Memory usage gets high and stays high
I'll use my current project as an example, but I've been noticing this issue ever since I started monitoring my computer's memory usage. If I have an hour long Premiere CC timeline and render it, during rendering my computer's memory will go up to about 90%. After rendering is done, task manager shows that Premiere is still using about the same amount of memory, and it stays that way until I restart my computer. It's like it has locked into using certain resources and cannot let go. Any way to remedy this? I currently have 10gb memory (ordered 2gb more that is arriving this week), so it's not the fastest machine around, but should handle memory better in my opinion. I am fine with the rendering speed itself, it's just the tied up resources afterwards that seem like it could be fixed.
One more point - one solution is forcing Premiere and all its components to close. This gets the memory back to normal. Unfortunately, sometimes after I render a long timeline and force restart Premiere, when I get back all my render files don't properly reconnect and I'm forced to re-render the timeline. The fact that it doesn't reconnect to the render files is another related-issue I need help with too, if anyone can offer feedback. Thanks!
On the lost renders.
http://forums.adobe.com/thread/1144624?tstart=30
On the memory issue, I'm not sure anything is wrong here. You say PP releases it when you close PP. That's the expected behavior.
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JVM performance in case of JVM memory usage is high
Hi All
Here is some query about JVM performance in case of JVM memory usage is high.
I have a server of 16GB. For JVM 12GB and for OS 4GB.
Let say, My Application creating many Unnecessary Objects and consumes very high memory.
Also, there is a gaurenty that limit of memory is it never exceed 2GB.
No, in worst scenario memory used by JVM is 2GB.Ok.
I have free memory available for JVM is 10GB(16GB - 2GB - 4GB(any OS memory usage)).
Now, for any Application processing I have 10GB.
So, does it affect application processing for which I have 10GB.
I mean does JVM performance decreses in high JVM memory usage even I have occupied more memory to JVM.Hi All
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I have a server of 16GB. For JVM 12GB and for OS 4GB.
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No, in worst scenario memory used by JVM is 2GB.Ok.
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Thanks in advanceContinuation of DBCC memorystatus output
CACHESTORE_TEMPTABLES (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 40
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_NOTIF (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 16
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_VIEWDEFINITIONS (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 16
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_XMLDBTYPE (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_XMLDBELEMENT (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_XMLDBATTRIBUTE (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_STACKFRAMES (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 0
MultiPage Allocator 8
(7 row(s) affected)
CACHESTORE_STACKFRAMES (node 64) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 0
MultiPage Allocator 8
(7 row(s) affected)
CACHESTORE_STACKFRAMES (Total) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 0
MultiPage Allocator 16
(7 row(s) affected)
CACHESTORE_BROKERTBLACS (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 48
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERKEK (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERDSH (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERUSERCERTLOOKUP (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERRSB (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERREADONLY (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 32
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_BROKERTO (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_EVENTS (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 16
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_CLRPROC (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 40
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_SYSTEMROWSET (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 1856
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_CONVPRI (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 48
MultiPage Allocator 0
(7 row(s) affected)
CACHESTORE_FULLTEXTSTOPLIST (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 32
MultiPage Allocator 0
(7 row(s) affected)
USERSTORE_SCHEMAMGR (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 16432
