Make a frame by frame keyframe animation

Hi so Im having a small problem with keyboard shortcuts. So when Im trying to make something move frame by frame I like to move it with my mouse and use the left and right keys to move the video in the back frame by frame. Then move the object as it goes. But I cant do that with the abobe  premiere cc. how can i fix this?

for me, ctrl+arrow keys seems to move the video forward or backwards frame by frame. i think this works with default shortcuts too.

Similar Messages

  • Distributing keyframes in frame by frame animation

    I am doing a frame by frame animation of something I brought
    in from Illustrator. I have 20 keyframes, each with one (slightly
    different) symbol. I need this to move accross the screen.
    How does one do it, I must be missing something, this must
    come up all the time in frame by frame animation? I need the
    symbols to be distribited exactly same distance apart.
    I tried using the "align/distribute" feature the same way I
    know it from illustrator, and it is just kind of working. I check
    "edit all frames" make sure all the keyframes are selected and then
    go to the align panel and distribute the centers of all symbols.
    What goes wrong is this: it distributes them, but out of
    order. Instead of putting frame 2 couple pixels to the right from
    frame 1, it puts it right at the end where I would like the frame
    #20. the middle then seems in the right order but beginning and end
    are always mixed up.
    Is the distribute feature the best way of doing this , and
    why am I having this problem?

    I think you need to go into a bit more detail here. Try to describe exactly what you want to do, and what kind of footage we are talking about here. I really have no clue what you are trying to do with the current description.
    Are you trying to do stop motion animation? Make a cup move across a table or something like that? Then get iStopMotion.

  • Frame-by-frame animation by adobe

    I am trying to do the tutorial about learning flash by Jen
    deHaan:
    http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt1.html)
    I am not sure how to go further when I reach step 4 in
    Creating a frame-by-frame animation since I cannot press F8 on my
    Mac to convert it into another new movie clip symbol.
    http://www.adobe.com/designcenter/flash/articles/flacs3it_firstflash_pt2_04.html
    What do I click to make the changes in steps 4 -14.

    There's also the drop down menu.
    Adobe Certified Expert
    www.keyframer.com
    www.mudbubble.com
    (if you want to email me, don't look)
    "Noelbaland" <[email protected]> wrote in
    message
    news:g6dtu5$n2j$[email protected]..
    > F8 is just a shortcut to convert an object into a symbol
    on PC's. You can
    > do
    > the same thing by pressing Ctrl+clicking(right-clicking
    on PCs) on your
    > object.
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  • Anaglyph Animation (frame by frame) does this procedure sound OK?

    Hello Everyone,
    I want to make 3D animation files, using Adobe toolkit and PSCS3. Does this route sound OK?
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    Etc.....
    Does anyone have an alternative or a different method?

    thank you so much for talking to me. I didn't realize
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    What I don't understand is: I want to be able to take the
    symbol in the last keyframe, drag it away from the rest of the
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    automaticaly in their own keyframes. This is really done best
    through tweening? I thought this would only worked if all the in
    between steps were not keyframes.
    When I select all the keyframes at once and tween them they
    do not distribute.
    But I am probably not doing this right, I don't have time to
    experiment right now, I just wanted to say thanks.

  • Motion tweening a frame-by-frame animation

    Hello,
    I am an experienced animator who is new to using Flash. I need to know how to add a motion tween to an animation that I already made frame-by-frame. The animation will be of a fish blinking as it swims across the stage. I already created the frame animation of the fish blinking, but now I want to motion tween the whole animation (not just one frame) across the stage. However, I cannot figure out how to do this. Is there a way to create a simple animation that uses frame-by-frame animation and motion tweens simultaneously?

