Mercury Playback Engine- GTX 560 issue?

Adobe Premiere Pro Cs6
MPEG-2 from a Sony (HVR-Z1U) HDV 1080
Asus P9X79 Motherboard
i7- 3820 @ 3.9ghz, slight overclock. Regular LGA 2011 Intel Fan w/ thermal paste
EVGA GeForce GTX 560- 336 Cuda cores/OpenGL
12 gb GSkill
SSD for boot & software
1 TB Barracuda, 1 TB WD Black, both7200 rpm, each in half= 4 drives (:D,:E,:F,:G) for scratch and storage.
500w Purepower PSU
The card is recognized within CS6 and other various test applications.
With MPE GPU Acceleration Enabled I still have red bars above the footage in several projects. This footage has no effects on it whatsoever. It is merely cut.  If I used an Accelerated Effect, the bar will turn to yellow.
When I render the footage with red bars the GPU load is never above like 3%. At times, it will stay at 0%.  Needless to say, the render time doesn't not seem very optimized at all. Sloww.
However, after rendering the footage and the green bar appearing, I've added an Accelerated Effect- Sharpen, and it turns red again! The play back is then choppy. It will playback if I reduce resolution but how the heck am I supposed to implement the effects like that?
The minute I open several projects there is either no bar for untouched footage or a red bar. I switch between MPE software and hardware setting and still no yellow bar unless I specifically use an Accelerated Effectnc
Am I simply unclear on the function of MPE and I'm expecting too much?
I am using Magic Bullet's DeNoiser function for 60mins of footage with 18db gain- this is taking 50 hours. I expect it to be long. Is 50 hours too long?
I also have green and pink pixel artifacts as random quarter inch squares.
Is the card bad?
I tried a few earlier drivers...nothing.
I researched the PSU, good reviews on New Egg.
Is this a CPU issue?
Thanks as always for the help guys.

I have done a fresh install of the OS altogether. This was in order to reformat drives, reassign scratch disks, reinstall software and fresh unlocking of the video card.
Premiere Pro acts the same more or less. Noise removal is cpu intensive and when I'm removing 18db of video grain, I guess, yea, it'll be pretty slow.
I believe that the problem is the PSU.  NewEgg's PSU calculator says my system needs 525watts minimum. I'm operating on a 500w. At the start of the post I was overlcocking and was also experiencing occasional reboots. I think lack of power caused the artifacts in the GTX 560. This is probably also bottlenecking the CPU and GPU (reason for low loads).
My solution is to purchase 700-850watt psu. I'm hoping this will allow the CPU & GPU the ability to process much higher loads.
Please, if anyone sees any further correction to this I'm open ears!
Cheers.

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    Could someone please confirm if Premiere Pro CS5.5 mercury playback engine will be supported on GTX 680.
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    Jim,
    Your comment was based upon results from the 560 Ti 448 card and that is € 240 or more. The 680 is € 440. That is 45% difference: € 440 - (0.45x440) = € 440 - € 198 = € 242
    Your comparison is based on a € 200 GTX 560 model, which only achieves a score of around 120 seconds, which is 55% less expensive (€ 440 - (0.55x440) = € 440 - € 242 = € 198) and more than 225% slower (120 / 53 = 2.26)
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    Thanks a lot Harm and Jim,
    I continue to be amazed by the willingness of people around the web to help each other. Maybe there's still some hope for the human race after all.
    Regarding my MPE expectations I suppose that it's a sign of the times; spoiled kids like me expecting the world from a new system and then getting dissapointed at the first symptons of something not going as smooth as they think at first. But then again when storytelling costs you more than it pays at the end of the month, sometimes it's difficult not to get into drama-queen mode every now and then.
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    Atticus Diablowsky
    AKA D.B. Alonso
    AKA Diego Benito Alonso
    AKA "Hey you, little punk, ¿where do you think you're going with that?"atticusdiablowsky.com

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    harris1966 wrote:
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    harris1966 wrote:
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    harris1966 wrote:
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    You're welcome!
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    I am thinking about rolling back to Premiere CS5 to see what happens... if this version would be working flawless again, that would be pretty steady proof for doubting the MPE of CS6.
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