MBP 2009 crashes using World of Warcraft

Dear all,
my Apple Care (3-year) expired just a couple of months ago and so I decided to upgrade my RAM memory on my MacBook PRO, 2.67 GHz Intel Core 2 Duo, mid-2009.
It originally shipped with 4GB (2x2) DDR3 SODIMM 1067 MHz which, as I opened, noticed being labeled "Hynix - KOREA".
As that frequency was not anymore available at the retailer I purchased 2x4GB of Kingston DDR3 SODIMM 1333 MHz CL9.
The installation went perfectly and the system reacted very smoothly, also recognizing them as 1333 MHz ones.
All the applications - I had at the time OS X 10.7.5 - ran perfectly and with much more swiftness as intended but ... one didn't want to collaborate: World of Warcraft. I am using my Mac for work so the functioning of that software is not vital for me, but I would like to investigate anyway.
In the first 60 mins of play the computer freezed once completely and then just WoW blocked, obliging me to a Forced Quit.
Then, two days ago, I decided, due to my now 8GB of RAM, to upgrade to Mountain Lion. The process went on perfectly and the system responded great, but now, WoW caused the system to reboot continuously. If I do not use WoW everything seems to be fine, but I would like to know if there is some connection between the following points:
1) WoW and Mountain Lion
2) the RAM I installed and WoW on Mac
3) the upgrade to ML on a 3-year-old machine.
Here is what I have already done to try to fix:
1) disk and permission repair.
2) reinstall WoW from scratch and run it in both 32 and 64-bit mode,
3) run WoW with no addon at all.
All with the same result.
As far as I know, Hynix RAM is the same mounted on low-end notebooks and it is not at all worthy 200€ / 4GB.
Is this a "special version" of that? Is there something wrong with my Kingston (which, on macupgrades.co.uk was given as fine?)
There is also a thread here in the support that made me see that Kingston was fine also with another frequency.
I repeat myself, the machine runs perfectly ... just WoW has this annoying problem.
I am also waiting for an answer from battle.net assistance, but if anybody of you has some tips I would be incredible thankful to all of you.
Also I am kind of skilled with the OS so I could easily reinstall everything from scratch (i.e. Leopard, then SL, then directly ML) and try again to fix it, but I would really like to know before the source of the problem before doing something so long.
Thanks to all
Sincerely
Michele Galvagno

Hi, Mbuddy800, and welcome to the Community,
In addition to reviewing this FAQ article,
https://support.skype.com/en/faq/FA34447/what-should-i-do-if-i-see-abusive-behavior-on-skype
If you have not already done so, please advise World of Warcraft's site and/or game admins/moderators of these incidents so they can take action against these people.  With thanks to my gamer kid, he recommends filing a support ticket here:
https://us.battle.net/support/en/help/
Regards,
Elaine
Was your question answered? Please click on the Accept as a Solution link so everyone can quickly find what works! Like a post or want to say, "Thank You" - ?? Click on the Kudos button!
Please note:   To remove (delete) a Skype Account, you must contact Skype Customer Service directly. We here in the Community cannot process account-related service requests.
Trustworthy information: Brian Krebs: 3 Basic Rules for Online Safety and Consumer Reports: Guide to Internet Security

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    Hi, Mbuddy800, and welcome to the Community,
    In addition to reviewing this FAQ article,
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    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache (per processor): 4 MB
    Memory: 1 GB
    Bus Speed: 667 MHz
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    SMC Version: 1.9f4
    ATI Radeon X1600:
    Chipset Model: ATY,RadeonX1600
    Type: Display
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    VRAM (Total): 128 MB
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    Device ID: 0x71c5
    Revision ID: 0x0000
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    iMac:
    Display Type: LCD
    Resolution: 1680 x 1050
    Depth: 32-bit Color
    Built-In: Yes
    Core Image: Supported
    Main Display: Yes
    Mirror: Off
    Online: Yes
    Quartz Extreme: Supported
    Display:
    Status: No display connected
    iMac 20" 2.16 GHz Intel Core 2 Duo Mac OS X (10.4.9) 1 GB RAM, 250 GB HD, ATI Radeon X1600 128 MB
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    Etre-check:
    EtreCheck version: 1.9.12 (48)
    Report generated 26 juli 2014 12:29:37 CEST
    Hardware Information:
      MacBook Pro (13-inch, Mid 2009) (Verified)
      MacBook Pro - model: MacBookPro5,5
      1 2.26 GHz Intel Core 2 Duo CPU: 2 cores
      8 GB RAM
    Video Information:
      NVIDIA GeForce 9400M - VRAM: 256 MB
      Color LCD 1280 x 800
    System Software:
      OS X 10.9.4 (13E28) - Uptime: 0 days 0:14:20
    Disk Information:
      FUJITSU MJA2160BH FFS G1 disk0 : (160,04 GB)
      EFI (disk0s1) <not mounted>: 209,7 MB
      Macintosh HD (disk0s2) / [Startup]: 159,18 GB (26 GB free)
      Recovery HD (disk0s3) <not mounted>: 650 MB
      HL-DT-ST DVDRW  GS23N 
    USB Information:
      Apple Internal Memory Card Reader
      Iomega Iomega 500,11 GB
      EFI (disk1s1) <not mounted>: 209,7 MB
      IOMEGA (disk1s2) /Volumes/IOMEGA: 499,76 GB (499,32 GB free)
      Apple Inc. Built-in iSight
      Apple Inc. BRCM2046 Hub
      Apple Inc. Bluetooth USB Host Controller
      Apple Inc. Apple Internal Keyboard / Trackpad
      Apple Computer, Inc. IR Receiver
    Gatekeeper:
      Mac App Store and identified developers
    Kernel Extensions:
      [not loaded] com.FTDI.driver.FTDIUSBSerialDriver (2.2.18 - SDK 10.6) Support
      [not loaded] com.caiaq.driver.NIUSBGuitarRigMobileDriver (2.4.23) Support
      [not loaded] com.caiaq.driver.NIUSBHardwareDriver (2.4.23) Support
      [loaded] com.fortinet.fct.kext.avkern (1.0.1 - SDK 10.7) Support
      [not loaded] com.fortinet.fct.kext.fctapnke (1 - SDK 10.7) Support
      [loaded] com.fortinet.fct.kext.fctwfnke (1.0 - SDK 10.7) Support
      [not loaded] com.fortinet.kext.fctrouternke (1 - SDK 10.7) Support
      [not loaded] nl.bjaelectronics.driver.PL2303 (1.0.0d1) Support
      [loaded] org.virtualbox.kext.VBoxDrv (4.2.12) Support
      [not loaded] org.virtualbox.kext.VBoxNetAdp (4.2.12) Support
      [not loaded] org.virtualbox.kext.VBoxNetFlt (4.2.12) Support
      [loaded] org.virtualbox.kext.VBoxUSB (4.2.12) Support
    Startup Items:
      ChmodBPF: Path: /Library/StartupItems/ChmodBPF
      HWNetMgr: Path: /Library/StartupItems/HWNetMgr
      HWPortDetect: Path: /Library/StartupItems/HWPortDetect
      M-Audio Firmware Loader: Path: /Library/StartupItems/M-Audio Firmware Loader
      StartOuc: Path: /Library/StartupItems/StartOuc
      VirtualBox: Path: /Library/StartupItems/VirtualBox
      wpa_supplicant_srv: Path: /Library/StartupItems/wpa_supplicant_srv
    Launch Daemons:
      [loaded] com.adobe.fpsaud.plist Support
      [loaded] com.fortinet.forticlient.appfw.plist Support
      [running] com.fortinet.forticlient.epctrl.plist Support
      [running] com.fortinet.forticlient.fmon.plist Support
      [running] com.fortinet.forticlient.servctl.plist Support
      [loaded] com.fortinet.forticlient.vpn.plist Support
      [running] com.fortinet.forticlient.wf.plist Support
      [not loaded] com.teamviewer.teamviewer_service.plist Support
      [loaded] org.macosforge.xquartz.privileged_startx.plist Support
    Launch Agents:
      [not loaded] com.teamviewer.teamviewer.plist Support
      [not loaded] com.teamviewer.teamviewer_desktop.plist Support
      [loaded] org.macosforge.xquartz.startx.plist Support
    User Launch Agents:
      [failed] com.adobe.ARM.[...].plist Support
      [running] com.spotify.webhelper.plist Support
      [not loaded] org.virtualbox.vboxwebsrv.plist Support
    User Login Items:
      FIREBOX Control
      iTunesHelper
      Dropbox
      Emil
      NIHardwareAgent
      FortiClientAgent
    Internet Plug-ins:
      FlashPlayer-10.6: Version: 14.0.0.145 - SDK 10.6 Support
      Default Browser: Version: 537 - SDK 10.9
      AdobePDFViewerNPAPI: Version: 11.0.06 - SDK 10.6 Support
      AdobePDFViewer: Version: 11.0.06 - SDK 10.6 Support
      Flash Player: Version: 14.0.0.145 - SDK 10.6 Support
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      CitrixICAClientPlugIn: Version: 11.1.0 Support
      Silverlight: Version: 4.1.10329.0 Support
      iPhotoPhotocast: Version: 7.0
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      BluetoothAudioPlugIn: Version: 1.0 - SDK 10.9
      AirPlay: Version: 2.0 - SDK 10.9
      AppleAVBAudio: Version: 203.2 - SDK 10.9
      iSightAudio: Version: 7.7.3 - SDK 10.9
    iTunes Plug-ins:
      Quartz Composer Visualizer: Version: 1.4 - SDK 10.9
    3rd Party Preference Panes:
      Citrix online plug-in  Support
      Flash Player  Support
      Native Instruments USB Audio  Support
    Time Machine:
      Skip System Files: NO
      Auto backup: YES
      Volumes being backed up:
      Macintosh HD: Disk size: 148.25 GB Disk used: 124.04 GB
      Destinations:
      IOMEGA [Local] (Last used)
      Total size: 0 B
      Total number of backups: (null)
      Size of backup disk: Too small
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    Top Processes by CPU:
          8% mds_stores
          4% com.apple.WebKit.WebContent
          2% Safari
          1% WindowServer
          1% diskimages-helper
    Top Processes by Memory:
      190 MB mds_stores
      106 MB com.apple.WebKit.WebContent
      98 MB Safari
      90 MB com.apple.IconServicesAgent
      82 MB Dropbox
    Virtual Memory Information:
      4.64 GB Free RAM
      1.52 GB Active RAM
      947 MB Inactive RAM
      684 MB Wired RAM
      1.20 GB Page-ins
      0 B Page-outs

