Making .mov CS4 friendly....
I've searched, read, tried, read some more, tried again, and I still need a little help.
I've got a clip from my wife's small Canon point and shoot, 720p. I do not know the codecs or how/where to find it...........
1. CS4 will not accept .mov, so I converted it with the free converter AVC, (Any Video Converter) to mpeg-2. Picture quality was terrible........ even tired a second time and ran a 2 pass encode, still not good.
I have a feeling that someone is going to tell me that since it's free..... that's why the results were so poor........
2. Then, took Jeff Bellune suggestion and downloaded Squared 5 mpeg Streamclip, but when I tried to import my .mov clip for conversion, it kept locking up my computer and asking for some nonexistant disc on the computer???? So,
I never got anywhere with that one. ( I have downloaded the latest Quicktime )
3. I then tried Handbrake. It converted the .mov to mp4 just fine, looks great. However, my 5 minute mp4 conversion ended up showing just about 2 seconds long when I imported the 5 minute mp4 clip to CS4. I went back and converted again.
The whole 5 minute clip was converted, but when I import it into CS4, I only get 2 seconds of the clip.
Maybe there is a "BEST" format to convert the .mov into???? Thanks, Tom B.
I found this on internet..after much browsing.. its amazing how hard it was to find out anything useful about video from that camera re: people who have been doing it successfully..
there is a lot of info about some converter program but its not free ..
then there's this stuff about zb software ( zoom browser by canon and comes with your camera to install on your computer ).
=========== begin excerpts===========
I bought a Canon SX130 IS last year and it also creates MOV movies. My older Canon (A470) created AVI movies. You can use QuickTime movie player to view MOV movies. The SX 130 camera shipped with its own software called ZB Module. This software will play the MOV movies. The camera also shipped with a cable that connects the camera to a TV. The MOV movies can then be played back on your TV, although I found that the HD quality of the playback on my Panasonic Viera TV appeared to be analog, not HD, even though the MOV movie was shot in HD. Again, this is not the fault of hte camera, but the connection.
If you really need to view these MOV movies in Media Player, or Movie Maker, then you can use the ZB software to save the movie as an AVI movie. You will lose a little quality, but not much.
==========another entry ==========
If you already use a Canon, then the menu systems and functions will be very familiar. Nothing much new to learn. Scrolling through the images is a breeze. You can use the movie editing function in the camera to cut off the beginning or the end of a movie. That can be very handy and the included ZB software does not allow this.
=========end excerpts
it looks like to me that you should try using zoom browser to convert the mov files to AVI if you are using a pc... and see what happens ( who knows what codec it uses etc ).
if your mov file actually PLAYS in Quicktime, you can try exporting the movie from quicktime to another codec and keep it a mov file ( I use quicktime pro and dont know if you have this option )...
If you do, use 'no compression' or apple animation to try and keep best quality...
bottom line, it looks like you have to convert the video somehow before going into editor...
good luck ( ps... check out what came with camera first and what your export option is from zoom browser )
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<code>
RewriteEngine On
Options +FollowSymLinks
RewriteRule ^(.+)/$ http://%{HTTP_HOST}$1 [R=301, L]
RewriteCond %{THE_REQUEST} ^GET\ ([^\?]+)\.php(.*)\ HTTP
RewriteRule (.+)\.php(.*)$ $1$2 [R, L]]
RewriteCond %{THE_REQUEST} ^GET\ ([^\?]+)\.asp(.*)\ HTTP
RewriteRule (.+)\.asp(.*)$ $1$2 [R, L]]
RewriteCond %{THE_REQUEST} ^GET\ ([^\?]+)\.aspx(.*)\ HTTP
RewriteRule (.+)\.aspx(.*)$ $1$2 [R, L]]
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RewriteRule (.+)\.htm.(.)$ $1$2 [R, L]]
RewriteCond %{THE_REQUEST} ^GET\ ([^\?]+)\.cfm(.*)\ HTTP
RewriteRule (.+)\.cfm(.*)$ $1$2 [R, L]]
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What format camcorder for video editing. Making movies?
My 14 yr old son is into making movies. He needs a better camcorder. He makes stop motion movies as well as scripted movies with props. He edits them on his computer and some are really good, especially after he ads special effects to them.
I want to get him a better camera for filiming. Preferrably not over $600 or so. What is the best format video camera for editing on the computer and one that is good for shooting movies. It should have a spot light on it I assume for low light contitions, even though he sets up lights sometimes when he shoots.