MultiPage Allocator 856
(7 row(s) affected)
USERSTORE_DBMETADATA (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 5592
MultiPage Allocator 0
(7 row(s) affected)
USERSTORE_TOKENPERM (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 3856
MultiPage Allocator 3960
(7 row(s) affected)
USERSTORE_OBJPERM (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 2328
MultiPage Allocator 0
(7 row(s) affected)
USERSTORE_SXC (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 656
MultiPage Allocator 0
(7 row(s) affected)
USERSTORE_SXC (node 64) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 8
MultiPage Allocator 0
(7 row(s) affected)
USERSTORE_SXC (Total) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 664
MultiPage Allocator 0
(7 row(s) affected)
OBJECTSTORE_LBSS (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 128
MultiPage Allocator 608
(7 row(s) affected)
OBJECTSTORE_SNI_PACKET (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 2008
MultiPage Allocator 56
(7 row(s) affected)
OBJECTSTORE_SNI_PACKET (node 64) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 0
MultiPage Allocator 56
(7 row(s) affected)
OBJECTSTORE_SNI_PACKET (Total) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 2008
MultiPage Allocator 112
(7 row(s) affected)
OBJECTSTORE_SERVICE_BROKER (node 0) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 424
MultiPage Allocator 0
(7 row(s) affected)
OBJECTSTORE_LOCK_MANAGER (node 0) KB
VM Reserved 32768
VM Committed 32768
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 4048
MultiPage Allocator 0
(7 row(s) affected)
OBJECTSTORE_LOCK_MANAGER (node 64) KB
VM Reserved 0
VM Committed 0
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 24
MultiPage Allocator 0
(7 row(s) affected)
OBJECTSTORE_LOCK_MANAGER (Total) KB
VM Reserved 32768
VM Committed 32768
Locked Pages Allocated 0
SM Reserved 0
SM Committed 0
SinglePage Allocator 4072
MultiPage Allocator 0
(7 row(s) affected)
Buffer Pool Value
Committed 1024000
Target 1024000
Database 793462
Dirty 36258
In IO 0
Latched 0
Free 171398
Stolen 59140
Reserved 0
Visible 1024000
Stolen Potential 913660
Limiting Factor 17
Last OOM Factor 0
Last OS Error 0
Page Life Expectancy 262733
(15 row(s) affected)
Process/System Counts Value
Available Physical Memory 69021696
Available Virtual Memory 8762135273472
Available Paging File 12716019712
Working Set 15196917760
Percent of Committed Memory in WS 100
Page Faults 897824874
System physical memory high 0
System physical memory low 0
Process physical memory low 0
Process virtual memory low 0
(10 row(s) affected)
Procedure Cache Value
TotalProcs 4573
TotalPages 53712
InUsePages 27
(3 row(s) affected)
Global Memory Objects Pages
Resource 412
Locks 509
XDES 219
SETLS 8
SE Dataset Allocators 16
SubpDesc Allocators 8
SE SchemaManager 1169
SE Column Metadata Cache 991
SQLCache 893
Replication 2
ServerGlobal 52
XP Global 2
SortTables 3691
(13 row(s) affected)
Query Memory Objects (internal) Value
Grants 0
Waiting 0
Available 756700
Current Max 756700
Future Max 756700
Physical Max 756700
Next Request 0
Waiting For 0
Cost 0
Timeout 0
Wait Time 0
(11 row(s) affected)
Small Query Memory Objects (internal) Value
Grants 0
Waiting 0
Available 12800
Current Max 12800
Future Max 12800
(5 row(s) affected)
Optimization Queue (internal) Value
Overall Memory 6723993600
Target Memory 5965963264
Last Notification 1
Timeout 6
Early Termination Factor 5
(5 row(s) affected)
Small Gateway (internal) Value
Configured Units 32
Available Units 32
Acquires 0
Waiters 0
Threshold Factor 380000
Threshold 380000
(6 row(s) affected)
Medium Gateway (internal) Value
Configured Units 8
Available Units 8
Acquires 0
Waiters 0
Threshold Factor 12
Threshold -1
(6 row(s) affected)
Big Gateway (internal) Value
Configured Units 1
Available Units 1
Acquires 0
Waiters 0
Threshold Factor 8
Threshold -1
(6 row(s) affected)
Memory Pool Manager Pages
Reserved Current 0
Reserved Limit 913664
(2 row(s) affected)
Memory Pool (internal) Pages
Allocations 59136
Predicted 248311
Private Target 0
Private Limit 0
Total Target 972800
Total Limit 972800
OOM Count 0
(7 row(s) affected)
MEMORYBROKER_FOR_CACHE (internal) Pages
Allocations 55358
Rate 0
Target Allocations 779847
Future Allocations 0
Overall 820800
Last Notification 1
(6 row(s) affected)
MEMORYBROKER_FOR_STEAL (internal) Pages
Allocations 3778
Rate 0
Target Allocations 728267
Future Allocations 0
Overall 820800
Last Notification 1
(6 row(s) affected)
MEMORYBROKER_FOR_RESERVE (internal) Pages
Allocations 0
Rate 0
Target Allocations 820800
Future Allocations 189175
Overall 820800
Last Notification 1
(6 row(s) affected)
DBCC execution completed. If DBCC printed error messages, contact your system administrator. -
Why is my memory usage so high?
