd
    P9:
    P10:
    Attached files:
    C:\Users\frank\AppData\Local\Temp\WEREA0.tmp.WERInternalMetadata.xml
    These files may be available here:
    C:\Users\frank\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_Photoshop.exe_50 5c74e816bde25e9ffe099da221376ed9cc1f_12923a32
    Analysis symbol:
    Rechecking for solution: 0
    Report Id: b07f32a1-7613-11e1-8ac2-bcaec5e326ae
    Report Status: 1
    2.
      Faulting application name: Photoshop.exe, version: 13.0.0.0, time stamp: 0x4f551de1
    Faulting module name: KERNELBASE.dll, version: 6.1.7601.17651, time stamp: 0x4e21213c
    Exception code: 0xe06d7363
    Fault offset: 0x000000000000cacd
    Faulting process id: 0x12e4
    Faulting application start time: 0x01cd0a2068f96bcd
    Faulting application path: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Photoshop.exe
    Faulting module path: C:\Windows\system32\KERNELBASE.dll
    Report Id: b07f32a1-7613-11e1-8ac2-bcaec5e326ae
    System Info:
    Adobe Photoshop Version: 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00) x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: AMD CPU Family:15, Model:4, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3
    Physical processor count: 4
    Processor speed: 3456 MHz
    Built-in memory: 8191 MB
    Free memory: 5097 MB
    Memory available to Photoshop: 7261 MB
    Memory used by Photoshop: 60 %
    Image tile size: 132K
    Image cache levels: 4
    OpenGL Drawing: Enabled.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    OpenGL Allow Old GPUs: Not Detected.
    Video Card Vendor: ATI Technologies Inc.
    Video Card Renderer: ATI Radeon HD 5700 Series
    Display: 1
    Display Bounds:=  top: 0, left: 0, bottom: 1080, right: 1920
    Video Card Number: 1
    Video Card: ATI Radeon HD 5700 Series
    OpenCL Unavailable
    Driver Version: 8.950.0.0
    Driver Date: 20120214000000.000000-000
    Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Video Mode: 1920 x 1080 x 4294967296 colors
    Video Card Caption: ATI Radeon HD 5700 Series
    Video Card Memory: 1024 MB
    Video Rect Texture Size: 16384
    Serial number: Tryout Version
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
    Temporary file path: C:\Users\frank\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      Startup, 227.4G, 87.1G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
    Additional Plug-ins folder: not set
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2012/01/18-15:07:40   66.492997   66.492997
       adbeape.dll   Adobe APE 2012/01/25-10:04:55   66.1025012   66.1025012
       AdobeLinguistic.dll   Adobe Linguisitc Library   6.0.0  
       AdobeOwl.dll   Adobe Owl 2012/02/09-16:00:02   4.0.93   66.496052
       AdobePDFL.dll   PDFL 2011/12/12-16:12:37   66.419471   66.419471
       AdobePIP.dll   Adobe Product Improvement Program   6.0.0.1642  
       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   5,0,10,0  
       AGM.dll   AGM 2012/01/18-15:07:40   66.492997   66.492997
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib (64 Bit)   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/01/18-15:07:40   66.492997   66.492997
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/01/18-15:07:40   66.492997   66.492997
       BIBUtils.dll   BIBUtils 2012/01/18-15:07:40   66.492997   66.492997
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.0.5.19287   2.0.5.19287
       CoolType.dll   CoolType 2012/01/18-15:07:40   66.492997   66.492997
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   10.0  
       LogSession.dll   LogSession   2.1.2.1640  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6195  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (64 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       ADM 3.11x01
       Angled Strokes 13.0
       Average 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Bas Relief 13.0
       BMP 13.0
       Camera Raw 7.0
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Collada 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Embed Watermark 4.0
       Entropy 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Extrude 13.0
       FastCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Maximum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mean 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Measurement Core 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Median 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       MMXCore Routines 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Picture Package Filter 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Range 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Variations 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       WIA Support 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120305.m.415 2012/03/05:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       Noise Ninja NO VERSION
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

    The root cause of this issue has been traced to an apparent bug in the public beta version of CS6.  Its been reported to Adobe and they are looking at it.    There were no issues with CS6 m.122 and this problem started with the public beta release (m.415).     Noise Ninja should not be crashing Photoshop because of this problem however.  It should merely report an error processing the image.    PictureCode will release an update very soon.  The update will fix the crash of CS6 and I expect it to have a workaround for the CS6 problem as well.

Maybe you are looking for

  • IF Statement in Queries

    Can we use an "if then else" statemtent in a query such that it executes particular query depending on the condition specified on a UDF? That is, if condition = true, then execute query1 else if condition = false then execute query2. How do we write

  • Restoring keychain from Time Machine didn't work...

    This morning I thought I was deleting the keychain password to one account, when I accidentally deleted all of my keychain storage items.  I followed the directions from the Support Community to restore the Keychain Folder using my Time Machine backu

  • Streaming/Transmitting Internet Wirelessly To Tv?

    Hello all, Is it possible to transmitt and stream the Internet from your iPod Touch wirelessly to a tv via a small external box of some sort linked to your tv? Many thanks. W.

  • Which replacement HD do I need to buy?

    The hard drive in my old iMac 20" (Ambient Light Sensor May 2005 model) has died and I need to buy a replacement. Can I check that I am buying the right part? I was going to buy a SATA 3.5" 250Gb and was thinking about getting this one: Seagate ST325

  • How to recover missing library name

    I did something to blank out the library name in imovie, how do I recover from it?