Memory Game interation - letters with accents
Hello, I have set up the Memory Game interaction in Cap. 7. I want the user to match English and French terms. However, any letters with accents (année = year) simply do not show up in the active game. I can indeed enter them when making up the game, but when I go to run the game, all such letters are simply ignored (omitted). Instead of année, one sees anne! What can be done? Thank you. Marvin DuBois
Thanks again, Lilybiri. Here's to hoping . . .
By the way, perhaps I should mention that I've found what appears to be a work-around. In Memory Game, one can insert text or pictures. I've typed out all the words in Word, and then taken snips (screenshots) of the French terms with accents. Thus far it seems to work perfectly. The terms in Word are on a white background, and I've managed to get the font size about right, and thus no appreciable difference shows up between the text and graphic versions.
Perhaps I will run into problems at some point, i.e. perhaps the text and graphic versions will scale differently. But I don't know that this will be a problem. (I'm just preparing for the worst . . . )
Thanks again. Marvin
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Special symbols and letters with accents on English keyboard?
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http://homepage.mac.com/thgewecke/diacritics.html
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Using matches with accents letters
Hello,
I am using this sentence in order to permit letters with accents eg. "�, �, �, �, �, �, �, �, �, �"
String text = (String)field;
if(text.matches("(\\d|\\s|\\w)+"))
but it seems that dont work.
What can i do to modify the sentence matches ???
Any help is greatly appreciated.Hello,
I am using this sentence in order to permit letters
with accents eg. "�, �, �, �, �, �, �, �, �, �"
String text = (String)field;
if(text.matches("(\\d|\\s|\\w)+"))
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What can i do to modify the sentence matches ???
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Therefore, you'll have to define your own character class or use defined classes for Unicode blocks.
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Place the iOS device in Recovery Mode and then connect to your computer and restore via iTunes. The iPod will be erased.
iOS: Forgot passcode or device disabled
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[CS3 JS] How to search for accented letters with GREP
Hello,
In the following script I have two words, each that has an accented letter. It appears that neither in the script nor in the Find and Replace dialog that GREP will recognize words with accents. It will replace accented characters however. I can do a search for words with no accents but that will lead to trouble when I only want to change the word if it has an accent.
Any advice would be great!
Tom
var myDoc = app.activeDocument;
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function theGrepChanger(docRef,grepFindIt,grepChangeIt){
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}//end theGrepFinderJohn, perhaps it works in CS5 but not in CS3.
Peter, the problem is not in the replacement word or looping through that array backwards or forwards. The problem is finding a word with an accented character using the GREP mode.
In using the Find/Replace dialog I cannot find André. Nor Andr\x{00E9}, using Unicode. So if the dialog won't work it appears a script won't work. If I use "Andre" in the Search field it will find "Andre" and "André."
However I did find that if I change the GREP function in the script to the text mode I can find only words with accented characters and then replace them to my heart's content.
Tom
function theTextChanger(docRef,textFindIt,textChangeIt){
app.findTextPreferences = NothingEnum.NOTHING;
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app.findTextPreferences.findWhat = textFindIt;
app.changeTextPreferences.changeTo = textChangeIt;
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return arrTextFindIt;
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After you go to system preferences/keyboard/input sources as suggested by sberman, click on the + button and scroll down to Portuguese and select that. Over at the right you will see the choices Brazilian, Brazilian abnt, Portuguese. You might want to add all three to see which you like best.
The "Brazilian" layout is pretty useless. It is identical to the US layout and the only way to make accents is via the option key shortcuts: option + n, then o gives you õ.
The Brazilian abnt and Portuguese layouts have dead keys for adding accents over at the right edge of the keyboard. But these may not match what is printed on your keys.
You may prefer to stay with the US layout. On that you can get accented letters by just holding down the base letter and selecting what you want from the popup menu that appears. Or you can use the option key shortcuts.
Another option is the layout called US International PC, which has accent deadkeys on ~, ', etc.
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To see which key does what for any layout, use the Keyboard Viewer:
http://support.apple.com/kb/PH13746 -
Why does Bridge have trouble with accents in filenames?
We work in an in-house studio with Creative Suite 4. Being in Montreal, Canada, many of our documents have accented characters in the file and folder names. When Bridge attempt to display these accented filenames, occasionally the capital letters get converted to lowercase letters and a trip to the Finder window (we are on OS X 10.5 and 10.6) shows folders doubling, tripling and then going back to normal with no human intervention, as if 'springing' on its own. The files are on a mounted server. The folders and files are created through Adobe Bridge CS4 or through the dialog box in InDesign CS4, Illustrator CS4 and/or Photoshop CS4.
I've posted a video on my Dropbox account so you can see the problem.
http://dl.dropbox.com/u/4289569/Business/jumping%20window.mov
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capital letters get converted to lowercase letters and a trip to the Finder
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Arabic text with accents shown broken
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Hi
I have a problem with my Z10 (and at least 4 of my colleagues too...).
When i write a message with accents or specials letters like : Êâ®á
On my blackberry it's OK, on my outlook 2013 "send messages" mailbox folder it's OK,but in my personal mailbox on another service provider i have this : ��� in my message body.
when i send a message from my outlook client all is OK.
My Z10 is in version :
software : 10.2.429
hardware : 10.2.0.1803
language : french (it is the only language installed on my Z10)
My server is
BES 10 : 10.1.3.7
I've searched through the community, but no workaround have worked.
If anybody have a solution.
Thanks in advance
Best regards.vevouille1 wrote:
There is no option for canadian french on the Z10... i'm in France
Is it possible to change codepage on Z10 or in BES 10 ?
