Markers end-points.

Hello. I have a problem that might be synthesized with the following example:
On one menu there are six buttons. Five of these take you to a certain video, and the sixth, is a "play all" button, that plays all the videos one after the other. The problem is that I cannot make individual tracks for all at the same time because it takes up too much space. I have been told on this forum that I should leave only the "play all" track, put markers on the beginning and end of each video and link the individual buttons to the respective part of the "play all" track. I have tried this, but it doesn´t work or I´m not doing it right. The button I press does go to the individual video at the "play all" track, but it doesn´t stop at the next marker and continues to the end of the track. What can I do to fix this? Is there another way to solve my problem?
thanks!

Hi:
You can do the PLAY ALL and PLAY EACH feature using Stories. With Stories you can build different "instances" of a track without the need to duplicate it. Each Story will work as a indivisual track.
Read this Stories Tutorial (from www.kenstone.net) and you'll get the full idea.
Hope that helps !
  Alberto

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    vPDList=[:]
    setaProp vPDList, #pQT, [#comment: "Which QT sprite",
    #format: #integer, #default: 0]
    setaProp vPDList, #pStart, [#comment: "Range start",
    #format: #integer, #default: 0]
    setaProp vPDList, #pEnd, [#comment: "Range end", #format:
    #integer, #default: 0]
    setaProp vPDList, #pVolume, [#comment: "Volume", #format:
    #integer, #default: 0]
    return vPDList
    end getPropertyDescriptionList
    Any help is much appreciated. (not a lingo expert)
    Andy

    Many thanks Mike
    Works fantastically.
    I just thought I would post the finished code - well, tweaked
    ever so slightly from Mike's orginal for anybody wanting a nice
    little behaviour for controlling a Quicktime movie.
    (watch out for page breaks etc - should be 68 lines)
    property pQT,pStart,pEnd,pFrame,
    pVolume,pMyControl,pReturnMarker
    on beginSprite me
    sprite(me.spriteNum).color=rgb (255,255,255)
    cursor 0
    if integer(pQT).ilk=#integer then pQT=integer(pQT)
    pMyControl=0
    end
    on mouseUp me
    sound(3).volume=sprite(pQT).volume
    sprite(pQT).volume=pVolume
    sprite(pQT).movieTime=pStart
    sprite(pQT).movieRate=1
    pMyControl=1
    cursor 0
    end
    on mouseEnter me
    sprite(me.spriteNum).color=rgb (173,24,41)
    sprite(me.spriteNum).cursor=280
    end
    on mouseLeave me
    sprite(me.spriteNum).color=rgb(255,255,255)
    sprite(me.spriteNum).cursor=0
    end
    on mouseDown me
    sprite(me.spriteNum).cursor=290
    end
    on enterFrame me
    if pMyControl then
    if sprite(pQT).movieTime>=pEnd then
    sprite(pQT).movieRate=0
    pMyControl=0
    go pReturnMarker
    end if
    end if
    end
    on getPropertyDescriptionList me
    if not the currentSpriteNum then exit
    vPDList=[:]
    setaProp vPDList, #pQT, [#comment:"Which QT sprite",
    #format:#string, #default:0]
    setaProp vPDList, #pStart, [#comment:"Range start",
    #format:#integer, #default:0]
    setaProp vPDList, #pEnd, [#comment:"Range end",
    #format:#integer, #default:0]
    setaProp vPDList, #pVolume, [#comment:"Volume",
    #format:#volume, #default:0]
    setaProp vPDList, #pReturnMarker, [#comment:"Return to
    Marker", #format:#marker, #default:0]
    return vPDList
    end getPropertyDescriptionList

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