Memory Game Success/Failure Caption Duration

Is there any way to extend the amount of time the success and failure captions stay on the screen for the memory game in Captivate 7?

Memory game can fail because of time out as well. Since the variable assigned to memory game does not show up in the variables list, I don't think you can delay it for failure condition.
For success condition, delete the default captions, add your own caption, name it as say, Success, assign the following advanced action for On Success.
Show Success.
Assign cpCmndGotoFrame with CpInfoCurrentFrame
Sreekanth

Similar Messages

  • Strange issue in custom Success/Failure captions

    Hi,
    I have a strange issue in my custom Success/Failure caption. If I use 'S' letter in my customized caption .bmp file, it is not showing properly in the captivate. Attached file is for your reference. I tried converting text into image in photoshop, still it shows the same thing. Any thoughts??
    Thanks in Advance,
    -Ajay

    OK.  That's what I thought.
    So what I think is going on here is due to the way Captivate assembles text captions that can stretch to any size based on the component images.  I think your corner image that contains the text is being stretched right at the point where the S character is located on the end of Congratulations.  Captivate is achieving the resizable text caption by repeating the last few pixels of each background image.
    If you want to test my theory, just make your Congratulations text slightly shorter (use a condensed font or make the font size smaller) and I think your issue will go away.

  • Suggestion: Click Box needs option to display success/failure caption until next click

    As it stands right now, if I want to put several click boxes on a page and have the success captions for each appear in the same location, I can only set the success/failure caption to display for a limited amount of time. That is the only way to make the text disappear from the screen.  The problem is, I want to have several different click boxes. When the user clicks, the success caption should display. Then the user shoudl be able to click on another click box and have the success caption for that appear in the same location. The problem is the success caption from the previous click box may still be displayed (depending on how long it was set to display for).  There really needs to be an option to select that says display until next click.  It does no good to guess how long a user will want to read the success/failure text before they decide to click on another text box.
    You have the same problem with audio. As it is right now, a user can click on several click boxes and have several different audio tracks playing simultaneously. There needs to be an option to disable the first audio track upon clicking the next click box.
    I can't believe this problem hasn't been fixed before this. It is a very annoying problem. I never had half the problems I have with Captivate, when I used Authorware. If there is some kind of work-around I'd like to know what it is.

    My suggestion would be that you think a little further outside the box to solve this 'issue'.
    It appears to me that you want to display information in captions that appear and disappear based on user interaction, correct?  AND you also want audio to play at the same time, but you don't want more than one audio track to play, correct?
    To achieve what you want requires at least two separate mouse events.  One event triggers the caption and audio to appear.  The other must trigger any previous captions to disappear and immediately shut off their audio.  Since you don't know which of your objects will be the first one interacted with by the user, all of them must be set up to check for any previously invoked captions and audio before turning on their own caption and audio. 
    Now all of this CAN be done using Captivate's variables and advanced actions.  But there IS a much simpler solution staring you in the face. Why is it essential that all of this MUST happen with mouse clicks?  Why not use mouse overs events instead?
    Captivate provides rollover caption and rollover image objects for which you can attach audio to the object that appears on rollover.  These objects have two mouse events (rollover and rollout). Rollover triggers the caption to appear so that the text displays and it's audio plays, while the rollout triggers the caption to disappear and automatically shut off the audio.  This means that the user merely needs to move their mouse around the screen rolling over the hot spots to see information and hear audio. And if you just place a click box or button on the slide to pause the playhead, your user can spend as much time as they want reviewing the content before moving on.  You don't have to worry about rewinding the playhead with Advanced Actions because clicks on your content objects would resume play.
    These rollover objects can be set up in seconds with audio attached.  I'm surprised more Captivate authors don't use them given how easy they are to apply in comparison to other click-driven solutions using Advanced Actions.

  • Is it possible to hide success/failure captions in the test, but make them available in the review?

