LR4 Problem Saving Metadata

Ever since I upgraded to LR4 I have noticed a problem with metadata. I have created a Smart Collection  with the rule "Metadata status is Has Been Changed" to show me all of the images that I have updated metadata but not written the changes to disk. I am seeing the number of images in this collection gradually increase ... but not because I am working on images!
If I go to the collection, do a "Select All" and then do a "Save Metadata to Files", sure enough the disk goes crazy and the images are removed from the collection. BUT ... if I just sit back and watch ... after a few seconds of inactivity the smart collection gradually fills up again ... with the same Images I just saved!!!
Like I mentioned, it seems like this list is getting gradually longer and longer. A few months ago I had about 20 images that were behaving like this, but now I have over 250!
Anyone seeing the same thing? Or have any suggestions as to the cause?
I'm running LR4.1 on an iMac running Mac OS X Lion (10.7.4).

Lr4.3/Win7 pro 64bit-file format dng without write to xmp automatically
This returning group of 'metadata changed' issue has repeated itself in past version and currently.
I select the returnees and use the menu command  'Update dng preview and save metadata'  That appears to do the trick for no reappearance occurs.
Since I'm 'catching up' on past images that were not processed I assumed this issue could be connected to 'building the previews'.
Its an annoyance if there are many images that had a metadata change resulting from a simple thing such as keyword edit or move. I learned to do 'save metadata' often rather than watch most of a large group return into view.
Just repeating the save didn't always work but the 'update previews and save' does complete the action.
Rose

Similar Messages

  • I´m having problem saving metadata in LR5.

    When I try to save medadata to pictures in Lightroom 5 it says "Photos have read-only access"  but if I go to info on files and folders it says all users have read and write privilege. I keep the catalogue and pictures not on my mane drive.

    Select an image in LR, then Cmd R to go to it in Finder. Then right click it and choose Get Info.

  • Problems with saving metadata

    Hello,
    I have a new NAS and have started moving photos across to it.  I have noticed that I am having issues saving metadata. 
    e.g. i move 39 images to the new location, I then received messages saying that meta data is not in sync with file date.  I can correct this but some files metadata cannot be saved.  I get a "photos have read-only access", obviously it's not RO as I just uploaded them.
    If I repeat the save metadata action over and over, the number of affected files decreases until eventually they have all saved.  I can then wait a few minutes and  repeate the metadata save and 10 files or so are read-only again.  Sometimes more, sometimes less.
    Can anybody offer some advice for me on what is happening here?
    for REF: using synology 1813+ as the NAS and LR 5.3
    Dan

    Hi Kay,
    Did this ever get sorted?

  • Import statement vanishes while saving metadata

    Hi
    I am facing a strange problem.When I am saving metadata the import statements are erased from the //begin import and // end section in the implementation section of a view.But all packages are present.
    Pease help

    Check if there are errors with the metadata of your project, see "Problems" view in Eclipse.
    Another possibility may be an exception in the NWDS, open the "PDE runtime" -> "Error log" view.
    Do you find anything that might cause the problem?
    Armin

  • Lightroom is not saving metadata. I have done several things to save and I still get the tag that states is is not saved. I have also created 2 smart collections. One showing metadata has been changed and one showing metadata is not up to date. No matter

    Lightroom is not saving metadata. I have done several things to save and I still get the tag that states is is not saved. I have also created 2 smart collections. One showing metadata has been changed and one showing metadata is not up to date. No matter what I do it is not showing in LR that it is saved. I spent 2 days with Seth Resnick trying to correct this and we re created my catalog. It was ok, until I imported new images and same problem. Now I have a new problem, when I bring image to PS it saves it but does not bring back to LR. Am I the only one out there who has this problem?

