MEDIE ENCODER, TARGAS & ÜBERWACHTE ORDNER

Tacchen Adobe Community,
ich bin derzeit auf der Suche nach einem Weg, mit Hilfe der überwachten Ordner des Media Encoders, Targa Sequenzen direkt nach Abschluß des Renderings aus 3Ds MAX in h264 (MP4) umzuwandeln.
Würde gerne anstatt der 9000px x 900px großen Targas, MP4s mit 1/4 auflösung als Preview und Stellvertreter Dateien verwenden.
Ist der Media Encoder in der Lage ein abgeschloßenes Rendering einer Sequenz zu erkennen?
Gibt es im Media Encoder einen Weg .IFL  (Wird von 3DSMAX erstellt und enthält meines Wissens Informationen über Dimension, Status etc. der Sequenz) Dateien zu importieren?
Bin auch für alle anderen Zeitsparenden Wege dieser Konvertierung offen!
LG
MH

IFL ist tot. Die letzte Premiere Pro/ After Effects Version, die das unterstützt hat, war CS2/ AE7. Ansonsten fällt mir zu dem Thema nur "Nööööh" ein - AME ist einfach zu dämlich und kann nicht zeitgesteuert sowas überprüfen.
Mylenium

Similar Messages

  • Premiere Pro CC 2014 and Medie Encoder CC 2014 problem

    Hello there,
    Every time that I am willing to export my project my Premiere Pro CC 2014 stop responding all together. I tried the short cut (Commend+M) or going through the Manu bar. the result is the same, Premiere Pro CC 2014 just freezes and does not respond to anything till I force quit it and restart it allover again. I tried exporting from Premiere Pro it self, without using Media Encoder, but the problem remains the same.
    I am using the new Mac Pro. I heard Adobe Premiere Pro is experiencing  problems with the New Mac Pro. Is that true? Or is there other issue?
    Thank you and looking forward to hear back,
    Maruf

    I am having a similar problem.
    Premiere Pro CC 2014 suddenly decided to crash every time I export to either Adobe Media Encoder or within Premiere itself.
    The encode will usually go for 5-10 minutes before the programs either spits out a "serious error has occurred" window, or it just sits there frozen until I force quit.
    I did find a work-around for the moment. If I open AME and FILE > OPEN, select my project and then the sequence I want, AND put it in Software render mode, it will work.
    My timeline is 2K, 58 minutes in 23.976
    Only effects applied are Lumetri LUTs - no third party.
    I've exported as recently as a week ago without issue.
    Running OSX 9.5 on an X99 board
    3.75 GHz 8-core
    64GB 2400 MHz RAM
    EVGA Titan Black 6GB
    Because I can get my renders out, I am not too concerned. Either there is something wonky with my timeline that screws with any graphics enabled rendering, or there is a bug that is have the same effect. I will try rendering on another of my edit bays that utilizes a GTX 580 that I KNOW works. The Titan is pretty new to my workflow.
    Thanks Adobe, for checking this out.

  • Since new update - Adobe Media Encoder and CUDA not working

    CUDA not launching - Premier CC says that only software will work. Media encoder crashes on launch. Re-installed both.
    Nvidia 670 GTX

    What version of Premiere Pro? Include the minor version number (e.g., Premiere Pro CS5.5 with the 5.5.2 update).
    Premier Version 7.2.2 (33)
    Have you installed the recent updates? (If not, you should. They fix a lot of problems.)
    Problem started after I installed the software updated
    What operating system? This should include specific minor version numbers, like "Mac OSX v10.6.8"---not just "Mac".
    Windows 7 Ultimate - SP1
    What kind(s) of source footage? When telling about your source footage, tell us about the codecs, not just the container types. For example, "H.264 in a .mov container", not just "QuickTime".
    REDCODE .r3d from R1 - RedCode 28
    If you are getting error message(s), what is the full text of the error message(s)?
    Adobe Media Encoder Has Crashed - please contact your system administrator. This graphics card is not supported, CUDA disabled.
    What were you doing when the problem occurred?
    Booting premier pro, opening a new project, when trying to render using the encoder
    Has this ever worked before?
    Yes worked fine before 7.2.2 update
    What other software are you running?
    Chrome, Media Player
    Do you have any third-party effects or codecs installed?
    RED Giant Universe is installed
    Tell us about your computer hardware. Be especially certain to tell us about third-party I/O hardware (e.g., AJA, Matrox, Blackmagic, MOTU).
    i7 3930k 12 Core, Nvidia 670 GTX 4GB, 32GB Corsair 1866 RAM, RAID HDD
    Are you using Mercury Playback Engine GPU Acceleration?
    YES - Nvidia 670GTX video card
    Does the problem only happen with your final output, with previews, or both?
    Problem Occurs when rendering the final output for the Medi Encoder and the GPU issue when I open a new project that used to use Mercury
    I also cannot seem to find the file within Premier Pro for "supported Cards" - I had this issue before and I just added my card to this list, this list seems to be missing.
    Thank you.

