MacPro 12c FCPX 10.1.3 rendering too slow

When I look at my activity monitor it say its only using 700-800% of cpu when doing any kind of exporting or sharing. I use a MacPro late 2013 12core.
yes it still is faster than anything else I have used but was wondering why it does not go any higher. Ive seen it spke everyonce in a while to 1200-1400%

Tim, I have no answer to your question. I have 6 cores and actually not measured the CPU usage. But here is an article that could be of interest. Your question is valid, you name rendering is slow, but that has very little to do with CPU, it is the GPU that counts.
http://www.anandtech.com/show/7603/mac-pro-review-late-2013/4

Similar Messages

  • Fcpx rendering too slow

    Hi i've a macbook pro (early 2011) i7 2.0Ghz with 8Gb RAM.
    I use FCPX with background rendering off.
    The performance of FCPX editing it's slow but when I render my clip it's extremely slow!
    It takes about 6 hours to render a non very complex clip of 6 min!! I use compressor 4 without multi-pass rendering....
    What's the problem?? I think my macbook has enough power... i7 2.0Ghz, 8Gb ram ddr3...

    Your MBP is good for editing with FCP10, just make sure you have these things right:
    1. If your MBP is early 2011 it will have two graphics processors inside, a standard Intel and a faster Radeon. Make sure that your Energy Saver settings are set to "Higher Performance" so that you use the Radeon for editing. Here's how you do this:
    http://support.apple.com/kb/HT3256
    2. Always store your FCP10 events and projects on a decent external drive, NEVER on your boot drive. Do NOT use USB drives for video editing as USB does not provide sustained data transfer, so it is not really for for feeding continuous video streams. FireWire is very good, Thunderbolt is spectacular.
    3. Highly compressed formats such as MP4 (and mp3) put a lot of strain on your system resources. Although your MBP may be fit to work with such formats natively you will work much, much faster when you have such formats converted to higher quality edit-friendly formats such as ProRes for video and AIFF for audio proior to editing. You can optimize your media during the import process (Create Optimized Media) or you can do the conversion from the Events Browser after the media have been imported. You will notice an important gain in editing speed.
    4. Make sure background rendering is turned off while you edit. You can always render manually whenever you wish. If you have imported a lot of media and FCP10 is still busy doing its background magic (conforming, creating thumbnails etc...) this may also slow down your editing. Check the Activity Monitor to see if you still have background processes running.
    5. Do not export (Share) straight from the timeline. Export a QT movie from your project and bring this movie into Compressor for further conversions. This is a much, much faster process and in FCP10 this does not make any difference with regards to the quality of your final movie.
    Best wishes,
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  • Premiere exports and rendering too slow

    I’m using Premier Pro CC on a 2012 MacPro (aluminum box) with 16gigs or RAM.
    I have to say that being a long time Avid Media Composer editor I am very, very pleased with the UI and overall capability of Premiere. It’s loaded with tiny nuances that Avid should have incorporated a long time ago. I am in love with this software.
    Or at least I was until I went to export my files. What a slog! I’m sorry but the exports are out to lunch. A six minute 1080p 23.976fps sequence with a few titles, a basic colour effect and two tracks of audio takes…. 3 hours?!?!?? What the heck? If I was rendering an equivalent sequence in the Avid I’d be done rendering any effects and exporting a source QT by the time I finished this sentence. And if I set that QT up to encode in Sorenson I’d have my MP4 done by the end of this email. And the Avid doesn’t need to use any external hardware to ramp things up. In addition, just typing this email while Media Encoder pushes through the output (even with Premiere closed) is causing my whole system to slow down to a point that I find my computer basically unusable for anything else. 16 gigs of RAM and 2x six core processors and it’s acting like it’s 1996 running OS7.
    Now wait, I hear you say, you can do so much more in Premiere. Yes, I can. But the moment I drop, for example, an After Effect link in there…I can feel the system trying to race glaciers - and losing. What I don’t get is if I were to use the the equivalent clips in After Effects doing the equivalent type of effects the render would be way faster than Premiere --- and it’s the same company! And don’t get me started on Speedgrade. I’m better off doing an oil painting of each frame than using that Dynamic Link function. And teh dynamic links are what encouraged me to try all this in the first place.
    Pre-rendering everything is not only awkward but appears to have no effect on the export time - or playback for that matter. In fact I find the rendering of effects rather confusing and horribly inaccurate - both in its estimate of time to go and the number of frames to process. And what is a 'video preview’ anyway -is that the number of clips? Effects?  Effects and clips? Grains of sand on a beach? And why does it’s number keep going up too? It just keeps climbing for no reason I can see. C’mon Premiere…it’s basic math- you count how many frames and then that’s the total number of frames. Why are you recalculating? And did you borrow your time estimate code from Windows 98’s progress bar? One thing it does tell you accurately is how much time you’ve been waiting. That’s handy (not). Oh and I sooooo love the fact that if I quit the rendering process it keeps NOTHING from what it did before. So i have two choices: quit this seemingly endless render to try something else only to find it didn’t help ... or stay put and watch my life drip away into nothingness. Right now, on a second sequence, it says "ETA - 13 seconds left" for, like the LAST 2 hours.
    I can’t help but think Premiere is too caught up on render-free editing and it’s glorious Mercury Engine when they should be making it faster & easier to render effects for smoother playback and much faster exports. In my Media Composer I may not have as much robust real time function as I would like but it doesn't choke on the basics (title, colour crrection, dissolves) and the renders are so fast I don't care that I even have to render.
    Maybe I’m doing something wrong but I’ll be damned if I know what. And no one else is talking. As I skip around the Google-sphere I’m amazed how many people are posing about speed issues (very common Google search result) and so many other editors are retorting “seems pretty normal to me”. No it ain’t. This is NOT normal. This is painfully slow and in no way reflects the current state of speed for import & exports in NLEs.
    I’ve watched every tutorial I could find, picked over every preference, closed every other application, tried different media types, purged every bit of cache and even restarted with no discernible difference. At this stage I’d be thrilled to find out if I’m doing something wrong. But until then I’m afraid this software will not be a regular part of my tool set. This is very disappointing from Premiere given how everything else seems to work so well. Such a shame. This software could kick some serious butt otherwise.
    Maybe Premiere will announce that they have a new render engine at NAB?…crossing fingers? Don’t think so.
    ><({(º>

