Maximum project size exceeded

Is there a way to change the maximum project size? I have an index of images on a drive, broken into folders, and I want them all in the same project.

No ... 10,000 is the limit ...
why not store each folder (from your hd) as a project and put those within blue folders ...
this way, clicking on a higher level folder will show all contents of all projects within it ...

Similar Messages

  • C0111: Maximum script size exceeded.

    Not sure if this has anything to do with it but
    I am working with in the 12.6 Powerbuilder classic 30 day demo.
    I just purchased 12.6 yesterday, waiting for the email to install the live copy today.
    Is there anyway to increase the size on the script size maximium?
    This script has 1,783 lines of code. 
    ---------- Compiler: Errors   (10:41:49 AM)
    reports.pbl(w_room_layout).pb_refresh.clicked.1780: Error       C0111: Maximum script size exceeded.
    reports.pbl(w_room_layout).pb_refresh.clicked.1782: Error       C0111: Maximum script size exceeded.
    reports.pbl(w_room_layout).pb_refresh.clicked.1784: Error       C0111: Maximum script size exceeded.
    reports.pbl(w_room_layout).pb_refresh.clicked.1784: Error       C0111: Maximum script size exceeded.
    ---------- Finished Errors   (10:41:49 AM)

    Actually, the size constraint is on the size of the compiled P-Code, which means you should probably watch for different things. Things that don't compile down to P-Code tokens (e.g. string constants, embedded SQL) should be reviewed carefully. If you have a lot of embedded SQL (a common trap for those new to PB), you might want to consider encapsulating that in a DataWindow, which will be more network-traffic-efficient at run time anyway.
    Good luck.

  • IMovie '11 Maximum Project Size

    Is there a maximum project size for iMovie '11?  I am trying to publish to iTunes for viewing on Apple TV and my total project time is 2:27.

    I have never heard of an official maximum, but that is a very large project for iMovie. iMovie is designed for consumer level videos. If you are doing feature length movies, I would recommend Final Cut Pro X.
    The reason is that iMovie renders the movie all in one pass. All your footage, titles, music, transitions, etc. gets done all at once.
    In Final Cut Pro, it will render individual parts as you go, so you can make a much longer movie.

  • IMovie11 maximum project size

    Does anyone know what the maximum file size is for an iMovie11 project?  I have one that is over 2 hours and I can't publish it to iTunes.  I cut it in half and it still didn't work, so I'd like to see if someone can shorten my learning curve and just tell me what time limit it can not exceed.
    Thanks

    No ... 10,000 is the limit ...
    why not store each folder (from your hd) as a project and put those within blue folders ...
    this way, clicking on a higher level folder will show all contents of all projects within it ...

  • Maximum file size exceeded?

    Recently I've bought curve 9300 - so far it looks to be the best phoned I had so far.
    But yesterday I finally decided to install desktop software and check some other functions of the phone. And that's when I found a problem. I haven't installed ny media card, but there's some free space showing on the built memory. I've wanted to upload a couple of multimedia files ( .mp3 - using "file" button, I'm not using Itunes, Windows media etc) . I got an info that maximum allowed file size has been exceeded (I'm not sure it's excat phrase as I had to translate it from Polish). What's wrong? I'm pretty darn sure that file I wanted to upload is smaller than free space (mp3 of around 5MB).

    Hi and Welcome to the Community!
    Here is a KB that discusses that error:
    KB26221 "File exceeds the maximum file size of the destination or is too large for the system" appears when saving attachment files on the BlackBerry smartphone
    Hopefully it contains something useful! While it is written for the 9700, I suspect it applies to your BB as well.
    Good luck and let us know!
    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
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  • Recommended maximum project size?

    I'm working on a 7 hour documentary (ProResHQ 720 25p; sRGB tiffs; FCP7; OS 10.5.8). I have 7 sequences, each an hour long. The project is 150MB--is that too big? I'm encountering beach balling in one sequence and am working to isolate what might be causing it, but I just wanted to know if I need to slim the project size down further also?
    Cheers

    The project is 150MB--is that too big
    I have had bigger project files
    I'm encountering beach balling in one sequence and am working to isolate what might be causing it,
    Lots of still images in there? Increase the amount of memory for the stills cache.

