Merge 2 files for masking with alpha channels

Dear all,
I have like hundreds of files. Each file has it's own "sister black&white file" which is ment to be used as a mask.
I was wondering if it is possible to automaticly merge those 2 files so we would end up with a masked image..png or whatever....
It would be a monster job to do it all by hand...
Maybe a a script or badge???
kind regards,

I adapated the orignal script - and ended up with a png but....with a jpg extension..
that's a little stupid.
I am not able to find how to correct this...
My adaptions in red...please help
//add alpha to doc by X
function cTID(s) { return app.charIDToTypeID(s); };
function sTID(s) { return app.stringIDToTypeID(s); };
function main() {
  var folder = Folder.selectDialog();
  if (!folder) {
    return;
  var ofolder = new Folder(folder + "/Converted");
  ofolder.create();
  var saveOpts = new ExportOptionsSaveForWeb();
  saveOpts.format = SaveDocumentType.PNG;
  saveOpts.PNG8 = false;
  saveOpts.transparency = true;
  var pngs = folder.getFiles('*.jpg');
  for (var i = 0; i < pngs.length; i++) {
    var file = pngs[i];
    var afile = new File(folder + '/' + file.name.replace('.jpg', 'a.jpg'));
    if (!afile.exists) {
      continue;
    var doc = app.open(file);
    doc.activeLayer.isBackgroundLayer = false;
    var adoc = app.open(afile);
    adoc.selection.selectAll();
    adoc.selection.copy();
    adoc.close(SaveOptions.DONOTSAVECHANGES);
    createLayerMask();
    selectMaskChannel();
    doc.paste();
    var ofile = new File(ofolder + '/' + file.name);
    ofile.remove();
    doc.exportDocument(ofile, ExportType.SAVEFORWEB, saveOpts);
    doc.close(SaveOptions.DONOTSAVECHANGES);
function createLayerMask() {
    var desc9 = new ActionDescriptor();
    desc9.putClass( cTID('Nw  '), cTID('Chnl') );
        var ref6 = new ActionReference();
        ref6.putEnumerated( cTID('Chnl'), cTID('Chnl'), cTID('Msk ') );
    desc9.putReference( cTID('At  '), ref6 );
    desc9.putEnumerated( cTID('Usng'), cTID('UsrM'), cTID('RvlA') );
    executeAction( cTID('Mk  '), desc9, DialogModes.NO );
function selectMaskChannel() {
    var desc26 = new ActionDescriptor();
        var ref18 = new ActionReference();
        ref18.putEnumerated( cTID('Chnl'), cTID('Chnl'), cTID('Msk ') );
        ref18.putEnumerated(cTID('Lyr '), cTID('Ordn'), cTID('Trgt'));
    desc26.putReference( cTID('null'), ref18 );
    desc26.putBoolean( cTID('MkVs'), true );
    executeAction( cTID('slct'), desc26, DialogModes.NO );
main();

Similar Messages

  • No Method of Batch Export for Clips with Alpha Channels?

    Good morning,
    As many a flustered editor has eventually discovered, in order for FCP to export sequences with alpha channels to a 32-bit format, the timeline has to be un-rendered at the time of export, or else the transparent parts will appear black in the outputted file. This sort-of makes sense if you know how FCP and render files work, but in a perfect world I think I'd have designed the export interface a bit differently. Now that I think about it, I'm actually working in an Animation (Millions of Colors +) sequence, so converting transparent areas to black makes no logical sense at all.
    Anyway, I have several sequences that I would like to export as 32-bit TGA QuickTime files, preserving their transparency. If I Export Using Compressor, the process results in pre-rendering of the sequence, turning the transparent areas black. The same problem occurs if I export QuickTime reference movies from FCP and open them directly with Compressor.
    Does anyone know of a way to avoid this silly phenomenon or am I stuck individually exporting each sequence from FCP, one...at.......a................time?
    Thanks,
    Zap

    Thanks, Andy, "Batch Export" eventually did the trick!
    I forgot about that tool because I've never actually had to use it before! After playing around with it for a while, I found that as long as the sequence settings for each sequence in the batch are set to a codec with an activated alpha channel, it works just fine.
    Thanks again,
    Zap

  • Replacement for FLV with alpha channel

    Hello,
    is there some way how to encode video with alpha channel for usage in Flash, when Adobe removed flv encoder from all applications in CC?
    Thank You,
    T.

