Mask multiple movieclips by single movieclip

Hi, I have make many thumbnails(t1,t2,t3....) on homepage of my website now i req. to mask all thmbnails by one movieclip(mskMC).
Thanks for your support.

I cn't do that because my app structure will be change and many functionalites will be affect from it

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  • Mask multiple movieclips from single movieclip

    Hi i am trying to mask 3 thumbnails from 1 movieclips
    mc.samsungchamp.mask=mc.msk
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    Is this not possible to mask all movieclips through one movieclip, without putting movieclips into single movieclip.??

  • Mask multiple movieclips from single mask

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    If you want to mask them using Actionscript then you should be able to place them inside a movieclip/sprite as separate animations/movieclips and then assign the mask to the container.
    You can mask multiple layers under one layer if you use the timeline

  • Problem in Loading Multiple image in Single Sprite/MovieClip

    Hi All,
    I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class.
    Here is the ImageLoader.as class
    package com.project.utils{
        import com.project.*;
        import com.project.utils.*;
        import flash.events.EventDispatcher;
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import flash.display.Loader;
        import flash.events.IOErrorEvent;
        import flash.net.URLLoader;
        import flash.events.MouseEvent;
        import flash.net.URLRequest;
        import flash.display.Bitmap;
        public class ImageLoader extends EventDispatcher {
            public var imgloader:Loader;
            public var imgMc:MovieClip;
            public var imgObject:Object;
            public var loaded:Number;
            public function ImageLoader():void {
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
            public function loadImage(imgHolder:MovieClip, imgObj:Object):void {
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
                imgMc = imgHolder;
                imgObject = imgObj;
                imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
                imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadProgress);
                imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadFailed);
                imgloader.load(new URLRequest(imgObj.FilePath));
            private function onImgLoad(Evt:Event):void {
                var image:Bitmap = Bitmap(Evt.target.content);
                try {
                    imgMc.removeChildAt(0);
                } catch (error:Error) {
                imgMc.addChild(image);
                try {
                    if (imgObject.URL != undefined) {
                        imgMc.buttonMode = true;
                        imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
                        imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
                } catch (err:Error) {
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
            private function onImageClicked(evt:MouseEvent):void {
                trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
            private function onImgLoadProgress(Evt:ProgressEvent):void {
                if (Evt.bytesLoaded>0) {
                    loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
                    dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
            private function onImageLoadFailed(Evt:IOErrorEvent):void {
                trace("Image Loading Failed");
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
    Here I am loading some images using the above class in a for loop, like
                for (var i=0; i < 3; i++) {
                    //imgLoader=new ImageLoader;
                    imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
                    var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
                    target.list_mc.visible=false;
                    var imgObj:Object=new Object;
                    imgObj.FilePath=list[i].Thumbnail;
                    imgObj.Url=list[i].Url;
                    imgObj.Target=list[i].Target;
                    target.list_mc.urlObj=new Object  ;
                    target.list_mc.urlObj=imgObj;
                    imgLoader.loadImage(target.list_mc.imgholder_mc,imgObj);
                    target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
                    target.list_mc.imgholder_mc.buttonMode=true;
                    target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
                    mcCount++;
    In this case, the ImageLoader.as works only on the last movie clip from the for loop. For example, if i am trying to load three image in three movie clips namely img_mc1,img_mc2 and img_mc3 using the for loop and ImageLoader.as, I am getting the image loaded in the third movie clip only img_mc.
    See at the same time, If i uncomment onething in the for loop that is
    //imgLoader=new ImageLoader;         
    its working like a charm. But I know creating class objects in a for loop is not a good idea and also its causes some other problems in my application.
    So, help to get rid out of this problem.
    Thanks
    -Varun