I meant for Outlook
Using the Playbook and the Z10 and the Z30 and loving them
Martin -
Hi
I want to make a really simple Flash memory game. There is no
need for score, level, time limit or stuff like that. Just a simple
memory game with 16 cards what you turn and look for a match. Any
one who know a good tutorial with fla source code?
I have looked at this tutorial but i can't get this thing to
work
http://www.bleacheatingfreaks.com/science/memory/
Any help to get me started is appreciatedI've got a Flash memory version here: www.blurredgames.com
If you like I'll send you the FLA file, but I have no
tutorial for it... I
have a Director based tutorial in my last Director book, but
that's Lingo.
If you'd like the .fla file let me know and I'll send it
over. At the very
least you could simply modify the assets and use it...
there's even a timer
and a high-score table...
Dave -
Head Developer
www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Hello,
I made a memory game with a tutorial. My knowledge of AS3 is not that good so I have to following question.
There is a function like Math.Random to random generate number and put them on stage. I made a memory game and the cards are on the same place every time I play the "movie".
I want them to shuffle every time I restart the game. How can I write a good random function in AS3?
Thank you.
Joep van DongenSo you still cant open my files?
I can post code:
Fla file = Memory.fla
DocumentClass = MemoryGame
This is MemoryGame.as :
package
import flash.display.MovieClip;
import flash.events.MouseEvent;
import Card;
import Computer;
import Muis;
import Radio;
import Iphone;
import Beamer;
import Platenspeler;
public class MemoryGame extends MovieClip
private var _card:Card;
private var _computer:Computer;
private var _muis:Muis;
private var _radio:Radio;
private var _iphone:Iphone;
private var _beamer:Beamer;
private var _platenspeler:Platenspeler;
private var _cardX:Number;
private var _cardY:Number;
private var _firstCard:*;
private var _totalMatches:Number;
private var _currentMatches:Number;
public function MemoryGame()
_totalMatches = 6;
_currentMatches = 0;
createCards();
private function createCards():void
_cardX = 45;
_cardY = 31;
for(var i:Number = 0; i < 2; i++)
_card = new Card();
addChild(_card);
_computer = new Computer();
_card.setType(_computer);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
for(var j:Number = 0; j < 2; j++)
_card = new Card();
addChild(_card);
_muis = new Muis();
_card.setType(_muis);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
_cardX = 45;
_cardY += _card.height + 50;
for(var k:Number = 0; k < 2; k++)
_card = new Card();
addChild(_card);
_radio = new Radio();
_card.setType(_radio);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
for(var l:Number = 0; l < 2; l++)
_card = new Card();
addChild(_card);
_iphone = new Iphone();
_card.setType(_iphone);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
_cardX = 45;
_cardY += _card.height + 50;
for(var m:Number = 0; m < 2; m++)
_card = new Card();
addChild(_card);
_beamer = new Beamer();
_card.setType(_beamer);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
for(var n:Number = 0; n < 2; n++)
_card = new Card();
addChild(_card);
_platenspeler = new Platenspeler();
_card.setType(_platenspeler);
_card.x = _cardX;
_card.y = _cardY;
_cardX += _card.width + 50;
_card.addEventListener(MouseEvent.CLICK, checkCards);
private function checkCards(event:MouseEvent):void
event.currentTarget.removeEventListener(MouseEvent.CLICK, checkCards);
if(_firstCard == undefined)
_firstCard = event.currentTarget;
else if(String(_firstCard._type) == String(event.currentTarget._type))
_firstCard = undefined;
_currentMatches ++;
if(_currentMatches >= _totalMatches)
else
_firstCard.gotoAndPlay("flipBack");
event.currentTarget.gotoAndPlay("flipBack");
_firstCard.addEventListener(MouseEvent.CLICK, checkCards);
event.currentTarget.addEventListener(MouseEvent.CLICK, checkCards);
_firstCard = undefined;
This is the Card.as:
package
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Card extends MovieClip
public var _type:*;
public function Card()
this.buttonMode = true;
this.addEventListener(MouseEvent.CLICK, onClick);
private function onClick(event:MouseEvent):void
if(this.currentFrame == 1)
this.play();
public function setType(type:*):void
_type = type;
loader_mc.addChild(_type);
This is the how its put on screen:
So you can see its quiet easy to do this memory game ;-)
I'm really desperate right now because I was really happy how far I got with this game:-)
But now I know my AS3 isnt that good at all. -
I'm creating a memory game to help our leanrers prepare for their written driver's test. Ideally I would like to see them match the road signs with the correct words (I've made PNG files to house the text for each card), but from what I can see we only have the option to match exact pictures. Is there a way to set it up so that you can have a group of pictures to match againts their counterparts, which would be a different picture?
I could use the drag/drop tool to achieve something similar in concept of matching, but I like the idea of having a memory game for the added fun.Hi Lilybiri - thanks for the welcome!
Actually, I was trying to use the new widget in the Captivate 7. It is something like this one, but I want to match 2 different pictures technically. For example: Picture 1: street sign of railway crossing ahead ---- MATCH TO ---- Picture 2: (image of) text says "Railway Crossing Ahead". That way they have to match a picture to the correct text. Does that make more sense? I'm hoping that I can still use the widget, but with more customizable options.
Wanda -
Memory Game Success/Failure Caption Duration
Is there any way to extend the amount of time the success and failure captions stay on the screen for the memory game in Captivate 7?
Memory game can fail because of time out as well. Since the variable assigned to memory game does not show up in the variables list, I don't think you can delay it for failure condition.
For success condition, delete the default captions, add your own caption, name it as say, Success, assign the following advanced action for On Success.
Show Success.
Assign cpCmndGotoFrame with CpInfoCurrentFrame
Sreekanth
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