This memory usage really shouldn't be okay, from having Chrome, Activity Monitor, Steam, and Skype running. I'm pretty sure the problem isn't that I don't have enough RAM. Does anything here look like is easily fixable?
Does anything here look like is easily fixable?
Nothing there looks like it needs to be fixed. Your memory usage is normal. -
Photoshop memory usage extremely high
I opened a clean Photoshop, then opened and viewed about 6-8 PSD files (each one no bigger than 200mb) individually, not all at once. Then with all PSDs closed and Photoshop "empty" I began working in other programs and noticed my computer acting really slow at times. I then noticed that Photoshop was using 12gigs of memory sitting there doing nothing? This happens a lot...I'm done with Photoshop, but Photoshop is not done with memory usage. Really annoying having to close Photoshop after every use just to clean out it's memory hold.
I'm using Photoshop CC 2014.I've tried purging clipboard and even have deleted all the contents of my Win7 %temp% folder... Photoshop still hogs big amounts of memory.
here is more system info if this helps:
Adobe Photoshop Version: 2014.2.0 20140926.r.236 2014/09/26:23:59:59 x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3392 MHz
Built-in memory: 16180 MB
Free memory: 7391 MB
Memory available to Photoshop: 14481 MB
Memory used by Photoshop: 70 %
3D Multitone Printing: Disabled.
Windows 2x UI: Disabled.
Highbeam: Enabled.
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1200, right=1920
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGLGPUs=1
NumCLGPUs=1
glgpu[0].GLVersion="3.0"
glgpu[0].GLMemoryMB=2048
glgpu[0].GLName="Quadro K2000/PCIe/SSE2"
glgpu[0].GLVendor="NVIDIA Corporation"
glgpu[0].GLVendorID=4318
glgpu[0].GLDriverVersion="9.18.13.1166"
glgpu[0].GLRectTextureSize=16384
glgpu[0].GLRenderer="Quadro K2000/PCIe/SSE2"
glgpu[0].GLRendererID=4094
glgpu[0].HasGLNPOTSupport=1
glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
glgpu[0].GLDriverDate="20130514000000.000000-000"
glgpu[0].CanCompileProgramGLSL=1
glgpu[0].GLFrameBufferOK=1
glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="1.30 NVIDIA via Cg compiler"
glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
clgpu[0].CLPlatformVersion="1.1"
clgpu[0].CLDeviceVersion="1.1 CUDA"
clgpu[0].CLMemoryMB=2048
clgpu[0].CLName="Quadro K2000"
clgpu[0].CLVendor="NVIDIA Corporation"
clgpu[0].CLVendorID=4318
clgpu[0].CLDriverVersion="311.66"
clgpu[0].CUDASupported=1
clgpu[0].CUDAVersion="4.2.1"
clgpu[0].CLBandwidth=5.01167e+010
clgpu[0].CLCompute=192.569
License Type: Subscription
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\
Temporary file path: C:\Users\billw\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 921.7G, 377.5G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-ins\
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2014/08/12-23:42:09 79.557478 79.557478
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdbePM.dll PatchMatch 2014/09/07-21:07:38 79.558079 79.558079
AdobeLinguistic.dll Adobe Linguisitc Library 8.0.0
AdobeOwl.dll Adobe Owl 5.2.4
AdobePDFL.dll PDFL 2014/08/18-15:13:12 79.512424 79.512424
AdobePIP.dll Adobe Product Improvement Program 7.2.1.3399
AdobeXMP.dll Adobe XMP Core 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPFiles.dll Adobe XMP Files 2014/08/20-09:53:02 79.156797 79.156797
AdobeXMPScript.dll Adobe XMP Script 2014/08/20-09:53:02 79.156797 79.156797
