Make photo into high resolution

Hey everyone. I'm trying to edit a photo in dimension and quality to make it high resolution. Can this be done on iPhoto?

You can more easliy just do it in Preview (under the tools menu). However you can only change the size (pixel count), and not change the quality to a higher lever. You can never simply "create" a higher quality.

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    Could this be the solution, you are looking for?
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  • Replace photos with higher resolution versions?

    A professional photographer sent me a DVD with about 1,000 photos on it from an event I hosted.  I imported them all into iPhoto and made a couple of photo books out of them (but didn't yet get them printed).  I noticed the resolution wasn't what I expected, so the photographer sent me a new DVD with higher resolution versions.  Same filenames.  Is there any way to import the new versions into iPhoto, replacing the old ones?  Ideally they would appear in the photo books, too!  I'd hate to have to spend hours recreating what I did.
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    I don't think so, iPhoto is designed to prevent "collisions" between similar file names, so you can't just import them. You would have to do major surgery to the iPhoto Library, which is not a good idea. And still might not work.
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  • How can i change a low resolution photo into higher one without losing much quality.

    I opened a photo and it has a poor quality, how can i fix it to a better one??

    You really can't, but there are some tools out there that will do _some_ upsizing.
    For example,  Genuine Fractals does a pretty good job.  You could increase size, then instead of printing at 72dpi (screen resoulion) you could print at 300dpi.  Then add things like gausian blurs, sharpening, demozaicing.. ect...
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  • How do you make photos into a GIF????

    I'm on the edge of pulling my hair out. What program will work with Mac to make Gif's. Do I need to download something to do it?

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  • Why am I am getting high resolution signals on any of my photos that I want to print  how do I remedy this problem so that I can print photos and also make a book

    How can I change my photos from high resolution to be able to print them or put them into a tabletop book?

    You're going to need to explain this a bit better
    What are "high resolution signals"? How are you printing? Why would you want to change your photos from high resolution for printing, they higher the resolution the better they will print.
    Regards
    TD

  • How to make high resolution image?

    Hi All, I am in an urgent requirement where I have few .tif images. There size is very high. When I am uploading, there resolution is not good and they are automatically converted to jpg.
    Can some one tell me "How to make this image high resolution image" Is there any setting or tips and tricks?
    Reply immidiatly,

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    I would like to determine how to convert PDFs to high resolution images using ColdFusion.
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    The <cfpdf action = "thumbnail" ...> is all well and good for creating 72 dpi images of a PDF, but I need to be able to create 300 dpi images of a PDF.
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    Or more broadly, how would you use ColdFusion to convert a PDF to a (or a series of) high resolution images?
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    Another idea:
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  • I cannot import high resolution photos into iPhoto on iMac

    iphoto shuts down when I try to edit a high resolution photo imported into the application.
    these are scanned photos at a resolution higher than 600 dpi.

