Media encoder won't queue from AE 13.2

OSX 10.5

Like Mylenium says, FAQ: What information should I provide?
Although, you are running CC 2014 on an unsupported operating system. That could be the issue right there. According to the System requirements page, it needs 10.8, 10.9, or 10.10

Similar Messages

  • Media Encoder won't queue

    I'm running the latest build of Premiere CC. I can export sequences without issue but if I try to 'Queue' and send to Media Encoder, it won't show up. Basically, Media Encoder will launch automatically as it should be no job actually get's added...It just sits there. I've waited close to 30 minutes with no success. The behaivor is identical to whenever I just launch Encoder on it's own. Thoughts?

    I'm having a similar issue.
    Essentially ever since upgrading my OS to Mavericks, Premiere CC can successfully "export", but it cannot "queue" into Media Encoder CC.
    All that happens is Media Encoder launches and then it just sits there with a "Not currently encoding" status.
    I've restarted, re-downloaded, and verified this issue on two separate machines running two seperate CC accounts.
    This is becoming increasingly frustrating as it hinders our editing time, We used to be able to add sequences to the queue and keep on editing but now we must wait for each individual sequence to render.
    Any recommendations?
    iMac 27'' 2013
    Mac OSX 10.9
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    Adobe Premiere Pro CC
    Version 7.1.0 (141)
    Adobe Media Encoder CC
    Version 7.1.0.174 (64-bit)

  • Flash won't import mp4 from Camtasia, demands an FLV; Media encoder won't convert to FLV; H264 isn't accepted either.

    Flash won't accept the basic mp4 output from Camtasia, it tells me to use Media Encoder to convert it to FLV.
    Media Encoder won't convert to F4V or FLV.
    I used Media Encoder to convert to H264, but Flash will still not import it.
    Could somebody please tell me the best export / convert / import options for getting Camtasia video into Flash (as an embedded video - can't do streaming).
    Any tips much appreciated.
    Flash Pro CC 2014 and Camtasia Studio 8.4.4.
    cheers
    -E

    Get Media Encoder CS6, which supports conversion to f4v/flv:
    Adobe - Adobe Media Encoder : For Windows