    Thanks for the reply SAFEHARBOR11.
    I agree, something isn't right. I've watched tutorials where the renders appear to happen in a "reasonable" amount of time and the numbers of frames and videos prviews never increases. So I don't know what is going on with me.
    While I have researched into render/don't render workflow with Premiere I can say I tried both ways only out of desperation.
    For my system, a MacPro from 2012, we got only one choice for a video card from Apple - ATI Radeon HD 5870. I tried to get a CUDA enabled card (3rd party) installed but despite tremendous research I could not find something that was authorized to work on my system. At the time I wanted the CUDA to accelerate by Sorenson encoding.
    One 2011 post suggested  that my issue was related to corrupt media. They had suggested that I try and isolate the timeline down by testing one section at a time with exports until the exports went from fast to excruciatingly slow. As I was working on multiple sequences without common media between them I had reasoned that the software may not have liked my Sony F5 native media (although it plays it just fine). So I took the time to transcode all my footage and use that instead—  with absolutely no difference. Even if it did make a difference I’d be disappointed because working natively with my media in Premiere was a huge time saver, unlike the Avid which claims to work with native media but really it leaves the system and editing sow & unresponsive so I usually end up transcoding anyway.
    My media encoder settings were the template h264 as a Youtube 720p, 23.976 file. Nothing remarkable there. (Although I did  try other settings to see if that affected anything - it didn’t).
    ><({(º>

  • Adobe After Effects on Mac renders too slow

    In one of the mac pro machines with 24GB RAM, Adobe after effects utilizes only 6% RAM during renders. we changed its preference settings too but still same status. Could any body suggest how to increase RAM utilization in Adobe AE 10.0 renders on Mac.

    After Effects builds a frame at a time with the elements that are in that frame. Particle generators take more memory, but an HD Video Frame is only so big. You can't force the app to use more memory than is required for the frame that is being processed. CPU usage is another thing to consider. The more number crunching there is to be done the more cpu power is required. Some rendering operations don't require a lot of CPU power so not much is used. Then there's multi-processing. Only a hand full of plug-ins from third party developers are MP aware so you don't get that much help there.
    Here's another thing to consider. The ram usage reported by AE is only the ram that is being utilized to process that frame. If you use up 100% of the ram rendering what is going to be left to store frames for playback?
    The key to faster renders is to maximimize the data path to write the data and to minimize the unused data caused by scaling huge assets down to fit into a video frame. Until the basic way a video frame is digested and processed in AE you are not going to see full usage of all of your machine assets while processing video.

  • MacPro 3.1 with GTX285 freezes during playback- too slow?

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    Tom,
    thanks a lot for taking the time to reply. Now I´m even more puzzled knowing that it should work fine on my machine.
    I also got the impression that the GTX285 should handle FCPX without any issues and it does on my machine until it freezes. Its quite snappy during editing and can play quite a few effects that need rendering in real time. Strange thing also is that I do not get a dropped frame warning after the freeze.
    Regarding your questions:
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    2) tried transcoding and the original file formats
    3) Cuda drivers are up to date. I also tried various older drivers and not installing Cuda at all. Same result all the time unfortunately.
    I no longer know what I should do... I´m already thinking about buying a ATI 5770 but I´m also using Premiere a lot which works great with the Cuda cards and I do not want to invest into this old machine - still hoping that a new MacPro will arrive eventually later  this year...
    Thanks,
    Gerald

