Mac Mail 4.5 won't display images

This is driving me crazy! I've tried to find an answer for this in the posts. It seems that some people out there have had the same problem and haven't found a resolution.
When I try to read emails from both of my addresses from two different mail servers, the images don't display, I only get a little blue box with a question mark. I have recently completely reloaded the OS and software and the "Display remote images in HTML messages" box is checked. Images do load correctly in Safari if I use my old Earthlink account. They also load correctly in Gmail.
In addition, I don't seem to have a load images button on the bar between the mail list and the message but I do get it in the spam folder. I can't find anything in preferences that changes that and I'd settle for having that option. What's going on, anyone know? Thanks in advance.

Some more clarity of differences, if any, between the behavior of the Gmail account, which I presume is IMAP, and the Earthlink which is POP. Or do you have another account?
With an IMAP account, in Mail Preferences/Accounts/Advanced, if you have selected to Keep copies of messages and their attachments for Offline viewing, then the Load Image button would not be needed or displayed. But in the SPAM folder, the action is to not pre-load those images.
But any images on remote servers are not attachments, and will not be loaded, but are only links. Therefore you must be connected in good order to view those images. Having the blue question mark is an indication of lack of connectivity to the origin server.
More info, please.
Ernie

Similar Messages

  • Mac mail 4.5 won't open now 10.6.8 combo update installed

    I have been having problems updating software and it was suggested that I installed the 10.6.8 combo update, this i have done and since then my mac mail 4.5 won't open - 'you can't use this version of Mail with this version of Mac OS X ' message!!
    What is the simplest way of resolving this problem please?
    Thanks
    Julie

    Hello, just ran accross your query.
    Was Mail ever moved out of the Applications folder?
    http://support.apple.com/kb/TS4424?viewlocale=en_US&locale=en_US

  • Messages won't display images, sandbox violation?

    Can anyone help me figure out why, when I receive an iMessage that contains a photo or other image, Messages on Yosemite won't display the image? It appears to be a sandbox permissions issue, but I can't figure out how to resolve it.
    Briefly, when I receive an iMessage that contains any image, the image displays just fine on my iOS devices, but in OS X Yosemite (10.10.1, build 14B25), it just shows up as a generic icon (attached at the bottom of this question). Clicking the icon or magnifying glass doesn't load it, double-clicking it doesn't load it, Quick View won't show it... nothing. If I look in /var/logs/system.log, any attempt to view it generates sandbox-related errors:
    Messages[30820]: [Warning] Transfer: unable to create image for IMG_2758.JPG.jpeg
    kernel[0]: Sandbox: Messages(30820) deny file-read-data /private/var/folders/7l/cn4n4k4n4p31ncqq9qqk1klrydkmkm/T/IMG_2758.JPG.jpeg
    If I manually open up that directory (/private/var/folders/7l/cn4n4k4n4p31ncqq9qqk1klrydkmkm/T/) I can see the image and open it myself, but Messages can't do it... and I can't for the life of me figure out how Messages's sandbox is configured and what is going on here.
    This all happened when I upgraded to Yosemite; prior to Yosemite, everything worked fine. I've tried to blow away /private/var/folders/7l/ and let it get rebuilt, to no avail. I've also hunted for Messages's sandbox config file, to no avail.
    Help?
    Thanks in advance!
    Jason

    Hi,
    That does seem odd.
    I mentioned the Containers things as this is the Read and Write route that the app uses (normally to the aliases in the /Data/Library/Preferences that pints to ~/library/Preferences)
    I also looked in those places but for IDS, SOAgent and IMAgent that are also involved but no luck.
    On your Console Location for the Var Stuff I have this
    See Path Bar across bottom. This pic of Dec 1st I had to open in Preview.
    A Different view if it helps
    I am not sure what to suggest at this point.
    8:28 pm      Tuesday; December 9, 2014
    ​  iMac 2.5Ghz i5 2011 (Mavericks 10.9)
     G4/1GhzDual MDD (Leopard 10.5.8)
     MacBookPro 2Gb (Snow Leopard 10.6.8)
     Mac OS X (10.6.8),
     Couple of iPhones and an iPad

  • Lightbox won't display images

    I am using lightbox in dreamweaver and am having a hard time getting the pictures to display on the website. When you click on the image on the website, there is a continuous loading screen for the image. I thought I was having a hard time adjusting the right size of the image, but when I click on live view in dreamweaver, they show correctly. Why does it work in my live view, but not actual website? Am I not connecting it correctly?