Any suggestions as what I should get him? Thanks in advanced.
AranonThe HF200, along with all other decent high definition camcorders that use flash memory, DVDs, or hard drives, uses AVCHD. And yes, AVCHD is difficult to work with for two reasons:
1) Many software packages didn't/don't support it, but this has changed dramatically in the past year. Apparently Windows Live Movie Maker in Windows 7 supports it. (Not in Windows Vista or earlier.)
2) It requires a lot of CPU power compared to what systems are currently capable of to work with, just like standard definition video did back in 1998-2000. This will also get easier over time.
Both of the above are the price you pay for being on the cutting edge in terms of video quality.
Tape-based HD camcorders use HDV, which is MPEG-2 based. This is somewhat easier to work with, but I would not reccommend a tape-based camcorder (motor noise, ruggedness, cost of media, etc.)
*disclaimer* I am not now, nor have I ever been, an employee of Best Buy, Geek Squad, nor of any of their affiliate, parent, or subsidiary companies. -
Making movie clips play in reverse in AS 3.0
Hey all. I'm changing all my files to AS 3.0 because of some
new elements I'd like to use in flash CS4.
Here:
http://www.iaw-atlanta.com/IvyLeague1-13-09.html
I have the menu navigation at the bottom with 4 buttons. When the
buttons are moused over they ascend and when they are moused out
the movie plays in reverse so that they descend. Basically in the
movie clip, I have it stopped as well as gotoAndPlay the next frame
when the button is moused over and then have a script telling it to
reverse when moused out. I know how to do this in AS 2.0 but how
can I translate the script to 3.0?DjPhantasy5,
> Ok thanks, I'll see what he also has to say as well.
Actually, NedWebs pretty much nailed it. :) The approach
you've taken
is an interesting one, because it scales all the way back to
Flash Player 5,
which didn't yet support the MovieClip.onEnterFrame event.
Without that
event, you need something like your "controller" symbol -- a
separate
looping timeline -- to perform code that depends on frame
loops.
Available as of Flash Player 6, that event would allow you
to
consolidate your code a bit by putting it all in a single
frame and avoiding
the extra movie clip symbol. That doesn't mean your approach
is wrong, by
any stretch. In fact, it's good to know your options, because
if you ever
need to publish to Flash Player 5, you'll probably do best to
use the setup
you've taken.
I'll demonstrate onEnterFrame in just a bit, in case you
want to take a
look at that.
>> there's no _root reference in AS3, but you can use a
>> MovieClip(this.parent) (which replaces what _parent
>> used to do) to locate something outside of the
immediate
>> movieclip.
The term "parent," in this context, is technically a
property of the
MovieClip class, which means all movie clips in AS3 have
access to the
"parent" feature, which points to the timeline that contains
the movie clip
in question. Buttons also feature a "parent" property. In
AS2, this
property acted exactly the same, only it was preceeded by an
underscore.
In fact, NedWebs' suggested code works the same in your
existin file.
Instead of this:
// Your existing code ...
if (_root.animation._currentframe>1) {
_root.animation.prevFrame();
this.gotoAndPlay(2)
if (_root.animation._currentframe<=1) {
this.gotoAndStop(1);
... you could be using this:
// Alternative code ...
if (_parent.animation._currentframe>1) {
_parent.animation.prevFrame();
gotoAndPlay(2)
if (_parent.animation._currentframe<=1) {
gotoAndStop(1);
... because from this scope -- that is, from this point of
view -- the
MovieClip._parent property points to the same timeline that
_root does.
That changes, of course, based on how deeply nested the
current scope is.
The term "this" in the above code is optional, because Flash
understands
what scope you're in. From the point of view of this code,
_parent is
understood to refer to the current scope's parent timeline,
just like
gotoAndPlay() is understood to refer to the current scope's
own timeline.
You could precede either of those by "this" or not.
Many people will argue that _root is probably best avoided,
only because
it's a slippery slope. It doesn't always refer to the main
timeline you
think it does, depending on whether or not your SWF is loaded
into another
SWF at runtime. Meanwhile, _parent *always* refers to the
immediately
parent timeline.