    I wonder too if this issue has been addressed yet in CC 2014, or are user till forced to go back to older version of ME if this functionallity is essential to them?

  • Sudden problem with importing tiff files with alpha channel (CS5)

    OK this is driving me nuts. For years I have been importing image files that have an alpha channel  into FCP as.tiff files. I use Photoshop files only when I want to use the layers as they are too cumbersome otherwise). I have recent upgraded Photoshop, etc. to CS5 and now FCP won't import them anymore. I get a message saying: "File error: 1 file(s) recognized, 0 access denied, 1 unknown"
    I am not doing anything different and tiff files created in just the same way in an earlier version of Photoshop import and work just fine. Is this a CS5 bug? Does anyone know of a work around. I want to keep using tiff files as they seem to work best for me with alpha channel work (and I don't see why I need to reinvent the wheel).
    Thanks
    A

    I've had a similar issue recently. Same TIFF files downloaded from the same server, different FCP project, new error. I either see"File error: 1 file(s) recognized, 0 access denied, 1 unknown" or I get the even stranger, "Unrecognized file type."
    I can open them in PS and save them again as TIF, same results. I know these are not CMYK files but even if resave the TIF as RGB, I get the same results, they are not recognized by FCP.
    But if I open them in PS and save them as PNG with alpha, they improt fine.
    I have no idea what's going on.
    bogiesan
    Message was edited by: David Bogie Chq-1

  • Flash Player for FLV files with alpha channel encoded

    My goal is to play the the transparent background flash video on the bottom right hand corner similar to the video on this website : http://www.dropshipblueprint.com/
    I already have the FLV file with alpha channel encoded.  I was made to understand I will need a special flash player that can read alpha channel in the flv file to make the background transparent? Is this correct? If yes, then how to accomplish this or where do I get that player, maybe opensourece player?  If the player is not a solution then how do I accomplish my end objective taking into consideration I have the FLV file with the alpha channel encoded.  Thanks for your help. Sam

    Sam,
    Welcome to the forum.
    Where do you need to play this "sprite" (the name for such a Flash video)?
    If you need to add that to a Video, then there could be a few challenges in PrE.
    If you need to add it to a Web site, then Flash Player (free from Adobe) should be able to display that.
    Can you please give us just a bit more info, on how you wish to use the sprite?
    Good luck,
    Hunt

  • Why can't I see the Finder thumbnails for .mov files with alpha channels?

    Ever since I upgraded to Mavericks I haven't been able to see the thumbnail for or preview using spacebar any .MOV clips that contain alpha channels in Finder. PSDs and PNGs with alpha channels are fine, and I can still see their thumbnails and previews, it's just .MOV clips with alpha. Here are a couple screenshots:
    Most of these clips are using a PNG codec, but I converted on to the Animation codec and tested it in After Effects to make sure it kept the alpha channel and it did, but the same thumbnail error persists.
    Any idea why this might be or how to fix it?
    27" iMac late 2012
    1TB Fusion
    NVIDIA GeForce GTX 680MX 2048 MB
    16GB RAM
    OS X Mavericks
    Thanks.

    ok, have copied the photos again from the memory card and hey presto, it all works fine.  So in summary...for RW2 files from GF1 camera, I have no thumbnail images, couldn't view in Preview, and neither Quickview nor Coverview were working.  Ran the bit of code provided at "https://discussions.apple.com/message/18369759#18369759" (thanks to Snoop Dogg) and then recopied the photos onto my Mac (only required for photos copied since upgrading to Lion, everything from before the upgrade is fine anyway).
    Hope others find this helpful.