adobe_caps.dll Adobe CAPS 8,0,0,13
AGM.dll AGM 2014/08/12-23:42:09 79.557478 79.557478
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
amtlib.dll AMTLib (64 Bit) 8.0.0.122212002 BuildVersion: 8.0; BuildDate: Wed Jul 30 2014 15:59:34) 1.000000
ARE.dll ARE 2014/08/12-23:42:09 79.557478 79.557478
AXE8SharedExpat.dll AXE8SharedExpat 2013/12/20-21:40:29 79.551013 79.551013
AXEDOMCore.dll AXEDOMCore 2013/12/20-21:40:29 79.551013 79.551013
Bib.dll BIB 2014/08/12-23:42:09 79.557478 79.557478
BIBUtils.dll BIBUtils 2014/08/12-23:42:09 79.557478 79.557478
boost_date_time.dll photoshopdva 8.0.0
boost_signals.dll photoshopdva 8.0.0
boost_system.dll photoshopdva 8.0.0
boost_threads.dll photoshopdva 8.0.0
cg.dll NVIDIA Cg Runtime 3.0.00007
cgGL.dll NVIDIA Cg Runtime 3.0.00007
CIT.dll Adobe CIT 2.2.6.32411 2.2.6.32411
CITThreading.dll Adobe CITThreading 2.2.6.32411 2.2.6.32411
CoolType.dll CoolType 2014/08/12-23:42:09 79.557478 79.557478
dvaaudiodevice.dll photoshopdva 8.0.0
dvacore.dll photoshopdva 8.0.0
dvamarshal.dll photoshopdva 8.0.0
dvamediatypes.dll photoshopdva 8.0.0
dvametadata.dll photoshopdva 8.0.0
dvametadataapi.dll photoshopdva 8.0.0
dvametadataui.dll photoshopdva 8.0.0
dvaplayer.dll photoshopdva 8.0.0
dvatransport.dll photoshopdva 8.0.0
dvaui.dll photoshopdva 8.0.0
dvaunittesting.dll photoshopdva 8.0.0
dynamiclink.dll photoshopdva 8.0.0
ExtendScript.dll ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
icucnv40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
icudt40.dll International Components for Unicode 2013/02/25-15:59:15 Build gtlib_4.0.19090
igestep30.dll IGES Reader 9.3.0.113
imslib.dll IMSLib DLL 7.0.0.154
JP2KLib.dll JP2KLib 2014/06/28-00:28:27 79.254012 79.254012
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OpenMP* Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 7.2.1.3399
mediacoreif.dll photoshopdva 8.0.0
MPS.dll MPS 2014/08/18-23:43:19 79.557676 79.557676
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC 2014 15.2
Plugin.dll Adobe Photoshop CC 2014 15.2
PlugPlugExternalObject.dll Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.2.0.46
PSArt.dll Adobe Photoshop CC 2014 15.2
PSViews.dll Adobe Photoshop CC 2014 15.2
SCCore.dll ScCore 2014/01/21-23:58:55 79.551519 79.551519
ScriptUIFlex.dll ScriptUIFlex 2014/01/20-22:42:05 79.550992 79.550992
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 2, 2013, 1114
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 8.0.0.14 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 8.0.0.14
VulcanControl.dll Vulcan Application Control Library 5.0.0.82
VulcanMessage5.dll Vulcan Message Library 5.0.0.82
WRServices.dll WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
wu3d.dll U3D Writer 9.3.0.113
Required plug-ins:
3D Studio 15.2 (2014.2.0 x001)
Accented Edges 15.2
Adaptive Wide Angle 15.2
Angled Strokes 15.2
Average 15.2 (2014.2.0 x001)
Bas Relief 15.2
BMP 15.2
Camera Raw 8.6
Camera Raw Filter 8.6
Chalk & Charcoal 15.2
Charcoal 15.2
Chrome 15.2
Cineon 15.2 (2014.2.0 x001)
Clouds 15.2 (2014.2.0 x001)
Collada 15.2 (2014.2.0 x001)
Color Halftone 15.2
Colored Pencil 15.2
CompuServe GIF 15.2
Conté Crayon 15.2
Craquelure 15.2
Crop and Straighten Photos 15.2 (2014.2.0 x001)
Crop and Straighten Photos Filter 15.2
Crosshatch 15.2
Crystallize 15.2
Cutout 15.2
Dark Strokes 15.2
De-Interlace 15.2
Dicom 15.2
Difference Clouds 15.2 (2014.2.0 x001)
Diffuse Glow 15.2