  • Premiere Pro CC and Media Encoder won't start

    Hey everyone,
    I have a huge problem: My Adobe Premiere CC won't start. I've tried all the solutions I've found in the internet, but nothing seems to work for me
    I am using OS X 10.9.3.
    Here is a part of my report:
    Process:         Adobe Premiere Pro CC 2014 [1153]
    Path:            /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Identifier:      com.adobe.AdobePremierePro
    Version:         8.1.0 (8.1.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [235]
    Responsible:     Adobe Premiere Pro CC 2014 [1153]
    User ID:         501
    Date/Time:       2014-12-10 23:51:37.341 +0100
    OS Version:      Mac OS X 10.9.3 (13D65)
    Report Version:  11
    Anonymous UUID:  5BE9B722-1F73-691F-5EEF-9775088356E8
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000001650
    VM Regions Near 0x1650:
    -->
        __TEXT                 0000000100000000-0000000100003000 [   12K] r-x/rwx SM=COW  /Applications/Adobe Premiere Pro CC 2014/Adobe Premiere Pro CC 2014.app/Contents/MacOS/Adobe Premiere Pro CC 2014
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libsystem_platform.dylib       0x00007fff9195abe6 OSAtomicAdd32Barrier$VARIANT$mp + 2
    1   libclh.dylib                   0x00007fff9076859f 0x7fff90765000 + 13727
    2   libclh.dylib                   0x00007fff90875305 clhCtxCreate + 101
    3   libGPUSupportMercury.dylib     0x00007fff94e2daab gldCreateQueue + 651
    4   com.apple.opencl               0x00007fff8f68e8ad 0x7fff8f688000 + 26797
    5   com.apple.opencl               0x00007fff8f68d32b 0x7fff8f688000 + 21291
    6   com.apple.opencl               0x00007fff8f68d211 0x7fff8f688000 + 21009
    7   com.apple.opencl               0x00007fff8f6a9fbe clCreateCommandQueue + 150
    8   com.adobe.GPUFoundation.framework 0x0000000109afbeb1 GF::CreateOpenCLCommandQueue(_cl_device_id*, _cl_context*, bool) + 65
    9   com.adobe.GPUFoundation.framework 0x0000000109ad521f GF::Device::InitializeContextImpl() + 2479
    10  com.adobe.GPUFoundation.framework 0x0000000109ad76ae GF::Device::InitializeContext(bool, void*, void*) + 622
    11  com.adobe.GPUFoundation.framework 0x0000000109af141a GF::Initialize(bool, bool, bool, void*, void*) + 2154
    12  com.adobe.DisplaySurface.framework 0x0000000111bb7f84 DS::Initialize() + 228
    13  com.adobe.Mezzanine.framework 0x000000010636c3cd MZ::(anonymous namespace)::FullInitializer::FullInitializer(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool, bool, bool) + 6173
    14  com.adobe.Mezzanine.framework 0x0000000106369874 MZ::Initializer::Initializer(std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, bool, bool, bool) + 84
    15  com.adobe.Frontend.framework   0x00000001000abe97 FE::Initializer::PrivateImpl::PrivateImpl(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 1479
    16  com.adobe.Frontend.framework   0x00000001000aadc8 FE::Initializer::Initializer(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&) + 40
    17  com.adobe.Frontend.framework   0x00000001000cdc32 FE::AppMain(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int, void*) + 226
    18  com.adobe.Frontend.framework   0x00000001000d4ea5 FE::Run(ASL::ObjectPtr<ASL::Module, ASL::AtomicValue> const&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const&, int) + 581
    19  com.adobe.AdobePremierePro     0x00000001000018ac main + 508
    20  com.adobe.AdobePremierePro     0x00000001000016a4 start + 52

    AND Media Encoder won't start as well!!
    Process:         Adobe Media Encoder CC 2014 [1284]
    Path:            /Applications/Adobe Media Encoder CC 2014/Adobe Media Encoder CC 2014.app/Contents/MacOS/Adobe Media Encoder CC 2014
    Identifier:      com.adobe.ame.application
    Version:         8.1.0.122 (8.1.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [235]
    Responsible:     Adobe Media Encoder CC 2014 [1284]
    User ID:         501
    Date/Time:       2014-12-10 23:59:55.226 +0100
    OS Version:      Mac OS X 10.9.3 (13D65)
    Report Version:  11
    Anonymous UUID:  5BE9B722-1F73-691F-5EEF-9775088356E8
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000001650
    VM Regions Near 0x1650:
    -->
        __TEXT                 0000000100000000-0000000100088000 [  544K] r-x/rwx SM=COW  /Applications/Adobe Media Encoder CC 2014/Adobe Media Encoder CC 2014.app/Contents/MacOS/Adobe Media Encoder CC 2014
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib         0x00007fff93a9a292 __kill + 10
    1   com.adobe.dvacore.framework   0x00000001003a28ea (anonymous namespace)::SignalHandler(int, __siginfo*, void*) + 410
    2   libsystem_platform.dylib       0x00007fff9195b5aa _sigtramp + 26
    3   libsystem_platform.dylib       0x00007fff9195abe6 OSAtomicAdd32Barrier$VARIANT$mp + 2
    4   libclh.dylib                   0x00007fff9076859f 0x7fff90765000 + 13727
    5   libclh.dylib                   0x00007fff90875305 clhCtxCreate + 101
    6   libGPUSupportMercury.dylib     0x00007fff94e2daab gldCreateQueue + 651
    7   com.apple.opencl               0x00007fff8f68e8ad 0x7fff8f688000 + 26797
    8   com.apple.opencl               0x00007fff8f68d32b 0x7fff8f688000 + 21291
    9   com.apple.opencl               0x00007fff8f68d211 0x7fff8f688000 + 21009
    10  com.apple.opencl               0x00007fff8f6a9fbe clCreateCommandQueue + 150
    11  com.adobe.GPUFoundation.framework 0x0000000109ef7b01 GF::CreateOpenCLCommandQueue(_cl_device_id*, _cl_context*, bool) + 65
    12  com.adobe.GPUFoundation.framework 0x0000000109ed0e6f GF::Device::InitializeContextImpl() + 2479
    13  com.adobe.GPUFoundation.framework 0x0000000109ed32fe GF::Device::InitializeContext(bool, void*, void*) + 622
    14  com.adobe.GPUFoundation.framework 0x0000000109eed06a GF::Initialize(bool, bool, bool, void*, void*) + 2154
    15  com.adobe.DisplaySurface.framework 0x0000000107845f74 DS::Initialize() + 228
    16  com.adobe.ame.application     0x00000001000376e7 AME::app::MCInitializer::MCInitializer() + 12039
    17  com.adobe.ame.application     0x000000010002323a AME::app::AMEAppInitializer::AMEAppInitializer(exo::app::AppInitArgs&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >&) + 250
    18  com.adobe.ame.application     0x000000010000d2ba AME::app::AMEApp::InitApplication(exo::app::AppInitArgs&) + 1802
    19  com.adobe.exo.framework       0x00000001057d2bd5 exo::app::AppBase::Initialize(exo::app::AppInitArgs&) + 1141
    20  com.adobe.ame.application     0x00000001000167e6 AME::RunTheApp(exo::app::AppInitArgs&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&) + 3270
    21  com.adobe.ame.application     0x0000000100047828 main + 440
    22  com.adobe.ame.application     0x00000001000032f4 start + 52