    Hi, thanks for the reply. I deleted some of the old stuff that showed up on the report (have removed virtual box long ago but some residual files were apparently left). It didn't help though. Will remove forticlient too as a test.
    Meanwhile here's the new etre-check and crash report:
    last crash:
    Anonymous UUID:       xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
    Sat Jul 26 13:21:42 2014
    panic(cpu 1 caller 0xffffff801a2dc24e): Kernel trap at 0xffffff801a5e2e49, type 14=page fault, registers:
    CR0: 0x000000008001003b, CR2: 0xffffef811ca9bea0, CR3: 0x000000004274c000, CR4: 0x0000000000000660
    RAX: 0x0000000000000100, RBX: 0xffffff802dd897b0, RCX: 0x00000000e7b76fff, RDX: 0x0000000018489000
    RSP: 0xffffff811ca9be00, RBP: 0xffffff811ca9be00, RSI: 0xffffff8115e0d068, RDI: 0xffffef811ca9be80
    R8:  0xffffff8115d9d078, R9:  0xffffff8115e0d068, R10: 0xffffff811ca9bb90, R11: 0x0000000000000246
    R12: 0x0000000000000000, R13: 0xffffff801a7693d1, R14: 0xffffef811ca9be80, R15: 0x0000000000000000
    RFL: 0x0000000000010282, RIP: 0xffffff801a5e2e49, CS:  0x0000000000000008, SS:  0x0000000000000010
    Fault CR2: 0xffffef811ca9bea0, Error code: 0x0000000000000000, Fault CPU: 0x1
    Backtrace (CPU 1), Frame : Return Address
    0xffffff811ca9ba90 : 0xffffff801a222f79
    0xffffff811ca9bb10 : 0xffffff801a2dc24e
    0xffffff811ca9bce0 : 0xffffff801a2f3746
    0xffffff811ca9bd00 : 0xffffff801a5e2e49
    0xffffff811ca9be00 : 0xffffff801a5f6733
    0xffffff811ca9be60 : 0xffffff801a5f20be
    0xffffff811ca9bf00 : 0xffffff801a5f1ecf
    0xffffff811ca9bf60 : 0xffffff801a640777
    0xffffff811ca9bfb0 : 0xffffff801a2f3c38
    BSD process name corresponding to current thread: dbfseventsd
    Mac OS version:
    13E28
    Kernel version:
    Darwin Kernel Version 13.3.0: Tue Jun  3 21:27:35 PDT 2014; root:xnu-2422.110.17~1/RELEASE_X86_64
    Kernel UUID: BBFADD17-672B-35A2-9B7F-E4B12213E4B8
    Kernel slide:     0x000000001a000000
    Kernel text base: 0xffffff801a200000
    System model name: MacBookPro5,5 (Mac-F2268AC8)
    System uptime in nanoseconds: 3901629665348
    last loaded kext at 3718616795316: com.apple.driver.AppleIntelMCEReporter 104 (addr 0xffffff7f9c773000, size 49152)
    last unloaded kext at 3844885002402: com.apple.driver.AppleUSBCDC 4.2.1b5 (addr 0xffffff7f9c658000, size 16384)
    loaded kexts:
    com.fortinet.fct.kext.avkern 1.0.1
    com.fortinet.fct.kext.fctwfnke 1.0
    org.virtualbox.kext.VBoxUSB 4.2.12
    org.virtualbox.kext.VBoxDrv 4.2.12
    com.apple.filesystems.smbfs 2.0.2
    com.apple.filesystems.autofs 3.0
    com.apple.driver.AudioAUUC 1.60
    com.apple.driver.AppleHWSensor 1.9.5d0
    com.apple.driver.AGPM 100.14.28
    com.apple.iokit.IOBluetoothSerialManager 4.2.6f1
    com.apple.driver.AppleMikeyHIDDriver 124
    com.apple.driver.AppleHDA 2.6.3f4
    com.apple.driver.AppleLPC 1.7.0
    com.apple.driver.AppleBacklight 170.3.5
    com.apple.driver.AppleSMCLMU 2.0.4d1
    com.apple.driver.AppleMikeyDriver 2.6.3f4
    com.apple.driver.ACPI_SMC_PlatformPlugin 1.0.0
    com.apple.iokit.IOUserEthernet 1.0.0d1
    com.apple.Dont_Steal_Mac_OS_X 7.0.0
    com.apple.driver.AppleHWAccess 1
    com.apple.iokit.BroadcomBluetoothHostControllerUSBTransport 4.2.6f1
    com.apple.GeForceTesla 8.2.4
    com.apple.driver.AppleUpstreamUserClient 3.5.13
    com.apple.driver.AppleMCCSControl 1.2.5
    com.apple.driver.SMCMotionSensor 3.0.4d1
    com.apple.driver.AppleUSBTCButtons 240.2
    com.apple.driver.AppleUSBTCKeyboard 240.2
    com.apple.driver.AppleIRController 325.7
    com.apple.driver.AppleUSBCardReader 3.4.1
    com.apple.iokit.SCSITaskUserClient 3.6.6
    com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1
    com.apple.AppleFSCompression.AppleFSCompressionTypeLZVN 1.0.0d1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1
    com.apple.BootCache 35
    com.apple.driver.XsanFilter 404
    com.apple.iokit.IOAHCIBlockStorage 2.6.0
    com.apple.driver.AppleUSBHub 683.4.0
    com.apple.driver.AppleFWOHCI 5.0.2
    com.apple.driver.AirPort.Brcm4331 700.20.22
    com.apple.driver.AppleAHCIPort 3.0.5
    com.apple.nvenet 2.0.21
    com.apple.driver.AppleUSBEHCI 660.4.0
    com.apple.driver.AppleUSBOHCI 656.4.1
    com.apple.driver.AppleSmartBatteryManager 161.0.0
    com.apple.driver.AppleRTC 2.0
    com.apple.driver.AppleHPET 1.8
    com.apple.driver.AppleACPIButtons 2.0
    com.apple.driver.AppleSMBIOS 2.1
    com.apple.driver.AppleACPIEC 2.0
    com.apple.driver.AppleAPIC 1.7
    com.apple.driver.AppleIntelCPUPowerManagementClient 217.92.1
    com.apple.nke.applicationfirewall 153
    com.apple.security.quarantine 3
    com.apple.driver.AppleIntelCPUPowerManagement 217.92.1
    com.apple.kext.triggers 1.0
    com.apple.AppleGraphicsDeviceControl 3.6.22
    com.apple.iokit.IOSerialFamily 10.0.7
    com.apple.driver.DspFuncLib 2.6.3f4
    com.apple.vecLib.kext 1.0.0
    com.apple.iokit.IOAudioFamily 1.9.7fc2
    com.apple.kext.OSvKernDSPLib 1.14
    com.apple.driver.AppleBacklightExpert 1.0.4
    com.apple.driver.AppleHDAController 2.6.3f4
    com.apple.iokit.IOHDAFamily 2.6.3f4
    com.apple.iokit.IOFireWireIP 2.2.6
    com.apple.driver.AppleSMBusPCI 1.0.12d1
    com.apple.driver.IOPlatformPluginLegacy 1.0.0
    com.apple.driver.IOPlatformPluginFamily 5.7.1d6
    com.apple.iokit.IOSurface 91.1
    com.apple.iokit.IOBluetoothFamily 4.2.6f1
    com.apple.iokit.IOBluetoothHostControllerUSBTransport 4.2.6f1
    com.apple.nvidia.classic.NVDANV50HalTesla 8.2.4
    com.apple.driver.AppleSMBusController 1.0.12d1
    com.apple.nvidia.classic.NVDAResmanTesla 8.2.4
    com.apple.iokit.IONDRVSupport 2.4.1
    com.apple.iokit.IOGraphicsFamily 2.4.1
    com.apple.driver.AppleSMC 3.1.8
    com.apple.driver.AppleUSBMultitouch 240.9
    com.apple.iokit.IOUSBHIDDriver 660.4.0
    com.apple.iokit.IOSCSIBlockCommandsDevice 3.6.6
    com.apple.iokit.IOUSBMassStorageClass 3.6.0
    com.apple.driver.AppleUSBMergeNub 650.4.0
    com.apple.driver.AppleUSBComposite 656.4.1
    com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.6.6
    com.apple.iokit.IOBDStorageFamily 1.7
    com.apple.iokit.IODVDStorageFamily 1.7.1
    com.apple.iokit.IOCDStorageFamily 1.7.1
    com.apple.iokit.IOAHCISerialATAPI 2.6.1
    com.apple.iokit.IOSCSIArchitectureModelFamily 3.6.6
    com.apple.iokit.IOUSBUserClient 660.4.2
    com.apple.iokit.IOFireWireFamily 4.5.5
    com.apple.iokit.IO80211Family 640.36
    com.apple.iokit.IOAHCIFamily 2.6.5
    com.apple.iokit.IONetworkingFamily 3.2
    com.apple.iokit.IOUSBFamily 683.4.0
    com.apple.driver.NVSMU 2.2.9
    com.apple.driver.AppleEFINVRAM 2.0
    com.apple.driver.AppleEFIRuntime 2.0
    com.apple.iokit.IOHIDFamily 2.0.0
    com.apple.iokit.IOSMBusFamily 1.1
    com.apple.security.sandbox 278.11.1
    com.apple.kext.AppleMatch 1.0.0d1
    com.apple.security.TMSafetyNet 7
    com.apple.driver.AppleKeyStore 2
    com.apple.driver.DiskImages 371.1
    com.apple.iokit.IOStorageFamily 1.9
    com.apple.iokit.IOReportFamily 23
    com.apple.driver.AppleFDEKeyStore 28.30
    com.apple.driver.AppleACPIPlatform 2.0
    com.apple.iokit.IOPCIFamily 2.9
    com.apple.iokit.IOACPIFamily 1.4
    com.apple.kec.pthread 1
    com.apple.kec.corecrypto 1.0
    Model: MacBookPro5,5, BootROM MBP55.00AC.B03, 2 processors, Intel Core 2 Duo, 2.26 GHz, 8 GB, SMC 1.47f2
    Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x029E, 0x434D5341344758334D314131333333433920
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x029E, 0x434D5341344758334D314131333333433920
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.6f1 14216, 3 services, 23 devices, 1 incoming serial ports
    Network Service: AirPort, AirPort, en1
    Serial ATA Device: FUJITSU MJA2160BH FFS G1, 160,04 GB
    Serial ATA Device: HL-DT-ST DVDRW  GS23N
    USB Device: Internal Memory Card Reader
    USB Device: BRCM2046 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Iomega
    USB Device: Built-in iSight
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: IR Receiver
    Thunderbolt Bus:
    new etre check:
    EtreCheck version: 1.9.12 (48)
    Report generated 26 juli 2014 13:24:10 CEST
    Hardware Information:
      MacBook Pro (13-inch, Mid 2009) (Verified)
      MacBook Pro - model: MacBookPro5,5
      1 2.26 GHz Intel Core 2 Duo CPU: 2 cores
      8 GB RAM
    Video Information:
      NVIDIA GeForce 9400M - VRAM: 256 MB
      Color LCD 1280 x 800
    System Software:
      OS X 10.9.4 (13E28) - Uptime: 0 days 0:3:27
    Disk Information:
      FUJITSU MJA2160BH FFS G1 disk0 : (160,04 GB)
      EFI (disk0s1) <not mounted>: 209,7 MB
      Macintosh HD (disk0s2) / [Startup]: 159,18 GB (26,73 GB free)
      Recovery HD (disk0s3) <not mounted>: 650 MB
      HL-DT-ST DVDRW  GS23N 
    USB Information:
      Apple Internal Memory Card Reader
      Apple Inc. BRCM2046 Hub
      Apple Inc. Bluetooth USB Host Controller
      Iomega Iomega 500,11 GB
      EFI (disk1s1) <not mounted>: 209,7 MB
      IOMEGA (disk1s2) /Volumes/IOMEGA: 499,76 GB (498,79 GB free)
      Apple Inc. Built-in iSight
      Apple Inc. Apple Internal Keyboard / Trackpad
      Apple Computer, Inc. IR Receiver
    Gatekeeper:
      Mac App Store and identified developers
    Kernel Extensions:
      [not loaded] com.FTDI.driver.FTDIUSBSerialDriver (2.2.18 - SDK 10.6) Support
      [not loaded] com.caiaq.driver.NIUSBGuitarRigMobileDriver (2.4.23) Support
      [not loaded] com.caiaq.driver.NIUSBHardwareDriver (2.4.23) Support
      [loaded] com.fortinet.fct.kext.avkern (1.0.1 - SDK 10.7) Support
      [not loaded] com.fortinet.fct.kext.fctapnke (1 - SDK 10.7) Support
      [loaded] com.fortinet.fct.kext.fctwfnke (1.0 - SDK 10.7) Support
      [not loaded] com.fortinet.kext.fctrouternke (1 - SDK 10.7) Support
      [not loaded] nl.bjaelectronics.driver.PL2303 (1.0.0d1) Support
    Startup Items:
      ChmodBPF: Path: /Library/StartupItems/ChmodBPF
      HWNetMgr: Path: /Library/StartupItems/HWNetMgr
      HWPortDetect: Path: /Library/StartupItems/HWPortDetect
      StartOuc: Path: /Library/StartupItems/StartOuc
      wpa_supplicant_srv: Path: /Library/StartupItems/wpa_supplicant_srv
    Launch Daemons:
      [loaded] com.adobe.fpsaud.plist Support
      [loaded] com.fortinet.forticlient.appfw.plist Support
      [running] com.fortinet.forticlient.epctrl.plist Support
      [running] com.fortinet.forticlient.fmon.plist Support
      [running] com.fortinet.forticlient.servctl.plist Support
      [loaded] com.fortinet.forticlient.vpn.plist Support
      [running] com.fortinet.forticlient.wf.plist Support
      [loaded] org.macosforge.xquartz.privileged_startx.plist Support
    Launch Agents:
      [loaded] org.macosforge.xquartz.startx.plist Support
    User Launch Agents:
      [running] com.spotify.webhelper.plist Support
    User Login Items:
      Dropbox
      Emil
      NIHardwareAgent
      FortiClientAgent
    Internet Plug-ins:
      FlashPlayer-10.6: Version: 14.0.0.145 - SDK 10.6 Support
      Default Browser: Version: 537 - SDK 10.9
      AdobePDFViewerNPAPI: Version: 11.0.06 - SDK 10.6 Support
      AdobePDFViewer: Version: 11.0.06 - SDK 10.6 Support
      Flash Player: Version: 14.0.0.145 - SDK 10.6 Support
      QuickTime Plugin: Version: 7.7.3
      CitrixICAClientPlugIn: Version: 11.1.0 Support
      Silverlight: Version: 4.1.10329.0 Support
      iPhotoPhotocast: Version: 7.0
    Audio Plug-ins:
      BluetoothAudioPlugIn: Version: 1.0 - SDK 10.9
      AirPlay: Version: 2.0 - SDK 10.9
      AppleAVBAudio: Version: 203.2 - SDK 10.9
      iSightAudio: Version: 7.7.3 - SDK 10.9
    iTunes Plug-ins:
      Quartz Composer Visualizer: Version: 1.4 - SDK 10.9
    3rd Party Preference Panes:
      Citrix online plug-in  Support
      Flash Player  Support
      Native Instruments USB Audio  Support
    Time Machine:
      Skip System Files: NO
      Mobile backups: OFF
      Auto backup: YES
      Volumes being backed up:
      Macintosh HD: Disk size: 148.25 GB Disk used: 123.36 GB
      Destinations:
      IOMEGA [Local] (Last used)
      Total size: 0 B
      Total number of backups: (null)
      Size of backup disk: Too small
      Backup size 0 B < (Disk used 123.36 GB X 3)
      Time Machine details may not be accurate.
      All volumes being backed up may not be listed.
    Top Processes by CPU:
          4% mds
          4% WindowServer
          3% Mail
          3% backupd
          1% mdworker
    Top Processes by Memory:
      98 MB com.apple.IconServicesAgent
      82 MB Dropbox
      74 MB Mail
      41 MB WindowServer
      41 MB Dock
    Virtual Memory Information:
      5.66 GB Free RAM
      1.17 GB Active RAM
      346 MB Inactive RAM
      603 MB Wired RAM
      318 MB Page-ins
      0 B Page-outs

