Mask placement bug with direct link - fix?

Today I digged around SG and can see that the issue still stands. Looks like SG works with input data and displays the PP output, so all transformations done in PP are transferred to the masks resulting in offsetting and scale differences.
I have read couple of posts that its a "known" issue, but those posts are like year old. So my question is - is this gonna be fixed or do we have to re-render all our footage to 1.0 PAR and never transform anything before grading process if we wanna use PP and SG in direct link?
It seems to me as not a big deal ti trace the transformations in PP and feed the numbers to SG so the offset is compensated for...?

well, PAR is one thing, but transformations is other thing. It is really hard to imagine editors working without touching their materials in positoning / scaling  sense. All of us have to do it time to time... as I wrote to Jesse, we can work around this by nesting sequences in PP, but its just seems a bit strange that this is not taken care of.
I still dont get why it is not possible to tell SG: ok - there is transformation x+150 on video in PP, so when creating a mask, move it -150 px on X axis...and with PAR its the same - par 2 = 50% mask scaling on the X axis. I am not a software developer, but I know some programming and these offset corrections are kinda classic at least in what i used to do before moving to editing (flash apps). But its just an impression, dont wanna look like ********* ., theres probably more to it than this.
Anyway - the main question remanis - is this gonna be fixed? We are in process of updating equipment in our office so I dont wanna get piece of software that has major issues like this.

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