  • Media Encoder crashes when exporting from Premiere Pro

    Media Encoder crashes when exporting from Premiere Pro. I am queueing multiple files for export and Media Encoder will crash. The computer system has 32GB of RAM and the videos export fine in Premiere, but that requires exporting each one individually. Each video file is being down converted and some can be quite long (upwards of 3-5 hours). Nothing else is running on the computer that would take up memory.
    Any idea why Media Encoder will crash?

    Try turning off GPU acceleration.

  • CS6 Media Encoder won't open at all...

    I installed CS6 Master Suite... Media Encoder won't open at all. No error message... nothing when I click on the icon.  I opened a project in Premiere... exported it to the Que... No media Encoder window..
    Help please... I'm dead in the water....

    Try holding down CTRL + ALT + SHIFT while launching AME, that's another way to clear prefs.  If that doesn't work, try deleting these two folders (NOTE: this will delete any custom presets or workspaces you've created):
    C:\Users\<username>\AppData\Roaming\Adobe\Adobe Media Encoder\6.0\
    C:\Users\<username>\AppData\Roaming\Adobe\Common\AME\6.0\

  • Suddenly Media Encoder won't export to .avi from a Premiere Pro sequence

    Came back to work today and out of the blue Media Encoder just won't export to .avi from a Premiere Pro sequence. Working with CS5 on Windows 7. That was the last thing I did yesterday before leaving work and it worked just fine, and it has always worked without any problems ever since I upgraded from CS4.
    Here are the steps I always take: go to Export-->Media from the Premiere Pro sequence and the settings open up, I select Microsoft AVI - PAL DV, click the queue button, AME opens up but nothing loads, the queue remains empty and nothing happens.
    I tried the same but selected MPEG-2 instead and it works that way.
    I also tried opening the sequence directly from AME and it does it but it doesn't give me the option to export it to Microsoft AVI, it's just not on the list.
    I deleted all preferences and old metadata options saved from all applications but that didn't help.
    Didn't install any updates whatsoever that might have changed anything at all from yesterday till now.
    If anyone knows what the problem might be and how to fix it, that will be truly appreciated, thanks in advance.