  • [SOLVED] World of Warcraft's Launcher crashes after a few seconds

    Recently I run into problem with World of Warcraft. I have kind-of solved it, but I am posting it in case someone else experiences it as well.
    I haven't played it for a while, and when I tried to run it yesterday the Launcher would start downloading updates and, after 2-3 seconds, it would crash.
    It turns out it's a problem with wine compiled using gcc 4.6.0. It has been reported already: http://bugs.winehq.org/show_bug.cgi?id=27375
    The solution is to downgrade wine package to 1.3.16-1 (I'm not sure if this is the last version compiled with gcc 4.5.x, but it's the last before gcc 4.6.0 was added to pacman's repository - and it works).
    Also, to prevent it from updating again, "wine" has to be added to IgnorePkglist in pacman.conf.
    EDIT: This issue is fixed in wine 1.3.24
    Last edited by sjakub (2011-07-09 23:57:16)

    DustinWilliam,
    When something is wrong and you uninstall and reinstall, you should always run the Cleaner Tool inbetween to remove what may be lingering, although I doubt whether it will help in this case.
    http://www.adobe.com/support/contact/cscleanertool.html
    Other than that, I believe this is one for Customer Care (tick I Still Need Help and hope for an agent available for a chat),
    http://helpx.adobe.com/contact.html?product=illustrator&topic=downloading-installing-and-s etting-up
    or for this specialized forum (where you may be able find the answer from previous threads),
    http://forums.adobe.com/community/download_install_setup
    or for Adobe Support (phone),
    http://helpx.adobe.com/adobe-connect/adobe-connect-phone-numbers.html
    You may also hope for one of our staff friends here.
    If nothing brings anything, please report back, and I will ask someone to find the right someone to sort it.

  • World of Warcraft now using two cores?

    Hello everyone,
    I've been running WoW on my quad box for a while now. And every time I would play, it would only use up one core. I just noticed today that it's using two cores. Has anyone else noticed the same? I'm wondering if it's actually using both cores for game play, or if this is just a bug. I'm running the latest WoW with the BC expansion and wine-0.9.41 since 0.9.44-1 doesn't play right with WoW.

    Google search for 'multicore world of warcraft' and you will get a happy surprise.
    Welcome to Arch!
    Last edited by skottish (2007-09-27 23:34:23)

  • World Of Warcraft with MBP

    Hi there everyone,
    I am considering purchasing a MacBookPro in the coming weeks and I am an avid World Of Warcraft player. I know there has been a universal update for WoW, however I am not sure (nor am I able to find out) any fps recordings for a MacBookPro running WoW on high resolution with the following system specifications:
    2.0GHz Intel Core Duo
    1GB DDR2 memory
    100GB Serial ATA
    ATI Radeon X1600 256MB
    4x SuperDrive
    Built-in AirPort Extreme
    Built-in Bluetooth 2.0
    Built-in iSight
    I have played WoW on a PC with the similiar specs for years now, but want to know what the results will be like with one of these shiny new MBP's.
    Thanks in advance!

    I was previously playing WoW on my iBook, which to me was good enough (but Ironforge was deadly, as was the fact it took ages foro textures to load up etc.) - but I bought the better of the two MacBook Pros, and upgraded to 1Gb memory - WoW was an unbelievable dream - it let me turn up all the graphic details... I had never even seen death effect before... the game suddenly looked gorgeous, textures and colours and sharpness I had never seen.. also ran very very smoothly, no lag, I could actually type in guild chat whilst on a grif... I have no idea about FPS and all that stuff and of course the MB Pro was going to be imeasurably better to me than an iBook, but even PC playing friends with decently specced machines were saying it looked and ran really well.
    ... slight technical hitch in this otherwise happy tale, is that about a week after getting my MacBook Pro, it stopped working - it started with WoW, getting error messages and booting me out... I tried to run the OS update which mentioned a fix to WoW, but it wouldn't let me, then I got the black screen with yellow and red along the top.... I tried to reinstall OSX and that wouldn't work either, it had been getting pretty hot too - so it is currently back with Apple (and has been for nearly a month), I have no idea what was wrong, they thought memory on the phone, but I'm still waiting for it to come back so I can play WoW on a decent machine again!
    ... I may just have been unlucky, I hope so as £2k is a lot of money hehe

  • SSP Crashing World of Warcraft

    I have been having a continuous issue with my laptop restarting for no apparent reason when playing World of Warcraft. When I look at the Event Viewer, I see the information posted below. It does not happen with another other program. There is no overheating
    issue with my laptop, memory and SSD have been replace and full system restore has been done, yet the problem continues to occur. On some days I feel like taking the laptop to Dr. Sledgehammer!  =P  Any help resolving this would be greatly appreciated.
    System
    Provider
    [ Name]
    Microsoft-Windows-Security-SPP
    [ Guid]
    {E23B33B0-C8C9-472C-A5F9-F2BDFEA0F156}
    [ EventSourceName]
    Software Protection Platform Service
    EventID
    902
    [ Qualifiers]
    16384
    Version
    0
    Level
    0
    Task
    0
    Opcode
    0
    Keywords
    0x80000000000000
    TimeCreated
    [ SystemTime]
    2015-01-10T12:02:16.000000000Z
    EventRecordID
    5845
    Correlation
    Execution
    [ ProcessID]
    0
    [ ThreadID]
    0
    Channel
    Application
    Computer
    Vince-Laptop
    Security
    EventData
    6.1.7601.17514

    Hi,
    I would suggest you check %systemdrive%\Windows\minidump, and see if there's a dump file created at the time the issue happened, upload it to OneDrive and paste the download link here.
    Meanwhile, this might be caused by a out-dated driver, please make sure to install latest video driver for your system and check if issue persists.
    Yolanda Zhu
    TechNet Community Support