    Katie Honas Graphic Design
    Katie Honas Photography
    A couple of my images won't display. I am cropping to make them fit in Photoshop. Is there a way I am saving or cropping them wrong? Thank you!

  • QuickPreview and Preview won't display images

    OK.  We're on a MacPro 5,1 and have been running mountain lion for a week or two now with no issues.  all of a sudden, preview has stopped displaying images when you open them.  The finder window, when in column view, will not display the preview, and hitting spacebar to go into QuickView will just open a blank white screen in the size of the image. Image icons for the pgs do display. Interestingly enough, Screen sharing also is displaying blank white screens. 
    The system config is below:
      Model Name:          Mac Pro
      Model Identifier:          MacPro5,1
      Processor Name:          Quad-Core Intel Xeon
      Processor Speed:          2.8 GHz
      Number of Processors:          1
      Total Number of Cores:          4
      L2 Cache (per Core):          256 KB
      L3 Cache:          8 MB
      Memory:          8 GB
      Processor Interconnect Speed:          4.8 GT/s
      Boot ROM Version:          MP51.007F.B03
      SMC Version (system):          1.39f11
      SMC Version (processor tray):          1.39f11
      Serial Number (system): 
      Serial Number (processor tray):      
      Hardware UUID:          DCB72D90-0983-55C8-AD71-E92CCFD886E4
    We have 2 x ATI Radeon HD 5770 video cards running a total of 3 displays (2 at 1024x768, 1 at 1280 x 1024)
    Any suggestions as to what's gone wrong?

    Try deleting the Finder .plists.
    You need to look in your user Library/Preferences for the .plist. Hold down the option key while using the Finder "Go To Folder" command. Enter ~`/Library. Delete the .plist(s) for the application or move them to your desktop so you can put them back. Since there are several .plists, you may want to try them one at a time You'll need to Force quit Finder to get it to relaunch (command - option- esc).
    If you prefer to make your user library permanently visible, use the Terminal command found below.
    http://osxdaily.com/2011/07/04/show-library-directory-in-mac-os-x-lion/
    You might want to bookmark the command. I had to use it again after I installed 10.8.2. I have also been informed that if you drag the user library to Finder it will remain visible.

  • Won't display images - Its probably something simple!

    Hey ,
    Ive been trying for ages, looked throught the tutorials (i have even tried just using java pasted from the site for one of the simple programs) and looking through old forum questions but can't find out why my GUI wont display images. It compiles fine but then when i run the program ... no pics!
    I suspect its something to do with the directory, i have tired:
    - putting the images in the same directory as the java classes,
    - putting in the entire image location paths (for this i get illegal characters error because it has '\' in the path but i get round this using '\\' ) but still no joy.
    Like i said am just using the example programme from the site so i know its correct, Any ideas??
    Thanx
    Lisa

    Here is a simple program to test:
    JFrame frame = new JFrame();
    JLabel label = new JLabel("image.jpg");
    frame.getContenPane()..add( label );
    frame.pack();
    frame.setVisible(true);a) Place "image.jpg" is the same directory as the source and class files.
    b) Don't use any package names for you class.
    c) Compile using javac, not through and ide or anything.
    d) Make sure your classpath includes ".", so it will search the current directory.

  • Mac Mail 5.3 Won't attach PDFs Launched from Acrobat or MYOB

    I thought this was an Adobe Acrobat Pro X 10.1.7 issue - when I open a PDF in Acrobat and click "Share" > "Attach To Email" - Mac Mail does launch but the new email window is blank and I get an error message in Adobe Acrobat "An error occurred while trying to create a mail document.  Acrobat is unable to complete your request.". So I posted this originally on the Adobe community forum.
    However, I just tried to send a pdf straight out of my MYOB accounting software and the same thing happened.
    Never had any issues before, and send pdfs all day every day this way.
    Have cleared all cache in all applications.
    Have cleared font cache.
    Have run Disk Doctor and repaired disk permissions.
    Trying to avoid reinstalling software.
    Anyone else had this issue?