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    ISSUE RESOLVED!
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    Photo_op8 wrote:
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  • File sharing too slow

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    Thanks!

    yup same here, 9 gb file shared via airport extreme from my Macpro 8proc to my 17" Macbook Pro was going to take 4 hrs?????? doing it via firewire now, 10 minutes.
    is there a network setting in missing as both machines obviously have 902.11N and the extreme is setup for N (B/G compatible)??
    jas

  • "Disk too slow or System Overload" ... hardly

    Hi all!
    I  hung onto my 2007 MacPro until just before summer when I upgraded to be on the safe side. I do orchestral work and have been accustomed to running heavy VSL projects on one single machine pretty effortlessly. On my new 12 MacPro, things are working even smootherEXCEPT for this "Disk too slow or System Overload" happening from time to time on fades. The projects in hich I experience this behaviour are audio only, orchestral mixes of between 60 and 70 audio tracks and I get the message when executing fades on all tracks simultaneously. I can't remember getting this on my old MacPro which had a fraction of the cpu-power and not nearly as much ram.
    My specs are 2x2.66 6-Core w/32GB ram, and all audio files, fade files and othe project files, are written to two 2 TB 7200 disks in the internal disk slots, configured as striped RAID. This gives more than enough speed and I still have 1,64 TB of free space on the RAID set.
    This issue comes and goes and I can't seem to figure out what triggers Logic's problem to read fades fast enough. Just now I had some corrupted fade ailes, rebuildt them and now Logic can't get past the fades at all unless I start playing in the middle of them.
    I can't understand why this problem should be introduced on a configuration much, much faster than my previous MacPro where this problem hardly ever occured. I even doubled the I/O buffer from 512 that I was using on my old mac, to 1024 with no difference at all. Increasing Process buffer size to "Large" doesn't have any affet either.
    Any clues anyone?
    Best regards,
    Ginge

    Good point, nice link!
    But the thing is I'm not using any software instruments and apart from one EQ on a track here and there, two Tube tech plugs and two sends to Altiverb (of which one is inactive). This kind of load was not a problem on the old heap and shouldn't be a challenge for a 12-core... Also, without changing anything apart from the move above, it is now playing with only one pixel-high movement on the meter, like you would expect it to do.
    BTW the quirk is now back on the project that was fixed. I did new fades at another position and CPU 1 is now maxing out again. A new set of fades means equal fades on regions on 63 tracks playing simultaneously.
    As I'm writing I'm becoming aware of one interesting aspect: the project files contains imported aaf data and to save space I'm leaving the media-files at the original location where it was put by Pyramix who exported the aaf. I figure there shouldn't be a difference if the audio files reside in a folder called "Media files" or "Audio files". These folders are sitting on the same disk albeit not in the same subfolder. If anything, I'd assume it would minimize potential for error caused by having several copies of files with identically names on different locations on the disks. But now it seems the issue is less likely to appear if I save the project including assets, copying external audio files (on any disk), or at least that is how it looks like right now. New fades are working fine after I've done this.
    Doesn't make sense to me but it seems to make a difference...
    Ginge

  • Disk is too slow or System Overload Error on new Core i7 iMac

    Well I just unboxed the new supercomputer, 27 inch iMac with Core i7 and 8gigs of ram. Spent several hours installing Logic Studio 9 and for an opening act I loaded up the demo song by Lily Allen. Too my utter dismay within seconds of playing the demo in Logic Pro I was greeted with the error "Disk is too slow or System Overload.(-10010)".
    Can anyone make sense of this? Shouldn't this computer be able to handle this multitrack Logic song with relative ease? What is the problem here, I, of course, am very confused and very worried that something is very wrong.
    Thanks

    I am running on less of a machine than you are, so I have experienced similar problems, even when playing back 4 audio tracks while recording 2 all at once (usually with significant plug-ins on the 4 playback tracks).
    The easiest solution I've found, without modifying how your plug-ins run, buying hardware, etc., is to "Freeze" the tracks that aren't being worked on at present. It "renders" all of what the plug-ins are doing so that the CPU and hard drive are not taxes nearly as much while playing back. It just takes a few seconds to render them once, and then your playback/recording drops the amount of resources it requires tremendously.
    The easiest way to activate a freeze on a track is to right-click on the track name in the Arrange pane, select "Freeze" so the button that looks like a snowflake appears next to each track. You can click and drag down the contiguous tracks that can be frozen to turn the option on (or individually click to turn them on). You will then need to play the project to "render" the tracks and freeze them. Next time you play the project, it will run with many less resources and should save you from seeing that message.
    As an aside, you may also want to make sure that you are not running any other applications. I found that another app in the background (Connect360) was running on my Mac and sharing my iTunes to my XBox 360, which was also making a good use of the hard drive at the same time. Any other applications running while Logic is running should be closed to ensure the best performance possible in your audio editing environment.
    Hope this helps!
    Frank

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