    See:
    How to use multiple iPods, iPads, or iPhones with one computer
    What is the best way to manage multiple...: Apple Support Communities

  • Saving Metadata time

    Hi,
    I'm trying to figure out why saving Metadata is so long with huge PSD files. It takes some many time and sometimes I get the Windows error message "Delete Write Failed". I would like to know if there really is a link between the Metadata and the PSD size. Do you have answers according this ? Or any ideas/solutions for fixing this problem ?
    Thanks

    jboissinot wrote:
    Oh yes you're right, the error message is "Delay Write Failed" because of it takes too much time for saving Metadata.
    By the way, I also work on a server, do you think it can be a network issue ?
    I think you have it backwards. It is taking too much time to save the metadata because of a disk I/O problem. I don't know if it's because it's networked or because that drive is starting to fail. But I am willing to bet if you take X's advice and save to a local drive you will see that it doesn't take much time to wirte the metadata.
    As X explained most of the time the size of the file does not matter. Only the metadata section is updated and the rest of the file is left unaltered. So it takes the same amout of time to update a 20mb file as a 200mb one.

  • Problem Saving Gererating GIF Image

    Hello, we are having a problem in production environment when try to right mouse and select Print on an mii grid. Works just fine in all of our non-production environments. Checked the System Security pull downs and they all matched non-prod. Was not sure which one to compare, was not a ImageStorageServlet on pull down menu.
    After right mouse and select Print on grid, get:
    -Java Applet Window popup message - Problem Saving Gererating GIF Image
    -Then - blank browser page - .../XMII/ImageStorageServlet/View/null
    - Non-production servers works fine produces grid on browser page - XMII/ImageStorageServlet/View/2084280301
    NetWeaver Log:
    Location - com.sap.xmii.servlet.ImageStorageServlet
    Full Message Text
    ImageStorage - Error saving GIF file 
    Full Message Text
    ImageStorage - Error generating GIF output
    Any help would be appreciated.
    Thanks

    David,
    Have you put in a support ticket for this? I recommend doing so since its occurring in your production environment. You should also attach your log files as well.
    Regards,
    Kevin

  • Having a problem saving the graphics on a canvas.