    After a couple of hours going through the registry and every folder and file inside "Program Files--Adobe--Media Encoder CS5" and trying to find the problem, I did.
    Thing is, the ExportAVI.prm plug-in file wasn't missing, it was there in the "Plug-ins--common" folder together with every other exporter and importer file, it just wasn't being loaded by AME for some reason. So i found a folder named "txt" and inside it there was a file named "AddExporterList.txt" which I opened and, as you could probably imagine from its pretty self-explanatory name, it contained a list of the exporter files that AME was supposed to load, and the AVI one wasn't on the list.
    I wasn't sure wether it was best for me to edit that text file and add the AVI exporter to the list or just delete the damn thing, so i checked on an older PC with the CS4 suite installed in it and the "txt" folder didn't even exist, so I just deleted it and opened up AME again and it loaded every single exporter .prm file including the ExporterAVI.prm of course and it works just fine now, so that's a load off my shoulders, hope this might help someone else in the future.

  • Media Encoder won't import MXF files from Canon XF100

    I'm running Media Encoder CC on two laptops: a macbook pro and a macbook air. Both systems are running the most recent version of Media Encoder CC (including updates) but only one will import MXF files from a Canon XF100? The macbook air imports and encodes the files without issue, however the macbook pro won't import the same MXF files and kicks the following error:
    The file /Users/.../.../.../AA0106.MXF could not be imported. Could not read from source. Please check the settings and try again.
    I could understand if both computers errored but using the same file, one will import and the other will not. Any help would be greatly appreciated. Thanks.

    Just try this and see if it will work for you.
    Open iPhoto > Preferences > General and deselect 'Connecting camera opens: iPhoto'.
    Change it to 'No Application' and close iPhoto.
    Now connect your camera to your computer and turn it on or better still use a card reader.
    If iMovie tries to open, close it.
    Your camera/card should now appear as an external drive.
    Copy/paste your video files into a new folder on your desktop.
    Eject and disconnect your camera/card.
    Now open iMovie and go File > Import > Movies... and navigate to that folder.
    Z.

  • Adobe Media Encoder won't start

    Not OP, but I have the same problem. AME just won't run. Double click, it's loading, I can see the process in Windows Task Manager but it just goes away again. Tried deleting that watch folder .xml but not working. Here's my spec from the FAQ:
    What version of Adobe Media Encoder? Include the minor version number (e.g., Adobe Media Encoder CS6 with the 6.0.1 update).AME CC from premiere cc 7.0.1
    What other Adobe applications do you have installed, and what application are you using Adobe Media Encoder with?Premiere Pro. Premiere Pro
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.)Used creative cloud to update to latest version
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".Windows 7. All update patch installed.
    Are you using Adobe Media Encoder through a Creative Cloud Membership subscription?Yeah
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".N/A. App won't launch
    If you are getting error message(s), what is the full text of the error message(s)?No error message
    Is the problem only occurring with a specific output format or encoding preset? If so, which one? If this is a custom preset not included with AME, then upload the preset file to a file-sharing site and provide a link.No.
    What were you doing when the problem occurred?Booted up the computer. Launch AME.
    Has this ever worked before?Yes.
    What other software are you running?Google Chrome
    Do you have any third-party codecs installed?Avid DNxHD, Cineform Studio
    Tell us about your computer hardware. Be especially certain to tell us about third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU).Regular desktop
    Are you using Mercury Playback Engine GPU Acceleration in Premiere Pro?Yes.