  • Encoding options

    Hello,
    I am working in Premiere 5.5 on some content that is headed for the web.
    Currently, in order to produce a video that works on all platforms and mobile devices - I have to take the video rendered from Premiere thru meda encoder and run it thru the program HandBrake to get it to play across the board.
    I am wondering if there is a preset in the H.264 format that will allow me to make a video for all platforms and mobile devices without using Handbrake - essentially eliminating this extra step.
    Also - is there a suggested frame size for mobile devices? web pages?
    Thanks!
    Ted

    Have you tried the Media Encoder H.264 presets? It does really good job of setting the correct Level and Profile for devices.  (Although it uses Baseline level for iPhone, which is clearly capable of playing Main)
    Also, Quicktime X Player "Save for Web…" automatically makes three h264 movies for iPhone WiFi, iPhone 3G, and Computer. As well as the HTML code to embed it into your website and to play back the correct version according to how the device is accessing your movie.

  • Problem mit der weitergabe einer Sequenz von Permiere an den Media Encoder

    Wenn ich in Premiere Pro CC 2014 eine mov-Datei mit HD 1440*1080, prog. Pixelseitenverhältnis 1,333 importiere und in eine dementsprechende Sequenz einfüge, diese dann als h.264 exportiere ist alles in Ordnung, ich erhalte das gewünschte Ergebnis. Gebe ich diese Sequenz jedoch an die Warteliste des Media Encoders weiter erhalte ich eine Datei die rechts und links schwarze Balken aufweist. Wenn ich vor der Weitergabe an die Warteliste das importierte File mit Filmmaterial interpretieren bearbeite und dort, obwohl mit dem automatisch HD Anamorpisch 1080 (1,333) als zu verwenden ausgewählt, wähle, erfolgt das gleiche falsche Ergebnis mit den Balken rechts und links. Wähle ich jedoch händisch, Angleichen an HD Anamorpisch 1080 (1,333), dann funktioniert die Weitergabe an den Medi Encoder und ich bekomme das gleich Ergebnis wie beim Export aus Premiere. Handelt es sich hier um einen Bug oder mache ich etwas verkehrt. Die Logik will es mir nicht erklären aber vieleicht habt ihr ja einen Vorschlag wie ich diesen lästigen Zwischenschritt umgehen kann. Zumal man erst erkennt das was nicht stimmt wenn der Media Encoder mit der Wandlung fertig ist.
    Manuel

    Logik? Seit wann haben Adobe-Programme was mit Logik zu tun? *lol* Ja, vermutlich wieder irgendein beknackter Bug. Solange dein Workaround funktioniert, ist ja lles in Ordnung.
    Mylenium

  • HDV export to H.264 jittery within Media Encoder

    I'm rendering out a 50 minute documentary shot and edited in HDV 60i. I did  it within Premeire Pro CS4 using Adobe Media Encoder CS4. First I exported it as a Quicktime H.264 1920x1080 29.97 progressive video. The video looks PERFECT, and is 31GB.
    Trying to get the video file to less than 4.7 gb to burn onto a dvd as a image file, I then exported both the PP timeline and the QT H.264 file in Meda Encoder to the MP4 H.264 1920x1080 29.97 progressive and it came out to 4.5 GB. The image quality looks good, but scences that have a lot of movement the video is noticably jittery. The reason I want this encode to work is because I would like to be able to burn the  HD image file to DVD to distribute along with the regular SD DVD. Does anybody know why it's jittery? Is there a setting I have to change? Is there another Codec someone could recomend to get me under 4.7 HD while keeping the full HD quality?
    Funny thing is if I play the jittery MP4 H.264 though my Western Digital HD player (plays 1080 movies off a portable usb hard drive to a television monitor up to 1080p via HDMI cable) it plays perfect, no jitters. But if I burn the same file to dvd and open on another computer (after copy/paste to hard drive) it is jittery.
    Thanks for the help!!

    Ryan,
    Please submit a bug report here:
    http://adobe.ly/ReportBug
    I agree with you that the error message should be more helpful, and I consider the fact that the existing error message is misleading to be a bug.