    package com.project.utils{
        import com.project.*;
        import com.project.utils.*;
        import flash.events.EventDispatcher;
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import flash.display.Loader;
        import flash.events.IOErrorEvent;
        import flash.net.URLLoader;
        import flash.events.MouseEvent;
        import flash.net.URLRequest;
        import flash.display.Bitmap;
        public class ImageLoader extends EventDispatcher {
            public var imgloader:Loader;
            public var imgMc:MovieClip;
            public var imgObject:Object;
            public var loaded:Number;
            public function ImageLoader():void {
    // better add you movieclip to the stage if you want to view anything added to it.
                imgMc = new MovieClip();
                imgObject = new Object();
                imgloader = new Loader();
            public function loadImage(filepath:String):void {
                imgloader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImgLoad);
                imgloader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,onImgLoadPr ogress);
                imgloader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,onImageLoadF ailed);
                imgloader.load(new URLRequest(filepath));
            private function onImgLoad(Evt:Event):void {
                var image:Bitmap = Bitmap(Evt.target.content);
                try {
                    imgMc.removeChildAt(0);
                } catch (error:Error) {
                imgMc.addChild(image);
                try {
                    if (imgObject.URL != undefined) {
                        imgMc.buttonMode = true;
                        imgMc.removeEventListener(MouseEvent.CLICK, onImageClicked);
                        imgMc.addEventListener(MouseEvent.CLICK, onImageClicked);
                } catch (err:Error) {
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD"));
            private function onImageClicked(evt:MouseEvent):void {
                trace("Image Attrs:"+imgObject.URL +" Target "+imgObject.Target);
            private function onImgLoadProgress(Evt:ProgressEvent):void {
                if (Evt.bytesLoaded>0) {
                    loaded = Math.floor((Evt.bytesLoaded*100)/Evt.bytesTotal);
                    dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_PROC",loaded));
            private function onImageLoadFailed(Evt:IOErrorEvent):void {
                trace("Image Loading Failed");
                dispatchEvent(new CustomEvent("CustomEvent.ON_IMGE_LOAD_FAIL"));
    Here I am loading some images using the above class in a for loop, like
                for (var i=0; i < 3; i++) {
                    var imgLoader:ImageLoader=new ImageLoader();
                    imgLoader.addEventListener("CustomEvent.ON_IMGE_LOAD",onImageLoad);
                    var target:MovieClip=videolist_mc["list" + mcCount + "_mc"];
                    target.list_mc.visible=false;
                    var imgObj:Object=new Object;
                    imgObj.FilePath=list[i].Thumbnail;
                    imgObj.Url=list[i].Url;
                    imgObj.Target=list[i].Target;
                    target.list_mc.urlObj=new Object  ;
                    target.list_mc.urlObj=imgObj;
                    imgLoader.loadImage(pass the image file's path/name);
                    target.list_mc.lable_txt.htmlText="<b>" + list[i].Label + "</b>";
                    target.list_mc.imgholder_mc.buttonMode=true;
                    target.list_mc.imgholder_mc.addEventListener(MouseEvent.CLICK,onItemPressed);
                    mcCount++;

  • Mask multiple MovieClip

    Hi !
    Is it possible to mask more than one movieclip in action
    script.
    I see that's possible in the gaphical author environment.
    _root.attachMovie("mask_mc","mask_mc",10);
    _root.attachMovie("a_mc","a_mc",0);
    _root.attachMovie("another_mc","another_mc",1);
    _root.a_mc.setMask(_root.mask_mc);
    _root.another_mc.setMask(_root.mask_mc);
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    Thanks a lot.
    Tivins.

    Tivins,
    > Is it possible to mask more than one movieclip in
    > action script. I see that's possible in the gaphical
    > author environment.
    Yes. Make sure to include all the movie clips you want to
    mask inside
    of a single movie clip, then mask that "container" movie
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    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Help with AS3, loading multiple files into a movieclip in specific order in scrollbar

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        2B. The movieclip will load multiple zipped files one by one that correspond to the navigation, in order, making the site appear to be very tall.
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            doc_type(3) TYPE c,
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            expirydate  TYPE so_obj_edt,
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      wa_doc_chng-obj_langu  = 'E'.
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          document_not_sent          = 2
          operation_no_authorization = 4
          OTHERS                     = 99.
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    <b>Reward points for useful Answers</b>
    Regards
    Anji

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    From: Inho Choi[SMTP:[email protected]]
    Sent: Monday, April 21, 1997 2:04 AM
    To: [email protected]
    Subject: Accessing multiple Env from single Client-PC
    Hi, All!
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    Inho Choi, Daou Tech., Inc.
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    From: Inho Choi[SMTP:[email protected]]
    Sent: Monday, April 21, 1997 2:04 AM
    To: [email protected]
    Subject: Accessing multiple Env from single Client-PC
    Hi, All!
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    email: [email protected]
    phone: +82-2-3450-4696

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    phone: +82-2-3450-4696

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    proper client partition(ftexec).
    2. Duplicate necessary services among each environment.
    But, these two options have many drawbacks in terms of system
    management(option 1), performance(option 2) and others.
    Has anybody good idea to implement this? Any suggestion would be
    appreciated.
    Inho Choi, Daou Tech., Inc.
    email: [email protected]
    phone: +82-2-3450-4696

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