    Thanks Michael, have tried that, no luck. I will wait a couple of days to see if any other solutions come up (or if anyone else is suddenly having the same issue) before reinstalling Acrobat.
    [OK just tried sending a PDF attachment directly from another program (MYOB) through to Mac Mail and had the same problem so it is not an Acrobat issue afterall, it is a Mac Mail or Mac OS X issue. Will post this on the Apple site.]
    I have resolved the MYOB issue, it was working just painfully slow. So I still have the original Acrobat Pro PDF to Mac Mail issue if anyone knows of any solutions please?
    Message was edited by: jmgd

  • My MAC won't display images from websites, all of a sudden. Any ideas?

    My e-mail works fine and includes pictures, but websites only download text.

    Remove all other plugins you have installed for viewing PDFs and install [https://www.adobe.com/products/reader.html Adobe reader]

  • Photos saved from Mail to iPhoto won't display

    I recently converted my niece from a PC to an new 14 inch iBook. She has 10.4.2 and all the latest software updates. When she clicks on the "Save" button in Mail her photos do not appear in iPhoto. After proving to myself this was really happening, I found the missing photos. They are being saved at the root level in the iPhoto folder-not in the respective photo folders. I suspect that this is the problem but I don't know why or how to fix it. I tried saving photos from Mail on a couple of other Macs at my house and the feature seems to work fine.
    Any ideas?
    Thanks

    Hi Joseph, the feature works fine for me too.
    the only info I could find was this.
    "Add to iPhoto" button in Mail and keyword search in spotlight don't work
    If she does have the latest iPhoto, then all I can suggest is to use Disk Utility to repair permissions. If that doesn't work, then just have her drag the images in the email to the desktop, then import them into iPhoto from there.

  • Won't display image

    Hi, I've been trying to get this code to show an image for quite some time and just don't understand why it isn't. I run the program and it just shows a black square on my marker. Is there something wrong with it?
    package {
        import flash.display.BitmapData;
        import flash.display.Sprite;
        import flash.media.Camera;
        import flash.media.Video;
        import flash.utils.ByteArray;
        import org.libspark.flartoolkit.core.FLARCode;
        import org.libspark.flartoolkit.core.param.FLARParam;
        import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
        import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
        import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
        import org.libspark.flartoolkit.pv3d.FLARBaseNode;
        import org.libspark.flartoolkit.pv3d.FLARCamera3D;
        import org.papervision3d.lights.PointLight3D;
        import org.papervision3d.objects.primitives.Cube;
        import org.papervision3d.render.BasicRenderEngine;
        import org.papervision3d.scenes.Scene3D;
        import org.papervision3d.view.Viewport3D;
        import org.papervision3d.materials.utils.MaterialsList;
        import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
        import org.papervision3d.materials.BitmapMaterial;
        import flash.events.Event;
        import org.papervision3d.materials.BitmapFileMaterial;
        import org.papervision3d.objects.parsers.DAE;