  • Maximum project size?

    I've had a request to produce a video backdrop for a conference and my client has requested a movie size of 5250pixels x 1050pixels, however Motion will only allow me to enter a maximum 4096pixels. Is this the maximum allowed in Motion or a limitation of my hardware? Any advice would be appreciated.

    It's a limitation of your graphics card and 4K is the max possible. But the request doesn't make sense - you can project even standard definition to a very large screen - why would they want something so huge?

  • Final Cut 5 Project Size Limit...?

    I have heard that in previous versions of Final Cut (3 or 4)... had a unspoken physical project size limit...? Approx. 14 MB. Can anyone confirm this isn't the case in the new Final Cut 5 Studio?

    Sorry... just to re-clarify
    I have heard that in previous versions of Final Cut (3 or 4)... had a unspoken physical project size limit...? Approx. 14 MB. Can anyone confirm this isn't the case in the new Final Cut 5 Studio? Is there a maximum project size (NOT MEDIA) just the actual Final Cut Project.
    Cheers...

  • Maximum file size of 2 GB exceeded please choose a shorter bounce time

    I have done a thorough search online (w/google) trying several combinations of words but I seem to be the only person on the planet with this error. I guess I will try to remake the project but I don't think it will fix the problem. I also will update my OS to 10.4.10, anyways here is the the error message.
    "Maximum file size of 2 GB exceeded please choose a shorter bounce time"
    I just bought and installed iLife 08 and the 8.1 update for Garageband. I have a 3 hr and 50 track on the time line and I have added chapter marks with 16k pics. The original combined track size (wav files) did exceed 2GB but I edited the files in itunes (to mono wav files) and swapped in the new files so that the max file size should only be 1.5GB. I still get the error message above when I try to export the podcast to disk using AAC w/Mono Podcast setting. Your help is appreciated.
    Message was edited by: Thad

    I am now the third person in the world to get this error message, except my GB project is a mere 1 hour and 45 minutes long. I've outputted longer projects before and never got this error before. It's a new one to me, and frustrating. How exactly am I supposed to choose a "shorter bounce time" if there is no explanation anywhere in Appleworld of what a bounce time is or how to set it shorter?
    Again, I'm not doing anything different with this project than others that shared successfully, and the dialog box estimates my outputted file size to be approx. 100 MB.
    Can anybody help me get through this error blockage? Please?

  • Maximum file size of 2,0 Gb exceeded

    Searched all over the place and found one thread with no solutions, so I´ll try again..
    I have a project with two mono recordings, each aiff and 530 mb big. Thats 2 hours and 24 minutes. When I try to bounce this in logic 8 (to mp3), I get the message "maximum file size of 2,0 Gb exceeded - please choose a shorter bounce time". ??? If anyone knows how to get around this, pleeaase let me know.
    I imported the aiff files to garageband, and garageband had no trouble bouncing it to mp3, so if garageband is able to bounce it, surely logic should be!? The reason I need to bounce it from logic is because of the editing features there, so doesn´t really help that garageband is able to bounce it....also tried importing the mp3 to logic and then bounce, but same problem occured. I´ve also tried turning down the quality to lowest, but doesn´t help. Please help!