  • MBP randomly crashes when in clamshell with external display

    Hi Mac people.
    As described in the "subject field" i have been encountering some random crashes after i startet using my MBP in clamshell with my newly pruchased 24" 16:10 NEC display .
    typically it occurs after about 10-20 minutes of playing world of warcraft.
    -the screen goes black, saying no signal, and the MBP doesn't react to anything else but holding down the on/off button.
    i have tried using the key combination alt-cmd-eject to see if i could make the computer sleep and then turn it on by opening the lid.-getting it out of clamshell to get the built-in display active again.
    but none of that worked.
    i also checked the dvi<->mini-displayport adapter for lose connections but i didn't find any
    i have had my NEC display for about a month, and the problem has occured about 8 times now.
    befor i started using my MBP in clamshell with an external display, i had no problems.
    Interval Since Last Panic Report: 73505 sec
    Panics Since Last Report: 3
    Anonymous UUID: C8DD4168-ECC7-4842-9EF5-233F8D9763C9
    Fri Jan 7 11:41:39 2011
    panic(cpu 0 caller 0x00C566A4): NVRM[0]: Read Error 0x00009410: BAR0 0xa4000000 0x3f92e000 0x096380c1 D0 P3/4
    Backtrace (CPU 0), Frame : Return Address (4 potential args on stack)
    0x304fad98 : 0x12b4c6 (0x45f91c 0x304fadcc 0x13355c 0x0)
    0x304fade8 : 0xc566a4 (0xe86e80 0xe86e80 0xe4b6d4 0x0)
    0x304fae48 : 0xf0fdf0 (0x539a004 0x533c804 0x9410 0xc92d06)
    0x304fae88 : 0xf3a57d (0x533c804 0x9410 0x5c00 0x9)
    0x304faec8 : 0xd5814f (0x533c804 0x46eb004 0x0 0x0)
    0x304faee8 : 0xc983f1 (0x46eb004 0x304faf74 0x0 0x0)
    0x304faf28 : 0xeabdb8 (0x533c804 0x3d0900 0x304faf74 0x0)
    0x304fafa8 : 0xee10e4 (0x533c804 0x54a1804 0x1 0x1)
    0x304fb138 : 0xee5479 (0x533c804 0x54a2004 0x4bc6a44 0x0)
    0x304fb298 : 0xca227b (0x533c804 0x54a2004 0x0 0x8b46184)
    0x304fb348 : 0xc63a19 (0xc1d00041 0xbeef0003 0xcafe1691 0x8b46300)
    0x304fb3b8 : 0xc547ed (0x304fb548 0x6 0x0 0x0)
    0x304fb518 : 0xc462d4 (0x0 0x600d600d 0x7057 0x304fb548)
    0x304fb5d8 : 0x114c77b (0xc1d00041 0xbeef0003 0xcafe1691 0x8b46300)
    0x304fb658 : 0x114ca53 (0x20552000 0x8b46300 0x8b48404 0x0)
    0x304fb698 : 0x11136e7 (0x20552000 0x8b48400 0x304fb6a8 0x20555068)
    Backtrace continues...
    Kernel loadable modules in backtrace (with dependencies):
    com.apple.GeForce(5.4.8)@0x10f9000->0x1190fff
    dependency: com.apple.NVDAResman(5.4.8)@0xc3d000
    dependency: com.apple.iokit.IONDRVSupport(1.7.3)@0xc2f000
    dependency: com.apple.iokit.IOPCIFamily(2.6)@0x63e000
    dependency: com.apple.iokit.IOGraphicsFamily(1.7.3)@0x791000
    com.apple.nvidia.nv50hal(5.4.8)@0xe9c000->0x10effff
    dependency: com.apple.NVDAResman(5.4.8)@0xc3d000
    com.apple.NVDAResman(5.4.8)@0xc3d000->0xe9bfff
    dependency: com.apple.iokit.IONDRVSupport(1.7.3)@0xc2f000
    dependency: com.apple.iokit.IOPCIFamily(2.6)@0x63e000
    dependency: com.apple.iokit.IOGraphicsFamily(1.7.3)@0x791000
    BSD process name corresponding to current thread: World of Warcraf
    Mac OS version:
    9L30
    Kernel version:
    Darwin Kernel Version 9.8.0: Wed Jul 15 16:55:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_I386
    System model name: MacBookPro5,1 (Mac-F42D86C8)
    System uptime in nanoseconds: 565038856165
    unloaded kexts:
    com.apple.driver.InternalModemSupport 2.4.0 - last unloaded 149627740291
    loaded kexts:
    com.apple.filesystems.cddafs 2.3.0 - last loaded 171968100440
    com.apple.driver.AppleHWSensor 1.9d0
    com.apple.filesystems.ntfs 2.1
    com.apple.filesystems.autofs 2.0.2
    com.apple.driver.AppleUSBTCButtons 1.7.4f1
    com.apple.driver.AppleMikeyHIDDriver 1.0.6
    com.apple.driver.AppleUpstreamUserClient 2.7.5
    com.apple.driver.AppleMikeyDriver 1.7.1a2
    com.apple.driver.AppleHDA 1.7.1a2
    com.apple.driver.AGPM 100.8.7
    com.apple.driver.AppleHDAController 1.7.1a2
    com.apple.iokit.IOBluetoothSerialManager 2.1.9f10
    com.apple.driver.SMCMotionSensor 2.1.1d2
    com.apple.DontSteal_Mac_OSX 6.0.3
    com.apple.iokit.IOFireWireIP 1.7.7
    com.apple.driver.AppleIRController 113
    com.apple.driver.AudioIPCDriver 1.0.6
    com.apple.kext.AppleSMCLMU 1.4.5d1
    com.apple.driver.AppleGraphicsControl 2.8.15
    com.apple.driver.ACPISMCPlatformPlugin 3.4.0a17
    com.apple.driver.NVSMU 1.1.7
    com.apple.driver.AppleSMBusPCI 1.0.1d1
    com.apple.driver.AppleLPC 1.3.1
    com.apple.GeForce 5.4.8
    com.apple.nvidia.nv50hal 5.4.8
    com.apple.driver.AppleUSBMultitouch 189.35
    com.apple.driver.AppleUSBTCKeyboard 1.7.4f1
    com.apple.driver.AppleHIDKeyboard 1.0.9b4
    com.apple.driver.BroadcomUSBBluetoothHCIController 2.1.9f10
    com.apple.driver.AppleUSBMergeNub 3.5.2
    com.apple.iokit.IOSCSIMultimediaCommandsDevice 2.1.1
    com.apple.iokit.SCSITaskUserClient 2.1.1
    com.apple.driver.XsanFilter 2.7.91
    com.apple.iokit.IOAHCISerialATAPI 1.1.2
    com.apple.iokit.IOAHCIBlockStorage 1.2.3
    com.apple.driver.AppleAHCIPort 1.7.0
    com.apple.driver.AppleUSBHub 3.4.9
    com.apple.iokit.IOUSBUserClient 3.5.2
    com.apple.driver.AirPortBrcm43xx 365.91.19
    com.apple.driver.AppleFWOHCI 3.9.7
    com.apple.nvenet 1.0.54
    com.apple.driver.AppleUSBEHCI 3.4.6
    com.apple.driver.AppleUSBOHCI 3.4.6
    com.apple.driver.AppleEFINVRAM 1.2.0
    com.apple.driver.AppleSmartBatteryManager 158.10.5
    com.apple.driver.AppleRTC 1.2.3
    com.apple.driver.AppleHPET 1.4
    com.apple.driver.AppleACPIPCI 1.2.5
    com.apple.driver.AppleACPIButtons 1.2.5
    com.apple.driver.AppleSMBIOS 1.4
    com.apple.driver.AppleACPIEC 1.2.5
    com.apple.driver.AppleAPIC 1.4
    com.apple.security.seatbelt 107.12
    com.apple.nke.applicationfirewall 1.8.77
    com.apple.security.TMSafetyNet 3
    com.apple.driver.AppleIntelCPUPowerManagement 76.2.0
    com.apple.driver.DiskImages 199
    com.apple.BootCache 30.4
    com.apple.driver.DspFuncLib 1.7.1a2
    com.apple.driver.AppleSMBusController 1.0.1d1
    com.apple.iokit.IOHDAFamily 1.7.1a2
    com.apple.iokit.IOSerialFamily 9.4
    com.apple.iokit.IOAudioFamily 1.6.9fc5
    com.apple.kext.OSvKernDSPLib 1.1
    com.apple.driver.IOPlatformPluginFamily 3.4.0a17
    com.apple.NVDAResman 5.4.8
    com.apple.iokit.IONDRVSupport 1.7.3
    com.apple.iokit.IOGraphicsFamily 1.7.3
    com.apple.driver.AppleSMC 2.3.1d1
    com.apple.iokit.IOUSBHIDDriver 3.4.6
    com.apple.driver.AppleUSBBluetoothHCIController 2.1.9f10
    com.apple.iokit.IOBluetoothFamily 2.1.9f10
    com.apple.driver.AppleUSBComposite 3.2.0
    com.apple.iokit.IOSCSIBlockCommandsDevice 2.1.1
    com.apple.iokit.IOBDStorageFamily 1.5
    com.apple.iokit.IODVDStorageFamily 1.5
    com.apple.iokit.IOCDStorageFamily 1.5
    com.apple.iokit.IOSCSIArchitectureModelFamily 2.1.1
    com.apple.iokit.IOAHCIFamily 1.5.0
    com.apple.iokit.IO80211Family 216.1
    com.apple.iokit.IOFireWireFamily 3.4.9
    com.apple.iokit.IONetworkingFamily 1.6.1
    com.apple.iokit.IOUSBFamily 3.5.2
    com.apple.driver.AppleEFIRuntime 1.2.0
    com.apple.iokit.IOSMBusFamily 1.1
    com.apple.iokit.IOStorageFamily 1.5.6
    com.apple.iokit.IOHIDFamily 1.5.5
    com.apple.driver.AppleACPIPlatform 1.2.5
    com.apple.iokit.IOPCIFamily 2.6
    com.apple.iokit.IOACPIFamily 1.2.0
    Any help would be much appreciated

    Lets give it a try. 1st of all post your s/n (so I can run a check on your specific model) or check with system profiler if your machine has the NVidia Geforce 8600 M GT. Or see for yourself: http://www.chipmunk.nl/cgi-fast/applemodel.cgi
    IF SO:
    Surely, you've heard about the generic problems with this specific video chip: sooner or later most of them will fail due to chip packaging/bonding issues. If yours has not failed before, it may be doing so now because you're driving it harder with a larger external monitor attached, thus probably running the affected videochip hotter. Very useful link: http://www.xlr8yourmac.com/feedback/MacBookProvideofailure.html#novideotip , loads of other useful links on the subject therein.
    To solve this, Apple has instigated an extended warranty, so do not tread on the tail of your machine's capabilities any more. Once it will not boot (which may eventually happen), it gets really hard to run diagnostics. Have it checked by at least 1, preferably more ASPs (see link), and kindly ask them to reiterate the test 2 or 3 times. Often, the problem will not show up on the 1st try.
    I am reading increasing numbers of questions and complaints about this on the Flemish/Belgian Apple forum "Intermactivity", most users seem to be unaware of the problem (though this has been common knowledge for years), and moreover, most ASPs are reluctant to acknowledge it.
    So if your machine is one of the affected, you will really have to stand your case. Especially in Europe!

  • World of Warcraft: Once and for all. HELP!

    I have been having the issue below since the first expansion (Burning Crusade). I have been back and forth between these forums, Blizzard forums, telephone support and email support to no avail.
    The issue is as follows: During the game for no apparent reason the entire computer locks up. Sometimes I can still hear sound, sometimes not at all. The only way to do anything is to hold the power button down until it shuts off. Many times after powering down and back up, the game lock up right at the login, sometimes at the character selection or right when I enter the world.
    The only temporary resolution (albeit unacceptable) was to delete the Cache and *** folders from the WoW folder. This seemed to work as an immediate fix until the problem happened again. Now it seems with the latest patches and the Wrath of the Lich King expansion, this temporary fix doesn't even work. I even went so far as reinstaling my entire operating system.
    Every time I have removed the folders indicated above I have also repaired disk permissions in Disk Utilities and even removed any instance of "blizzard" or "warcraft" from the ~/library/preferences folder as instructed by blizzard.
    This is just speculation but I've noticed that the computer locks up when I swing the character's view around too quickly (holding the right mouse button and turning fast). Also, this last time the problem showed itself after adjusting the graphics in the game and being asked to restart it for the changes to take effect. Note that this the ONLY time I have ever set the graphics in settings so all of my previous encounters with the problem have nothing to do with that.
    The problem only happens when playing The World of Warcraft. There have been many threads in blizzard with people complaining about the same problem. I'm at my wits end. Currently the came is vanilla (no mods or adjustments to any of the settings) and the game locks up as soon as I enter the world.
    System Specs
    MBP 17" 2.15 Ghz Intel Core Duo (~2005)
    Mac OS X v10.4.11
    2 GB 667 Mhz DDR2 SDRAM
    ATY, RadeonX1600, VRAM 256 MB, EFI Driver 01.00.086
    If someone can help me resolve this I will make your bed for a week. Not good enough? I'm open to negotiations. =) Thanks in advance guys.

    In regards to your comments first:
    1) I've taken care of the heat issues years ago when I first realized how hot the machine was getting. I purchased a Rain iLAP aluminum pad. Right now the machine is encoding some video recorded off TV and smcFanControl reads that the temp is 90 deg C. The addition of smc is very recent. When I first got it, I set it to 4000 RPM when running WoW. The crash still happened. After that, however, I lowered all of the graphic settings to minimum in WoW and that seems to have cleared the problem up. I recently raised it to a step above the lowest quality and it is still OK.
    2) You say investigate the video cards adequacy? How? I'm running on an ATI Radeonx1600 w/ 256 MB of VRAM.
    3) What kind of latency? You mean in-game latency?
    4) I have 2GB of RAM. How do I know if it is high quality or not. In the System Profiler it shows two 1GB slots both reading Type: DDR2 SDRAM / Speed: 667 Mhz / Status: OK
    5) My internet connection is cable using Optimum Online (Cablevision). Normally I'm running on a Linksys wi-fi router, but the problem occured even when I connected and the machine to an RJ-45 cable.
    6) I removed all mods and moved all the appropriate folders and the problem was still happening before lowering the graphic settings.
    Some new questions:
    1) If I had no heat dissipation techniques what would Apple tell me is the optimal temperature that the machine should be running at to avoid damaging it?
    2) At what RPM does lowering temp with higher RPMs in smcFanControl become a risk to the integrity of the physical fans?
    3) In the past, putting WoW in windowed mode would oftentimes cause the problem to occur immediately. I can't recall if this was after the game was running and the temp would have been higher, but does putting the game into windowed mode cause the comp to crash due to high temps?

