Make a frame by frame keyframe animation
Hi so Im having a small problem with keyboard shortcuts. So when Im trying to make something move frame by frame I like to move it with my mouse and use the left and right keys to move the video in the back frame by frame. Then move the object as it goes. But I cant do that with the abobe premiere cc. how can i fix this?
for me, ctrl+arrow keys seems to move the video forward or backwards frame by frame. i think this works with default shortcuts too.
Similar Messages
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Distributing keyframes in frame by frame animation
I am doing a frame by frame animation of something I brought
in from Illustrator. I have 20 keyframes, each with one (slightly
different) symbol. I need this to move accross the screen.
How does one do it, I must be missing something, this must
come up all the time in frame by frame animation? I need the
symbols to be distribited exactly same distance apart.
I tried using the "align/distribute" feature the same way I
know it from illustrator, and it is just kind of working. I check
"edit all frames" make sure all the keyframes are selected and then
go to the align panel and distribute the centers of all symbols.
What goes wrong is this: it distributes them, but out of
order. Instead of putting frame 2 couple pixels to the right from
frame 1, it puts it right at the end where I would like the frame
#20. the middle then seems in the right order but beginning and end
are always mixed up.
Is the distribute feature the best way of doing this , and
why am I having this problem?I think you need to go into a bit more detail here. Try to describe exactly what you want to do, and what kind of footage we are talking about here. I really have no clue what you are trying to do with the current description.
Are you trying to do stop motion animation? Make a cup move across a table or something like that? Then get iStopMotion. -
Frame-by-frame animation by adobe
I am trying to do the tutorial about learning flash by Jen
deHaan:
http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt1.html)
I am not sure how to go further when I reach step 4 in
Creating a frame-by-frame animation since I cannot press F8 on my
Mac to convert it into another new movie clip symbol.
http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt2_04.html
What do I click to make the changes in steps 4 -14.There's also the drop down menu.
Adobe Certified Expert
www.keyframer.com
www.mudbubble.com
(if you want to email me, don't look)
"Noelbaland" <[email protected]> wrote in
message
news:g6dtu5$n2j$[email protected]..
> F8 is just a shortcut to convert an object into a symbol
on PC's. You can
> do
> the same thing by pressing Ctrl+clicking(right-clicking
on PCs) on your
> object.
> Then in the menu that appears choose Convert to Symbol.
> -
Anaglyph Animation (frame by frame) does this procedure sound OK?
Hello Everyone,
I want to make 3D animation files, using Adobe toolkit and PSCS3. Does this route sound OK?
Open .ASM file in Adobe toolkit, produce two animated Avi files (left) & (right).
Import .avi (left) into PhotoShop as layers (save layers into folder named left).
Import .avi (right) into PhotoShop as layers (select layers and drag over to my "left" file. save layers into folder named right).
Frame by frame turn on corresponding layers in both left and right folders and convert the two layers as per "making 3d anaglyphs with Photoshop tuts." available on the web. e.g.:
Layer (left) frame 1 of 300
Ctrl L,
Ctrl 2 (green) 255 to 0
Ctrl 3 (blue) 255 to 0
Turn layer to screen
Layer (right) frame 1 of 300
Ctrl L,
Ctrl 1 (red) 255 to 0
Etc.....
Does anyone have an alternative or a different method?thank you so much for talking to me. I didn't realize
tweening applied to frame by frame animation. So I create a motion
tween btw each key frame?
What I don't understand is: I want to be able to take the
symbol in the last keyframe, drag it away from the rest of the
symbols that are all aligned, and then get them to distribute
automaticaly in their own keyframes. This is really done best
through tweening? I thought this would only worked if all the in
between steps were not keyframes.
When I select all the keyframes at once and tween them they
do not distribute.
But I am probably not doing this right, I don't have time to
experiment right now, I just wanted to say thanks. -
Motion tweening a frame-by-frame animation
Hello,
I am an experienced animator who is new to using Flash. I need to know how to add a motion tween to an animation that I already made frame-by-frame. The animation will be of a fish blinking as it swims across the stage. I already created the frame animation of the fish blinking, but now I want to motion tween the whole animation (not just one frame) across the stage. However, I cannot figure out how to do this. Is there a way to create a simple animation that uses frame-by-frame animation and motion tweens simultaneously?Unfortunately, Adobe let (character) animators down by not developing any of Flash's animation tools since v8 - quite the contrary, the latest incarnation, CC, removed a lot of (quite essential) animation functionality. No more bones (yikes!) or motion curves control.