    Just some thoughts on this...
    If the OP is saving to a Mac formatted drive it's not a problem with creating a file on the drive. Might try saving to different location.
    It's possible this may is an internal error from Logic and. It probably has little to do with the actual file size as much as it does with the overall length of time of the bounce.
    In other words... if Logic sees a certain length of time for a bounce, no matter the file type, it thinks the bounced file will exceed the 2GB file limit, which is leftover programming from earlier version of Mac & PC Logic when both operating systems imposed a 2GB file size restriction.
    pancenter-

  • HELP!!! layer 0 exceeds the maximum layer size allowed (DVD STUDIO PRO)

    when I try to burn a dual dvd with 7.1 gb on it. The discs are 8.5gb dual dvd's, it says this in the error box.
    Formatting was not successful. Layer 0 exceeds the maximum layer size allowed. Please choose a suitable marker location that will support this condition.
    I have tried to dual layer break point on a chapter half way through and other locations, but it still says it. What do I do???? I need to get this done ASAP!!!!! Can you please help, its kinda a emegency!!!!!!
    please email me back at [email protected]
    Thanks so much
    G5   Mac OS X (10.4.6)  

    Hey timeline
    welcome to the apple boards...
    ill give you the easy fix, although i would recommend the proper fix.
    first, build your project on any of your drives so you can see your audio and video TS folders.
    once you see your build, then click on "Format" and before you click on format (on the lower right hand corner of the Format window, click on the second tab and under "Layer Break" click the drop down box and whatever is NOT greyed out, can be used as a layer break.
    the more proper way do it it would require you to do some calculations based on the amount of video in your project and re-encode your video.
    hope that helps
    Mikey M.

  • Formatting was not successful.  Layer 0 exceeds the maximum layer size

    I am attempting to burn my first dvd w/ dvdstudio pro. I pressed burn. Processing took approximately 25 minutes. Everything seems to be goin well. The I get the following message,
    "Formatting was not successful. Layer 0 exceeds the maximum layer size allowed. Please choose a suitable marker location that will support this condition."
    Can anyone help me out with this?
    The following info was in the build log,
    Starting DVD Build MUSICVIDEOMIXTAPE...
    Compiler Initializing...
    Precompiling Project MUSICVIDEOMIXTAPE
    Compiling VMG Information...
    Created 8 PGCs in VTSM1
    Created 5 PGCs in VTSM2
    Created 8 PGCs in VMG.
    1 Menu(s) will be created...
    Compiling Menu PGCs...
    Compiling Menu#1 (Menu 1)...
    Rendering Menu:Menu 1,Language:1...
    Generating Transition: VTSM #01, VOB #1...
    Writing VIDEO_TS.VOB
    Compiling Menu PGCs...
    Writing VTS020.VOB
    2 VTSs and 2 Titles will be created...
    Compiling VTS#1 (drivin me wild- Common & Lilly Allen)...
    Muxing VTS011.VOB
    Done.
    Compiling VTS#2 (d12 vid mix tape)...
    Writing VTS020.VOB
    Muxing VTS021.VOB
    Done.
    Linking VMG...
    Linking VTS#1...
    Linking VTS#2...
    Writing VTS#1...
    Writing VTS#2...
    Writing VMG...
    Writing Layout Info...
    Compile Completed Successfully
    Note: The file ‘MUSICVIDEOMIXTAPE.layout’ found in the ‘VIDEO_TS’ folder is not a DVD-Video file and will not be included in the final disc or DLT.
    Note: The file ‘VOB_DATA.LAY’ found in the ‘VIDEO_TS’ folder is not a DVD-Video file and will not be included in the final disc or DLT.
    Formatting was not successful. Layer 0 exceeds the maximum layer size allowed. Please choose a suitable marker location that will support this condition.

    It sounds like you are trying to burn a dual layer disc. Do you need a dual layer disc? (i.e., do you have more than 4.3 GB of material?) If you do then there is a tutorial at;
    http://www.kenstone.net/fcphomepage/dual_layer_mediagary.html