    I'm having a problem saving graphics on a canvas. It draws on the canvas but when another window comes up the graphics disappear. I put in a method to take the graphics on the canvas and repaint it with the graphics. But this comes up blank. So I don't know why this is happening. It is probably the paint method but I don't know why. If anyone has any ideas could you please respond because I have had this problem for ages now and it's driving me mad and I have to get this finished or I'm going to be a lot of trouble. I'll show you the code for the class I am concerned with. It is long but most of it can be disregarded. The only parts which are relevent are the paint method and where the drawline e.t.c are called which is in the mouse release
    package com.project.CSSE4;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.ImageFilter;
    import java.awt.image.CropImageFilter;
    import java.awt.image.FilteredImageSource;
    import java.io.*;
    import java.util.*;
    import java.net.*;
    import javax.swing.*;
    import java.sql.*;
    public class CanvasOnly extends JPanel
           implements MouseListener, MouseMotionListener
       public static final int line = 1;
       public static final int freehand = 2;
       public static final int text = 3;
       public static final int mode_paint = 0;
       public static final int mode_xor = 1;
       public Color drawColor;
       public int drawThickness = 1;
       public int drawType = 0;
       public boolean fill = false;
       private boolean dragging = false;
       public int oldx = 0;
       public int oldy = 0;
       private int rectangleWidth;
       private int rectangleHeight;
       private tempLine draftLine;
       private tempText draftText;
       public Canvas pad;
       public static final Font defaultFont =
         new Font("Helvetica", Font.BOLD, 14);
       protected boolean floatingText = false;
       boolean showingPicture;
       protected Image offScreen;
       public JTextArea coor;
       public JButton writeIn;
       Connection connection;
       String codeLine;
       int x = 0;
       int y = 0;
       public CanvasOnly()
           try
                Class.forName("com.mysql.jdbc.Driver").newInstance();
           }catch( Exception e)
                 System.err.println("Unable to find and load driver");
                 System.exit(1);
            pad = new Canvas();
            pad.setBackground(Color.white);
            pad.setVisible(true);
            pad.setSize(400, 400);
           coor = new JTextArea(15, 15);
           writeIn = new JButton("load TExt");
           writeIn.addActionListener(new ActionListener()
                   public void actionPerformed(ActionEvent event1)
                     try
                   Statement statement = connection.createStatement();
                   ResultSet rs = statement.executeQuery("SELECT * FROM submit WHERE file_name = 'cmd.java'");
                   rs.next();
                   String one1 = rs.getString("student_id");
                   //System.out.println("one1 :" + one1);
                   String two1 = rs.getString("file_name");
                   //System.out.println("two1 : " + two1);
                    InputStream textStream = rs.getAsciiStream("file");
                    BufferedReader textReader = new BufferedReader(
                                     new InputStreamReader(textStream));
                    codeLine = textReader.readLine();
                    x = 0;
                    y = -12;
                    while(codeLine != null)
                        y = y + 12;
                        //fileText.append( line + "\n");
                        //canvasPad.drawTheString(line, x, y);
                        drawText(Color.black, x, y, codeLine, mode_paint);
                        codeLine = textReader.readLine();
                     textReader.close();
                    pad.setSize(400, y);
                    Timestamp three1 = rs.getTimestamp("ts");
                    //System.out.println(three1);
                    textReader.close();
                    rs.close();
              }catch (SQLException e)
                System.err.println(e);
              catch(IOException ioX)
                System.err.println(ioX);
            //setSize(300,300);
            drawColor = Color.black;
            pad.addMouseListener(this);
         pad.addMouseMotionListener(this);
         offScreen = null;
       public Image getContents()
         // Returns the contents of the canvas as an Image.  Only returns
         // the portion which is actually showing on the screen
         // If the thing showing on the canvas is a picture, just send back
         // the picture
         if (showingPicture)
             return (offScreen);
         ImageFilter filter =
             new CropImageFilter(0, 0, getWidth(), getHeight());
         Image newImage =
             createImage(new FilteredImageSource(offScreen.getSource(),
                                  filter));
         return(newImage);
        public void setImage(Image theImage)
         // Fit it to the canvas
         offScreen = theImage;
         repaint();
         showingPicture = true;
        synchronized public void paint(Graphics g)
         int width = 0;
         int height = 0;