A shame, because once Flash was the industry standard app for tv show animation. Not so anymore, though: Adobe dropped the ball in that regard, and mostly focuses on web/mobile apps and games development currently.
There are two options:
1) use animator-oriented alternatives like Toonboom and/or Anime Studio Pro (both of which export to flash movies);
2) download a bunch of plugins, and extend Flash so that its workflow becomes more animator friendly.
If you are just starting out, I would probably advise you to have at least a cursory look at the alternatives. However, having said all that, Flash can still be an enjoyable environment to animate in, IF you extend it a bit. Unfortunately some workflow may not be CC friendly anymore at this point due to the missing (almost essential) functionality compared to CS6 - you may prefer to work in CS6, depending.
These will help you extend Flash to become a bit more animator friendly:
http://cloudkid.com/tools
http://flash-powertools.com/
For example, Keyframe Caddy would solve your problem animating an eye by keyframing it in a symbol.
The guys at flash-powertools created a character animation workflow you may like, which addresses the deficiences of Flash for professional level character animation. They have some nice templates and example character files for you to examine.
A word of warning: character animation in Flash can become somewhat technical and daunting - in that case a tool like Anime Studio with excellent and easy to use bone tools and proper real(!) animation curves can be truly helpful. These can then be imported into Flash, and edited. Also, both AS and TB have a "real" virtual 3d camera of the scene that makes it easy to create parallax scrolling backgrounds and zoom in/out panning effects.
Anyway, this is how you would do it in Flash:
1) install Keyframe Caddy
2) draw your fish in a cutout-fashion (seperate eye).
3) convert all the fish elements to a graphic symbol (F8)
4) double-click the fish symbol
5) select the eye, and convert to a graphic symbol again
6) add different drawings for the eye blinking
7) return to the main stage
Now you can start animating the fish:
1) first animate the entire character moving
2) then after you finish the overall movement, move to the frame you wish to change the eye
3) double-click the fish character, and select the eye
4) in KeyFrame Caddy click "load thumbnails". This should load up all the different frames (drawings/states) for that graphic symbol and display them all in the KeyFrame Caddy window
5) now simply click on the required eye state, and KeyFrame Caddy will automatically create a keyframe for that state.
6) move the timeline scrubber to the next frame you wish to keyframe eye movement
7) click on the required eye state in the KeyFrame Caddy window.
...and so on! You may have to switch between the main scene and the fish symbol
Make certain the lengths of both timelines are identical, otherwise the eye animation will start to repeat if it is shorter than the main timeline. Inversely, if the main timeline is shorter than the eye animation, the eye animation will obviously not be able to run completely through.
One more thing: keep an eye out on the graphic symbol's looping in the properties - you may want to set it to either play once or looping (or even single frame).
For more info on graphic symbols, read this:
http://dev.tutsplus.com/articles/flashs-underrated-graphic-symbol--active-9964
Also check out those two sites' other tools. And check out the workflow on the electric Dreams website. Hope this helps a bit. -
Frame by frame animation, trying again
or something wrong with the way I am asking it? Mainly I want
to know if am am even using the right tool for this task. And why
the helll this is not working?
I am doing a frame by frame animation of something I brought
in from Illustrator. I have 20 keyframes, each with one (slightly
different) symbol. I need this to move accross the screen.
How does one do it, I must be missing something, this must
come up all the time in frame by frame animation. I need the
symbols to be distribited exactly same distance apart.
I tried using the "align/distribute" feature the same way I
know it from illustrator, and it is just kind of working. I check
"edit all frames" make sure all the keyframes are selected and then
go to the align panel and distribute the centers of all symbols.
What goes wrong is this: it distributes them, but out of
order. Instead of putting frame 2 couple pixels to the right from
frame 1, it puts it right at the end where I would like the frame
#20. the middle then seems in the right order but beginning and end
are always mixed up.
Is the distribute feature the best way of doing this , and
why am I having this problem?thank you so much for talking to me. I didn't realize
tweening applied to frame by frame animation. So I create a motion
tween btw each key frame?