  • World of Warcraft: Mists of Pandaria Developer Chat Transcript

    Transcript for Chat: 'Live Chat: WoW Mists of Pandaria', Tue Sep 18 18:04:25 CDT 2012
    Zarhym: Hello, all, and welcome to the World of Warcraft: Mists of Pandaria Developer Chat, presented by Best Buy! Blizzard community manager Crithto and I will be helping facilitate the discussion today and filter as many of your questions as possible for our developers to answer.
    Crithto: That’s right! Thank you, Zarhym, and welcome everyone. On the panel to answer your questions today we have World of Warcraft lead designers Greg Street, Cory Stockton, Dave Kosak, and Ion Hazzikostas. Questions are pouring in and our developers are preparing their initial responses, so let’s get started!
    Guest-47: Is the second son of DeathWing going to be the Second Prince? The achitvment two Princs says that Wration and another 'Prince' will settle something important, is that true?
    DaveKosak: To Guest-47 "Two Princes" is a placeholder name that may or may not reflect the final achievements in later patches. Suffice it to say, Wrathion's story will continue!
    Guest-101: What was the idea with Monk healing? what mix of elements inspired it and defined it?
    GregStreet: To Guest-101 Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
    Guest-51: Do you feel the way of nerfing Dragon Soul, by nerfing the bosses. Was more successful than the Icecrown Citadel version, by buffing the players health and damage?
    IonHazzikostas: To Guest-51 Yes, one of the awkward things about the Icecrown Citadel buff was that, over time, it caused players to feel weaker when they were doing anything other than raiding Icecrown. It also had some potentially distorting effects, benefiting some specs and roles more than others. Weakening the enemies instead, as we've done in Dragon Soul, is more in keeping with how we've traditionally handled our tuning adjustments, going all the way back to Vanilla raids.
    Guest-43: Where is N'Zoth? He was mentioned at Blizzcon, then was talked about in Dragon Soul. What is going on with him?!
    DaveKosak: To Guest-43 N'zoth is still lurking. The Titans couldn't defeat it... maybe someday we'll get our chance? Don't expect to hear anything about him in Pandaria, though!
    drwuky: Hello. If someone from a CRZ hits Level 90 as first player on my realm, will he get the Realm First! Level 90 achievement for my realm or for his realm?
    IonHazzikostas: To drwuky His realm
    parrjj01: It seems like PVP never gets much attention from the devlopers during these type of events. As a hardcore lover of PVP and the many people that are in my guild, we have really gotten frustrated, bored, etc with how PVP is handled. Will you guys ever be implanting anything like how LFR system works. Were there will be healers on each side, for a better chance of your team succeeding? I don't know about anyone else but I really hate being on my side with 0 healers and the horde have 4 in E...
    GregStreet: To parrjj01 Our BG queueing system was built a long time ago. Since that time we've engineered the much more powerful system that we use for Dungeon Finder and Raid Finder. We'd now like to reengineer that system to work for BG queues as well, which would give us the ability to better balance healers, item levels, and perhaps even premade vs. PUG. No promises, but it's something we're working on.
    Guest-46: The Theramore event was a little... Underwhelming. Developers have previously stated they spent more time on the content in Pandaria than the Theramore event. Will we see more diversity and excitement in the scenarios in Pandaria?
    DaveKosak: To Guest-46 There's a LOT of diversity in the scenarios. For example. there's a monkey pirate island where you're running around fetching up brew and fighting randomized bosses, and other insanity. We really tried to experiement with some different mechanics, and we got bolder as development continued.
    Gehn: Any chance we will ever see attunements or rep based dungeons again or is that strictly a in-the-past type thing?
    IonHazzikostas: To Gehn There's something a bit like a traditional attunement in the 5.0 raids: Players must defeat Grand Empress Shek'zeer in the Heart of Fear raid before they may begin the Terrace of Endless Spring raid. It's definitely something we're open to exploring further in the future.
    Guest-30: Hi. I've had a lot of concerns regarding hit / expertise with tanks. Currently in MoP it seems tanks would reforge most their defensive stats into hit / expertise. It's extremely annoying design
    GregStreet: To Guest-30 We felt like previously tanks could just ignore even hitting targets because threat was easy to maintain and survivability was based entirely around cooldowns. Now you'll need to hit the target, but you'll gain resources for doing so, so we hope the experience is more engaging to tanks. More *fighting* less standing there.
    Guest-98: Will the ability to obtain legendary mats on LFR mode make it required for raiders, at least until they complete the quest?
    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
    Guest-28: As the Cataclysm Expansion is now over. As a team what were your take aways both good and bad?
    DaveKosak: To Guest-28 From a quest perspective, we thought that the storytelling in Cataclysm was very strong, but that the zones were very linear. For Pandaria, we wanted to swing the pendulum the other way and open up the game more, rewarding exploration. I think we found a much better balance. Kun-lai Summit, for example, is pretty open-ended, even though it's got some great stories in there. That's just one example - we're always learning from expansions. The other big takeaway was that we wanted more things for players to do, depending on what sort of challenges they want. Challenge Modes, Pet battles, and the new Daily Quest structure all appeal to different people, hoepfully with the goal of giving everyone more content no matter what your playstyle!
    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
    Amd11394: Prior to patch 5.0.4, When we still had the cataclysm 'revised' talent trees, Elemental shamans gained an addition to one of their talents entailing that when flame shock was dispelled we gained a temporary buff entitled 'Lave Flows' This most recent patch, with the new Mists 'revised' Talent trees highlighted the removal of the cataclysm talent system, and with it went Lava Flows, what is your reasoning for removing this valuable ability?
    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for Chat: 'Live Chat: WoW Mists of Pandaria', Tue Sep 18 18:04:25 CDT 2012
    Zarhym: Hello, all, and welcome to the World of Warcraft: Mists of Pandaria Developer Chat, presented by Best Buy! Blizzard community manager Crithto and I will be helping facilitate the discussion today and filter as many of your questions as possible for our developers to answer.
    Crithto: That’s right! Thank you, Zarhym, and welcome everyone. On the panel to answer your questions today we have World of Warcraft lead designers Greg Street, Cory Stockton, Dave Kosak, and Ion Hazzikostas. Questions are pouring in and our developers are preparing their initial responses, so let’s get started!
    Guest-47: Is the second son of DeathWing going to be the Second Prince? The achitvment two Princs says that Wration and another 'Prince' will settle something important, is that true?
    DaveKosak: To Guest-47 "Two Princes" is a placeholder name that may or may not reflect the final achievements in later patches. Suffice it to say, Wrathion's story will continue!
    Guest-101: What was the idea with Monk healing? what mix of elements inspired it and defined it?
    GregStreet: To Guest-101 Mostly we wanted it to feel different from existing healers, so there is an emphasis on a channeled spell as the main heal. We also wanted to emphasize movement and damage-dealing to heal, because those were core to the monk class.
    Guest-51: Do you feel the way of nerfing Dragon Soul, by nerfing the bosses. Was more successful than the Icecrown Citadel version, by buffing the players health and damage?
    IonHazzikostas: To Guest-51 Yes, one of the awkward things about the Icecrown Citadel buff was that, over time, it caused players to feel weaker when they were doing anything other than raiding Icecrown. It also had some potentially distorting effects, benefiting some specs and roles more than others. Weakening the enemies instead, as we've done in Dragon Soul, is more in keeping with how we've traditionally handled our tuning adjustments, going all the way back to Vanilla raids.
    Guest-43: Where is N'Zoth? He was mentioned at Blizzcon, then was talked about in Dragon Soul. What is going on with him?!
    DaveKosak: To Guest-43 N'zoth is still lurking. The Titans couldn't defeat it... maybe someday we'll get our chance? Don't expect to hear anything about him in Pandaria, though!
    drwuky: Hello. If someone from a CRZ hits Level 90 as first player on my realm, will he get the Realm First! Level 90 achievement for my realm or for his realm?
    IonHazzikostas: To drwuky His realm
    parrjj01: It seems like PVP never gets much attention from the devlopers during these type of events. As a hardcore lover of PVP and the many people that are in my guild, we have really gotten frustrated, bored, etc with how PVP is handled. Will you guys ever be implanting anything like how LFR system works. Were there will be healers on each side, for a better chance of your team succeeding? I don't know about anyone else but I really hate being on my side with 0 healers and the horde have 4 in E...
    GregStreet: To parrjj01 Our BG queueing system was built a long time ago. Since that time we've engineered the much more powerful system that we use for Dungeon Finder and Raid Finder. We'd now like to reengineer that system to work for BG queues as well, which would give us the ability to better balance healers, item levels, and perhaps even premade vs. PUG. No promises, but it's something we're working on.
    Guest-46: The Theramore event was a little... Underwhelming. Developers have previously stated they spent more time on the content in Pandaria than the Theramore event. Will we see more diversity and excitement in the scenarios in Pandaria?
    DaveKosak: To Guest-46 There's a LOT of diversity in the scenarios. For example. there's a monkey pirate island where you're running around fetching up brew and fighting randomized bosses, and other insanity. We really tried to experiement with some different mechanics, and we got bolder as development continued.
    Gehn: Any chance we will ever see attunements or rep based dungeons again or is that strictly a in-the-past type thing?
    IonHazzikostas: To Gehn There's something a bit like a traditional attunement in the 5.0 raids: Players must defeat Grand Empress Shek'zeer in the Heart of Fear raid before they may begin the Terrace of Endless Spring raid. It's definitely something we're open to exploring further in the future.
    Guest-30: Hi. I've had a lot of concerns regarding hit / expertise with tanks. Currently in MoP it seems tanks would reforge most their defensive stats into hit / expertise. It's extremely annoying design
    GregStreet: To Guest-30 We felt like previously tanks could just ignore even hitting targets because threat was easy to maintain and survivability was based entirely around cooldowns. Now you'll need to hit the target, but you'll gain resources for doing so, so we hope the experience is more engaging to tanks. More *fighting* less standing there.
    Guest-98: Will the ability to obtain legendary mats on LFR mode make it required for raiders, at least until they complete the quest?
    IonHazzikostas: To Guest-98 "Required" is one of those tricky words. We understand that for many players anything that gives even an incremental power gain is seen as mandatory. Progress on one portion of the early steps of the legendary questline may be made in LFR mode, so players who want to obtain their gem from Wrathion as quickly as possible will likely benefit from doing LFR alongside their Normal or Heroic raiding. LFR wings will unlock incrementally, after Normal mode, so when someone in a top progression guild is defeating up to 16 bosses when Heart of Fear and Terrace open, doing LFR will only add 6 to that total (from Mogu'shan Vaults LFR). While in the long run, we'd like to minimize players' obligation to run LFR if they are part of progression raiding guilds, that's challenging at the start of an expansion when everyone is using the same dungeon blues. We hope it'll be different for future tiers. Finally, the true power of Wrathion's gem lies in the combined effect of the weapon and the gem itself; an LFR player's Sha-touched weapon will be significantly less powerful than a Heroic raider's.
    Guest-28: As the Cataclysm Expansion is now over. As a team what were your take aways both good and bad?
    DaveKosak: To Guest-28 From a quest perspective, we thought that the storytelling in Cataclysm was very strong, but that the zones were very linear. For Pandaria, we wanted to swing the pendulum the other way and open up the game more, rewarding exploration. I think we found a much better balance. Kun-lai Summit, for example, is pretty open-ended, even though it's got some great stories in there. That's just one example - we're always learning from expansions. The other big takeaway was that we wanted more things for players to do, depending on what sort of challenges they want. Challenge Modes, Pet battles, and the new Daily Quest structure all appeal to different people, hoepfully with the goal of giving everyone more content no matter what your playstyle!
    Guest-124: How much game time do you think will we get in exploration of the continent of pandaria?
    CoryStockton: To Guest-124 We really packed in the content with Mists, that being said the amount of time it takes you is really going to depend on your playstyle. We have so many different things for players to do. Quests, reputations, dailys, sceanrios, pet battles.... The idea is to let players make progress doing whatever kind of activity they like best.
    Amd11394: Prior to patch 5.0.4, When we still had the cataclysm 'revised' talent trees, Elemental shamans gained an addition to one of their talents entailing that when flame shock was dispelled we gained a temporary buff entitled 'Lave Flows' This most recent patch, with the new Mists 'revised' Talent trees highlighted the removal of the cataclysm talent system, and with it went Lava Flows, what is your reasoning for removing this valuable ability?
    IonHazzikostas: To Amd11394 Defensive dispels are significantly more limited in 5.0 than they were previously. Passives like Lava Flows were designed as an answer to an environment in which defensive dispel magic was spammed constantly, and it was nearly impossible to get a buffed Lava Burst off against an attentive dispeller who could remove your Flame Shock while you were casting the spell. With an 8-second cooldown on dispels now, a healer who dispels a Flame Shock may find that they are unable to dispel the Fear or Polymorph that targets another teammate immediately thereafter. We'll keep an eye on the evolving PvP metagame in light of the new dispel changes, and consider re-adding something like Lava Flows if it proves necessary.
    drwuky: Will the storyline of the Sha continue with Patch 5.1 or later patches?
    DaveKosak: To drwuky For the most part, the Sha issues will be tackled by players in 5.0. BUT... not everyone wants to let sleeping Sha lie. Someone might start stirring up trouble beginning with the patches...