    Hi Everyone
    I've got a 50 question, timed quiz and we want to disable the success and failure captions because they slow the students down, frankly, are kind of annoying.  However, we want to allow the users to review the quiz after taking it.  The problem is that the review feed back seems to use the success/failure object, so, when you review the quiz, you just see the questions with no feedback.  Kind of pointless.  Does anyone know of a way to disable (or remove) the success/failure captions in the quiz, while providing feedback in the quiz review?
    Thanks

    Hello,
    For the moment a lot of people are still working with CP4, others have adopted CP5 already, so it helps if you mention the version you're using.
    The feedback showed during review is in the Review area (you can see it in the slide on the stage). The message in this Review Area is not linked to the Correct/Incorrect/Incomplete messages you can show during answering the Questions. If you are using CP5 you can deactivate the Correct and Incomplete messages in the Quiz Properties panel, region Options. You cannot deactivate the Incorrect message. If the user answers correctly and the Correct caption is not there, the project will continue after clicking on the Submit button. However when the user answers incorrectly, the Incorrect message will appear however, instructing them to use 'Y' or click on the slide to continue.
    During Review the user will see the Review Message, if you allowed Review (Quiz Preferences, Settings). The message showed is configured in the "Quiz Review Message' that you'll see in the Properties panel when the Review area is selected (or using the button 'Quiz Review Messages...' in the Quiz Preferences, Settings). If the user answered correctly, the message 'You answered this question correctly" (is indeed similar to the Correct caption). If the user answered incorrectly, his answer will be displayed and the correct answer (which is different from the Incorrect caption).
    Hope this explains the difference.  If you are using CP4, let me know and I'll try to explain the workflow in that UI.
    Lilybiri

  • Slide Audio and Failure caption aduio plays at same time

    I have tried to read the many postings before I submitted
    this question. I am sorry if I am still not getting it.
    I have created a simulation and I am having trouble pausing
    the audio when the user clicks too soon (before the slide audio
    stops). When I am testing I will click the wrong area at the time
    the audio asks the user to click. (Basically I am clicking too soon
    on purpose just as some users might do.) When I click too soon in
    the wrong area the 'Failure' caption appears with audio. That is
    exactly what I want to happen. But the audio for the slide
    continues so I have two audios now playing at the same time. I am
    sure it is due to my option settings but which one?
    I have a slide with audio that plays for the entire length of
    the slide (7.7 secs).
    I have one click box on the slide set to 'Continue' on
    success. Displays for 4 seconds. Appears on the timeline at 3.7
    seconds and lasts for the duration of the slide. The click box has
    the following options selected: 'Failure' , 'Stop slide audio when
    clicked' , 'Pause project until user clicks' , 'Pause for
    success/failure captions'.
    The 'Failure' caption options are set to display for 5.6
    seconds (the client wanted audio instructions to guide the user
    when the user had the wrong response). The Transition is set to
    'Fade in and out'. Both 'In' and 'Out' are set to .5 seconds.
    How do I get the Slide Audio to stop? It does not have to
    resume just stop.
    Thank you,
    C

    Hi there C
    Firstly, apologies for the slow response, but, speaking for
    myself, I tend to not answer questions where I am not comfortable
    in giving the right answer. However, your plea for assitance has
    dragged me out of my shell, so here goes:
    My understanding is that on a click object, if you have
    selected "stop slide audio on click", then that object will stop
    the slide audio ONLY if the user clicks ON it. In other words, a
    click anywhere else will bring up the failure caption if this is
    set, BUT the slide audio will continue.
    Now, to sail into totally uncharted territory, there are 2
    things you could try/test:
    Insert a click box over the whole slide that "continues on
    success" but has your failure audio linked to it and enable the on
    success caption, but edit it to show as a failure caption. In other
    words, the user has clicked on this object incorrectly, therefore
    they need to see and hear the failure of having not having chosen
    the correct option. I would suggest that this click box displays
    for the rest of the slide, but sits below your original box on the
    timeline.
    The second option is to set your original click box to
    navigate to a duplicate slide on failure that does not contain the
    slide audio, but is then set up as your "failure" slide with a
    slide navigation back to the original slide after the audio has
    completed. If you choose this option, then it might be a good idea
    to have your failure text and audio include something like "let us
    try again" as the original slide will start playing from scrarch
    again.
    Please let me know via this post if this helped or not!!
    Luck
    Andrew

  • Click Box does not show failure caption

    In one of the slides, I have 4 pictures. I put click box over
    each of the pictures, one of them I set success caption, the other
    3 failure caption. When I click the success box, success caption
    shows, but when i click the other box, the failure caption could
    not show.
    Can someone help me?
    Thanks