What I don't understand is: I want to be able to take the
symbol in the last keyframe, drag it away from the rest of the
symbols that are all aligned, and then get them to distribute
automaticaly in their own keyframes. This is really done best
through tweening? I thought this would only worked if all the in
between steps were not keyframes.
When I select all the keyframes at once and tween them they
do not distribute.
But I am probably not doing this right, I don't have time to
experiment right now, I just wanted to say thanks. -
For character animation is frame by frame, motion or classic tween?
Hi, i'm very new to adobe flash. I'm using cs5
Am i right in thinking that for detailed character animation, of cartoons or people, i would still need to do frame by frame animation, and then probably use tweening for big movements like making that same animation move across the screen?
Your responses would be appreciated.I am not an animator (most of the time) but if I were I think I would probably end up using timeline tweening wherever it helped make things easier, especially for what you are calling big movements like having things zoom or move or to have a background moving if the animation involves characters moving.
-
I'm just learning Flash...I know After Effects and PS, and
I'm also learning HTML....
I'm going thru the lynda.com movies on Flash CS3 and I'm
unsure exactly what Frames are. I understand keyframes but don't
really get the purpose of Frames or the representation of them in
the timeline. I thought they were just to define the duration of an
object, shape or button but when I see Frames in the time line
between keyframes that seems to go against that reasoning. Would
someone explain?? Thanks.
Daniel J.Doesn't really clear it up.
You could get by with just keyframes, but it would be very
inconvenient – and I don't know if it would give you a
performance hit or not, but it wouldn't be a very good idea.
Like I said, frames are for when things stay the same.
Keyframes are for the changes. So you could have a clip down in the
lower right corner of the screen for 2 seconds. Now if you use one
keyframe at the beginning to say it is here, and then 2 seconds
later you use a blank keyframe to say it is not here – that
is the change. Or if you wanted to instead then tween it to the top
right corner you wouldn't use a blank keyframe you would use one
keyframe to say start the tween and another to end it. There would
also be regular frames inbetween those keyframes to determine the
length of that tween.
The whole thing could be done with keyframes, but (saying 20
fps) for the two seconds the thing sat in the right corner you
would have 40 frames. Suddenly you realize you want the clip in the
lower left corner. Well with the only keyframe animation you will
need to move the darn thing 40 times. I you used one keyframe there
would be one item to move and so on.
So to rehash.
frame: remain as you are
keyframe: start something new
blank keyframe: start something new
f5 insert frames and keep doin whatever you were doing
f6 start something new with the same items that were in the
previous frame or keyframe
f7 start something completely different than what was going
on the previous frame or keyframe. -
Anyone be willing to tweak my frame by frame animation?
Hello everyone,
Anyone willing to help me out and tweak my frame-by-frame
animation? For example, 2 characters are supposed to be going up a
hill and the hill should be spanning out so that it grows bigger
and bigger. And as the characters bounce up the hill, they should
be getting smaller and smaller (since they're going up the hill). I
just have a simple motion tween that doesn't have much of an
effect. Any suggestions?
Anyone willing to tweak my fla? I'll post a link if anyone's
interested.
ThanksSorry I never got to this (very busy at work about to go on
vacation), but I did check it out so I have some suggestions:
1. Make the "hill" bigger initally. You really want to give
the impression that you are zooming out, so start bigger to make
the zoom more dramatic.
2. This goes for the jack and jill characters as well. Make
them bigger initally, and with each zoom out make them shrink more
and more. Currently the max to min sizes are not spread out enough
to emphasize the movement of the camera.
3. Don't do so much work on the main timeline. You should
have made more movieclips, one for each "scene". Your timeline is
too long and cluttered using your "do it all on the main timeline"
technique. If you look at professional sites, the main timeline is
usually only a few layers and frames. This is just a work habit
suggestion, if you like doing it your way then nevermind.
You seem to be on the right path. Just make the inital images
larger so that the zoom is more pronounced. There is a big
difference in the appearance of an object going from 500-50 percent
instead of just 200-100 percent.
Good luck - so far it looks good! -
How to make separate/individual text frame from one parent frame in indesign with javascript
Hi all,
Please suugest - how to make separate/individual text frame from one parent frame in indesign with javascript.