    samich: Can we expect mailboxes on the wandering isle on release? was the removal of the one that was there for quest testing purposes?
    DaveKosak: To samich Pandaren Neutrality caused a lot of design issues we had to solve. Mail ended up being a headache. What was easiest -- for us AND for our users -- was to remove mail entirely until you choose a faction. That's nice and clean and prevents a lot of issues people saw on the beta. So, no mailboxes on the Wandering Isle - sorry!
    Guest-114: I know you guys recently changed the LFR loot (weapons) from the last boss in a LFR instance, are you guys going to do any other changes to LFR to make heroic raiders not feel as they have to raid 2 formats a week to be competitive?
    IonHazzikostas: To Guest-114 As I mentioned in reply to an earlier question, it's a goal of ours but it's a tough one to realize in a world where everyone is starting out in dungeon blues and looking to get their hands on any and all epics. It's our expectation that by the time Heart of Fear and Terrace of Endless Spring LFR unlock, most heroic raiders will have replaced their dungeon gear and have less to gain from also running LFR mode. In future raid tiers, people who are already in Heroic gear from the prior raid zone should not find the next tier's LFR gear to be an improvement over what they have.
    Guest-260: Will there be an appearance of the Burning Legion in the end of MoP?
    DaveKosak: To Guest-260 The threat of the Burning Legion is still out there, and it's very much a threat to Azeroth. The mortal races are mostly focused on the current war, but not everyone has forgotten about what's out there and the challenges to come... Wrathion, in particular, is already trying to look ahead.
    Guest-271: Would say that the new challenge mode dungeon gold times are going to be the "Gladiator" equivalent of PVE?
    IonHazzikostas: To Guest-271 That would be our hope. Seeing someone sporting a set of challenge mode armor in town should be akin to seeing someone on a Gladiator mount -- you know they did something extremely skillful to earn it, and it's not the sort of reward you can outgear and obtain later on.
    CoryStockton: To Guest-271 That's probably a pretty close comparison. Beyond gold times we will have server and guild leaderboards too. That's probably where the highest level of competition will be.
    Guest-160: Christie Golden mentioned in an interview that she worked closely with the quest team when she wrote Tides of War to make sure everything was very close. However, there are some notable differences between the book and the scenario during the Alliance side of it. Did the storyline of the scenario change late into the book's writing?
    DaveKosak: To Guest-160 We worked hard to sync with Golden during development. The Alliance side of the scenario went through LOTS of iterations, including when it happend (before the attack? During the attack? After the attack?) Ultimately we went with the one that gave us the greatest gameplay. We want the events of the book and game to match as closely as possible, but we want the best book possible and the best game possible, so they won't be word-for-word identical. This can create some fun arguments. "Well, according to this book..." "YEAH, but I WAS THERE, MAN!" We work hard to make sure the discrepancies are minor, but we definitely don't struggle for perfection.
    Guest-292: Will we ever see cross-server mail or non-boa cross faction mailing phiesibly within the 5.0 content?--Gorebane of Eonar (P.S. Wa
    CoryStockton: To Guest-292 It's on our list and something we really want to do. It's really just a matter of the engineering time it takes us to get it in.
    im_a_rockstar: WoW has always been a mostly raid or die game. The changes in MoP to Justice Points, the item level difference on gear obtained outside of raid, are kind of steps backwards away from alternatives, pushing us back to having our only choice to be a raid. Are there any plans to give the non-raiders / people with random avaiabilities any form of meaningful character progression in terms of player power, besides only raids?
    IonHazzikostas: To im_a_rockstar We have a number of gear acquisition routes that do not involve raiding. We've broadened the avenues for acquiring Valor Points, which can now be earned by doing dungeons, daily quests, scenarios, and so forth. That gear will be at least item level 489 (compared to 476 from LFR). There's also crafted gear. And of course future content updates will continue to provide upgrades outside of raiding. All of that said, I'd encourage you to check out the new raids as well -- the addition of the LFR system makes them more accessible than ever.
    NinjaFox: To Dave Kosak: The reddit AMA gave some teasers that Sylvanas, Vol'jin, and Thrall (specifically in 5.1) would be integral parts to the story. Rexxar and Koltira were also mentioned. On the Alliance side, other than Varian, Anduin and Jaina are there any notable leaders/lore figures we can expect to see active through the Pandaria storyline?
    DaveKosak: To NinjaFox Great question! Many of the Alliance leaders will come into play. Tyrande has a couple of moments in 5.1. We also want to do more with the dwarven storyline (we're still kicking around ideas of how best to do that.) The trick is making sure those characters have meaningful moments. We'll definitely spend a lot of time with Jaina and King Wrynn.
    DeathFish1: With the creation of the farms at Halfhill, the base structure for player and guild housing has subsequently been created as well. Is this the direction you have chosen to go with for player housing or was this even considered as an option. One very good point about this option is that multiple locations for housing can be placed thoughout the game world, preventing the issue of removing players from the world.
    CoryStockton: To DeathFish1 It's certainly a baby step in that direction. We are really excited to see how players react to it in Mists. We already have lots of ideas on how we can expand this kind of content in the future too!
    DaveKosak: Regarding DeathFish's question (Love the name, Deathfish!) when we think about things like player-housing, we really want to look at how this can contribute to gameplay. The farm is awesome because it ties into a lot of systems, it creates some fun crafting opportunities, it impacts the economy, etc. It's a great experiment for us because if it's popular, it gives us a lot of data into how to create this type of content in the future.
    Gosu: What is the design philosophy behind PvP balance and how satisfied are you with PvP balance in Mists of Pandaria?
    GhostCrawler: To Gosu One of the main ones was to allow more cross-over of gear at the lower end but not the upper end of content. (In 4.0 it was more of the opposite.) It's not fun to die in PvP over and over until you get decent gear.
    Guest-134: How come with this expansion you choose to go with Pandas and not something that was already in the game, such as The Emerald Dream, maybe going into the Dragonflights, or even something more with The Demonic legion.
    IonHazzikostas: To Guest-134 The pandaren are a race we've been looking to introduce into the WoW universe for some time now, since their introduction as a neutral hero back in the Warcraft 3 expansion. They were originally a top contender for the Alliance race back in Burning Crusade, but we ended up going with the draenei at the time because they better fit the Outland-focused story we were trying to tell, and because it didn't feel right forcing a historically neutral race like the pandaren into one specific faction. When we were looking to make an expansion centered around themes of exploration and discovery against a backdrop of Alliance-Horde conflict, the pandaren just seemed like the right fit: Noble and enigmatic race caught in the middle of the war between the Alliance and Horde as it spirals out of control, forced to choose sides as the outside world descends upon their homeland.
    Guest-179: ogue's shadow blades visual effect is lacking, and needs more of a pop. Paladins get ashbringer; could rogues get something equally cool looking?
    IonHazzikostas: To Guest-179 We agree that some rogue visuals (Shadow Blades, Shadow Walk, etc.) could use some more love. That's something we'd like to do in a future patch.
    bocasha: In Pandaria will we see another 9 month period where we will have no new stuff coming out?
    CoryStockton: To bocasha We are doing everything within our power to avoid this. We all feel that 9 months without content is pretty much unacceptable to our players. A glimmer of hope: we are already knee deep into both patch 5.1 and 5.2. Our plan is to deliver these much faster than anyone is expecting.
    Guest-432: When will we see Sargeras, it's one of the reasons I've stuck around for so long...
    DaveKosak: To Guest-432 Sargeras would be one monstrous raid boss! He's one of the most iconic, key villains of the franchise. Believe me, when he comes to Azeroth, you're going to feel it LONG before he even gets there.
    khalanil: Have you thought about implementing zones or battlegrounds where players are normalized by level, similar to the gear level normalization in the upcoming challenge mode dungeons? This could allow players to quest or PVP with lower-level friends, and it could be fun to see a trio of level 20s take down a level 90.
    DaveKosak: To khalanil This is a tremendous question, because it's something we've been talking about and exploring. With Challenge Modes, we now have tech to scale your item level, so that we can guarantee the right level of difficulty. Having this tech opens lots of doors for us down the line. We don't have anything to announce, but it's a step toward a lot of the features you're describing.
    parrjj01: I really love the real ID system, which has helped me communicate with my cousin who lives in Hawaii. The only downfall is, he's horde. Neither of us want to change fractions but we'd love to run toghther doing something. Will you guys ever considor letting us 'group' toghther and duke it out in battlegrounds, but disabling chat (even in real ID terms) so the no communcation rules still apply?
    GhostCrawler: To parrjj01 We don't have huge design problems with letting you play with friends from other factions. The biggest challenge is the game was never designed with the concept of letting you be allied with the opposing faction, so it would be a tremendous amount of work. I won't give up hope for it though! (We always joke about a tauren having the Hallow's End 2D gnome mask when you're grouped with him.)
    Guest-184: Can one stand anywhere in Orgrimmar(including right next to the questgiver that sends you to the gunship) when MoP is activated or do we have to be outside the Garrosh building? Good to know for us who are rushing as fast as we can!
    GhostCrawler: To Guest-184 If you are online, you should get the quest pushed to you no matter where you are. We don't want to over-promise though. This is technically challenging stuff and it might be the case that we need everyone to relog. /crosses fingers
    Guest-37: The story of Tides of War is really interesting. I don't think players can get engaged if they have no idea what's happening, the bomb dropping is really anticlimactic. I felt a bit disappointed so little got included in the scenario. Was this because of lack of time, of developers or because you rather keep all that info in the novels.
    DaveKosak: To Guest-37 I've been watching the Theramore feedback closely, and this comment seems pretty universal. We tried to keep everything all in the scenario, to make it really self-contained, but not burden it with lots of story that you have to slog through every time you played the scenario. It's pretty clear from the feedback that people wanted more story. We should've surrounded the scenarios with more quests or explanations to help round out the story for the people who wanted to know what exactly was happening. Lesson learned!
    Dude7198: Will there be a Realm First achievement that involves Pet Battles?
    CoryStockton: To Dude7198 We did not make any realm first achievements for pet battles. Our intention for the feature is that its more of a casual activity and a realm first just did not feel like a good fit.
    Guest-261: Nobody I know is impressed with the promise of an extra piece of loot for normal 25 mans. What we would be impressed with is separate realm first achievements for each raid format. Any chance of seeing something like this?
    IonHazzikostas: To Guest-261 Possibly. On several servers that have one top 25-player guild that's far above the rest of the server in progression, that might turn into incentivizing them to split up the week after their 25-player Realm First to snag the 10-player one. Not sure that's great gameplay for anyone. That said, we recognize that there's interest in making it a bit easier to distinguish between 10-player and 25-player kills in statistics or achievements.
    Guest-257: Were the stained glass windows in Ulduar forshadowing of the Sha? They look very similar to the Sha.
    DaveKosak: To Guest-257 I'd like to say we planned that. [Long pause] But I would be lying. I think it's just a happy coincidence that fits wonderfully into our lore.
    Guest-174: When will transmog rules be loosened up a little. Main hand/one hand weapons, for instance.
    GhostCrawler: To Guest-174 If I had to guess, we will loosen them at some point. We would probably wait until some time after the MoP launch when players will appreciate it more. It's easy for smaller features to get lost when there is so much new content. The designers will discuss it soon (tm).
    Guest-88: We saw some of the animations on the challenge mode gear, will the druid set animations be visible when the druid is shapeshifted?
    CoryStockton: To Guest-88 The custom effects are based on the armor itself so they will only be visible when you are in caster form.
    Guest-306: Will content come at a faster rate in MoP? It seems that we might be pushing thought content at a much faster rate.
    DaveKosak: To Guest-306 That is definitely our goal! As we speak the quest team is simultaneously working on patches 5.1 and 5.2. Our hope is to keep the story and content rolling forward. It's definitely a focus for the team - I can't make any promises, but I guarantee we're trying and I hope you'll notice the results!
    CoryStockton: To Guest-306 I know we sound like a broken record on this but we are really pushing hard to deliver content to you guys faster than ever with the Mists patch cycle. As Dave mentioned, we are already making awesome progress on the first set of patches.
    Zawani: Hey, I had a question regarding arms warrior pve rotation. It feels like there is to much rng involved with the rotation very rarely do I get more than 2 stacks of taste for blood and sometimes I can use overpower 5 or 6 times without a single proc of it, which then will leave me rage starved and without buttons to press, I was wondering if you could lower the damage bonus of the buff or damage of OP while also increasing the proc chance as well.
    GhostCrawler: To Zawani Think of getting a high stack for Taste for Blood as a random bonus, much like getting enraged from a bunch of crits in a row. You shouldn't hold your whole rotation waiting for a 4 or 5 stack, because it won't happen that often. If you're at risk of rage capping, try to Slam. If you don't have the GCD to Slam then it's probably worth just using the Heroic Strike unless you think you'll be able to Colossus Smash really soon.
    Guest-43: Will we ever see Magni Bronzebeard return from being frozen under Ironforge?