        [SWF(width="640", height="480", frameRate="30", backgroundColor="#FFFFFF")]
        public class AugReality extends Sprite
            [Embed(source="ice.pat", mimeType="application/octet-stream")]
            private var marker:Class;
            [Embed(source="camera_para.dat", mimeType="application/octet-stream")]
            private var cam_params:Class;
            private var ar_params:FLARParam;
            private var ar_marker:FLARCode;       
            private var ar_vid:Video;
            private var ar_cam:Camera;       
            private var ar_bmp:BitmapData;
            private var ar_raster:FLARRgbRaster_BitmapData;
            private var ar_detection:FLARSingleMarkerDetector;       
            private var ar_scene:Scene3D;
            private var ar_3dcam:FLARCamera3D;
            private var ar_basenode:FLARBaseNode;
            private var ar_viewport:Viewport3D;
            private var ar_renderengine:BasicRenderEngine;
            private var ar_transmat:FLARTransMatResult;
            private var ar_cube:Cube       
            public function AugReality()
                createFLAR();
                createCam();
                createBMP();
                createPapervision();
                addEventListener(Event.ENTER_FRAME, loop);
            public function createFLAR()
                ar_params = new FLARParam();
                ar_marker = new FLARCode(16, 16);
                ar_params.loadARParam(new cam_params() as ByteArray);
                ar_marker.loadARPatt(new marker());
            public function createCam()
                ar_vid = new Video(640, 480);
                ar_cam = Camera.getCamera();
                ar_cam.setMode(640, 480, 30);
                ar_vid.attachCamera(ar_cam);
                addChild(ar_vid);
            public function createBMP()
                ar_bmp = new BitmapData(640, 480);
                ar_bmp.draw(ar_vid);
                ar_raster = new FLARRgbRaster_BitmapData(ar_bmp);
                ar_detection = new FLARSingleMarkerDetector(ar_params, ar_marker, 80);
            public function createPapervision()
                ar_scene = new Scene3D();
                ar_3dcam = new FLARCamera3D(ar_params);
                ar_basenode = new FLARBaseNode();
                ar_renderengine = new BasicRenderEngine();
                ar_transmat = new FLARTransMatResult();
                ar_viewport = new Viewport3D();
                var ar_light:PointLight3D = new PointLight3D();
                ar_light.x = 1000;
                ar_light.y = 1000;
                ar_light.z = -1000;
                var ar_bitmap:BitmapFileMaterial;
                ar_bitmap = new BitmapFileMaterial("hilite.jpg");
                ar_bitmap.doubleSided = true;
                ar_cube = new Cube(new MaterialsList({all:ar_bitmap}), 80, 0, 80);
                ar_scene.addChild(ar_basenode);
                ar_basenode.addChild(ar_cube);
                addChild(ar_viewport);
            private function loop(e:Event):void
                ar_bmp.draw(ar_vid);
                try
                    if(ar_detection.detectMarkerLite(ar_raster, 80) && ar_detection.getConfidence() > 0.5)
                        ar_detection.getTransformMatrix(ar_transmat);
                        ar_basenode.setTransformMatrix(ar_transmat);
                        ar_renderengine.renderScene(ar_scene, ar_3dcam, ar_viewport);
                catch(e:Error){}
    Thanks!