         //The images are stored on an off screen buffer.
            //offScreen is the image declared at top
         if (offScreen != null)
                  //intislise the widt and heigth depending on if showingpicture is true
              if (!showingPicture)
                       width = offScreen.getWidth(this);
                       height = offScreen.getHeight(this);
                   //width = getWidth(this);
                   //height = getHeight(this);  //offScreen
              else
                   //width = pad.getSize().width;
                   //height = getSize().height;
                   width = pad.getWidth();
                   //width = getSize().width;
                   height = pad.getHeight();
                   //height = getSize().height;
                    //Draws as much of the specified image as has already
                    //been scaled to fit inside the specified rectangle
                    //The "this" is An asynchronous update interface for receiving
                    //notifications about Image information as the Image is constructed
    //This is causing problems
              g.drawImage(offScreen, 0, 0, width, height, pad);
              g.dispose();
         //clear the canvas with this method
        synchronized public void clear()
         // The maximum size of the usable drawing canvas, for now, will be
         // 1024x768
         offScreen = createImage(1024, 768);
         //Creates an off-screen drawable image to be used for double buffering
         pad.setBackground(Color.white);
         //Set the showingPicture to false for paint method
         showingPicture = false;
         repaint();
         synchronized public void drawLine(Color color, int startx, int starty,
                              int endx, int endy, int thickness,
                              int mode)
         int dx, dy;
         Graphics g1 = pad.getGraphics();
         Graphics g2;
         //if image is not intialised to null
         //the getGraphics is used for freehand drawing
         //Image.getGraphics() is often used for double buffering by rendering
            //into an offscreen buffer.
         if (offScreen != null)
             g2 = offScreen.getGraphics();
         else
             g2 = g1;
            //mode is put into the method and XOR is final and equal to 1
         if (mode == this.mode_xor)
                  //calls the setXOR mode for g1 and g2
                  //Sets the paint mode of this graphics context to alternate
                    //between this graphics context's current color and the
                    //new specified color.
              g1.setXORMode(Color.white);//This will
              g2.setXORMode(Color.white);
         else
                  //Sets this graphics context's current color to the
                    //specified color
              g1.setColor(color);
              g2.setColor(color);
         if (endx > startx)
             dx = (endx - startx);
         else
             dx = (startx - endx);
         if (endy > starty)
             dy = (endy - starty);
         else
             dy = (starty - endy);
         if (dx >= dy)
              starty -= (thickness / 2);
              endy -= (thickness / 2);
         else
              startx -= (thickness / 2);
              endx -= (thickness / 2);
         for (int count = 0; count < thickness; count ++)
              g1.drawLine(startx, starty, endx, endy);
              g2.drawLine(startx, starty, endx, endy);
              if (dx >= dy)
                  { starty++; endy++; }
              else
                  { startx++; endx++; }
            //Disposes of this graphics context and releases any system
            //resources that it is using.
         g1.dispose();
         g2.dispose();
         //This method is not causing trouble
         synchronized public void drawText(Color color, int x, int y,
                String text, int mode)
         Graphics g1 = pad.getGraphics();
         Graphics g2;
         if (offScreen != null)
             g2 = offScreen.getGraphics();
         else
             g2 = g1;
         if (mode == this.mode_xor)
              g1.setXORMode(Color.white);
              g2.setXORMode(Color.white);
         else
              g1.setColor(color);
              g2.setColor(color);
         g1.setFont(new Font("Times Roman", Font.PLAIN, 10));
         g2.setFont(new Font("Times Roman", Font.PLAIN, 10));
         g1.drawString(text, x, y);
         g2.drawString(text, x, y);
         g1.dispose();
         g2.dispose();
          //connect to database
      public void connectToDB()
        try
           connection = DriverManager.getConnection(
           "jdbc:mysql://localhost/submissions?user=root&password=football");
                     //may have to load in a username and password
                                                     //code "?user=spider&password=spider"
        }catch(SQLException connectException)
           System.out.println("Unable to connect to db");
           System.exit(1);
      //use this method to instatiate connectToDB method
      public void init()
           connectToDB();
        protected void floatText(String text)
         draftText = new tempText(this.drawColor,
                            this.oldx,
                            this.oldy,