    Sometimes it does not get imported, other times it does and when I try to edit with the quick fixes it crashes.
    Below the latest crash.
    The photo is scanned with a multifunction Canon MG6250 in color at the highest resolution.
    In preview the photo is displayed well and editing is allowed, but with iPhoto crashes.
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    Process:         iPhoto [2829]
    Path:            /Applications/iPhoto.app/Contents/MacOS/iPhoto
    Identifier:      com.apple.iPhoto
    Version:         9.4.1 (9.4.1)
    Build Info:      iPhotoProject-701067000000000~10
    App Item ID:     408981381
    App External ID: 11126036
    Code Type:       X86 (Native)
    Parent Process:  launchd [135]
    User ID:         501
    Date/Time:       2012-10-08 22:08:10.309 +0100
    OS Version:      Mac OS X 10.8.2 (12C54)
    Report Version:  10
    Interval Since Last Report:          71315 sec
    Crashes Since Last Report:           7
    Per-App Interval Since Last Report:  23839 sec
    Per-App Crashes Since Last Report:   5
    Anonymous UUID:                      9DE68FB6-5438-1404-620F-369B6046F98C
    Crashed Thread:  3
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    *** error for object 0x97d962f4: pointer being freed was not allocated
    Thread 0:: Dispatch queue: com.apple.coreimage.CIImageProvider_isolation
    0   libsystem_kernel.dylib                  0x9066f7d2 mach_msg_trap + 10
    1   libsystem_kernel.dylib                  0x9066ecb0 mach_msg + 68
    2   com.apple.proxtcore                     0x020231c3 -[XTRunLoopThread waitForSynchReply:] + 110
    3   com.apple.proxtcore                     0x0201236d -[XTThread sendLocalMessageSynch:destThread:] + 189
    4   com.apple.geode                         0x010bbeee -[DGImageIOFactory cache:cacheStore:onFulfillRequest:intoPageRef:] + 643
    5   com.apple.proxtcore                     0x0202e2aa -[XTCacheFactory cache:cacheStore:fulfillRequest:intoPageRef:] + 1128
    6   com.apple.proxtcore                     0x0202cee0 -[XTCacheBroker cacheStore:fulfillRequest:intoPageRef:] + 65
    7   com.apple.proxtcore                     0x020348f9 -[XTCacheStore newObjectForRequest:] + 497
    8   com.apple.proxtcore                     0x0202c527 -[XTCache newObjectForRequest:] + 43
    9   com.apple.geode                         0x010f516a -[DGCachedTileImageProvider provideImageData:bytesPerRow:rect:] + 904
    10  com.apple.geode                         0x0109007b -[DGImage provideImageData:bytesPerRow:rect:] + 73
    11  com.apple.geode                         0x010facee -[DGImageBackedImageProvider provideImageData:bytesPerRow:rect:] + 82
    12  com.apple.geode                         0x010fb173 -[DGImageProvider provideImageData:bytesPerRow:origin::size::userInfo:] + 78
    13  com.apple.CoreImage                     0x98373fd4 provide_tile(unsigned long, unsigned long, fe_bitmap_struct*, void*) + 168
    14  com.apple.CoreImage                     0x983da4f0 FEUniformSizeTiledBitmap::retrieveTile(unsigned long, unsigned long, unsigned long&, unsigned long&, FETiledBitmapToken_s*&) + 272
    15  com.apple.CoreImage                     0x983da213 FETiledBitmap::assembleBitmap(fe_bitmap_struct&, FEFormat const&, CGRect const&, CGRect&, FETiledBitmapToken_s*&) + 1183
    16  com.apple.CoreImage                     0x9849f238 -[FEOpenCLContext(Buffer) _textureForBitmap:bounds:target:wrapMode:filterMode:buffer:] + 641
    17  com.apple.CoreImage                     0x984a0b88 -[FEContext(Texture) textureForBitmap:bounds:target:wrapMode:filterMode:buffer:] + 351
    18  com.apple.CoreImage                     0x983a3b83 -[FEBufferImage _createTextureWithContext:bounds:target:wrapMode:filterMode:buffer:] + 307
    19  com.apple.CoreImage                     0x983a9086 -[FEImage(Internal) createTextureWithContext:bounds:target:wrapMode:filterMode:buffer:] + 294
    20  com.apple.CoreImage                     0x983c65e3 FETexture::retainTextureObject(FETextureCache*, FEContext*, unsigned int, void*, void (*)(void*, CGRect, FEFormat, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*), CGRect const*, bool, fe_texture_object_struct**) + 461
    21  com.apple.CoreImage                     0x983c7082 FETexture::newTexture(FEContext*, fe_texture_params_struct const*, void*, void (*)(void*, CGRect, FEFormat, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*), fe_texture_object_struct**) + 996
    22  com.apple.CoreImage                     0x983cc2b7 FETreeNode::createTexture(FETreeContext*, unsigned int, unsigned int, bool, bool, FETreeTexture*, unsigned int) + 885
    23  com.apple.CoreImage                     0x983ce76d FEApplyTreeNode::render2(FETreeContext*, FEShape const*, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*) + 719
    24  com.apple.CoreImage                     0x983cbd5b FETreeNode::render_(FETreeContext*, FEShape const*, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*) + 151
    25  com.apple.CoreImage                     0x983cbf23 FETreeNode::renderTexture(void*, CGRect, FEFormat, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*) + 69
    26  com.apple.CoreImage                     0x983c6703 FETexture::retainTextureObject(FETextureCache*, FEContext*, unsigned int, void*, void (*)(void*, CGRect, FEFormat, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*), CGRect const*, bool, fe_texture_object_struct**) + 749
    27  com.apple.CoreImage                     0x983c7082 FETexture::newTexture(FEContext*, fe_texture_params_struct const*, void*, void (*)(void*, CGRect, FEFormat, void (*)(FEContext*, void*, FEFormat), void (*)(FEContext*, void*), void*), fe_texture_object_struct**) + 996
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  • Is it possible to add high resolution photos to an ipad2 without synchronising it?

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