So when you look at it that way, this perfectly valid AS2:
if (_parent.animation._currentframe>1) {
... isn't much different at all from its AS3 counterpart:
if (MovieClip(parent).animation.currentFrame>1) {
It would be nicer if you didn't need to cast the parent
reference as a
movie clip here, but if you don't, AS3 doesn't realize that
the scope in
question is a movie clip.
>> You can string them along as...
>> MovieClip(this.parent.parent)
Exactly.
>> Your _currentframe in the the controller becomes
>> currentFrame. That's about it. The rest of what I
>> saw will fly as is.
Not quite. AS3 doesn't support the on() or onClipEvent()
functions, so
you won't be able to attach your code direction to the
button. Instead,
you'll have to put it in a keyframe -- which you can also do
with AS2. It's
a good idea, in any case, because it allows you to put all
your code in one
place, making it easier to find.
Here's a quick note on direct attachment:
http://www.quip.net/blog/2006/flash/museum-pieces-on-and-onclipevent
To convert your existing FLA structure to AS3, you might,
for example,
do this:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
controller.gotoAndPlay(2);
function overHandler(evt:MouseEvent):void {
controller.gotoAndPlay(4);
That takes care of the on(rollout) and on(rollover) code in
your current
version. The first line (buttonMode) is only necessary
because I got rid of
the button symbol and, instead, associated the event handlers
directly with
your animation clip. (Movie clips handle button-style events,
too, so you
don't need the button.) In AS3, event handling is very
straightforward:
you reference the object (here, animation), invoke its
inherited
addEventListener() method, then pass in two parameters: a)
the event to
listen for, and b) the function to perform when that event
occurs.
You can see that spelled out above. In AS2, there are quite
a few ways
to handle events, including on()/onClipEvent(), so it's
harder to know when
to use what approach. For buttons and movie clips, the
princple works the
same as I just showed, but the syntax is different.
Let's take a quick look at reducing all this code by using
the
onEnterFrame event. First, check out this AS2 version:
animation.onRollOut = outHandler;
animation.onRollOver = overHandler;
function outHandler():Void {
this.onEnterFrame = reversePlay;
function overHandler():Void {
this.onEnterFrame = null;
this.play();
function reversePlay():Void {
this.prevFrame();
All of that code would appear in frame 1. You don't need the
controller
movie clip. The animation clip no longer contains an orb
button, because
we're using animation itself as the "button". (You can always
see what
functionality any object has by looking up its class. If
you're dealing
with a movie clip, look up the MovieClip class. See the
Properties heading
to find out what characteristics the object has, see Methods
to find out
what the object can do, and see Events to find out what the
object can react
to.)
In the above code, it's all laid out pretty easily. This is
AS2,
remember. We have two events we're listening for:
MovieClip.onRollOut and
MovieClip.onRollOver. Those events are established for the
animation movie
clip by way of its instance name, and associated with
corresponding custom
functions. The outHandler() function associates yet another
function to the
MovieClip.onEnterFrame event of the animation clip. Very
simply, it
instructs animation to perform the custom reversePlay()
function every time
it encounters an onEnterFrame event. The overHandler()
function kills that
association by nulling it out, and telling animation to play,
via the
MovieClip.play() method. Finally, the reversePlay() function
simply invokes
MovieClip.prevFrame() on the animation clip.
Here's the AS3 version:
animation.buttonMode = true;
animation.addEventListener(MouseEvent.ROLL_OUT, outHandler);
animation.addEventListener(MouseEvent.ROLL_OVER,
overHandler);
function outHandler(evt:MouseEvent):void {
animation.addEventListener(Event.ENTER_FRAME, reversePlay);
function overHandler(evt:MouseEvent):void {
animation.removeEventListener(Event.ENTER_FRAME,
reversePlay);
animation.play();
function reversePlay(evt:Event):void {
evt.target.prevFrame();
It looks wordier, but if you look carefully, you'll see that
it's
essentially the same thing. The main difference is the way
scope works in
AS3. In AS2, there are numerous references to "this", because
the event
handler functions operate in the same scope as the object to
which the
association is made. In AS3, the references aren't to "this",
but rather to
the same animation clip by its *intance name*, because in
AS3, the scope
operates in the same timeline in which the code appears
(namely, in this
case, the main timeline).
In the reversePlay() function, in order to emulate a "this"
sort of
setup, I'm referring to the parameter that gets passed to all
event handler
functions in AS3. I happened to name it "evt" (for event),
but you can call
it what you like. In the case of reversePlay(), the evt
parameter refers to
an instance of the Event class, which has a target property.