    Hi EstherH
    I don't believe you can make it work that way. Here is how
    Success/Failure captions work with Click Boxes. Any click on the
    box itself will cause the Success Caption to dsplay (If it has been
    enabled). Any click OUTSIDE the Click Box area will cause the
    Failure Caption to display. (Again, if it has been enabled).
    I'm thinking you can get what you want by thinking backwards
    a bit. For each of the three incorrect Click Box areas, configure
    the
    Success Caption to resemble what you want the Failure to
    read. You may also wish to change the caption style so it's
    different. If you did this, a click on the other Click Box would
    trigger it's Success Caption to display, but it would effectively
    present a Failure to the user.
    Make sense? Hope so... Rick

  • Quiz Success and Failure Captions

    Is it possible to set the length of time a quiz success or
    failure caption is displayed for the user? I thought I saw settings
    somewhere but for the life of me can't figure out where to do this.
    Thanks - Helen

    Hi betty's mom
    Unfortunately this is the way it has always worked in
    Captivate. Actually, version 2 is a step better, as the caption
    text is no longer misleading. (In Captivate 1, the text said
    Correct/Incorrect - Click to continue, which implied you had to
    click directly on the caption in order to proceed.)
    If you strongly feel you should have the abiity to have them
    simply disappear after a pre-determined period of time, please
    submit an Enhancement Request. You may do this by
    clicking
    here.
    Cheers... Rick

  • Captivate 7 Memory Game Failure

    I am using Captivate 7.  Everything in my presentation is working fine except for the Memory Game interaction.  I've created the slide for the Memory Game and it works perfectly when I preview it in Captivate.  However, when I publish, that particular slide is blank (Memory Game only).  Everything else on the slide is OK.  What is happening so that the Memory Game does not show up?

    Have you set up the publish folder location as a trusted location in Flash Global Security settings?
    http://www.infosemantics.com.au/adobe-captivate-troubleshooting/how-to-set-up-flash-global -security
    Have you tried uploading your content to a web server and testing from there?
    If you want 300 more troubleshooting tips for Cp, you'll need to read the book:
    http://www.infosemantics.com.au/troubleshoot-adobe-captivate

  • Drag and drop interaction failure captions

    I have a drag and drop interaction with one drop target and multiple drag objects. Only one drag object is the correct answer. When a learner drags an incorrect drag object to the drag target I would like a failure caption -- that's pretty straightforward. However, I want a different failure capture for each of the wrong drag objects so that there is a different explanation of why each object is wrong. Then I need a success caption for when the correct drag object is dragged to the drop target.
    Is this  possible?

    Hi Jay,
    Yes, could create such a scenario, but the Submit button is not used in that case, because the feedback will appear immediately when a drag object has been placed on the target. Is that OK?
    Here the work flow:
    Besides the object, create all the feedback text containers that you need, correct and incorrect and label them so that they are easily recognizable. I labeled them FB_1, FB_2... because my objects were Drop1, Drop2...
    Make those feedbacks initially invisible and group them in Gr_FB
    Create the drag&drop in the normal way with one correct link
    Select the target and in the in the D&D panel, click on the Accept button, change the settings like this
    The advanced actions are pretty simple, standard, with two statements: Hide Gr_FB and Show FB_n  (with the appropriate feedback container - you cannot use Shared actions in this dialog).
    In the D&D panel, choose Infinite for the number of attempts and uncheck the Failure caption.
    Lilybiri

  • TEB is triggering a failure caption first

    I'm using 5.0,  I have a 54 slide program with a TEB on each page that the learner presses 'Tab' then validates and displays a failure  (I already have seamless tabbing set to false on the htm) 
    Most of them work GREAT! , but a few are displaying the failure box before the text is typed in the TEB.  I've replaced the TEB with new onse but have the same problem. I must be missing something?  

    Hi there
    Unfortunately I can't think of a way to do it directly. But I can think of a way to sort of fudge it. You could set things up so that a successful action moves two slides ahead. And an unsuccessful action (which would generate a Failure caption normally) would move to the next slide. Stage the desired animation to play on that slide.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Why is the click box Failure Caption Display property disabled?

    Slide is 10 sec long. Click box appears at 7 sec, display to end, pause for response and failure caption, 2 attempts allowed before continuing.
    Failure caption > Properties > Display time is disabled--and set to 10 sec.
    Only want 3 sec with fade in and out 0.5 sec.
    This in the only one of the entire collection of failure captions doing this. While I "fixed" the slide by just deleting this one and re-doing what works, I want to know why I could not access or edit the Display time.
    Thanks.

