Meet the minumum requirements?

I am thinking of buying a copy of Adobe Premier Pro CS3
The minimum system requirement is :
Intel Pentium 4 (2GHz processor for DV; 3.4GHz processor for HDV), Intel Centrino, Intel Xeon (dual 2.8GHz processors for HD), or Intel Core Duo (or compatible) processor; SSE2-enabled processor required for AMD systems
1GB of RAM for DV; 2GB of RAM for HDV and HD
My system is:
Dell Inspiron 9300
Intel Pentium M Processor 1.73GHZ 794MHZ
1 GB of RAM
Does anyone know if this will be enough to run Premier Pro CS3?

besides, I don't think you can download cs3 trial anymore. cs4 is available as trial. but you might look at minimum specs on that before you try to run it. 1 gig ram is questionable as well. Are you planning on running cs3 on a laptop? If so then you will have to look into external drives as well cause the one drive in a laptop just won't keep up.

Similar Messages

  • Best way to announce that the hardware does not meet the minimum requirements

         Hi Everybody!!!
         I'm in the process of tiding my App up, and I stumbled into a requirement that needs to be addressed. I'm not quite familiar with the latest trends, so I was wondering if anybody could recommend a way to inform the user if the hardware
    to use does not meet the minumum requirements.
         In a nutshell:
     * I just created a game using Direct3D / DirectX 11,
     * I'm using "DrawIndexedInstanced", which means that the videocard to use should meet at least DirectX v10 (my shaders are using model 9_3 but I tested it in a computer with DirectX9 model 3 (or so the nvidia brochure said), and the game pretty
    much died in my arms).
     * According to the App Certification Requirements: "if you choose a minimum feature level higher than 9_1, your app must detect at launch whether or not the current hardware meets the minimum requirements. If not, the app must display a message to
    the customer detailing the Direct3D requirements."
     * I know how to detect the Direct3D level supported by the current videocard. What I would like to know is how to tell the user that the videocard does not support the minimum requirements.
         I don't have much knowledge about the current trends:
     * I assume that displaying a message box may not be the best option, as that would mean I need to link the MFC layer to do so (the game is in Visual C++ and that's what I would do if it were one of my day-job projects). I'm quite sure that
    is too much of a library just to show a message box... not to mention that most likelly the MFC is no longer supported in a Metro application...
     * I was thinking about displaying a nice graphic warning about the issue, but if the D3DDevice1 is not what I expect then I don't think I can be sure that at least it can display the graphic with the information.
     * I'm not quite sure if I should be linking to a .NET Library ("System.Windows.Forms" comes to mind), but then again maybe it's too much of a library for just a messagebox.
     * Then again, displaying that message in a command prompt may not be the best idea either.
         Any help is greatly appreciated!!!
         Best Regards,
         Tarh Ik
    Tarh ik

         Hi Chuck,
         I tried your idea, but the game always crashed when calling the DrawIndexedInstanced() function in a computer that only supported DirectX Level 9.1 (plenty of those computers at my day-job, sometimes I swear this office could be
    a museum). The crash started as a driver unload call, and after that everything goes down.
         I also tried using the WARP mode, but the performance was horrible, and after a minute of playing I started to have temperature issues with the CPU (I did not see that one coming)
         What I finished doing was to create two sets of shaders (pixel and vertex):
     * If the feature reported by D3D11CreateDevice was 9_3 or above, I'd use my very own and happy shaders, compiled in 9_3 model. Beautiful performance with DrawIndexedInstanced().
     * If on the other hand the feature reported by D3D11CreateDevice was either 9_2 or 9_1, I'd use a set of shaders compiled for level 9_1. That seemed to be enough to draw a couple of images on the screen and tell the user, using my own game elements,
    that the computer did not match the hardware requirements.
          It looks like this was a good approach. My game passed the certification test, and it is currently on the AppStore.
          Best Regards,
          Tarh Ik
    PS: This posting has been posted "AS IS"
    Tarh ik