    Thanks again for the response bobo. This did get rid of the error but I'm still just getting a black square and not the image.
    Code again if it helps ----
    package {
        import flash.display.BitmapData;
        import flash.display.Sprite;
        import flash.media.Camera;
        import flash.media.Video;
        import flash.utils.ByteArray;
        import org.libspark.flartoolkit.core.FLARCode;
        import org.libspark.flartoolkit.core.param.FLARParam;
        import org.libspark.flartoolkit.core.raster.rgb.FLARRgbRaster_BitmapData;
        import org.libspark.flartoolkit.core.transmat.FLARTransMatResult;
        import org.libspark.flartoolkit.detector.FLARSingleMarkerDetector;
        import org.libspark.flartoolkit.pv3d.FLARBaseNode;
        import org.libspark.flartoolkit.pv3d.FLARCamera3D;
        import org.papervision3d.lights.PointLight3D;
        import org.papervision3d.objects.primitives.Cube;
        import org.papervision3d.render.BasicRenderEngine;
        import org.papervision3d.scenes.Scene3D;
        import org.papervision3d.view.Viewport3D;
        import org.papervision3d.materials.utils.MaterialsList;
        import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
        import org.papervision3d.materials.BitmapMaterial;
        import flash.events.Event;
        import org.papervision3d.materials.BitmapFileMaterial;
        import org.papervision3d.objects.parsers.DAE;
        [SWF(width="640", height="480", frameRate="30", backgroundColor="#FFFFFF")]
        public class AugReality extends Sprite
            [Embed(source="ice.pat", mimeType="application/octet-stream")]
            private var marker:Class;
            [Embed(source="camera_para.dat", mimeType="application/octet-stream")]
            private var cam_params:Class;
            private var ar_params:FLARParam;
            private var ar_marker:FLARCode;       
            private var ar_vid:Video;
            private var ar_cam:Camera;       
            private var ar_bmp:BitmapData;
            private var ar_raster:FLARRgbRaster_BitmapData;
            private var ar_detection:FLARSingleMarkerDetector;       
            private var ar_scene:Scene3D;
            private var ar_3dcam:FLARCamera3D;
            private var ar_basenode:FLARBaseNode;
            private var ar_viewport:Viewport3D;
            private var ar_renderengine:BasicRenderEngine;
            private var ar_transmat:FLARTransMatResult;
            private var ar_cube:Cube       
    //        private var ar_dae:DAE;//Uncomment for dae
            public function AugReality()
                addEventListener(Event.ADDED_TO_STAGE, onAddToStageHandler);
            private function onAddtoStageHandler(event:Event):void
                createFLAR();
                createCam();
                createBMP();
                createPapervision();
                addEventListener(Event.ENTER_FRAME, loop);
            public function createFLAR()
                ar_params = new FLARParam();
                ar_marker = new FLARCode(16, 16);
                ar_params.loadARParam(new cam_params() as ByteArray);
                ar_marker.loadARPatt(new marker());
            public function createCam()
                ar_vid = new Video(640, 480);
                ar_cam = Camera.getCamera();
                ar_cam.setMode(640, 480, 30);
                ar_vid.attachCamera(ar_cam);
                addChild(ar_vid);
            public function createBMP()
                ar_bmp = new BitmapData(640, 480);
                ar_bmp.draw(ar_vid);
                ar_raster = new FLARRgbRaster_BitmapData(ar_bmp);
                ar_detection = new FLARSingleMarkerDetector(ar_params, ar_marker, 80);
            public function createPapervision()
                ar_scene = new Scene3D();
                ar_3dcam = new FLARCamera3D(ar_params);
                ar_basenode = new FLARBaseNode();
                ar_renderengine = new BasicRenderEngine();
                ar_transmat = new FLARTransMatResult();
                ar_viewport = new Viewport3D();
                var ar_light:PointLight3D = new PointLight3D();
                ar_light.x = 1000;
                ar_light.y = 1000;
                ar_light.z = -1000;
                //Remove for dae
                var ar_bitmap:BitmapFileMaterial;
                ar_bitmap = new BitmapFileMaterial("hilite.jpg");
                ar_bitmap.doubleSided = true;
                //Remove for dae
                ar_cube = new Cube(new MaterialsList({all:ar_bitmap}), 250, 0, 250);
                //Uncomment for dae
    //            var ar_materials:MaterialsList = new MaterialsList({all: new FlatShadeMaterial(ar_light)});
    //            ar_dae = new DAE();
    //            ar_dae.load("lrg_acorn.dae", ar_materials);
    //            ar_dae.scaleX = 5;
    //            ar_dae.scaleY = 5;
                ar_scene.addChild(ar_basenode);
                ar_basenode.addChild(ar_cube);//Remove for dae
    //            ar_basenode.addChild(ar_dae);//Uncomment for dae
                addChild(ar_viewport);
            private function loop(e:Event):void
                ar_bmp.draw(ar_vid);
    //            ar_cube.rotationX +=4;
    //            ar_cube.rotationY +=6;
    //            ar_dae.rotationZ +=4; //Uncomment for dea rotation
                try
                    if(ar_detection.detectMarkerLite(ar_raster, 80) && ar_detection.getConfidence() > 0.5)
                        ar_detection.getTransformMatrix(ar_transmat);
                        ar_basenode.setTransformMatrix(ar_transmat);
                        ar_renderengine.renderScene(ar_scene, ar_3dcam, ar_viewport);
                catch(e:Error){}
    Thanks for helping me get through this bobo, I really appreciate it