The target
property refers to the object that dispatched the event --
happens to be
animation, in this case. So evt.target, in this context,
refers to
animation, which is what I invoke the MovieClip.prevFrame()
method on.
I've uploaded a handful of FLA files to my server. I won't
keep them
there forever ... maybe a couple weeks, as of this post:
http://www.quip.net/RewindTestAS3.fla
http://www.quip.net/RewindTestAS3_new.fla
http://www.quip.net/RewindTestAS2_new.fla
David Stiller
Co-author, ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
"Luck is the residue of good design." -
How can I insert the mysterious iPod Atom to make a movie iPod friendly?
Hello. I've been looking for an answer to this problem all over the Internet and haven't found anything! An Quicktime GURU out there?
THE PROBLEM:
I have several mp4 video files that iTunes won't sync to my iPod. They play well on QT, FrontRow and iTunes but then iTunes says "This video cannot be played on this iPod".
Yes! you know that message too...
We all have gotten that message before, even when we know the video will play perfectly on the iPod because it was encoded on H.264, AAC, etc, etc...
Doing a little research I came to the fact that the problem is that these videos are missing an "iPod Atom Tag" which tells iTunes that the video can actually be played on the iPod. Seems quite simple but wait, there is a catch...
Nobody knows how to insert this iPod Atom in the mp4 file!!!
I found a nice UNIX app called AtomicParsley which let's you edit these tags but then I'm missing the important information... The iPod Tag code and the value which is supposed to be set to...
THE QUESTIONS:
Does anyone here has any idea on how to push the iPod Atom inside the mp4 file? Will AtomicParsley do the job?
Which is the code of the iPod Atom? Is it uuid?
Which value should I assign to it?
Is there anything else I have to do to the files to make them iPod friendly?
Most people would say that the easiest way is to use Quicktime Pro to re-encode the files but then the files grow in size, they loose some quality and features and not to mention that it takes forever to re-encode them again...
I believe that this app, AtomicParsley can do the job if I know which tags to modify and the values I should set them to but that's the information I'm missing...
I would really appreciate if someone can point me into the right direction and give me a little help with this matter. Thank you very much!
Alejandro Cordero
Costa Rica.I appreciate your comment but I guess you didn't exactly understand my problem...
Handbrake is a program that extracts the video from DVDs and encode it into a movie file, usually mp4 files like the ones I need to fix. It won't work with movie files that you already have on your computer.
Here is the deal again:
1 - I have mp4 files in my HD. I am not encoding from my DVDs.
2 - AtomicParsley is a program that can insert atoms in an mp4 file and it only takes a few seconds to do it and the movie itself remains untouched. I believe this tool will work fine but...
3 - I just need to know what to tell to AtomicParsley. That is the iPod Atom code which I think is "uuid" and the value it must have which I really have no idea... :P
Using this tool will insert the atom in a few seconds so I don't have to re-encode everything from scratch. Each encoding takes a few hours for a whole movie. Why spend many many hours re-encoding when you can solve the problem in a few minutes...
Again, thank you for your comment. I'll keep waiting for an answer and keep the re-encoding option as a last resource.
Alec. -
My friend synced a video to my ipod but it earased all my data on my ipod,but I can't figure out how to load my old library back without deleting the movie. My friend shares a family account so she can't tell me the password. How can i get my old library back without deleting the movie?
Linnwarner wrote:
She does have the right because she bought the movie.
Not true at all.
You only buy the right to your own personal use.
You do NOT have the right to distribute to others.
This is illegal. There is no doubt about it -
How do I move CS4 onto my new Mac?
Hi,
I have a student edition of CS4 on my Mac, I have just bought a new Mac and want to use it on there instead, how do I move it? or can I just re-use the initial install disc?
ThanksHi Steve,
My question dovetails onto the previous one. I am migrating to a new MacBook Pro laptop, and am wondering if I can migrate my CS4 applications, and THEN deactivate them from my old computer. I had to remove some files from the Library folder to get my CS4 apps (specifially InDesign and Illustrator) to print after I upgraded my old computer to Lion, and I'd rather not have to jump through those hoops again if I don't have to. Plus, I don't have install disks, as I downloaded CS4.
Thanks so much!
Judy -
What is your favorite Mac software for making movies and photo slideshows?