    I have a problem like this:
    Anybody HELP?
    Process:         Adobe Media Encoder CC [16188]
    Path:            /Applications/Adobe CC/*/Adobe Media Encoder CC.app/Contents/MacOS/Adobe Media Encoder CC
    Identifier:      com.adobe.ame.application
    Version:         7.2.0.43 (7.2.0)
    Code Type:       X86-64 (Native)
    Parent Process:  launchd [253]
    Responsible:     Adobe Media Encoder CC [16188]
    User ID:         501
    Date/Time:       2014-02-05 01:15:39.418 +0100
    OS Version:      Mac OS X 10.9.1 (13B3116)
    Report Version:  11
    Anonymous UUID:  7E5DC048-8DD8-5DA9-CFD0-539F29161D59
    Sleep/Wake UUID: D2BBCDCA-68C3-4C86-B34D-57E4C884FDD8
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Application Specific Information:
    terminating with uncaught exception of type dvacore::filesupport::dir_create_exception: $$$/dvacore/filesupport/DirCreate=The directory '@0' could not be created. Please check the parent directory protection or permission rights.
    abort() called
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libsystem_kernel.dylib                  0x00007fff8a1c2866 __pthread_kill + 10
    1   libsystem_pthread.dylib                 0x00007fff8998835c pthread_kill + 92
    2   libsystem_c.dylib                       0x00007fff8f10dbba abort + 125
    3   libc++abi.dylib                         0x00007fff95124141 abort_message + 257
    4   libc++abi.dylib                         0x00007fff95149aa4 default_terminate_handler() + 240
    5   libobjc.A.dylib                         0x00007fff9413c322 _objc_terminate() + 124
    6   libc++abi.dylib                         0x00007fff951473e1 std::__terminate(void (*)()) + 8
    7   libc++abi.dylib                         0x00007fff95146e6b __cxa_throw + 124
    8   com.adobe.dvacore.framework             0x000000010022814d dvacore::filesupport::DirHelper::Create() + 813
    9   com.adobe.AMEAppFoundation.framework          0x0000000104f285e9 AME::foundation::AppUtils::GetUserPresetDir(bool) + 425
    10  com.adobe.Batch.framework               0x0000000105c0a842 AMEBatch::Initialize() + 2194
    11  com.adobe.ame.application               0x00000001000273cb AME::app::AMEAppInitializer::AMEAppInitializer(exo::app::AppInitArgs&, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >&) + 811
    12  com.adobe.ame.application               0x000000010000ad6a AME::app::AMEApp::InitApplication(exo::app::AppInitArgs&) + 2426
    13  com.adobe.exo.framework                 0x000000010513e77a exo::app::AppBase::Initialize(exo::app::AppInitArgs&) + 1066
    14  com.adobe.ame.application               0x00000001000141a8 AME::RunTheApp(exo::app::AppInitArgs&, std::vector<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >, std::allocator<std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >&) + 1576
    15  com.adobe.ame.application               0x0000000100056a38 main + 424
    16  com.adobe.ame.application               0x0000000100003f74 start + 52
    Model: MacBookPro11,3, BootROM MBP112.0138.B02, 4 processors, Intel Core i7, 2.6 GHz, 16 GB, SMC 2.19f3
    Graphics: Intel Iris Pro, Intel Iris Pro, Built-In, 1024 MB
    Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB
    Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
    Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343147533641465238412D50422020
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (6.30.223.154.49)
    Bluetooth: Version 4.2.1f2 12982, 3 services, 23 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en0
    Serial ATA Device: APPLE SSD SM1024F, 1 TB
    USB Device: Internal Memory Card Reader
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

  • Media Encoder won't import AVI MotionJPEG footage

    I am trying to convert an AVI video clip to FLV format using the stand alone Adobe Media Encoder that comes with CS4. The AVI clip in question uses the codec Motion JPEG and Adobe Media Encoder refuses to add the AVI to the encoder queue.
    This clip is the first of many that are being shot in classrooms using Canon Ixus still cameras which encode their video using Motion JPEG. The video needs to be FLV in order to be embedded in Acrobat 9 Pro PDF's
    Any help with this would be appreciated.