  • Flash media 8 encoder missing

    since i installed the new medi encoder. the flash pro media
    ecoder 8 will not launch. (looking for installer msi) wha's up? I
    want the old one back with all the non eta, non live encoding
    controls

    These two applications, while similar in name, do not have
    any reliance on each other. Installing the Flash Media Encoder will
    not effect the Flash 8 Video Encoder and vice versa.

  • Premiere Pro CS5 zeigt beim Exportieren von Medien Hinweisfenster

    Hallo @ll,
    heute habe ich in Premiere Pro CS5 meinen ersten Film bearbeitet. Als ich den Film exportieren wollte unter Datei --> Exportieren --> Medien, geht als erstes ein Hinweisfenster auf. "Für diese Version von Premiere Pro ist ein Adobe Media Encoder-Update verfügbar. Um das neuste Update herunterzuladen, starten Adobe Updater über das Hilfemnü oder besuchen Sie die Seite xxxxxxx Update Seite von Adobe.
    Ich habe aber alle Programme von CS5 auf den neusten Stand. Adobe Premiere Pro Version 5.0.3 und Adobe Medi Encoder Version 5.0.1.0 64 bit.
    Wenn ich auf OK klicke schließt sich das Fenster und ich kann, wenn denn Adobe Premiere Pro nicht abstürzt, den Film exportieren.
    Mein System ist Windows 7 Ultimate 64 bit, Speicher 12 GB.
    Kann mir evtl jemand helfen wie ich das Hinweisfenster abgeschaltet bekomme.
    Viele Dank im voraus.
    Gruß Burghard

    Hallo Carlos,
    den Fehler kannst du wie folgt beheben.
    Gehe in den Ordner wo Adobe Media Encoder liegt. Bei mir ist es C:/Program Files/Adobe/Adobe Media Encoder.
    Erstelle vom Media Encoder Programm eine Verknüpfung auf dein Desktop. Diese Verknüpfung kopierst du dann direkt in den Ordner von Adobe Premiere Pro CS5. Die Verknüpfung vom Desktop kannst du danach wieder löschen.
    Dann funktioniert alles und Adobe Premiere Pro CS5 startet ohne diese Meldung.
    Der Fehler muss bei mehreren aufgetreten sein. Adobe hat extra dafür ein Ticket eröffnet.
    Ich hoffe ich konnt dir helfen.
    Gruß Burghard

  • CS4, reverting to CS3 (and getting a refund!) but still interested in opinions

    I've just spent the last 24 hours trying to muscle my way through the myriad of problems I'm finding with CS4. I've managed to alleviate some, but still can't produce my end video.
    To start off, I'm running on Windows Vista. All the problems seem to centre around Media Encoder (although I didn't get far enough to play with Encore or On Location).
    Initial problems where to do with installation. If CS3 is removed after CS4 is installed the link to Media Encoder fails, you then have to removed CS4 and reinstall. Uninstall doesn't work correctly or completely, it leaves a fair amount of files behind that have to be manually removed, failure to do so resulst in Error 2 on reinstall (I'm guessing because the install tries to create some of the working directories, and fails because they are already there?).
    After reinstallation, the job appeared correctly in Medie Encoder when it was fired up from Export in PP, and it was also now possible to add files to Encoder directly. I tried a test run of my project with the following settings:
    H264
    Width : 1280
    Height : 720
    fps : 25
    Field order : Progressive
    Quality : 4.0 and 5.1 (tried to runs)
    Bit rate : can't remember, but atleast 12M for target and perhaps 30M for max?
    VBR 2 pass
    Sound : AAC
    The end video was incredibly jerky.
    I tried a second time using the following settings:
    Quicktime
    Codec : H264
    Quality : 100
    Width : 1280
    Height : 720
    fps : 25
    Field Order : progressive
    Pixel Aspect : square
    Use maximum bit depth ticked
    Bit rate : 1k (I tried to move this to 5k however it kept reverting back)
    Sound : AAC
    Export from PP initially failed, the job appeared in the queue, however nothing actually happened, it just sat there. I read on another post that updating Quicktime to 7.5.5 fixes that (does PP rely on Quicktime for the codec?), tried and the job then started.
    Upon completion, the video played smoothly, although quality was low (low bit rate?). However the video to audio sychronisation was completely out. 30 seconds of play, and the sound was around a second behind the video.
    I then tried applying all of the updates. As with other people, the Encoder portion failed initially (even though I started the update process from Encoder), but then succeeded the second time.
    Upon completion of the updates, the problem reverted back to the initial, i.e. the job started OK, but didn't actually do anything.
    The render settings I'm using are required by the web site I'm trying to create this video for, and also worked without issue in CS3.
    It would seem to me that the Media Encoder portion in CS4, on the Windows version atleast, is seriously flawed (and no, I'm not going to buy a MAC ;-)).
    I would like some answers to these problems, despite all the issues, I did like the overall look and feel of the product compared to CS3, and I also now need the AVCHD support.
    Forgive any innacuracies in the phrases used, settings etc, CS4 has been removed from my system for now, so it was all from memory.