I've decided that I can't stand working with iMovie - I could swear it's made by Kmart. Can you please suggest a better software to purchase that if much more "user friendly" and creates a high quality product?
Can you please suggest a better software to purchase that if much more "user friendly" and creates a high quality product?
No.
using Macs since '86, I've seen PaintBoxes and Quantel systems at work, sit aside when Masters used Premiere Pro, I do own & use FCE… I have knowledge of Hyperengine, and Avid free …-
I never saw a simpler metaphor then "sorting slides" as in iM; most post we read here are, because people start to edit their movies with zero-manual-reading…- which works in 90% of cases…
and, iM supports the same codec as any miniDV camcorder (or even HD)… => not bit gets lost in quality…
more user friendly with high quality?
no idea...... (even with less quality…)
(iM has its hurdles and some real bugs, ask forum members Matti or Karl… but for me, the average user - no problems so far....) -
Questions on making Movies with new camcorder
Hi all,
First, let me say these forums are extremely useful. Thanks for taking a minute to read (and maybe respond). I have a couple of questions / need some advice about making iMovies with my new camcorder.
My camcorder is a Sony DCR-SR40 - it's a 30GB hard-disk based digital camcorder. It creates MPEG-2 files (and connects to my G5 with USB2.0).
1. When I get the camcorder connected and copy over the files, I can't play them in QuickTime 7 (I got an error opening the file). So I spent $20 and bought the QT MPEG-2 plugin - now I can play them but there's no audio. Am I doing something wrong or is there a bug with QT?
2. So I downloaded Streamclip and can happily convert files to a bunch of different formats (what a neat app!). Is there a format that would be best to convert to for making iMovies (iM 6)? DV? MPEG-4? (see next question).
3. When I create my iM6 project, should I create DV or MPEG-4? (Is there a good summary anywhere on all these formats? It confuses the heck outta me.) I want to turn my iMovies into DVDs to watch with my family and QT movies that I can leave as files and watch on my work laptop. What's the best format (DV or MPEG-4) to use?
4. Assuming I create DV iMovie projects, my thought was to convert my MPEG-2 files (from the camcorder) and AVI files (from my digital cam that takes short movies) to DV using Streamclip, then import those into iMovie; all that seems like a bunch of work (I guess I could use the batch function) - but is this the right way of doing things? Or can I just let iMovie do the translation to DV when I import?
Sorry for all the noob questions here, I just don't have a lot of time to tinker (15 month old and newborn) so I'd prefer to just get advice from the folks that know (you all!).
Thanks so much
SteveHi Steve,
as you allready realized: the iApps are made for miniDV/D8, … but you have found the workarounds...
1) … you hear no audio when exporting/converting the mpegs with QT... that's no bug, that's due to the nature of mpeg2... the audio and video are "woven together" (tech term= muxxed)... QT supports this playback-format for ... ehm, playback, but "de-muxxing" is not supported by QT....
2) best format for use in iM/iDVD? my standard reply: DV
(I've read in the meantime, some report using the Apple Lossless Codec, you should find in the export options of SC, delivers better results - beauty lies in eye of... needs a powerful Mac and "eats" 4 -5x more diskspace then DV)....
3) DV; mpeg4 is supported to handle iSight "video" and some digi-stills deliver in this format; again, mpegs are for delivery, not for processing.... I didn't found THE website for explaining all that, you can spend hours on wiki and many, many more sites... for the average user (as me), I wrote (still write...) a short summary, click here >> Codexx; an excellent source for background info is forum's member QuickTimeKirk's "book" (=.pdf delivery), you get for 10$ here >> QTpro explained
4) … that IS a bunch of work, because you tought the old dog new tricks... with my miniDV and still-cam all that is done with a single click and works like charm ...
this board is full of Qs concerning support of DVDcorders/HDcorders... One can just speculate, wether Apple will implement the support of these formats... I strongly guess NOT, … we saw in the past e.g. no support of (S)VCD, another popular format (to its time), but not fullfilling the high standards of SJ....
no, you're not a noob - excellent prepared, precise discription of your problems... I wish, all posts are read like that....
have fun with your kids! it's getting better every day!! (my son now is 6y, in two weeks he starts with school....adventure!!!) -
Making DW CS4 Nested Template Head Region Update to Pages
Using DW CS4...