  • Automator or Applescript using png files with alpha channel

    I have hundred of png files with alpha channel.
    I want to suppress alpha channel.
    How can i do it using Automator or Applescript ?
    Thank you very much.

    You can use the free command line image processing tool ImageMagick in your Applescripts or Automator workflows, as well as from a Terminal shell.
    You can download ImageMagick from http://www.imagemagick.org, but Cactuslab has simplified installation by putting together an installer package. It’s available at  http://cactuslab.com/imagemagick/. Download the package and double-click on it. Follow the instructions to install. It will install ImageMagick into /opt/ImageMagick and add it to your $PATH by creating a file in /etc/paths.d/. Restart your computer for the changes to take effect.
    The two ImageMagick commands we’re concerned with are “convert” and “mogrify”. Convert is more efficient for multiple and piped operations on the same image file, and mogrify is more efficient for batch processing. Generally speaking, convert will output a file separate from the input file. Unless a path is specified, mogrify will overwrite the input file with the output file. An important distinction.
    You can perform various operations on the alpha channel using arguments after either the convert or mogrify command. Two of the available arguments are:
    -alpha off - Disables the image's transparency channel. Does not delete or change the existing data, just turns off the use of that data.
    -alpha remove - Composite the image over the background color.
    Also of use are the -flatten and -background options:
    -flatten - overlay all the image layers into a final image and may be used to underlay an opaque color to remove transparency from an image.
    -background - sets the background color.
    Start off using the convert command with a single image to see the effect and adjust to your liking. Once you’ve achieved the desired outcome, then use the mogrify command to batch process the chosen images.
    Before getting into how to use Automator or Applescript in your workflow, use Terminal and the command line to see the effect on a single image. Copy one image to your ~/Desktop. In Terminal change the directory to ~/Desktop by typing the following command and pressing the Enter key:
    cd ~/Desktop
    Then choose the option you are looking for, -alpha remove for instance, type the following command and press the Enter key:
    convert input-photo.png -alpha remove output-photo.png
    You can check the alpha channel (transparency) and background in the Preview app, go View > Show Image Background from the menu bar.
    Once you’re ready to batch proces, place all the photos you want to convert with the same command into one folder. Copy the folder to your ~/Desktop. Let’s assume you’ve labeled the folder “InPhotos”. It’s prudent to manipulate copies in case something goes amiss. In that event you can copy the folder with the originals again and start over. Create a new empty folder on your ~/Desktop and call it “OutPhotos”. Let’s also assume your home directory is called “Me”. The following command will process the photos from the InPhotos folder and put them in the OutPhotos folder:
    mogrify -alpha remove -path /Users/me/Desktop/OutPhotos/ /Users/me/Desktop/InPhotos/*png
    According to Apple Technical Note TN2065:
    "when you use just a command name instead of a complete path, the shell uses a list of directories (known as your PATH) to try and find the complete path to the command. For security and portability reasons, do shell script ignores the configuration files that an interactive shell would read"
    So, you need to use the full path to to ImageMagick commands, unlike in the shell where you can just use the command name.
    To batch process using Automator, use the “Run Shell Script” action (note: retain the single space at the beginning of the last line):
    /opt/ImageMagick/bin/mogrify \
    -alpha remove \
    -path /Users/Me/Desktop/OutPhotos/ \
    /Users/Me/Desktop/InPhotos/*png
    To batch process using Script Editor (Applescript), use the “do shell script” command:
    do shell script "/opt/ImageMagick/bin/mogrify -alpha remove -path /Users/pd/Desktop/OutPhotos/ /Users/pd/Desktop/InPhotos/*png"
    Further info on ImageMagick:
    http://www.imagemagick.org/script/command-line-options.php#alpha
    http://www.imagemagick.org/Usage/masking/#remove
    http://www.imagemagick.org/index.php
    http://www.imagemagick.org/script/command-line-tools.php
    http://www.imagemagick.org/script/command-line-options.php
    Examples:
    The original PNG image:
    -alpha off:
    -alpha remove:
    -background black -flatten:
    -background blue -flatten:
    -channel alpha -evaluate Divide 2:
    -channel alpha -evaluate Divide 2 -background black -flatten:

  • Can no longer import QT files with alpha channel

    I have been using these client supplied QT with alpha channel files just fine for weeks, then all of a sudden, after a crash the other day, I was unable to open sequences with these files and exoprt them, the exporter would just freeze.  the clips played in the timeline, but VERY sluggish.
    On the reccomendation of a few posts around here, I removed the clips from the project, and now I cannot import them back in, I get a "the importer reported a generic error" message.  I am able to open in QT pro and export to a new file that will import to PPro, but I lose the alpha channel.
    As always, I'm up against a deadline and any help would be greatly appreciated.
    I have installed QT 7.07, no help.
    I'm on a windows 7 machine running CS master collection 5.0, Quad core AMD with 8 gig RAM.
    These files worked fine just days ago!!!!
    BTW, I just switched over to Premiere a few months ago and to honest I can't understand how anyone would stick with this buggy software, as a professional I've never used anything this bad before.

    Welcome to the forum.
    Try these.  Attempt to re-import after each one:
    Clean the media cache database via Edit | Preferences | Media
    If step 2 doesn't work, then find all the .qtindex, .mpgindex, .cfa and .pek files associated with the media that's supposed to be in your project and delete them.  Then clean the media cache database again.
    Launch Pr and while it's launching, hold down the Alt + Shift keys until the Welcome screen appears.  Alt resets your preferences and Shift resets the plug-in cache.
    To address the other issues you say you've been having with Pr, you should start a different thread (or threads).  Coming from other editors, there may be a difference in the way Pr does things that produce unexpected results that may be seen as bugs.  More serious issues, such as crashes, can often be caused by 3rd-party hardware like AJA, Matrox or BlackMagic and the associated drivers.  Outdated or incorrect drivers for audio and video cards can also cause problems.  I recommend that you start troubleshooting those areas first.
    Other issues may have workarounds.  If you have serious, reproducible problems that have no workaround, then please file bug reports here:
    Adobe - Feature Request/Bug Report Form
    -Jeff

  • What codec to convert .MXF and MP4 files into to use with alpha channels in Ae and Pr CS6?

    When I import .mxf File, shot on a Canon C300, into after effects, the alpha channel options are greyed out, when I look in, interpret footage, main. This also is the case importing .MP4 files, shot on a Gopro hero 3. I used to use final cut and using compressor convert the files to pro res 4444 or 422. What's my new workflow for preparing files with alpha channels to use in After Effect and Premiere and do I use Media Encoder to do it?

    When I import .mxf File, shot on a Canon C300, into after effects, the alpha channel options are greyed out, when I look in, interpret footage, main. This also is the case importing .MP4 files, shot on a Gopro hero 3.
    Better question: Where do you expect that Alpha channel to come from and contain any useful info for transparency? You're making a fuss over a non-issue. Unless you apply keying or other methods of creating transparency, even if there were an Alpha channel it would be fully opaque and then what's the point?
    Mylenium

  • Mov files with Alpha channel

    I do alot of video with transparent (Alpha Channel) backgrounds.  I have always converted my avi files to flv files for the web without any issue.  Now I am being asked to put my video onto iPads, iPhones etc.  They won't accept flv files & I read that I can use QuickTime mov files to create an alpha channel.  I have tried several ways to install a mov file (with Alpha) using dreamweaver onto an existing webpage but it always ads a black background with the video.  I have tried the  wmode - transparent option but doesn't do anything.  I know the mov file I am using does have the alpha channel attached because I can bring it back into my rendering program and see it fine. 
    Any help is greatly appreciated.