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    the 3d features require 'use graphics processor' is enabled in the performance preferences.  Your video card must meet the minimum requirements and you may need to check that your driver is working correctly
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    Adobe Photoshop Version: 2014.0.0 20140508.r.58 2014/05/08:23:59:59  x64
    Operating System: Windows 7 64-bit
    Version: 6.1 Service Pack 1
    System architecture: Intel CPU Family:6, Model:5, Stepping:5 with MMX, SSE Integer, SSE FP, SSE2, SSE3
    Physical processor count: 2
    Processor speed: 2128 MHz
    Built-in memory: 2934 MB
    Free memory: 231 MB
    Memory available to Photoshop: 2354 MB
    Memory used by Photoshop: 70 %
    3D Multitone Printing: Disabled.
    Touch Gestures: Disabled.
    Windows 2x UI: Disabled.
    Image tile size: 1024K
    Image cache levels: 4
    Font Preview: Medium
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=768, right=1366
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    glgpu[0].GLVersion="2.1"
    glgpu[0].GLMemoryMB=1242
    glgpu[0].GLName="Intel(R) HD Graphics"
    glgpu[0].GLVendor="Intel"
    glgpu[0].GLVendorID=32902
    glgpu[0].GLDriverVersion="8.15.10.2993"
    glgpu[0].GLRectTextureSize=8192
    glgpu[0].GLRenderer="Intel(R) HD Graphics"
    glgpu[0].GLRendererID=70
    glgpu[0].HasGLNPOTSupport=1
    glgpu[0].GLDriver="igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32"
    glgpu[0].GLDriverDate="20130130000000.000000-000"
    glgpu[0].CanCompileProgramGLSL=1
    glgpu[0].GLFrameBufferOK=1
    glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.20  - Intel Build 8.15.10.2993"
    glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[1447 ]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[16]
    glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[512]
    glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[1024]
    glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[41]
    glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=0
    License Type: Tryout Version
    Serial number: Tryout Version
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
    Temporary file path: C:\Users\ANNABE~1\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      C:\, 298.0G, 63.8G free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2014/04/14-23:42:44   79.554120   79.554120
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdbePM.dll   PatchMatch 2014/04/23-10:46:55   79.554276   79.554276
       AdobeLinguistic.dll   Adobe Linguisitc Library   8.0.0  
       AdobeOwl.dll   Adobe Owl 2014/03/05-14:49:37   5.0.33   79.552883
       AdobePDFL.dll   PDFL 2014/03/04-00:39:42   79.510482   79.510482
       AdobePIP.dll   Adobe Product Improvement Program   7.2.1.3399  
       AdobeXMP.dll   Adobe XMP Core 2014/01/13-19:44:00   79.155772   79.155772
       AdobeXMPFiles.dll   Adobe XMP Files 2014/01/13-19:44:00   79.155772   79.155772
       AdobeXMPScript.dll   Adobe XMP Script 2014/01/13-19:44:00   79.155772   79.155772
       adobe_caps.dll   Adobe CAPS   8,0,0,7  
       AGM.dll   AGM 2014/04/14-23:42:44   79.554120   79.554120
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
       amtlib.dll   AMTLib (64 Bit)   8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30)   1.000000
       ARE.dll   ARE 2014/04/14-23:42:44   79.554120   79.554120
       AXE8SharedExpat.dll   AXE8SharedExpat 2013/12/20-21:40:29   79.551013   79.551013