Displace 15.2
Dry Brush 15.2
Eazel Acquire 15.2 (2014.2.0 x001)
Embed Watermark 4.0
Entropy 15.2 (2014.2.0 x001)
Export Color Lookup Tables NO VERSION
Extrude 15.2
FastCore Routines 15.2 (2014.2.0 x001)
Fibers 15.2
Film Grain 15.2
Filter Gallery 15.2
Flash 3D 15.2 (2014.2.0 x001)
Fresco 15.2
Glass 15.2
Glowing Edges 15.2
Google Earth 4 15.2 (2014.2.0 x001)
Grain 15.2
Graphic Pen 15.2
Halftone Pattern 15.2
HDRMergeUI 15.2
HSB/HSL 15.2
IFF Format 15.2
IGES 15.2 (2014.2.0 x001)
Ink Outlines 15.2
JPEG 2000 15.2
Kurtosis 15.2 (2014.2.0 x001)
Lens Blur 15.2
Lens Correction 15.2
Lens Flare 15.2
Liquify 15.2
Matlab Operation 15.2 (2014.2.0 x001)
Maximum 15.2 (2014.2.0 x001)
Mean 15.2 (2014.2.0 x001)
Measurement Core 15.2 (2014.2.0 x001)
Median 15.2 (2014.2.0 x001)
Mezzotint 15.2
Minimum 15.2 (2014.2.0 x001)
MMXCore Routines 15.2 (2014.2.0 x001)
Mosaic Tiles 15.2
Multiprocessor Support 15.2 (2014.2.0 x001)
Neon Glow 15.2
Note Paper 15.2
NTSC Colors 15.2 (2014.2.0 x001)
Ocean Ripple 15.2
OpenEXR 15.2
Paint Daubs 15.2
Palette Knife 15.2
Patchwork 15.2
Paths to Illustrator 15.2
PCX 15.2 (2014.2.0 x001)
Photocopy 15.2
Photoshop 3D Engine 15.2 (2014.2.0 x001)
Photoshop Touch 14.0
Picture Package Filter 15.2 (2014.2.0 x001)
Pinch 15.2
Pixar 15.2 (2014.2.0 x001)
Plaster 15.2
Plastic Wrap 15.2
PLY 15.2 (2014.2.0 x001)
PNG 15.2
Pointillize 15.2
Polar Coordinates 15.2
Portable Bit Map 15.2 (2014.2.0 x001)
Poster Edges 15.2
PRC 15.2 (2014.2.0 x001)
Radial Blur 15.2
Radiance 15.2 (2014.2.0 x001)
Range 15.2 (2014.2.0 x001)
Read Watermark 4.0
Render Color Lookup Grid NO VERSION
Reticulation 15.2
Ripple 15.2
Rough Pastels 15.2
Save for Web 15.2
ScriptingSupport 15.2
Shake Reduction 15.2
Shear 15.2
Skewness 15.2 (2014.2.0 x001)
Smart Blur 15.2
Smudge Stick 15.2
Solarize 15.2 (2014.2.0 x001)
Spatter 15.2
Spherize 15.2
Sponge 15.2
Sprayed Strokes 15.2
Stained Glass 15.2
Stamp 15.2
Standard Deviation 15.2 (2014.2.0 x001)
STL 15.2 (2014.2.0 x001)
Sumi-e 15.2
Summation 15.2 (2014.2.0 x001)
Targa 15.2
Texturizer 15.2
Tiles 15.2
Torn Edges 15.2
Twirl 15.2
U3D 15.2 (2014.2.0 x001)
Underpainting 15.2
Vanishing Point 15.2
Variance 15.2 (2014.2.0 x001)
Virtual Reality Modeling Language | VRML 15.2 (2014.2.0 x001)
Water Paper 15.2
Watercolor 15.2
Wave 15.2
Wavefront|OBJ 15.2 (2014.2.0 x001)
WIA Support 15.2 (2014.2.0 x001)
Wind 15.2
Wireless Bitmap 15.2 (2014.2.0 x001)
ZigZag 15.2
Optional and third party plug-ins: NONE
Plug-ins that failed to load: NONE
Flash:
Libraries
Adobe Color Themes
Installed TWAIN devices: NONE -
Memory usage of ApplyLogOnInfo and TestConnectivity
Hi,
Our application is coded in C++ (VS 2005) and we access the Crystal Report 2008 API using .NET (CR 2008 SP1). In the application, when a report needs to be printed, it will
Load the report
Login to the database
Set the parameters
Print the report
Close the report
Perform garbage collection
One of our customers has a very large report (.rpt > 2 M), which has many subreports and each subreport accesses a number tables.While observing the memory usage from Task Manager on win 2008, I can see loading the report self eats up about 100 M, then Login to the database will consume another 400 M, when the Report is closed, the memoary drops back a little bit and stays at around 500 M. Re-run the same report again, the memory will go up by another 200 M mainly during the login step. Then it stays at around 700 M for subsequent printing requests.