    Stuart,
    Maybe I'm just too old and have seen too many "revolutions," to get onto that wagon.
    However, the more I follow CS4 threads, the more I am starting to question whether I will upgrade from CS2, or not. Some things look useful to me (more than with CS3), but then there are the problems.
    Adobe IS listening, as evidenced by a few of the folk on the team dropping by to give info on updates, etc. Having some major "fixes" so soon upon release, indicates to me, that they are working on it.
    I didn't move to CS3 for similar reasons. Also, it really did not offer ME much in the way of useful features.
    Whether it's through bug reports, posts in the forum or direct correspondence with Adobe, the best way to get their attention, and provide them with useful data, is to offer as much detail on the specific problem(s) as one can and demonstrate repeatability. General posturing might make one feel better, but does little to get improvements in the program.
    As you state, some of the problems are probably OE. Some are system specific, and others are related to 3rd party software. Still, there do seem to be a lot of issues that ARE CS4-specific. These worry me. These are the issues that I would like to see Adobe address. So far, they seem to be, albeit maybe not quickly and efficiently enough for many users. CS4 does seem to be more of a "work in progress," than I am willing to take on just yet, especially as it would also likely mean a new workstation and new OS (one that is not without some problems of its own and a new learning curve also).
    I'm fortunate enough to have CS2 and a rock-solid group of systems to use it on. It does 95% of what I'd like for it to do, and that extra 5% has yet to intice me, especially with the "problems" that I've been reading about.
    As for the Adobe faces in the forum, they have shown up, when they could actually tell us something. I view that as a very positive sign. Even when they have dropped in, too many people demand to know "WHEN?" something will be fixed. If they knew, they'd tell us.
    I'm sorry that CS4 has not gone more smoothly, upon release. It saddens me greatly. However, it is also why I will be waiting and keep reading. For me, this will be an upgrade that will be very expensive, because it's not just the software. I hope that Adobe does get it all running and running smoothly.
    I would anticipate, and hope, that the next update fixes most of the issues. I anticipate, and hope, that Adobe will provide us with the same sort of info on it, as they have done with 4.0.1 & AME's update. I also hope that the forum subscribers will concentrate on the info provided and cease with the "WHEN?" The Adobe posters do not know yet, as the coders are still working on it. It *seems* that rushing to meet a product release date might have gotten us into this trouble to begin with.
    My fingers are all crossed. Maybe 4.0.2 will signal that it's time for me to make the jump.
    Hunt

  • Settings for web straeming

    I need to get good settings for web streaming, and for seeking to work with mp4-files.
    If I use Handbrake to encode video (H.264 MP4) and check the box "Web optimized" the seeking works, but if I use Meda Encoder settings it does not. ME has no "web optimized" as far as I can see - is it another setting in PP CC or ME CC I should use to get the same result? (In Handbrake the "web optimize"
    places the container header at the start of the file, optimizing it for streaming across the web (fast-start))
    Thanks in advance for any suiggestion!
    /Håkan

    From the CS5 user guide PDF
    Stream for best performance
    You can stream FLV and F4V files to eliminate download time. FLV and F4V files also have deep interactivity and navigation capabilities when they are streamed. Streaming FLV and F4V files allow you to monitor quality of service. You can stream FLV and F4V files with the Flash Media Server. Alternatively, you can use a hosted service from one of the FLV/F4V Streaming Service partners available through the Adobe website. For more information, see "Delivering Flash Video: Understanding the Difference Between Progressive Download and Streaming Video" on the Flash Developer Center website.