                                        text);
         this.floatingText = true;
        //nothing happens when the mouse is clicked
        public void mouseClicked(MouseEvent e)
        //When the mouse cursor enters the canvas make it the two
        //straigth lines type
        public void mouseEntered(MouseEvent e)
         pad.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
        //When mouse exits canvas set to default type
        public void mouseExited(MouseEvent E)
         pad.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
        //used for creating the shapes and positioning thetext
        public void mousePressed(MouseEvent e)
             // Save the coordinates of the mouse being pressed
         oldx = e.getX();
         oldy = e.getY();
         // If we are doing lines, rectangles, or ovals, we will show
         // draft lines to suggest the final shape of the object
         //Draw type is a publc int which can be changed
         if (drawType == this.line)
            draftLine = new tempLine(drawColor, oldx, oldy, oldx,
                                 oldy, drawThickness);
            // Set the draw mode to XOR and draw it.
            drawLine(draftLine.color, draftLine.startx,
            draftLine.starty, draftLine.endx,
            draftLine.endy, drawThickness, this.mode_xor);
        //mouse listener for when the mouse button is released
        public void mouseReleased(MouseEvent e)
             if (drawType == this.line)
              // Erase the draft line
              drawLine(draftLine.color, draftLine.startx, draftLine.starty,
                    draftLine.endx, draftLine.endy, drawThickness,
                    this.mode_xor);
              // Add the real line to the canvas
              //When the imput changes to "mode_paint" it is drawen
              //on the canvas
              drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                    drawThickness, this.mode_paint);
              dragging = false;
         else if (drawType == this.text)
              if (floatingText)
                   // The user wants to place the text (s)he created.
                   // Erase the old draft text
                   drawText(drawColor, draftText.x, draftText.y,
                                            draftText.text, this.mode_xor);
                       String str = Integer.toString(e.getX());
                       String str1  = Integer.toString(e.getY());
                       coor.append(str + " " + str1 + "\n");
                   // Set the new coordinates
                   draftText.x = e.getX();
                   draftText.y = e.getY();
                   // Draw the permanent text
                   drawText(drawColor, draftText.x, draftText.y,
                         draftText.text, this.mode_paint);
                   floatingText = false;
         public void mouseDragged(MouseEvent e)
            if (drawType == this.freehand)
              drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                    drawThickness, this.mode_paint);
              oldx = e.getX();
              oldy = e.getY();
         else
             dragging = true;
         if (drawType == this.line)
            // Erase the old draft line
            drawLine(draftLine.color, draftLine.startx, draftLine.starty,
              draftLine.endx, draftLine.endy, drawThickness,
              this.mode_xor);
            // Draw the new draft line
            draftLine.endx = e.getX();
            draftLine.endy = e.getY();
            drawLine(draftLine.color, draftLine.startx, draftLine.starty,
              draftLine.endx, draftLine.endy, drawThickness,
              this.mode_xor);
         public void mouseMoved(MouseEvent e)
             if (floatingText)
              // When the user has entered some text to place on the
              // canvas, it remains sticky with the cursor until another
              // click is entered to place it.
              // Erase the old draft text
              drawText(drawColor, draftText.x, draftText.y,
                                draftText.text, this.mode_xor);
              // Set the new coordinates
              draftText.x = e.getX();
              draftText.y = e.getY();
              // Draw the new floating text
              drawText(drawColor, draftText.x, draftText.y,
                        draftText.text, this.mode_xor);
         //declare  a class for the line shown before the is as wanted
        class tempLine
         public Color color;
         public int startx;
         public int starty;
         public int endx;
         public int endy;
         public int thickness;
         public tempLine(Color mycolor, int mystartx, int mystarty,
                      int myendx, int myendy, int mythickness)
             color = mycolor;
             startx = mystartx;
             starty = mystarty;
             endx = myendx;
             endy = myendy;
             thickness = mythickness;
        class tempText
         public Color color;
         public int x;
         public int y;
         public String text;
         public tempText(Color mycolor, int myx, int myy, String mytext)
             color = mycolor;
             x = myx;
             y = myy;
             text = mytext;
    }