Thanks
Rohit@Larry – ah, your interpretation could be the right one…
May I rephrase the question:
"How to split threaded text frames to single ones?"
"SplitStory.jsx" or "BreakFrame.jsx" under Scripts/Samples indeed could be the answer.
From the comments in the code of "BreakFrame.jsx":
//Removes the selected text frame (or text frames) from the
//story containing the text frame and removes the text contained
//by the text frame from the story.
//If you want to split *all* of the text fames in the story, use the
//SplitStory.jsx script.
Uwe -
How to make the basic graphics frame VerticalJustification as bottom align?
Hi:
In indesigne CS3 script, how to make the basic graphics frame
VerticalJustification as bottom align?
Thanks in advance.Vertical justification applies to text frames, not to graphic frames.
Peter -
Frame by frame animation not looping
Hello,
This seems so simple but it's not working - I have two frames I want to continuously loop, they are of a person walking. I have put sym.play(0); at the end of the symbol timeline, but it is not looping. The sym.play(0); command is definitely working as I tested it with another transition in the same symbol, and this did loop. Can you not loop frame by frame animation?
Anyone got any ideas?
CheersHi Darrell
Thanks for your reply, sorry can't really post it as it's a commercial project. They are 2 separate images, which become visible / hidden alternately to show each one after the other.
I've sort of solved my problem by just repeating this manually for now but would still be interested to know if looping is possible - however appreciate this may be tricky without the file.
Cheers
Sarah -
hi guys!
i really need help as soon as possible. i am currently
constructing a frame-by-frame movie containing different still
picture sequences with background music. my problem is, i have a
deadline in a week, and, well, i am half-way done. but that's not
the problem. it's that whenever i test my movie by publishing it,
as soon as the pictures come out, the entire picture just turns
red. then the pictures never come back. no matter how i publish it
and no matter what format, it turns red. there are a few animations
before that, like blinking lights and tweened texts, but those
don't turn red. i don't know ho to fix this and i don't know what's
going on... do you think it's just my computer?
help!!!!
-OriO-Hi,
This miskate happens to me when I break apart an image and I
delete the
unused item from the library. Do you do so?
Otherwise, I agree with Wolf Van Ween it may be a bug in
Flash or at least
your file.
Hope this help..
Yours,
Rafiq R. Elmansy
Multimedia Graphic Designer
Macromedia Certified Proffessional
www.beedesignstudio.com
www.macromedia-review.blogspot.com
www.mmug-egypt.mxdj.com
"OriO_CheezecaKe" <[email protected]> wrote
in message
news:e1vi1g$2lf$[email protected]..
> hi guys!
>
> i really need help as soon as possible. i am currently
constructing a
> frame-by-frame movie containing different still picture
sequences with
> background music. my problem is, i have a deadline in a
week, and, well, i
am
> half-way done. but that's not the problem. it's that
whenever i test my
movie
> by publishing it, as soon as the pictures come out, the
entire picture
just
> turns red. then the pictures never come back. no matter
how i publish it
and no
> matter what format, it turns red. there are a few
animations before that,
like
> blinking lights and tweened texts, but those don't turn
red. i don't know
ho to
> fix this and i don't know what's going on... do you
think it's just my
computer?
>
> help!!!!
>
> -OriO-
>
> -
How many frames is the average animated card
I'm creating an animated holiday card for my company website and I am fairly new to Flash. What is the average amount of frames to use for this and should it be 24 or 30 fps?
The fps can be whatever you prefer - 24 versus 30 ... either is fine.
I doubt you will be getting an answer regarding the average number of frames in a card animation. Animations can vary between 1 (code based)) and thousands of frames.
If you give a description of the animation you intend to create a guesstimate might be possible -
I need to double my frames between my keyframes....
I am working in the timeline and I have a shape tween keyframe at every 200 frames running for about 8000 frames (its an abstract geometric artwork)
I want to double the frames so there are 400 frames between each keyframe. I can go in and do it manually but does anyone know if there is a faster option?
Thanks.you can halve your framerate. that will have the about the same effect as doubling the frames but will effect all your timelines so may not be satisfactory.
try it and see. it's easy to undo and quick to do/undo.
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