For reports which are small (< 100 k) and do not have a lot of subreports, the memory usage will be around 150 M. I am wondering why the login step will use some much memory and they do not get freed up when the report is close for the second report request.
The following is the code for the login step:
void CRptWriterIntf::SetDBConnectionInfo()
m_TableLogOnInfo = gcnew TableLogOnInfo;
m_TableLogOnInfo->ConnectionInfo->DatabaseName = gcnew System::String(m_serverName.getBuffer());
m_TableLogOnInfo->ConnectionInfo->ServerName = gcnew System::String(m_dbName.getBuffer());
m_TableLogOnInfo->ConnectionInfo->UserID = gcnew System::String(m_dbUser.getBuffer());
m_TableLogOnInfo->ConnectionInfo->Password = gcnew System::String(m_dbPass.getBuffer());
void CRptWriterIntf::ReportLogon(ReportDocument^ reportDocument)
SetReportLogonInfo(reportDocument);
for (int i=0; i < reportDocument->Subreports->Count; i++)
ReportDocument^ subReport = reportDocument->Subreports<i>;
SetReportLogonInfo(subReport);
void CRptWriterIntf::
SetReportLogonInfo( ReportDocument^ reportDocument)
for (int i=0; i < reportDocument->Database->Tables->Count; i++)
Table^ table = reportDocument->Database->Tables<i>;
table->ApplyLogOnInfo(m_TableLogOnInfo);
if (!table->TestConnectivity())
LOG_ERROR();
CleanEngine(reportDocument);
throw e;
Thanks
Kin H ChanThank you for the suggestion.
I updated my Crystal Report 2008 to SP4, but that does not seem to make any difference in term of the memory usage.
I do not find any function to close the DB connection from the Crystal Report 2008 .NET API Reference. Am I missing something?
The Depose method is a protected method which I cannot access directly from the ReportDocument object. Instead, it will be called in the destructor of ReportDocument according to the documentation.
In my codes, after the report is generated, I always perform:
Close the report by:
reportDocument->Close()
and
Perform garbage collection
System::GC::Collect();
If I skip either one of the two calls below, the report will fail to access the db from the report
table->ApplyLogOnInfo(m_TableLogOnInfo);
if (!table->TestConnectivity())
That is the reason that I have them there. Are there alternative to this approach?
By the way, how can I attach file (e.g. screen shots, sample codes, sample reports) to my question?
Thanks
Kin H Chan -
my cpu usage keeps popping up and saying firefox memory usa isge is at 73%. then my computer runs slow. i did not have this problem with my last version of firefox. also usage from plug in container is high. how do i correct this?
Credit Tony E:
To downgrade to Firefox 3.6 first uninstall Firefox 4, but do not select the option to "Remove my Firefox personal data". If you select that option it will delete your bookmarks, passwords and other user data. See https://support.mozilla.com/kb/Uninstalling+Firefox
You can then install the latest version of Firefox 3.6 available from http://www.mozilla.com/en-US/firefox/all-older.html - it will automatically use
your current bookmarks, passwords etc.
To avoid possible problems with downgrading, I recommend going to your profile folder and deleting the following files if they exist - extensions.cache, extensions.rdf, extensions.ini, extensions.sqlite and localstore.rdf. Deleting these files will force Firefox to rebuild the list of
installed extensions, checking their compatibility, and reset toolbar customizations.