  • RangeError: Maximum call stack size exceeded

    Dear all,
    we are executing and EDGE project in a Samsung SmartTV.  In more powerful models (more memory and cpu) the execution is correct. but in some old TV models we receive the following  message:
    File:   file://c/........../EDGE_006/edge_includes/edge.2.0.1.min.js
    Line No:  135
    Error Detail: RangeError: Maximum call stack size exceeded.
    It seems that this happens depending on the complexity of the EDGE project, as for some simple projects it works.
    we would like to adjust our EDGE project for this less powerful models modifiying animations and simplifying complexity, but we dont know where to start (which animations to remove, etc.)
    Or if there are some parameters in the edge API to adjust in order to increase performance in low memory browsers.
    Thank you in advance,
    Luis

    sunil-online wrote:
    > I am calling an external DLL and running it in the UI thread. How much
    > stack space is available when they are on separate threads or on the
    > UI thread?
    >
    > The problem is that I am getting seemingly random crashes while
    > running this VI and after I quit labview after stopping and uninit-ing
    > my DLL.
    Unless you know this DLL is using exceedingly lots of stack (at least
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    either the DLL does something nasty to a data pointer passed in to it or
    you made an error in setting up the call to the DLL.
    For instace if the DLL expects strings or array pointers to be passed in
    they need to
    be allocated by the caller (here LabVIEW) and you need to
    tell LabVIEW to do that in the diagram code.
    Rolf Kalbermatter
    Rolf Kalbermatter
    CIT Engineering Netherlands
    a division of Test & Measurement Solutions

  • Mac OS X Hello World: Texture Dimensions exceed maximum texture size

    Just installed Netbeans 7.1 beta and JavaFX to try it out for the the first time.
    Using Java 1.6_26 with OS X 10.6.6
    I tried creating a new project. It generates a default Hello World app. I tried running this app without modifications. If opens a blank window but then crashes with runtime exceptions as follows. Can anyone suggest where I may be going wrong?
    init:
    Deleting: /Users/shannah/NetBeansProjects/JavaFXApplication2/build/built-jar.properties
    deps-jar:
    Updating property file: /Users/shannah/NetBeansProjects/JavaFXApplication2/build/built-jar.properties
    Compiling 1 source file to /Users/shannah/NetBeansProjects/JavaFXApplication2/build/classes
    compile-single:
    run-single:
    java.lang.RuntimeException: Requested texture dimensions (256x4096) require dimensions (256x0) that exceed maximum texture size (2048)
         at com.sun.prism.es2.ES2Texture.create(ES2Texture.java:147)
         at com.sun.prism.es2.ES2ResourceFactory.createTexture(ES2ResourceFactory.java:45)
         at com.sun.prism.impl.BaseResourceFactory.createMaskTexture(BaseResourceFactory.java:131)
         at com.sun.prism.impl.GlyphCache$GlyphManager.allocateBackingStore(GlyphCache.java:447)
         at com.sun.prism.impl.GlyphCache$GlyphManager.allocateBackingStore(GlyphCache.java:444)
         at com.sun.prism.impl.packrect.RectanglePacker.getBackingStore(RectanglePacker.java:69)
         at com.sun.prism.impl.GlyphCache.getBackingStore(GlyphCache.java:261)
         at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:1151)
         at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:1066)
         at com.sun.javafx.sg.prism.NGText.drawString(NGText.java:967)
         at com.sun.javafx.sg.prism.NGText.renderContent(NGText.java:1191)
         at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:324)
         at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:351)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:177)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.tk.quantum.AbstractPainter.doPaint(AbstractPainter.java:257)
         at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:187)
         at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:65)
         at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
         at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351)
         at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178)
         at com.sun.prism.render.RenderJob.run(RenderJob.java:39)
         at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
         at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
         at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:102)
         at java.lang.Thread.run(Thread.java:722)
    java.lang.RuntimeException: Requested texture dimensions (256x4096) require dimensions (256x0) that exceed maximum texture size (2048)
         at com.sun.prism.es2.ES2Texture.create(ES2Texture.java:147)
         at com.sun.prism.es2.ES2ResourceFactory.createTexture(ES2ResourceFactory.java:45)
         at com.sun.prism.impl.BaseResourceFactory.createMaskTexture(BaseResourceFactory.java:131)
         at com.sun.prism.impl.GlyphCache$GlyphManager.allocateBackingStore(GlyphCache.java:447)
         at com.sun.prism.impl.GlyphCache$GlyphManager.allocateBackingStore(GlyphCache.java:444)
         at com.sun.prism.impl.packrect.RectanglePacker.getBackingStore(RectanglePacker.java:69)
         at com.sun.prism.impl.GlyphCache.getBackingStore(GlyphCache.java:261)
         at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:1151)
         at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:1066)
         at com.sun.javafx.sg.prism.NGText.drawString(NGText.java:967)
         at com.sun.javafx.sg.prism.NGText.renderContent(NGText.java:1191)
         at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:324)
         at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:351)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:177)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
         at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
         at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1143)
         at com.sun.javafx.tk.quantum.AbstractPainter.doPaint(AbstractPainter.java:257)
         at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:181)
         at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:65)
         at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
         at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351)
         at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178)
         at com.sun.prism.render.RenderJob.run(RenderJob.java:39)
         at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
         at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
         at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:102)
         at java.lang.Thread.run(Thread.java:722)
    JavaFX application launcher: calling System.exit
    BUILD SUCCESSFUL (total time: 20 seconds)