    http://www.java2s.com/ExampleCode/2D-Graphics/DemonstratingUseoftheImageIOLibrary.htm

  • I'm having a problem saving a pages document as another format, like a Word document or PDF file.  I've never had this problem in the past.  Please help me!  I need to have this fixed a.s.a.p.

    Hello everyone,
    I'm currently having a problem saving a Pages document as another format, such as a Word document or PDF file.  I've never had this problem before with Pages.  Please help me!  I need to have this completed a.s.a.p.
    Thanks,
    Amy

    To save as a PDF, you do that from Print
    To save as Wrod format, you export
    Allan

  • When bookmark with Firefox I get an error message that Google has a problem saving the bookmark. Whay are FF bookmarks being saved to Google?

    I used to be able to save bookmarks in Firefox. Now when I save a bookmark there is an error message that Google is having a problem saving the bookmark. Does this mean saving to Google or Firefox? When I look roe the saved bookmark it is Google.
    Also when I save the bookmark i do not get the option to save it to a folder-- I can only tag it

    Start Firefox in <u>[[Safe Mode]]</u> to check if one of the extensions or if hardware acceleration is causing the problem (switch to the DEFAULT theme: Firefox (Tools) > Add-ons > Appearance/Themes).
    *Don't make any changes on the Safe mode start window.
    *https://support.mozilla.org/kb/Safe+Mode
    *https://support.mozilla.org/kb/Troubleshooting+extensions+and+themes

  • Problem Saving Files CS5

    After years of no problems I am suddenly having a problem saving files.  This started with CS4 a few months ago, and has continued with CS5.
    When I attempt to Save As... I get an error message:
         Could not save as "{location & filename}" because the file is already in use or was left open by another application.
    The only place the file could be considered "in use" or "left open" would be due to Bridge.
    I get this error message whether saving as jpg, psd or any other file type.  If I retry saving the file then it will usually save properly after several attempts.  But if I close Bridge then it will save the first time every time.  I get the same error whether saving as the original file name or with a new name.
    I have been using Bridge to preview and select the images I want to edit for a very long time.  But this problem didn't start showing up until a short time ago, so I wonder about a problem introduced with an update??    Those who use Bridge know that it remains running in the background while the image is processed through Camera RAW and PS.  There has never been a reason to close Bridge when working in PS and it is not very convenient to do so just to save a file.
    If anyone has a solution to this I would like to hear about it.
    Thanks,

    Hi Jimcarke,
    My problem is very similar. Just Upgraded to CS5 from CS4.
    Graphic files, no problem.  I can save 80Mb and 30 layered mixed graphic files, even after editing.
    No JPEG's in the stack though. Perhaps I'll have a look at that!
    With simple JPEG's at 1.9mb, after editing, then as soon as I enter 'Save As,' Bingo the great blank screen'
    Problem seems worse if I get as far as rotating the image, then everything disappears instantly.
    Customer services have suggested all the usual remedies and now I can't open a file or edit anything
    I'm back to the insufficient RAM issue.
    I've just 'given up' and back to CS4 again and will try to get some work done for the morning.
    All good fun and an interesting way to spend a very sunny Sunday afternoon. (GB)
    Regards
    John

  • [svn] 4143: Fixed problem with metadata in SelectionFormatTextStyles. as so that named colors work for selectionColor, unfocusedSelectionColor, and inactiveSelectionColor attributes on Gumbo components.

    Revision: 4143
    Author: [email protected]
    Date: 2008-11-19 14:53:40 -0800 (Wed, 19 Nov 2008)
    Log Message:
    Fixed problem with metadata in SelectionFormatTextStyles.as so that named colors work for selectionColor, unfocusedSelectionColor, and inactiveSelectionColor attributes on Gumbo components.
    Thanks, Glenn!
    QE Notes: None
    Doc Notes: None
    Bugs: SDK-18070
    Reviewer: Glenn
    Ticket Links:
    http://bugs.adobe.com/jira/browse/SDK-18070
    Modified Paths:
    flex/sdk/trunk/frameworks/projects/flex4/src/mx/styles/metadata/SelectionFormatTextStyles .as
    flex/sdk/trunk/frameworks/projects/wireframe/bundles.properties

    Revision: 4143
    Author: [email protected]
    Date: 2008-11-19 14:53:40 -0800 (Wed, 19 Nov 2008)
    Log Message:
    Fixed problem with metadata in SelectionFormatTextStyles.as so that named colors work for selectionColor, unfocusedSelectionColor, and inactiveSelectionColor attributes on Gumbo components.
    Thanks, Glenn!
    QE Notes: None
    Doc Notes: None
    Bugs: SDK-18070
    Reviewer: Glenn
    Ticket Links:
    http://bugs.adobe.com/jira/browse/SDK-18070
    Modified Paths:
    flex/sdk/trunk/frameworks/projects/flex4/src/mx/styles/metadata/SelectionFormatTextStyles .as
    flex/sdk/trunk/frameworks/projects/wireframe/bundles.properties

  • Is this a PSE9 problem or a LR4 problem?