    DaveKosak: To Guest-43 Magni is like the definition of BLING. If we continue his story, we'll make sure to handle it in-game. I wouldn't count on seeing him return during the Pandaren story arc, though.
    Guest-313: Greg just said on twitter that the 25s versus 10s situation was handled in the AMA a lot, but nothing came from that apart from an understanding that 25s do have it harder now and could use some more compensation, Don't you have concrete plans for that, more than the tiny bit of extra loot 25s will have? The issue will only get even more pronounced the next weeks during progression.
    IonHazzikostas: To Guest-313 It's something we discuss frequently internally. We don't have anything final to announce just yet, but we love 25-player raiding and intend to do what we can to preserve it.
    Guest-6: Windwalkers have been very upset with a couple things in particular with their spec. The first is Fists of Fury, we don't like being rooted and channeling an attack when our kit is supposed to be mobile. Can we please get this mechanic revisited? As well, we don't have literally any useful raid utility. Zen meditation is very weak. Will this be addressed at all post-launch?
    GhostCrawler: To Guest-6 "Mobile" doesn't mean "never, ever stops moving." Like many specs, Windwalkers will do more damage when stationary but can still do some damage when moving. Deciding when you should FoF and when you can't is one of the decision points that separates good monks from great ones. We're not inclined to change it at this time. As far as raid utility goes, we're really reluctant to hand more "must have" buffs. We don't want Windwalkers to be mandatory, especially for smaller, 10-player raid groups. If they are never taken at all, we'll take some kind of action, but I'd be very surprised if that's the case.
    Guest-531: Are there plans on fixing the broken Engineering Flying Machine that has been broken since patch 4.1?
    CoryStockton: To Guest-531 We will look into this and make sure we get it fixed.
    Guest-413: Is there a chance we might see class specific factions developed more? Kirin Tor, Ebon Blade, Argent Bros, Ravenholdt...Could we see something similar arise for Warriors, Hunters etc?
    DaveKosak: To Guest-413 We're cooking up some cool Warlock stuff we can hopefully announce soon. In a more general sense, we LOVE class-specific content, but to do it right takes development time (believe me, I have to somehow schedule all this stuff.). When it came down to deciding between more zones of content and more faction content OR class-specific stuff, we opted to create more content for everyone. But, again, we love class-specific content, we'll try to squeeze in some cool challenges for the various challenges in the patches to come...
    Guest-74: Are we going to get more story-telling in scenarios? The Theramore scenario was lackluster compared to the book, key story elements haven't even been address in-game yet.(Kirin Tor leader)
    DaveKosak: To Guest-74 I addressed this earlier, but keep in mind that we want scenarios to be replayable. We definitely didn't want to burden them with tons of story that you have to wade through every time you play it. As I said for Theramore, people obviously wanted more context, which probably was best served by some one-time quests on either end of the scenario. That's a lesson we're pulling forward.
    Guest-335: Will Wintergrasp ever be added as a max level battleground?
    GhostCrawler: To Guest-335 Potentially, if there is enough demand for it. We would introduce it as you suggest as a true Battleground to avoid faction imbalance issues.
    Guest-28: Beside the lifting on the mist with the clock strikes midnight on the 25th. We have come to expect events to complement the expansion. They have been fascinating and very fun. Should we expect events over the next 6 days? Or was the Scenario it?
    CoryStockton: To Guest-28 The Theramore scenario is intended to be a preview of what players can expect from scenarios in Mists. It is by no means a launch event and thats intentional. We made a call early on to put that time into developing more content for Mists that will last and not be over in a week.
    Guest-33: I loved the "Visions of the Past" quest-line in Vashj'ir. Will we see anything similar in upcoming content?
    DaveKosak: To Guest-33 This is the "Battle-Maiden" questline, where you got to play as a naga badass for a while. I think these are a great break from the standard gameplay if they're well-designed, but we would want to use them sparingly. (After all, it's not WoW if you're not playing your class and kicking butt!) That said, there's a couple fun moments in Pandaria that have similar gameplay. In the Valley of Four Winds, you get to play as Chen Stormstout for a little bit. After kicking around a lot of ideas, we ultimately decided to give you a single 'Chen-Fu' button that makes him randomly do awesome kung-fu moves. It's a short sequence, but it's fun for storytelling and gives you a chance to Chen it up.
    Gehn: Any updates on future guild leveling past 25?
    CoryStockton: To Gehn We are totally open to increasing guild levels and the associated rewards but only when the game feels like it needs more of that content. A large number of guilds are still nowhere near level 25 so Mists did not feel like a good fit to add more guild levels.
    Guest-214: Mists of Pandaria features an ambitious number of 18 raid bosses and I'm very excited about that. Im curious though as to how many bosses we can expect to see in future tiers? Firelands and Dragon Soul felt like small tiers with only 7 or 8 encounters in the tier. 
    IonHazzikostas: To Guest-214 We like big raid tiers too, and will do our best to continue delivering them. We're planning for the next tier after Heart of Fear/Terrace to be a fair bit larger than Firelands or Dragon Soul were.
    Guest-197: Whats would your answer be to the players who feel that by making multiple classes bring similar buffs and abilities, that the classes are losing their 'uniqueness'? Introducing combo points to ShadowPriests/Ret Paladins for example
    IonHazzikostas: To Guest-197 Ultimately, there are only so many distinct resource mechanisms, and many of them are not great from a gameplay perspective. We'd rather differentiate our classes and specs on the basis of their overall feel and unique capabilities such as Death Grip for Death Knights or shaman' totems. I don't think many people are likely to mistake a shadow priest for a rogue just because they build up a resource and then consume it to deal damage.
    Guest-395: Will the gear in Theramore's Fall 85 version be available in the 90 version?
    CoryStockton: To Guest-395 The gear and the rewards for the 85 version are only available now. The 90 version has standard scenario rewards (Valor and a chance at a dungeon blue)
    Lansuer: Where do you see races that are neutral leaning like the Blood Elves going within the Horde? They seem rather separate from the Horde story since Cata's launch.
    DaveKosak: To Lansuer Stick around for patch 5.1 - we pick up the Blood Elves' story and propel it forward. Finally, a chance to interact with Lor'themar! Most players don't even know who he is.  
    Guest-121: What are your thoughts on healing classes in MoP? Are you seeing the type of balance you want in the new expansion between all classes/specs? I ask because we are seeing a lot of blending of healers into one unit, instead of variety. All healers can do everything now to state it plainly which is making certain classes stronger choices than others for non-healing reasons. Sure some do slightly better in certain situations, but the classic archetypes are no longer as valid. It removes the need fo...
    GhostCrawler: To Guest-121 We strive for harmony with the healer design. If healer niches are too well-defined, then you are encouraged to stack Resto druids for one fight and then Holy paladins for the next fight. We'd rather see a diversity of healers. As far as healer balance is currently, we're pretty happy with it at 90. We still need to see Disc priests really figure out all of the nuances of Spirit Shell and we want to make sure all of the healers are really strong for Challenge Mode gold runs.
    drwuky: Will you guys decrease the experience needed from 88-89 and 89-90 or increase the experience gained in Townlong Steppes and Dread Wastes before release? At the moment you can NOT hit Level 89 if you start with Level 88 and 0% experience in Townlong Steppes (~10% experience missing) and also Level 90 is impossible with Dread Wastes quests only (~5% experience missing). These are datas with the 10% experience guild perk and yes, I've got both zone completed achievements.
    CoryStockton: To drwuky We are still actively tuning the XP. We will look into it.
    Velenor1: Question for Dave Kosak. I have always wondered why the Alliance has continuously frowned upon the Scarlet Crusade. Their main purpose was to simply eradicate the undead. With their return in MoP, we are tasked with eliminating them -again- with the aid of Lillian Voss. Why is it that we have turned their organization down for so long when we more or less have the same goals in mind? 
    DaveKosak: To Velenor1 The complexities really aren't in the game, but the Scarlet Crusade was very much a rogue organization. Great priests and warriors who would've otherwise served the Alliance disappear into the crusade, who serves its own ends. (In Northrend, it was clear their leadership had succumbed to demonic influence. It's hard to make up for that.) To be honest, the main reason to revisit the Crusade in 5.1 was a gameplay reason and not a story reason - it was a favorite dungeon that we really wanted to revisit with new mechanics. We didn't think a lot of story was needed.
    Guest-553: Question from Munich, Germany. As the Octoberfest here and Brewfest in WoW are coming up, I wondered whether anyone at Blizzard did "field research" for designing Brewfest at the real Octoberfest ? The costumes and music are done really well.
    CoryStockton: To Guest-553 We do field research on Brewfest every Friday.
    DaveKosak: Sorry - meant to say 5.0 in that last question
    Guest-235: Why is the theramore event so boring? Its way too easy and if you didn't read the book then you have no idea what's going on, you also wouldn't know why jaina isn't dead and why azeroth isn't completely destroyed. Do you think it would've been smarter to put more lore in the scenario and would've made it more fun?
    Zarhym: To Guest-235 Dave already spoke to the story part of your question (if you missed it Best Buy will be providing a full transcript after the chat). To address your concern of difficulty, we agree it was too easy on release. We pushed a hotfix recently that increased the HP of all enemies in Theramore's Fall. The fact is that Scenarios in Mists will be more tailored for players in quest gear and dungeon blues. But players at level 85 were steamrolling through it in Dragon Soul gear, and the hotfix was to compensate for this a little.
    Guest-494: Do all designers use the same in-house editor? Or do you have different tools for different jobs? How do you handle collisions in your edits?
    IonHazzikostas: To Guest-494 We all use a massive proprietary tool called WoWEdit, which has been showcased a couple of times at Blizzcons in the past. We all use this tool to create and edit everything from creatures to spells to quests, and our level designers use it to actually shape the terrain of the outdoor world. At the end of the day, there are countless columns and rows in tables that define the properties of the game world and the players and monsters that inhabit it. We're only able to do the work that we do because of our amazing Tools team, a dedicated group that is constantly refining and updating our editor to enable us to create content more quickly and with fewer bugs.
    Guest-186: On the World of Warcraft website, it lists tradeskill patterns, plans, etc. that the player is missing. Some of those items are no longer in game. Are there any plans to reincorporate those missing plans back into the game so the players have an opportunity to try to get all of their missing tradeskill plans?
    GhostCrawler: To Guest-186 I'd hate to add back plans with no real game purpose just for sake of completeness. To be honest, I'd rather get rid of more of the older recipes that don't have a strong purpose.
    Guest-160: Compared to designing dungeons, how difficult is it to design scenarios? Does it take more or less resources to make scenarios?
    GhostCrawler: To Guest-160 The biggest challenge for us was just figuring out what scenarios should be. How long should they last? Should they be hard? How much variability should they have from run to run? Now that we've gone through that process, they should take much less time to design than dungeons. The biggest time expenditure on dungeons is the amazing art that goes into them.
    Amd11394: Considering Dispels remove ALL magic effects, even if they dispelled Fear the Flame shock would go with it, regardless of if they intended to dispel it or not. Would this not constitute it's reinstatement?
    IonHazzikostas: To Amd11394 Guessing this is a follow-up to my earlier reply. I meant that if you dispel Flame Shock off yourself, or off Teammate A, maybe you can't dispel Teammate B's Fear or Polymorph a few seconds later, and now they're stuck in CC for its full duration. In general, we expect that players have to be much more careful about how and when they use their magic dispels.
    Guest-399: Rogues are famous for using daggers, and that's all that we seem to be able to use, but I like to play Combat Spec, and it's described as being a swashbuckler spec. As such, I'd like to use 1handed swords along with daggers, but there are next to no 1handed rogue compatible swords, will we ever get to use swords as part of a rogue's arsenal? Afterall, there is no longer a block on what weapons a rogue can use on their abilties. 
    GhostCrawler: To Guest-399 It's less of a design concern and more about how many different items we can drop. Things like e.g. Intellect axes don't have a lot of customers, so we just don't make them very often. This might be the kind of thing that transmog can eventually help address too.
    basketballer259: I assume I ask this question on behalf of thousands of vanilla WoW fans: Do you ever plan on bringing back "Server-wide" Events? An example would be the Opening of AQ, which allowed the entire server to collaborate their efforts. An event of the same theory would be an incredible experience for all players to witness. It was incredibly rewarding when the whole server gathered enough materials for the opening ceremony!
    DaveKosak: To basketballer259 From the standpoint of, "Everyone gather at the same place at the same time to see a big event and if you miss it its gone forever assuming you all don't crash the server," then no, no more events like that. BUT, we love the feeling of server progression, similar to the Isle of Quel'denas. Is there a way to build that progression into the game such that players who come in a couple months later don't miss out on all the fun? We think there is. And we're planning something that we'd like to try in the 5.0 patch cycle... so stay tuned! [No guarantees here, but we're actively tinkering with something.]
    Shnitzel: With the pet battle system, pets which you can acquire multiples of, have lost the 'Already Known' tag. This is pretty annoying when shopping for pets for example, as you constantly have to search through your journal ("Do I have the red tickbird or the white one?"). Will this be changed? perhaps add an 'Already Known' tag in a different color?