    It's a slightly different error message and stack trace, but pretty similar to that in this thread =>
    JavaFX2 sample app: Error creating framebuffer object
    You can try the workaround suggested in the thread =>
    Use runtime parameter -Dprism.order=j2d to select a SW pipe.
    You can also log a jira at http://javafx-jira.kenai.com, or post your trace and configuration in a comment on a similar Mac rendering error jira to get an Oracle Tech to look at your error.

  • Incoming message size exceeds the configured maximum size for protocol t3

    Hi All,
    I've encountered an error as follow:
    weblogic.socket.MaxMessageSizeExceededException: Incoming message of size 50004000 bytes exceeds the configured maximum of 50000000 bytes of protocol t3.
    But the request message is only 3MB, why it is enlarged to over 50M?
    There is a For Each loop section in main flow, is it because for one loop, there will be a copy of request message?
    How to enlarge message size for protocol t3?
    Go to server/protocol and change 'Maximum Message Size' for AdminServer, OSB Servers and SOA servers?
    Thanks and Regards,
    Bruce

    Hi,
    1) After setting -Dweblogic.MaxMessageSize to 25000000
    <BEA-000403> <IOException occurred on socket: Socket[addr=ac-sync-webserver1/172.24.128.8,port=9040,localport=36285]
    weblogic.socket.MaxMessageSizeExceededException: Incoming message of size: '25002240' bytes exceeds the configured maximum of: '25000000' bytes for protocol: 't3'
    at weblogic.socket.BaseAbstractMuxableSocket.incrementBufferOffset(BaseAbstractMuxableSocket.java:174)
    2) After setting -Dweblogic.MaxMessageSize to 50000000
    <BEA-000403> <IOException occurred on socket: Socket[addr=ac-sync-webserver2/172.24.128.9,port=9040,localport=59925]
    weblogic.socket.MaxMessageSizeExceededException: Incoming message of size: '50000400' bytes exceeds the configured maximum of: '50000000' bytes for protocol:
    't3'.
    And even after setting various values for -Dweblogic.MaxMessageSize , issue weblogic.socket.MaxMessageSizeExceededException was observed.
    To overcome the issue set Manual Service Migration Only as after several experiments and replicating the issue it was found out that in case of no available pinned services, must set the migration policies of the migratable targets on "Manual Service Migration Only".
    And once it is corrected; it was noticed that weblogic.socket.MaxMessageSizeExceededException issue also resolved.
    WebLogic Server can fail over most services transparently, but it's unable to do the same when dealing with pinned services.
    Pinned Services : JMS and JTA are considered as pinned services. They're hosted on individual members of a cluster and not on all server instances.
    You can have high availability only if the cluster can ensure that these pinned services are always running somewhere in the cluster.
    When a WebLogic Server instance hosting these critical pinned services fails, WebLogic Server can't support their continuous availability and uses migration instead of failover to ensure that they are always available.
    Regards,
    Kal

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