So I made a template, called main_template, and obviously it has an editable region named head. Now from main_template I made the nested template locations_template. Now I have code that I put in the head region of locations_template. This code does not propagate out to pages created from locations_template. I can't place an editable region within the head section in the nested template. How do I solve this problem?> 1st: "Error accessing file "...here appears the file
name/path..." bad
> file
> path (error code 3) OKAY
This usually means you have other files open that may belong
to templates
not in the current site. Make sure that you have other such
files closed
and you won't get this error.
> 2nd: When I click the OKAY button I get: "There is an
error at line 5,
> Column
> 35 (absolute position 54) of "...here appears the file
name/path..." :
> Nested
> edible regions.
This usually means you have an error in the template file -
we would need to
see its code to diagnose further.
> When I check the code at line 5 or 54 I find nothing
relevant to "Nested
> edible regions".
It could be referring to code errors like a missing
</head>, or <body> tag,
too.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
==================
http://www.projectseven.com/go
- DW FAQs, Tutorials & Resources
http://www.dwfaq.com - DW FAQs,
Tutorials & Resources
==================
"Roy E" <[email protected]> wrote in message
news:fppie5$ikg$[email protected]..
>I am using one template in my website. Upon making
changes it would
> automatically update associate pages as it should. Then
it quit and now
> when I
> try to do a manual update (Modify > Template . Update
Pages) I get the
> following error messages.
>
> 1st: "Error accessing file "...here appears the file
name/path..." bad
> file
> path (error code 3) OKAY
>
> 2nd: When I click the OKAY button I get: "There is an
error at line 5,
> Column
> 35 (absolute position 54) of "...here appears the file
name/path..." :
> Nested
> edible regions.
>
> When I check the code at line 5 or 54 I find nothing
relevant to "Nested
> edible regions".
>
> Am I reading the error message incorrectly re:
line/location of the error?
> (I
> do not want to have to recreate the template .)
>
> Help!
>
> Thomas
> -
Making .mov to loop inside flash
I have a seamless quicktime .mov of clouds I want to use as a background.
I set my flash animation to loop...but at the end of the .mov file instead of looping it just quits.
How do I get the quicktime .mov file to loop within flash?
Using Flash CS4Re: Loop inside a loop making performance poor!!!Yup, it probably will be.
Your nested loops have an advantage in that they give you control over the process of what is happening. Unfortunately due to several factors including context switching between pl/sql and the sql engine this process is all but certain to be slower than doing the work in SQL.
Instead of nested loops which call a procedure define a cursor directly your routine to get the data, then use a bulk collect - you can read about them in the documentation - to load your collection. One select with a bulk collect is all but certain to be faster than loading each row one item at a time. -
Cannot move CS4 to new computer (No discs)
Hi!
I need to move my CS4 suite to my new Mac (from an older Mac) and I can't for the life of me figure out how I can do this without the original discs. I've tried simply moving the files over on a drive and then activating with my serial number, but apparently I'm missing some files from my old machine.
I can't find any downloads of old trial versions to use and the subsequently authorize with my serial number.
Anyways, has anyone found a workaround? Thanks!As long as you have the serial numbers download the trial here http://prodesigntools.com/download-adobe-cs4-and-cs3-free-trials-here.html then type in your serial number.
Hint: read and follow instructions exactly or you will have problems. -
We are created a Flash banner for a client that has a maximum
size of 20k. And of course, the client wants War & Peace on the
banner along with about 10 images which maxes out at 120k (don't
ask, we've already told them it won't work).
We've imported the images we need to use as PNGs
We set all they type inside of Flash.
Are there any techniques to keep the file as small as
possible? I know were going to need to trim the animation down but
if there are any tricks & techniques you can pass along, I'd
appreciate it.
-KHave you generated a size report to see where all the bits
and bytes are coming from? Certain fonts can contribute a lot to
file size. Other tips that sometimes work: make sure everything
that moves is a movie clip, not a Group or a Graphic. And if you
can use ActionScript for as much of the animation as possible that
will keep things down.
Speaking as someone who has created over 300 banners for
Yahoo and hundreds of e-cards for major e-card sites who also
impose file size limits, the ultimate solution is:
Tell the client "No. You can't do that." Some people are
afraid to confront or even scold clients. Consider it educating
them. Often they really appreciate it, because they end up
understanding a bit more about the process and can make more
informed suggestions in the future. You wouldn't believe how many
times I've done so. They might sulk a little bit, but them they
usually come back after a pause and ask: "So...what do YOU think
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