  • Media encoder CC x86

    Bonjour, je recherche une version d'adobe media encoder CC mais en 32 bit, j'ai bien la version 64 bit mais il n'y a pas moyen de la lancer comme d'ailleurs les version 64bit de indesign/illustrator/lightroom... y a que photoshop qui fonctionne en 64bit chez moi!
    J'ai cherché dans la page téléchargement d'adobe mais je ne trouve que la version 64bit. Donc si quelqu'un a un lien ou une solution je suis preneur.
    merci a vous, bon aprém.

    merci de votre réponse rapide, le contenu de l'info-système de photoshop CC x64 :
    Version Adobe Photoshop : 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Système d'exploitation : Windows 7 64 bits
    Version : 6.1 Service Pack 1
    Architecture système : UC Intel Famille :6, modèle :10, niveau :7 avec MMX, SSE Entier, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Nombre de processeurs physiques : 4
    Nombre de processeurs logiques : 8
    Vitesse du processeur : 3392 MHz
    Mémoire intégrée : 8087 Mo
    Mémoire libre : 4116 Mo
    Mémoire disponible pour Photoshop : 7074 Mo
    Mémoire utilisée par Photoshop : 60 %
    Taille de la mosaïque d'images : 1024K
    Niveaux de mémoire cache de l'image : 4
    Aperçu de la police : Moyenne
    Compositeur de texte : Latin
    Affichage : 1
    Limites d'affichage : haut = 0, gauche = 0, bas = 1080, droite = 1920
    Affichage : 2
    Limites d'affichage : haut = 48, gauche = 1920, bas = 948, droite = 3360
    Affichage : 3
    Limites d'affichage : haut = 180, gauche = 3360, bas = 948, droite = 4720
    Dessin OpenGL : Activé.
    Anciens GPU OpenGL autorisés : Non détectés.
    Mode de dessin OpenGL : Avancé
    Mode OpenGL normal autorisé : Vrai.
    Mode OpenGL avancé autorisé : Vrai.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGPUs=2
    gpu[0].OGLVersion="3.0"
    gpu[0].MemoryMB=1024
    gpu[0].RectTextureSize=16384
    gpu[0].Renderer="GeForce  GTX 555/PCIe/SSE2"
    gpu[0].RendererID=4614
    gpu[0].Vendor="NVIDIA Corporation"
    gpu[0].VendorID=4318
    gpu[0].HasNPOTSupport=1
    gpu[0].DriverVersion="9.18.13.3788"
    gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    gpu[0].DriverDate="20140519000000.000000-000"
    gpu[0].CompileProgramGLSL=1
    gpu[0].TestFrameBuffer=1
    gpu[0].OCLPresent=1
    gpu[0].OCLVersion="1.1"
    gpu[0].CUDASupported=1
    gpu[0].CUDAVersion="6.0.1"
    gpu[0].OCLBandwidth=7.46599e+010
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    gpu[1].OGLVersion="3.0"
    gpu[1].MemoryMB=2108
    gpu[1].RectTextureSize=16384
    gpu[1].Renderer="GeForce  GTX 555/PCIe/SSE2"
    gpu[1].RendererID=258
    gpu[1].Vendor="NVIDIA Corporation"
    gpu[1].VendorID=32902
    gpu[1].HasNPOTSupport=1
    gpu[1].DriverVersion="9.17.10.3347"
    gpu[1].Driver="igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32"
    gpu[1].DriverDate="20140129000000.000000-000"
    gpu[1].CompileProgramGLSL=1
    gpu[1].TestFrameBuffer=1
    gpu[1].OCLPresent=1
    gpu[1].OCLVersion="1.1"
    gpu[1].CUDASupported=1
    gpu[1].CUDAVersion="6.0.1"
    gpu[1].OCLBandwidth=7.47211e+010
    gpu[1].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[1].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[1].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[1].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[1].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[1].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[1].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[1].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[1].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[1].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[1].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[1].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[1].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[1].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[1].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    Type de licence : Abonnement
    Numéro de série : 90970196649322984791
    Dossier de l'application : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Chemin des fichiers temporaires : C:\Users\mickael\AppData\Local\Temp\
    Le disque de travail de Photoshop comporte l'E/S asynchrone activé.
    Volume(s) de travail :
    C:\, 930,3 Go, 321,0 Go libres
    Dossier des modules externes obligatoires : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Dossier principal des modules externes : C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Composants installés :
       ACE.dll   ACE 2013/10/29-11:47:16   79.548223   79.548223
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdobeLinguistic.dll   Adobe Linguisitc Library   7.0.0  
       AdobeOwl.dll   Adobe Owl 2013/10/25-12:15:59   5.0.24   79.547804
       AdobePDFL.dll   PDFL 2013/10/29-11:47:16   79.508720   79.508720
       AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1786  
       AdobeXMP.dll   Adobe XMP Core 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPFiles.dll   Adobe XMP Files 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPScript.dll   Adobe XMP Script 2013/10/29-11:47:16   79.154911   79.154911
       adobe_caps.dll   Adobe CAPS   7,0,0,21  
       AGM.dll   AGM 2013/10/29-11:47:16   79.548223   79.548223
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       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
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