For details of how to find your profile folder see https://support.mozilla.com/kb/Profiles -
System memory usage seems high
hello. i have a 3 month old macbook pro 13 and when i just looked on activity monitor with no programs running but airport on it said i was using 2.28 gigs of system memory and 1.72 gigs was free. does that seem normal? the only program on here that didn't come stock is iwork. and as i said, nothing was running at the time. thanks.
When you look in the Activity Monitor, what is listed for inactive memory? As the linked article indicates, inactive memory is memory that was in use by another application that was closed and can either be reused by the application if you reopen it or can be used by any other application. http://support.apple.com/kb/ht1342?viewlocale=en_us
So if your inactive memory is high, then you shouldn't spend too much time worrying about the amount that is "free" because the inactive memory is essentially free. -
Why is iTunes memory usage so high?
As the title states iTunes is using a riduclous amount of memory of my computer 150MB and continually rising until it freezes and then crashes. This is such a useless program and such a memory hog. Any ideas on how to reduce the stupid amount of RAM this program uses?
Close your iTunes,
Go to command Prompt -
(Win 7/Vista) - START/ALL PROGRAMS/ACCESSORIES, right mouse click "Command Prompt", choose "Run as Administrator".
(Win XP SP2 & above) - START/ALL PROGRAMS/ACCESSORIES/Command Prompt
In the "Command Prompt" screen, type in
netsh winsock reset
Hit "ENTER" key
Restart your computer.
Now launch your iTunes and see if it is working now. -
High memory usage OSX Lion on iMac
Hi,
Recently upgraded 2006 iMac 6.1 to OSX 10.7.2 (4GB). Noticed performance dropped significantly when 2 or more users are logged in especially when switching users. Observed memory usage for OSX Lion is far higher than Snow Leopard! By startup 2GB real memory already allocated and often down to last 500MB. Performance appear to slow down due to swapping as swap i/o appears to increase.
On snow leopard I had 6 users logged in and 4GB was plenty. Lion appears to be a MS product!!!!
Anyone else experienced high memory usage on Lion and any ideas how to reduce memory consumption?
Unfortunately at the maximum memory capacity for my my iMac so need to find ways to reduce memory usage. There must be a kernel compiler option that could reduce memory.....
Also considering SSD drive to speed up swap i/o read/writes.
Otherwise will have to go back to leopard :-(
Thanks for any help in advance.
-Dav
PS> OSX Lion is alot more stable than previous OSX releases with this iMac model. Especially iMacs suffering the notorious NVDIDIA GPU heat problems...You mac can handle up to 3gb of ram, but slightly more will be available with 4gb installed. For Lion to run smooth, a true 4gb of ram is preferred, which may explain the sluggishness of your mac.
-
After resetting my phone, I re-installed apps and connected to my computer. I made sure I didn't sync any pictures. My iphone has no pictures on it, yet the memory usage on itunes AND the phone tells me that the iphoto database is taking 6.2 Gigs. Is there a way to zero that and regain that memory?
I already tried to factory default the phone and restored it. Same problem.... I have no photo's on my phone and still have 6.2 Gigs memory being used.... Pls help.
-
HELP: iPhoto 6.0.6 memory usage problem, iMac getting *slow*
Hi,
I have a 20" iMac with 2 Gig RAM.
I have iPhoto 6.0.6 with lots and lots of pictures and little movies (taken with an old digital camera) -- a "get info" on the "iPhoto Library / Originals" folder says there are 9836 items in there.
When I open iPhoto, the Activity Monitor indicates iPhoto is using 130meg real memory, 130meg virtual memory. With every "page down" in iPhoto (the thumbnails are running about 6 items across) about 50 meg of memory gets added to real memory, and even more gets added to virtual memory.
After just a few minutes of usage it now looks like this:
Real Memory: 382.43 MB
Virtual Memory: 1.18 GB
Eventually the computer gets extremely slow and unresponsive; I've seen the iPhoto memory usage as high as:
Real Memory: 1+ GB
Virtual Memory: 2+ GB
Does anyone have any suggestions for how I can fix this problem?I have to say that the Virtual Memory numbers compare quite okay with both my Macs here, the Actual Seems slightly higher but noting spectacular. That said, the highest you’ve seen do see quite extraordinary.
Something to try:
Create a new account (systempreferences -> accounts) and make a library there. Import some pics and see if the problem is repeated there.