    Unfortunately, Adobe let (character) animators down by not developing any of Flash's animation tools since v8 - quite the contrary, the latest incarnation, CC, removed a lot of (quite essential) animation functionality. No more bones (yikes!) or motion curves control.
    A shame, because once Flash was the industry standard app for tv show animation. Not so anymore, though: Adobe dropped the ball in that regard, and mostly focuses on web/mobile apps and games development currently.
    There are two options:
    1) use animator-oriented alternatives like Toonboom and/or Anime Studio Pro (both of which export to flash movies);
    2) download a bunch of plugins, and extend Flash so that its workflow becomes more animator friendly.
    If you are just starting out, I would probably advise you to have at least a cursory look at the alternatives. However, having said all that, Flash can still be an enjoyable environment to animate in, IF you extend it a bit. Unfortunately some workflow may not be CC friendly anymore at this point due to the missing (almost essential) functionality compared to CS6 - you may prefer to work in CS6, depending.
    These will help you extend Flash to become a bit more animator friendly:
    http://cloudkid.com/tools
    http://flash-powertools.com/
    For example, Keyframe Caddy would solve your problem animating an eye by keyframing it in a symbol.
    The guys at flash-powertools created a character animation workflow you may like, which addresses the deficiences of Flash for professional level character animation. They have some nice templates and example character files for you to examine.
    A word of warning: character animation in Flash can become somewhat technical and daunting - in that case a tool like Anime Studio with excellent and easy to use bone tools and proper real(!) animation curves can be truly helpful. These can then be imported into Flash, and edited. Also, both AS and TB have a "real" virtual 3d camera of the scene that makes it easy to create parallax scrolling backgrounds and zoom in/out panning effects.
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    1) install Keyframe Caddy
    2) draw your fish in a cutout-fashion (seperate eye).
    3) convert all the fish elements to a graphic symbol (F8)
    4) double-click the fish symbol
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    6) add different drawings for the eye blinking
    7) return to the main stage
    Now you can start animating the fish:
    1) first animate the entire character moving
    2) then after you finish the overall movement, move to the frame you wish to change the eye
    3) double-click the fish character, and select the eye
    4) in KeyFrame Caddy click "load thumbnails". This should load up all the different frames (drawings/states) for that graphic symbol and display them all in the KeyFrame Caddy window
    5) now simply click on the required eye state, and KeyFrame Caddy will automatically create a keyframe for that state.
    6) move the timeline scrubber to the next frame you wish to keyframe eye movement
    7) click on the required eye state in the KeyFrame Caddy window.
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    Make certain the lengths of both timelines are identical, otherwise the eye animation will start to repeat if it is shorter than the main timeline. Inversely, if the main timeline is shorter than the eye animation, the eye animation will obviously not be able to run completely through.
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    For more info on graphic symbols, read this:
    http://dev.tutsplus.com/articles/flashs-underrated-graphic-symbol--active-9964
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  • Frame by frame animation, trying again

    or something wrong with the way I am asking it? Mainly I want
    to know if am am even using the right tool for this task. And why
    the helll this is not working?
    I am doing a frame by frame animation of something I brought
    in from Illustrator. I have 20 keyframes, each with one (slightly
    different) symbol. I need this to move accross the screen.
    How does one do it, I must be missing something, this must
    come up all the time in frame by frame animation. I need the
    symbols to be distribited exactly same distance apart.
    I tried using the "align/distribute" feature the same way I
    know it from illustrator, and it is just kind of working. I check
    "edit all frames" make sure all the keyframes are selected and then
    go to the align panel and distribute the centers of all symbols.
    What goes wrong is this: it distributes them, but out of
    order. Instead of putting frame 2 couple pixels to the right from
    frame 1, it puts it right at the end where I would like the frame
    #20. the middle then seems in the right order but beginning and end
    are always mixed up.
    Is the distribute feature the best way of doing this , and
    why am I having this problem?

    thank you so much for talking to me. I didn't realize
    tweening applied to frame by frame animation. So I create a motion
    tween btw each key frame?
    What I don't understand is: I want to be able to take the
    symbol in the last keyframe, drag it away from the rest of the
    symbols that are all aligned, and then get them to distribute
    automaticaly in their own keyframes. This is really done best
    through tweening? I thought this would only worked if all the in
    between steps were not keyframes.
    When I select all the keyframes at once and tween them they
    do not distribute.
    But I am probably not doing this right, I don't have time to
    experiment right now, I just wanted to say thanks.

  • For character animation is frame by frame, motion or classic tween?

    Hi, i'm very new to adobe flash. I'm using cs5
    Am i right in thinking that for detailed character animation, of cartoons or people, i would still need to do frame by frame animation, and then probably use tweening for big movements like making that same animation move across the screen?
    Your responses would be appreciated.

    I am not an animator (most of the time) but if I were I think I would probably end up using timeline tweening wherever it helped make things easier, especially for what you are calling big movements like having things zoom or move or to have a background moving if the animation involves characters moving.