    I may have found a reason, at least for my specific situation, although I do not know if this fits anyone elses situation.  The video clips included in the After Effects project was an MOV file, created by a NewTek Tricaster video board setup.  In fact, this affected all my Adobe products (well the video related ones that is) because I ran into a bunch of issues getting them into AE in the first place, with the same difficulties in getting them into Premiere.  And the resulting project files (AE & Premiere) has huge issues getting into Media Encoder.  It was all stemming from these MOV files themselves.
    I had to download a NewTek codec to even begin using them in the first place, and even with the downloaded codec, they are still hugely problematic to work with.  Unfortunately my company set up a great deal of time & money in setting these studios up, so I have to find a way to work with them.

  • Adobe Media Encoder CS6 completely missing from Mastercollection CS6

    Computer Environment:
    MacBook Pro Early 2011
    Graphics  AMD Radeon HD 6490M 256 MB
    Memory  16 GB 1333 MHz DDR3
    SSD with 512GB; about 81GB are still free
    Mavericks  OS X 10.9.5
    Adobe Mastercollection CS6
    Quicktime Player (Standard)
    Problem:
    I am currently missing the sidekick Adobe Media Encoder (AME), even though I succesfully can run After Effects and Premier Pro.
    I cannot locate the AME app anywhere on my hard drive to launch it manually.
    Steps/general information:
    I initially was able to run AME, after fixing another problem with launching it by deleting the ExportQuickTimeHost.bundle / QuicktTimeHost.bundle as I have described in another post (https://forums.adobe.com/message/7221143#7221143 – #26 is my post).
    Unfortunately, the presets for Quicktime (I needed prores) were missing, even after I have done a workaround, by copying prores-codecs into AME plugins, as described in this post: martin-thoburn.com » Install the Apple ProRES codec without Final Cut or ProApps
    The next time launching QuickTime, I was not able to open it again.
    I uninstalled, reinstalled and updated After Effects and Premier Pro three times now and took away the QuickTimeHost.bundle from AME and Premiere Pro
    I also tried resetting ACL (through Utilities, when starting the MacBook with option key pressed down) as suggested by Seth Goldin in the post https://forums.adobe.com/thread/1010136
    I already tried wiping down the whole Adobe Suite, using the Cloud Cleaner Tool, delete the presets in the user library and then reinstall the apps: Photoshop, Illustrator, Indesign, Acrobat, After Effects and Premiere Pro. There is now only the CS6 (and not for example some CC apps) on my Computer. All apps are up to date.
    I didn't install any other codecs by accident.
    Since AME was again not launching (Splash screen wasn't showing me any plugins, AME could have loaded). I simply deleted AME by trashing it.
    Now it's completely gone, even after reinstalling (and launching) After Effects and Premier Pro.
    By trying to install AME's updates (6.0.1 and 6.0.2) I naturally get an error message, since the main app is missing.
    I have battled with AME about half a year now, so things like reinstalling Lion and then Mavericks has occurred before as well.
    And unfortunately, I am in the middle of a big project, which is due in a month and two days. Hope the links are not too confusing
    – please look through them though, as the solutions I tried out are very clearly written in those posts.
    Any help would be greatly appreciated.

    Update in chronological order:
    I uninstalled the Cloud, which I kept for making updates; I also uninstalled everything from Adobe (CS6 mastercollection)
    I ran the Cloud cleaner tool
    I reinstalled only Photoshop, Illustrator, Indesign, Premier Pro, After Effects and Acrobat. Bridge and AME were installed as sidekicks of Photoshop and AE/PP.
    So this has solved problem 1 already.
    On to problem 2 (update only):
    updated all adobe software, incl. DynamicLinkMediaServerRetail-1.0.1-mul-AdobeUpdate
    I installed Final Cut Pro 7
    I (re)installed Quicktime 7.6.6*
    I downloaded the Prores Presets for AME (as you suggested in post #2)
    I tried opening AME – that did not work, as it hung on the ExporterQuicktimeHost.bundle
    Went to AME app, right clicked on app icon to get "Show package content">Contents>Plug-Ins>Common and deleted ExporterQuickTimeHost.bundle and ImporterQuickTimeHost.bundle
    repeated last step with Premiere Pro and AE
    I opened AE
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    restarted my computer
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