       AXEDOMCore.dll   AXEDOMCore 2013/12/20-21:40:29   79.551013   79.551013
       Bib.dll   BIB 2014/04/14-23:42:44   79.554120   79.554120
       BIBUtils.dll   BIBUtils 2014/04/14-23:42:44   79.554120   79.554120
       boost_date_time.dll   photoshopdva   8.0.0  
       boost_signals.dll   photoshopdva   8.0.0  
       boost_system.dll   photoshopdva   8.0.0  
       boost_threads.dll   photoshopdva   8.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.2.6.32411   2.2.6.32411
       CITThreading.dll   Adobe CITThreading   2.2.6.32411   2.2.6.32411
       CoolType.dll   CoolType 2014/04/14-23:42:44   79.554120   79.554120
       dvaaudiodevice.dll   photoshopdva   8.0.0  
       dvacore.dll   photoshopdva   8.0.0  
       dvamarshal.dll   photoshopdva   8.0.0  
       dvamediatypes.dll   photoshopdva   8.0.0  
       dvametadata.dll   photoshopdva   8.0.0  
       dvametadataapi.dll   photoshopdva   8.0.0  
       dvametadataui.dll   photoshopdva   8.0.0  
       dvaplayer.dll   photoshopdva   8.0.0  
       dvatransport.dll   photoshopdva   8.0.0  
       dvaui.dll   photoshopdva   8.0.0  
       dvaunittesting.dll   photoshopdva   8.0.0  
       dynamiclink.dll   photoshopdva   8.0.0  
       ExtendScript.dll   ExtendScript 2014/01/21-23:58:55   79.551519   79.551519
       icucnv40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090  
       icudt40.dll   International Components for Unicode 2013/02/25-15:59:15    Build gtlib_4.0.19090  
       imslib.dll   IMSLib DLL   7.0.0.145  
       JP2KLib.dll   JP2KLib 2014/03/12-08:53:44   79.252744   79.252744
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       LogSession.dll   LogSession   7.2.1.3399  
       mediacoreif.dll   photoshopdva   8.0.0  
       MPS.dll   MPS 2014/03/25-23:41:34   79.553444   79.553444
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CC 2014   15.0  
       Plugin.dll   Adobe Photoshop CC 2014   15.0  
       PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   5.0.0  
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   5.0.0.74  
       PSArt.dll   Adobe Photoshop CC 2014   15.0  
       PSViews.dll   Adobe Photoshop CC 2014   15.0  
       SCCore.dll   ScCore 2014/01/21-23:58:55   79.551519   79.551519
       ScriptUIFlex.dll   ScriptUIFlex 2014/01/20-22:42:05   79.550992   79.550992
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 2, 2013, 1114  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
       VulcanControl.dll   Vulcan Application Control Library   5.0.0.82  
       VulcanMessage5.dll   Vulcan Message Library   5.0.0.82  
       WRServices.dll   WRServices Fri Mar 07 2014 15:33:10   Build 0.20204   0.20204
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 15.0 (2014.0.0 x001)
       Accented Edges 15.0
       Adaptive Wide Angle 15.0
       Angled Strokes 15.0
       Average 15.0 (2014.0.0 x001)
       Bas Relief 15.0
       BMP 15.0
       Camera Raw 8.0
       Camera Raw Filter 8.0
       Chalk & Charcoal 15.0
       Charcoal 15.0
       Chrome 15.0
       Cineon 15.0 (2014.0.0 x001)
       Clouds 15.0 (2014.0.0 x001)
       Collada 15.0 (2014.0.0 x001)
       Color Halftone 15.0
       Colored Pencil 15.0
       CompuServe GIF 15.0
       Conté Crayon 15.0
       Craquelure 15.0
       Crop and Straighten Photos 15.0 (2014.0.0 x001)
       Crop and Straighten Photos Filter 15.0
       Crosshatch 15.0
       Crystallize 15.0
       Cutout 15.0
       Dark Strokes 15.0
       De-Interlace 15.0
       Dicom 15.0