  • Frames vs. Keyframes

    I'm just learning Flash...I know After Effects and PS, and
    I'm also learning HTML....
    I'm going thru the lynda.com movies on Flash CS3 and I'm
    unsure exactly what Frames are. I understand keyframes but don't
    really get the purpose of Frames or the representation of them in
    the timeline. I thought they were just to define the duration of an
    object, shape or button but when I see Frames in the time line
    between keyframes that seems to go against that reasoning. Would
    someone explain?? Thanks.
    Daniel J.

    Doesn't really clear it up.
    You could get by with just keyframes, but it would be very
    inconvenient – and I don't know if it would give you a
    performance hit or not, but it wouldn't be a very good idea.
    Like I said, frames are for when things stay the same.
    Keyframes are for the changes. So you could have a clip down in the
    lower right corner of the screen for 2 seconds. Now if you use one
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    later you use a blank keyframe to say it is not here – that
    is the change. Or if you wanted to instead then tween it to the top
    right corner you wouldn't use a blank keyframe you would use one
    keyframe to say start the tween and another to end it. There would
    also be regular frames inbetween those keyframes to determine the
    length of that tween.
    The whole thing could be done with keyframes, but (saying 20
    fps) for the two seconds the thing sat in the right corner you
    would have 40 frames. Suddenly you realize you want the clip in the
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    need to move the darn thing 40 times. I you used one keyframe there
    would be one item to move and so on.
    So to rehash.
    frame: remain as you are
    keyframe: start something new
    blank keyframe: start something new
    f5 insert frames and keep doin whatever you were doing
    f6 start something new with the same items that were in the
    previous frame or keyframe
    f7 start something completely different than what was going
    on the previous frame or keyframe.

  • Anyone be willing to tweak my frame by frame animation?

    Hello everyone,
    Anyone willing to help me out and tweak my frame-by-frame
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    Anyone willing to tweak my fla? I'll post a link if anyone's
    interested.
    Thanks

    Sorry I never got to this (very busy at work about to go on
    vacation), but I did check it out so I have some suggestions:
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    the zoom more dramatic.
    2. This goes for the jack and jill characters as well. Make
    them bigger initally, and with each zoom out make them shrink more
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    to emphasize the movement of the camera.
    3. Don't do so much work on the main timeline. You should
    have made more movieclips, one for each "scene". Your timeline is
    too long and cluttered using your "do it all on the main timeline"
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    suggestion, if you like doing it your way then nevermind.
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  • How to make separate/individual text frame from one parent frame in indesign with javascript

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    @Larry – ah, your interpretation could be the right one…
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  • How to make the basic graphics frame VerticalJustification as bottom align?

    Hi:
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    Vertical justification applies to text frames, not to graphic frames.
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  • Frame by frame animation not looping

    Hello,
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    Cheers

    Hi Darrell
    Thanks for your reply, sorry can't really post it as it's a commercial project. They are 2 separate images, which become visible / hidden alternately to show each one after the other.
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    Sarah

  • Frame-by-Frame Animations

    hi guys!
    i really need help as soon as possible. i am currently
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    deadline in a week, and, well, i am half-way done. but that's not
    the problem. it's that whenever i test my movie by publishing it,
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    before that, like blinking lights and tweened texts, but those
    don't turn red. i don't know ho to fix this and i don't know what's
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    -OriO-

    Hi,
    This miskate happens to me when I break apart an image and I
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    www.beedesignstudio.com
    www.macromedia-review.blogspot.com
    www.mmug-egypt.mxdj.com
    "OriO_CheezecaKe" <[email protected]> wrote
    in message
    news:e1vi1g$2lf$[email protected]..
    > hi guys!
    >
    > i really need help as soon as possible. i am currently
    constructing a
    > frame-by-frame movie containing different still picture
    sequences with
    > background music. my problem is, i have a deadline in a
    week, and, well, i
    am
    > half-way done. but that's not the problem. it's that
    whenever i test my
    movie
    > by publishing it, as soon as the pictures come out, the
    entire picture
    just
    > turns red. then the pictures never come back. no matter
    how i publish it
    and no
    > matter what format, it turns red. there are a few
    animations before that,
    like
    > blinking lights and tweened texts, but those don't turn
    red. i don't know
    ho to
    > fix this and i don't know what's going on... do you
    think it's just my
    computer?
    >
    > help!!!!
    >
    > -OriO-
    >
    >

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