Regards
TD -
While using Firefox 21.0 on OS X 10.8.4 with 4GB RAM, Firefox memory usage marches up and up until at 3GB (on my iMac) Firefox hangs and is 100% non-responsive and must be killed with Force Quit. It takes 10 minutes to occur.
No Add Ons
One tabJohn99,
Unfortunately, the problem was WORSE in FF 22.0. I regressed to FF21.0 and shut off automatic updates. I may even go back to FF3.6, which is the last one where I didn't see this problem.
Thank you for trying but as a longstanding developer I know that pervasive memory leaks is a sign of a broken development process. Thank you for trying... -
0.5 MB program has 832 MB memory usage even before it is run
I just uninstalled and re-installed LabVIEW 2011. I was hoping this would do something to lower the memory footprint. Alas, it did not make any difference. This is what I see:
- When I launch LabVIEW, it uses 94 MB even before I have opened a single VI, i.e. only the front end uses this much memory.
- When I open the VI (the size of the .vi file is 549 KB), memory usage goes up to 836.4 MB. This is before I have even run the program.
- Finally, when I run the program, memory usage jumps to 1.17 GB.
I find this memory usage grotesquely high. Can anyone please shed some light on what can be done? I have uploaded the VI. It's a rather simple VI.
Thanks,
Neil
Attachments:
IP QL to charge - from img.vi 446 KBnbf wrote:
1) If I understand correctly, what you are saying is that when I open the VI, the data structures associated with the intensity charts and waveform graphs are initialized to default values (e.g. 0), so there is memory usage even before the program is run and anything displayed, right?
Yes, a huge array still takes a lot of memory, even though it compresses well for storage inside the VI. Once the VI is ready to run, these arrays need to be allocated in memory.
nbf wrote:
2) Is there an alternative to using the value property node that doesn't duplicate the memory content? (e.g. something like pointer or reference in C++?)
One possiblity are data value references. You can open a DVR and fill it inside the subVI, then extract slices later as needed. If done properly, you can also keep the 2D data in a shift register (yes, please learn about them!).
nbf wrote:
4) Regarding the clearing of the indicators, could you please tell me how to do that, without removing the color ramp settings?
The color ramps can be set programmatically using property nodes based on array min&max and you can assign colors for the ramp values at will.
nbf wrote:
5) You are correct that I am displaying 4000x2000 array data in an intensity graph with 400x200 pixels. But then I change the min/max of the charts/graphs to zoom into the region of interest; I can identify the region of interest only after displaying the full 4000x2000 array of data. I don't know if there is a way around this.
Do you really need to show the 2D data in three different transforms? Maybe one intensity graph is sufficient. You can apply the other transforms on the extracted slices with <<1% of the computing effort. What is the range and resolution of your data? Do you really need DBL or is a smaller representation sufficient (SGL, I16, etc). From looking at the subVI, the raw data is U16. The subVI also involves a coercion to DBL, requireing another data copy in memory. When running, make absolutely sure that the subVI front panel is closed, else additional memory is used for the huge array indicator there. For better performance, you might want to flatten the subVI to the main diagram or at least inline it.
nbf wrote:
6) Yes, I use the continuous run mode instead of a toplevel while loop. Is there a disadvantage to doing that?
As Samuel Goldwyn ("A hospital is no place to be sick") might have said: "Run continuously is no way to run a VI"
Run continuously is a debugging tool and has no place in typical use. What it basically does is restart the VI automatically whenever it completes, and as fast as the CPU allows. It is mostly useful to quickly test subVIs that don't have a toplevel loop and play with inputs to verify results. Any toplevel VI needs a while loop surrounding the core code. Period!
So, my suggested plan of action would be:
Use a while loop around your toplevel code
Decide on the minimal representation needed to faithfully show the data.
Keep a single copy of the 2D array in a DVR
You optionally might want to undersample the data for display according to the pixel resolution and use other means of zooming and panning. For zooming, you could extract a differently sampled small array subset and adjust x0 and dx of the axes accordingly.
Use a single 2D graph (if you need to see the various transforms, add a ring selector and transform the 2D array in place. Never show more than one intensity graph.
See how far you get.
LabVIEW Champion . Do more with less code and in less time .
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