  • UILoader won't display images from PHP/MYSQL query

    I'm working on an online photo catalog, it works in straight PHP/HTML http://www.buckleyphotos.com/search/index.php but the photos are too easy to grab (Facebook and myspace are loaded with my photos). I know anything on screen can be grabbed, I just want to make it a little harder.
    I've got a version of the ordering page with a SWF on it that will hopefully display the photos, http://www.buckleyphotos.com/searchtest/showpic.php?num=1&showpic=21_71909_6908.jpg&el=200 9-07-19+NEMX+Crow+Hill&riderno=21, but so far no luck.
    Here's the PHP:
    <?php
    $page = $_GET['num'];
    $el = urlencode($_GET["el"]);
    $riderno = $_GET["riderno"];
    $showPic = strtolower($_GET["showpic"]);
    echo "$showPic";
    ?>
    This is the Actionscript:
    import fl.containers.UILoader;
    var loader:UILoader = new UILoader();
    loader.scaleContent = false;
    loader.source = "showPic.php";
    addChild(loader);
    The SWF is in the same folder as the images.
    Any help will be much appreciated.

    I'm stil woking on this one,
    http://www.buckleyphotos.com/wsp5706/source/image/showpic.php?num=1&showpic=21_71909_6487. jpg&el=2009-07-19+NEMX+Crow+Hill&riderno=21
    Here's the PHP code
    <?php
    $page = $_GET['num'];
    $el = urlencode($_GET["el"]);
    $riderno = $_GET["riderno"];
    $showPic = strtolower($_GET["showpic"]);
    echo "$showPic";
    ?>
    You can see the file name of the photo above the light gray SWF, that's the result of the PHP query, echo "showPic"
    This is the AS 3 code:
    import fl.containers.UILoader;
    var loader:UILoader = new UILoader();
    loader.scaleContent = false;
    loader.source = "showPic";
    addChild(loader);
    This is the HTML:
    <param name="movie" value="http://www.buckleyphotos.com/wsp5706/source/image/Main2.swf">
    <param name="quality" value="high">
    <param name="wmode" value="opaque">
    <param name="swfversion" value="6.0.65.0">
    <param name="expressinstall" value="../Scripts/expressInstall.swf">
    <param name="allowScriptAccess" value="always">
    <param name="loader.source" value="$showPic">

  • Won't display Images

    Hey,
    I am making a application to pin point a particular point on a map (as in 1 specific pixel)
    but the problem i have is,before scanning in 6 dozen maps for my uni mate (shes doing geography im doing software enginerring) i am using a plain bmp (its just purple) mad eusing MSPaint (im not running unix.liunix)
    and it wont display the image, but it will display a scanned image and image sobtained off the net,
    why is this??
    this isnt exactly specific to the application i am creating now as it will used scanned images (which work) but for future reference,if you could tell me why, and how to get around it.......
    Drogo

    "catch whatever it is"That code will not compile.
    Please post extracts of the of what you are using, or a Short, Self Contained, Correct (Compilable), Example. I'm fairly sure you will need a JPEG or GIF file, as getImage I'm sure does not support .BMP.
    What did the code I posted above return? (the file exists stuff?) However, I'm sure it is down to the use of a BMP.
    Unless you are targeting an old platform, consider using ImageIO, it supports more formats, and is just spanker than Toolkit.
    Image image;
    try {
        image = ImageIO.read( new File( filename ) );
    } catch( final IOException ioe ) {
       System.err.println( "Failed to load image" );
       ioe.printStackTrace();
    if( image == null ) {
       System.out.println( "Check the file exists, and is the format you think it is" );
    }

  • File Explorer won't display image in local HTML file

    I'm studying HTML. I created a file, RECIPE.HTM and in it I have a tag to an image file, HOTDOG.PNG, located in the same folder.  When I open the RECIPE.HTM file, it displays correctly in the browser.  It will not display in the Preview Pane, however.
    It gives me the warning, "Some pictures have been blocked to help prevent the sender from identifying your computer. Open this item to view the pictures."
    Can I enable the preview pane so it will display embedded images in html documents?  I realize that on a live site this might be risky, but my files are all local.  Regardless, I'd like to have the option.

    Hi,
    If you want to get rid of the warning, you must save the complete web page, not just the html. You have 2 options in the Save as... dialog in IE that does this:
    Web page, complete (*.htm;*html)
    This stores the html, and also all related resources (images, css files, js files etc) in a separate folder on your computer.
    Web Archive, single file (*.mht)
    This stores everything inside a single file, that can be read by IE. This stores all resources within the file as binary data.
    You can refer to the link below for more details:
    http://superuser.com/questions/297428/images-blocked-in-windows-explorer-preview-pane-when-viewing-saved-webpages
    Note: Since the website is not hosted by Microsoft, the link may change without notice. Microsoft does not guarantee the accuracy of this information.
    Roger Lu
    TechNet Community Support

  • Mail opens, but won't display mail, quit grayed out

    I can open Mail, indicates messages in the various locations (inbox, junk, other folders), but displays none of the messages. Also, "Quit Mail" and other choices are grayed out. Ideas?

    I remembered the "Force Quit" option, that worked. Disregard, no other response necessary. Thanks.

  • .mac mail send button won't work

    I installed snow leopard, and now my mail won't work properly. I can compose and receive e-mails, but I cannot send them. There is no error message, the send button simply doesn't work when I click it. I tried using the manual command to send, no dice. Any ideas?

    Please click on Window in the menubar of Mail, and choose Connection Doctor -- what does it report regarding the SMTP?
    Ernie

Maybe you are looking for