       Difference Clouds 15.0 (2014.0.0 x001)
       Diffuse Glow 15.0
       Displace 15.0
       Dry Brush 15.0
       Eazel Acquire 15.0 (2014.0.0 x001)
       Embed Watermark 4.0
       Entropy 15.0 (2014.0.0 x001)
       Export Color Lookup NO VERSION
       Extrude 15.0
       FastCore Routines 15.0 (2014.0.0 x001)
       Fibers 15.0
       Film Grain 15.0
       Filter Gallery 15.0
       Flash 3D 15.0 (2014.0.0 x001)
       Fresco 15.0
       Glass 15.0
       Glowing Edges 15.0
       Google Earth 4 15.0 (2014.0.0 x001)
       Grain 15.0
       Graphic Pen 15.0
       Halftone Pattern 15.0
       HDRMergeUI 15.0
       IFF Format 15.0
       Ink Outlines 15.0
       JPEG 2000 15.0
       Kurtosis 15.0 (2014.0.0 x001)
       Lens Blur 15.0
       Lens Correction 15.0
       Lens Flare 15.0
       Liquify 15.0
       Matlab Operation 15.0 (2014.0.0 x001)
       Maximum 15.0 (2014.0.0 x001)
       Mean 15.0 (2014.0.0 x001)
       Measurement Core 15.0 (2014.0.0 x001)
       Median 15.0 (2014.0.0 x001)
       Mezzotint 15.0
       Minimum 15.0 (2014.0.0 x001)
       MMXCore Routines 15.0 (2014.0.0 x001)
       Mosaic Tiles 15.0
       Multiprocessor Support 15.0 (2014.0.0 x001)
       Neon Glow 15.0
       Note Paper 15.0
       NTSC Colors 15.0 (2014.0.0 x001)
       Ocean Ripple 15.0
       OpenEXR 15.0
       Paint Daubs 15.0
       Palette Knife 15.0
       Patchwork 15.0
       Paths to Illustrator 15.0
       PCX 15.0 (2014.0.0 x001)
       Photocopy 15.0
       Photoshop 3D Engine 15.0 (2014.0.0 x001)
       Photoshop Touch 14.0
       Picture Package Filter 15.0 (2014.0.0 x001)
       Pinch 15.0
       Pixar 15.0 (2014.0.0 x001)
       Plaster 15.0
       Plastic Wrap 15.0
       PNG 15.0
       Pointillize 15.0
       Polar Coordinates 15.0
       Portable Bit Map 15.0 (2014.0.0 x001)
       Poster Edges 15.0
       Radial Blur 15.0
       Radiance 15.0 (2014.0.0 x001)
       Range 15.0 (2014.0.0 x001)
       Read Watermark 4.0
       Render Color Lookup Grid NO VERSION
       Reticulation 15.0
       Ripple 15.0
       Rough Pastels 15.0
       Save for Web 15.0
       ScriptingSupport 15.0
       Shake Reduction 15.0
       Shear 15.0
       Skewness 15.0 (2014.0.0 x001)
       Smart Blur 15.0
       Smudge Stick 15.0
       Solarize 15.0 (2014.0.0 x001)
       Spatter 15.0
       Spherize 15.0
       Sponge 15.0
       Sprayed Strokes 15.0
       Stained Glass 15.0
       Stamp 15.0
       Standard Deviation 15.0 (2014.0.0 x001)
       STL 15.0 (2014.0.0 x001)
       Sumi-e 15.0
       Summation 15.0 (2014.0.0 x001)
       Targa 15.0
       Texturizer 15.0
       Tiles 15.0
       Torn Edges 15.0
       Twirl 15.0
       Underpainting 15.0
       Vanishing Point 15.0
       Variance 15.0 (2014.0.0 x001)
       Water Paper 15.0
       Watercolor 15.0
       Wave 15.0
       Wavefront|OBJ 15.0 (2014.0.0 x001)
       WIA Support 15.0 (2014.0.0 x001)
       Wind 15.0
       Wireless Bitmap 15.0 (2014.0.0 x001)
       ZigZag 15.0
    Optional and third party plug-ins: NONE
    Plug-ins that failed to load: NONE
    Flash:
    Installed TWAIN devices: NONE

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    ffbizz wrote:
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    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
    BSCF General Channel
    PIN: C0001B7B4   Display/Scan Bar Code
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    its has been done.
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