    CoryStockton: To Shnitzel Sorry for the inconvenience on that, we have already redesigned the tooltips to fix this in patch 5.1.0. Tooltips will display if you already own the pet in addition to how many.
    Guest-892: Have you thought of introducing titles to reward realm 1st times for the new challenge mode dungeons. Something similar to how the PvP titles work now. 
    CoryStockton: To Guest-892 We actually have! The idea was that you would only have the title for as long as you held the top time. Main issue we ran into was that the title could be changing hands so fast that you might only have it for a few seconds. It's an awesome idea though and we want to explore it more.
    Guest-489: Can we have a rough timeframe on when we can expect the Trials of the High King questline to be implimented? Are we taking around patch 5.1 or something closer to the Siege of Orgrimmar patch?
    DaveKosak: To Guest-489 Varian Wrynn's first trial will happen in 5.1. But to set expectations, the development of Varian's character happens across the entire patch cycle and beyond - it doesn't all happen in one event or one scenario. His trials are many. 
    Guest-776: Transmog has become a very important part of my gaming fun. Will we be able to farm Dragon Soul LFR recolor gear at level 90, since the LFR tool won't work for it at that level ? This goes for future expansions and MoP content, of course.
    GhostCrawler: To Guest-776 We aren't going to support Raid Finder for content that is much lower level than your character, but we are going to allow you to enter old raids solo without being in a raid in a future patch (ideally the next major one, but standard no promises). That should facilitiate a lot of transmog farming.
    Guest-727: The Reliquary is an interesting faction (at least in my opinion), but it hasn't been really visible in Cataclysm. Any chance we'll see them in Pandaria, as a counterpart to Brann ? Or at least some way to get their tabard ?
    DaveKosak: To Guest-727 No plan for a tabard, but starting in 5.1 they're going to start poking around Pandaria for relics...
    Guest-763: Were Orges ever thought of as a playalbe race, at one time? (Greg marry me /kiss) Irth
    GhostCrawler: To Guest-763 Yep. We considered them for Cataclysm instead of goblins. Figuring out the females and the two-headed mages would be (fun!) challenges. Maybe someday.
    Zarhym: Way to ignore that marriage proposal follow-up, GC. ;p
    Cueball: First: Hi guys, including Zarhym (didn't know you'd be here). Anyway, is there anything to Jaina's words that it is "time to bring Dalaran down" to the land and that she is still in support of fighting against the Horde?
    DaveKosak: To Cueball Jaina's story will continue starting in patch 5.1. We'll try to catch players up with where she is at the end of the book, and then move on from there. 
    Guest-571: With the introduction of Pet Battles, do you think we can see pets dropping in raids again? There hasn't been a pet drop in a raid since Karazhan IIRC so a prime example in today's standing could be Ragnaros dropping Mini Ragnaros instead of it being on the store.
    CoryStockton: To Guest-571 I don't see why not! We just need to make sure it's a good fit with the content.
    Guest-736: Is there any plans to allow players to have more then one Death Knight per server?
    GhostCrawler: To Guest-736 We agree that it feels like an antiquated rule at this point. We'll see how hard it is to remove that restriction.
    sdk: I am wondering about the incentives to 25 man. This game is a social game so why does it seem that 25 man guilds are dieing off and they are going to 10 mans. Paragon recently posted that they were going to 10 man. Is there any other way to fix it so that people are drawn to do 25 mans because they want to raid with friends and get the good gear?
    IonHazzikostas: To sdk In Paragon's specific case, I suspect they'd find no lack of capable people more than willing to raid with them, but maintaining a Finnish-speaking roster is a core part of their guild culture, and they've made what was no doubt a very difficult decision to scale down to 10-player raiding rather than compromise that culture. As I noted in the Reddit AMA, ultimately there are heavier logistical burdens, particularly placed on the officers and raid leaders, in sustaining a 25-player roster versus only needing 10 players. We're actively discussing ways of ensuring that 25-player raiders feel properly incentivized and rewarded without necessarily elevating one raid size over the other. We definitely welcome ongoing community discussion and feedback on that topic.
    Alablaster: As Developers, what was your biggest hurdle in building the new features we will see in Mists and how did you overcome them? Also I want to send kudos out to the art team - the beta was visually stunning!
    CoryStockton: To Alablaster Our biggest issue with new features is adding more complexity to the game. It's somethign we struggle with every expansion. I will pass your kind words on to the art team too!
    Wamogri: Will the baby shark pet ever get added back into the game?
    CoryStockton: To Wamogri Yes! That's what those sweet new water bubbles are for!
    Guest-525: Recently in Twitter Ghostcrawler mentioned the possibility of making subraces such as Maghar orcs and Wildhammer dwarfs available with the player character model updates, how high chance is there that this would also allow us to play as Broken or Taunka?
    GhostCrawler: To Guest-525 If we ever opened up more races, I suspect we'd be pretty liberal about it, but to be clear, that feature is no more than a twinkle in some designer's eye at this stage.
    artimadours: Are there any plans to allow for heirloom items to be sent cross realm?
    CoryStockton: To artimadours We want this as bad as you guys do. It's on the list and we are looking into it.
    Nize: You mentioned in a previous Q&A that legendary weapon components would be done in a manner to lessen drama within in a guild. One step was the implementation of components achievable through LFR. My question is how will components from normal and heroic raids be distributed. Will it be distributed similarly to how Deathwing's essences or new LFR are, or will the raid leaders still choose who to give those components to?
    GhostCrawler: To Nize In 5.0 it's not a competitive issue at all. In Raid Finder, it's a random drop for some players. In Normal and Heroic there is a chance of a drop, at which point it is multi-lootable and every player on the quest will get it.
    Guest-787: There has been some speculation as to whether Turalyon and Alleria might make a triumphant comeback in Mists of Pandaria. Any comments on this, or are they saved for a later expansion pack? The Alliance sure could use something to turn the tide of war.
    DaveKosak: To Guest-787 ...and also, I think the Alliance can take this! 
    DaveKosak: To Guest-787 There's no plan to continue their story in Pandaria. 
    DaveKosak: (Reverse the order of those replies.
    Guest-212: Are we going to have the ability to remove players who dc or log off from scenario groups and add in new players from the queue?
    CoryStockton: To Guest-212 Not at launch but we hope to have it in for the 5.1 patch. We understand the concern.
    lilm123: Do you guys plan on giving out title for challgenge modes, like how you do for PvP (0.0% - 0.5%: Gladiator 0.5% - 3%: Duelist 3% - 10%: Rival 10% - 35%: Challenger)
    IonHazzikostas: To lilm123 If and when we move on to future challenge mode "seasons", titles to recognize players' past accomplishments are definitely something we'll consider.
    Guest-913: With all these new changes to get players out into the world (great idea), is it a goal of the development team to possibly bring back World-PvP? Coming from someone who plays on a PvP Realm, I would love to relive the old days of huge scale open world PvP battles. I'm sure many others feel the same way.
    GhostCrawler: To Guest-913 We are trying to encourage it. Spots like the Black Market and the shrines (the faction "cities" in the Vale) will probably have a lot of PvP on PvP servers. Remember, guards are much weaker on PvP servers now and there are no sanctuaries in Pandaria.
    Guest-883: At the end of the Klaxxi questline, the mantid mentioned that at one point in time, they worshipped Y'shaarj, an old god. However, he was slain by the Titans and was split into "shadows of his former self". Is he, in some way, in relations with the Sha and will we see Y'shaarj in future content patches?
    DaveKosak: To Guest-883 Y'shaarj breathed love and exhaled hate, inhaled peace and breathed violence... Plus, his name was y'SHAarj. It's pretty safe to connect the dots. But Y'shaarj itself is very, very, very dead.
    Guest-728: WIll we see a Heroic Version of Ragefire Chasm?
    CoryStockton: To Guest-728 Certainly not out of the question. Heroic versions of classic dungeons have been some of our most popular content. We will keep doing them as long as people keem playing em'.
    Guest-508: What exaclty (If you can answer without spoiling the story line!) has turned Garrosh Hellscream into the monster we all hate now? 
    DaveKosak: To Guest-508 Garrosh is not a monster. He has a very clear vision of the Horde, and the future of the orcs, and he gives very little thought to anyone who stands between him and that future. As he gets more powerful, and gets away with more, his vision becomes clearer. This has put him in conflict in the Alliance, and ultimately will cause problems within the Horde.
    Ünseen: I love the little mana bomb received from the Theramoore scenario, but the cooldown is making it really hard to have fun with. Any chance this will be reduced to allow a bit more spammability? Maybe like a 30 second cd?
    CoryStockton: To Ünseen Glad you liked the reward! Unfortunately, that kind of mana power takes a long time to recharge!
    Guest-749: The new LFR system you have in WoW now seems like a great way for people who dont have alot of time to donate to raiding guild environments a chance to see content that was most of the time closed to them, however im not a big fan of 25man raids. Is there any plans to add a 10man choice to the LFR system?
    GhostCrawler: To Guest-749 We think 25 works better for Raid Finder. The ratios of DPS to non DPS more matches the player population and there is less risk of getting an unviable group. In 25s you can afford to have a few deaths and you can even pull if you're backfilling a few players. Both really make you stop in your tracks on 10s. In 25, it's easier to fade back into the group if you're still not 100% confident in what you're doing. In 10s, it's harder to be a wallflower.
    Guest-986: "Turalyon and Alleria" is it possible in anyway to know if there are any plans to continue their story? I had HUGE hopes to see them in game when BC came out and their SON poped out of nowhere saying they where alive. anything would do!... plz!?
    DaveKosak: To Guest-986 Oh, their story will continue!!
    Guest-51: How are group compositions gonna work into Challenge Modes? Surely every group would want to have a Bloodlust. And atleast a kings buff.
    IonHazzikostas: To Guest-51 Realistically, if you're aiming for Gold, you're going to want a shaman or a mage or a hunter in your group, though Gold is absolutely possible without using Heroism/Bloodlust or equivalent effects. Realistically that probably saves you 15-20 seconds at best, and we've seen groups beat some Gold times by more than that. When constructing a 5-player dungeon group, you're inevitably going to have some strengths and some weaknesses in your composition, and players may find that the sorts of abilities they find invaluable are not the ones they're used to viewing in that light. (Pop quiz -- Which is likely to help you more in an 18-minute challenge mode run: Bloodlust, or an AoE stun that you can a couple of times a minute?)
    Vaengence: Ok, I am going to be the one to ask the dreaded question, mainly because my guild members know that I continue to fight for them and have asked me to still chase this question. 25 mans - GC you have said it would be a good topic for a Watercooler, which is good, and recent tweets say not enough is being done for them.The only change we know about is the loot change and that is onl 1 item different for Normals from the majority of Cata which, excuse the sentiment here, seems a little underwhelmin...
    GhostCrawler: To Vaengence Sadly, we don't have any details to announce yet, but we have a couple of ideas that should make the 25 players happy. We'll talk about them when we're confident that they are good ideas. Remember, the result can't be that all the 10 players stampede back to 25.
    DeathFish1: Any chance we will see the option to upgrade out current legendary to be maybe not the equal to the current ilvl but maybe raid finder ilvl or just a little below so that they are not just taking up space in out banks, or bags in the case of dragonwrath. 
    GhostCrawler: To DeathFish1 Not sure we would let you upgrade a legendary, but we could potentially allow you to transmog them. Our reluctance has always been that Thunderfuy feels less special when you see 30 of them running around AV.
    Guest-924: If some gamers are thinking about coming back to WoW to exp Mist of Pandaria content, is there any special program "come back" that will launch with the release?
     CoryStockton: To Guest-924 Scroll of Resurrection is awesome for returning players!
    Bolting: Have you changed your design philosophy of the quest flow in mists of pandaria? In previous expansions, moving to a new zone as soon as you are eligble left enough experience to cause no issues. Do you intend for all zones to be finished from beginning to end in order, and if so why did you feel the need to add breadcrumbs to the next zone prior to being able to go without issues further down the road?
    DaveKosak: To Bolting Pandaria is like a huge novel that you can read in any order. You can skip ahead to other chapters as soon as you're eligible. It's worth it to stick through a full zone to wrap up the storylines and maybe get some blue quest rewards, but you're welcome to play through however you want. We definitely put in the effort to make this expansion much more open and non-linear.
    Crithto: That about wraps things up, everyone. Thank you so much for joining the Best Buy Dev Chat, sending us really great questions, and for your patience. On behalf of Greg, Cory, Ion, Dave, and Zarhym, we truly appreciate your time and passion for World of Warcraft. Have a GREAT rest of the week, and we'll see you in Pandaria next Tuesday!
    DaveKosak: This was a lot of fun. Thank you everyone! Only days to go... Pandaria awaits!
    CoryStockton: Tons of great questions guys, that was a lot of fun! Can't wait to see everyone in Pandaria in just a few days!
    GhostCrawler: We can't wait for you guys to see all of the new Mists content. We are really proud of what we've been able to deliver with this expansion. It's going to be good. Hugs, GC.
    Dorothy-BBY: Thanks guys!
    Zarhym: Thank you, everyone! For those who got here late or weren't able to follow along for the whole chat, Best Buy will be providing a full transcript here momentarily: http://bbyurl.us/MistsofPandariaChat
    Kyle-BBY: Great chat everyone! Thank you everyone for joining us and Blizzard for totally rocking!
    Sean|Senior Social Media Specialist | Best Buy® Corporate
     Private Message

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