    I expected the failure caption to last 3 sec (since that was the default for all the failure captions to begin with). There are only 2 attempts allowed before proceeding  to next slide.
    So, Here's what was expected. Slide opens. Text caption must be read, then an instruction given. At 7 seconds the click box becomes active. the failure caption should be 3 sec duration with fade in and out set to .5 sec each. So if the viewer clicks inaccurately, the failure caption appears for as long as 3 seconds waiting for a response. Respond incorrectly again, the failure appears again for 3 sec then the project moves on to the next slide. If the viewer doesn't click, the slide just waits without generating a failure caption.
    However, I don't know how the failure caption got set to 10 sec and I usually can modify the duration. The problem is that the duration property is disabled/not available to edit/not like the rest of the captions in the entire project. How do I activate it?

  • Captivate 8 Failure Captions Glossary Widget

    I've run into some apparent conflicts between the Glossary Widget and click box and button failure captions in Captivate 8.
    The course uses the Captivate Glossary widget, which is placed on Screen 1 and set to "not visible", unless the user reveals it.
    A button is available on Screen 2 and ff. for revealing the Glossary. It calls an Advanced Action whose main item is "Show the Glossary widget".
    Later in the course there is a practice activity based on a software simulation. A scenario is provided and the user is asked what they should do next? There is a click box for the user to click, and a failure caption is supposed to appear if the user clicks in the wrong place. (Hint and Success captions are turned off.)
    Here are the problems I'm having:
    The button for opening the Glossary on Screen 2 was originally set to display for the rest of the project (i.e. on every screen starting from Screen 2). With that setting, the click boxes in the practice activity still work, but failure captions do not appear. If I turn off the "display for the rest of the project" setting, put a separate Glossary button on each screen, and send it to the bottom of the timeline, the failure captions begin working again. This is a big hassle that I would prefer to avoid, but obviously I will do it if necessary.
    However, even with one Glossary button per screen, the failure captions work only if you never reveal the Glossary widget. If you actually reveal the Glossary widget, the failure captions no longer display, although as I said the click boxes continue to work in other respects. I tried changing out the click boxes for buttons that did the same job, but the same problem exists.
    Has anyone experienced conflicts between widgets and click boxes? Any suggestions for how I might tackle this problem?
    Thank you!
    David

    Right now the click boxes are set for infinite attempts. Other properties include:
    Pause project until user clicks
    Hand cursor on
    Go to next slide on success
    Show failure caption
    Those properties all work except "Show failure caption". I've played with number of attempts and different caption types but to no avail.
    RE: the Glossary versus the button that reveals the Glossary: you may be right that the Glossary per se is not causing the conflict, but I can't really tell. The button calls an advanced action with three steps:
    Pause the project
    Show the Glossary widget
    Show a Close button for closing the Glossary widget (this is actually a SmartShape that's being treated as a button)
    This Close button also calls a simple advanced action:
    Hide the Glossary widget
    Hide the Close button
    Continue the project
    I appreciate the time you took to respond to my posting!

  • Failure Caption not showing in playback

    The Failure Caption is not showing for me when I record a
    demo/simulation manually. I selected the Failure Caption check box
    for the click box options and entered caption text, but when you
    click outside of the click box area nothing displays when
    publsihed. It shows if I use the auto recording option but I don't
    like the way it displays the images in sequence for the application
    I'm recording against so I end up needing to take manual captures
    which presents the feedback problem again.

    Try moving the click box to the top layer of the slide. That
    usually works for me for some odd reason.

  • How can I display the failure caption with click box when using function keys to navigate a sim?

    I am using the keyboard function keys to navigate a simulation using Click Boxes. For instance, F7 advances the simulation to the next screen, but if the learner selects F5, a failure caption displays. I have tried deleting and re-entering the click box, placing the click box at the top of the timeline levels, starting the click box at 0 and 0.5, making the click box visible and invisible, and make the click box the entire size of the screen.

    Well, I guess that's that. Thanks for replying, I do appreciate it or else I would have been trying for days, wasting all sorts of time.
    Until we meet again,
    James

  • Is it possible to pass the score of the memory game as a variable using javascript?

    Hi,
    I would like to create a score table for the memory game. For that I need captivate to pass the last sore to a form/page. In the memory game widget there is a variable displayed: memGame_var. Is this really the memory game score, and do you think that I can achieve my goal using javascript?
    thank you!
    Heloisa

    Beware: you have to create a variable, it is not automatically created. And you don't have to use the same name, but in this case for some reason it is not possible to use capitals in the variable name.
    Contrary to some other games, this variable will retain the score indeed.
    Lilybiri

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