    When I export an image from LR4 to Bridge for final retouching in PSE9 (as a 16-bit PSD file), the file doesn't show a thumbnail image on Bridge, only static. I can call it up, do editing and change it to 8-bit, but when I try to save it, I get this message: "Could not save as (filename) because the file is already in use or was left open." Is this a LR4 problem or a PSE9 problem or something else? I can save the image under a new file name, but I want to make sure there's not some underlying problem that's going to start corrupting files.

    Why are you putting bridge into the equation? Wouldn't it be simpler just to set PSE as your external editor?

  • LR4 problem or PS problem?

    When I export an image from LR4 to Bridge for final retouching in PSE9 (as a 16-bit PSD file), the file doesn't show a thumbnail image on Bridge, only static. I can call it up, do editing and change it to 8-bit, but when I try to save it, I get this message: "Could not save as (filename) because the file is already in use or was left open." Is this a LR4 problem or a PSE9 problem or something else? I can save the image under a new file name, but I want to make sure there's not some underlying problem that's going to start corrupting files.

    glit wrote:
    I have the latest version of the DTM installed and get the same error.
    Please also check that the version of DTM you are using is compatible with your Desktop PIM version:
    KB12268 Applications supported by BlackBerry Desktop Manager for synchronization
    If so, then see this KB:
    KB16280 "Error backing up database" message appears when backing up BlackBerry smartphone using BlackBerry Desktop Manager
    Good luck!
    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
    BSCF General Channel
    PIN: C0001B7B4   Display/Scan Bar Code
    Knowledge Base Updates
    PIN: C0005A9AA   Display/Scan Bar Code

  • There was a problem saving your PowerPivot Document

    Version Information:
    Microsoft Office Professional Plus 2013
    Microsoft Office PowerPivot for Excel 2013
    The Problem:
    When I save my PowerPivot Excel document, I receive this error.  Eventually the document saves and closes.  When I open the document and make a change - I save again, and get the error back.  If I make no changes, and save, I don't get the
    error.
    Any ideas will help.
    Error Message:
    "There was a problem saving your PopwerPivot deocument.  Some of your work may  not have saved properly.  Please try saving again."
    <Details>:
    ============================
    Error Message:
    ============================
    Object reference not set to an instance of an object.
    ============================
    Call Stack:
    ============================
       at Microsoft.Office.PowerPivot.ExcelAddIn.GeminiPivotManager.SaveGeminiPivot(Workbook wb)
       at Microsoft.Office.PowerPivot.ExcelAddIn.AddIn.Application_WorkbookBeforeSave(Workbook Wb, Boolean SaveAsUI, Boolean& Cancel)
    ============================

    I am getting the same error while saving PowerPivot in excel 2013. I tried to create a new model from scratch but its strange that I am getting the same error message.
    The error appears as soon as I import data from SQL into PowerPivot.

Maybe you are looking for

  • Dvd drive does not read dvds

    my laptop does not read dvd disks but its able to read some cd disks. what should i do

  • Data type Enhancement in SPROXY

    HI, We are using standard  software component : SAP SRM 5.5 ... We created some data types in Datatype enhancement and link to the standard Data types. Activated. When we are looking in the SPROXY that Enhance Data type is not vissible.. Our Version

  • Line Item vs Totals

    Dear SDN, In what way does FISL line item table differ from a Totals table? Can I say line item in FISL are transaction data at journal entry level  while totals table is aggregated data at period and account level? Regards Adette

  • Loaded files onto screen saver in error

    Hello, I was going to add photos to my screensaver. In error I attached all my files to it. The computer just keeps running and running and trying to load the photos in my screensaver. Any help is appreciated. Tom

  • HELP - document icon

    All icons on my palm open pages correctly except "Documents" icon.  When I click on "Documents", the screen goes blank for a couple seconds, then goes to a "Palm" screen with a status bar at the bottom for a few seconds, then the "palm powered" scree