    What is up!
    Based on my tests, it appears that the Mavericks embedded QT structure no longer considers many of the legacy compression formats to be supported under Mavericks. These formats were, by default, turned off under Lion and Mountain Lion which may indicate that Apple intends to drop even passive native support sometime in the future. Files containing Animation or PNG compressed data are no longer QL compatible and now force automatic QT X v10.3 conversion as mentioned above. Even worse, it appears other commonly used fomats like DV/DV in DV and AIC/PCM in MOV are also being relegated to this group. Luckily, DV/PCM in MOV, HDV/PCM in MOV, and ProRes422/PCM in MOV, along with all of my H.264/AAC/AC3/Chapter M4V distribution/iTunes managed files remain fully compatible with both QL and QT X v10.3 under Maverisks. This last is significant for me since many files containing AC3 as the primary audio stream are no longer QL/QT X v10.3 compatible with certain file extensions and/or container types which now appear to be checked in specific situations. Unfortunatly, what we've seen and learned thus far seems to be just the "tip of the iceberge."

  • Layered Photoshop files with alpha channels

    I wondered if anyone had a work around for the problem of layered PSD files with alpha channels not previewing properly in Aperture 3.1.1. I know it's been an issue in previous versions of Aperture but I thought Apple would have sorted this by now, or am I asking too much?

    I tested a file last night as follows:
    Sent file via 'Edit with Photoshop CS5' (as PSD 8-bit, sRGB color space) > changed background to normal layer > created circular selection around subject and inverted to remove most of image leaving transparent area (about 70% of image) > saved file > closed Photoshop > file updated in Aperture with black filling in the transparent area.
    Resent the PSD back to Photoshop (which opened correctly with transparent area) > created two new layers and sent one to background > filled new background layer with White and left top new layer transparent > saved again and closed Photoshop > file updated in Aperture with white showing in transparent areas (no black).
    AFAIK, this is how it is designed to work.
    My only other suggestion would be for you to create a new empty library (press Option while launching Aperture > Create New..) and then import one RAW or JPEG file and test.
    Note - you can reset Photoshop by holding down 'Command + Option + Shift' immediately after launching Photoshop and clicking 'Yes', then set the 'Maximize Compatibility...' to 'Always' again. Doing this prior to sending the file from new library would probably be best.
    Apologies in advance if you have already tried this and for outlining procedures that you are already familiar with (just not sure what level Photoshop user you are).

  • Question: Quick Look in Finder; problems with alpha channels

    Hi
    "Quick look" in Finder is great for quick presentations of a folders selected contents but it only works with images that contains no alpha channels or masks. Is there any way to work around this to display say PhotoShop documents with alpha channels? Or any plug-ins/applications that can help?
    thanks.

    This has been broken forever in OS X, and I don't know why, because it used to work just fine. I suspect the engineers did something to QuickTime that causes this problem, but it has been borked for so long I don't remember when the ability to correctly display files went wrong. I just remember that once upon a time all sorts of things from Apple worked correctly in displaying such files, but pretty much nothing does now. This includes the Finder, Preview, QuickLook, and various third-party image browsers that use Apple's own system level image handling abilities, such as VitaminSee or CocoaViewX. When I need to actually see what's there, I browse with Adobe's Bridge.
    Francine
    Francine
    Schwieder

  • ImageIO PNG Writing Slow With Alpha Channel

    I'm writing a project that generates images with alpha channels, which I want to save in PNG format. Currently I'm using javax.ImageIO to do this, using statements such as:
    ImageIO.write(image, "png", file);
    I'm using JDK 1.5.0_06, on Windows XP.
    The problem is that writing PNG files is very slow. It can take 9 or 10 seconds to write a 640x512 pixel image, ending up at around 300kb! I have read endless documentation and forum threads today, some of which detail similar problems. This would be an example:
    [http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6215304|http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6215304]
    This surely must be resolvable, but after much searching I've yet to find a solution. If it makes any difference, I ONLY want to write png image, and ONLY with an alpha channel (not ever without), in case there are optimisations that that makes possible.
    If anyone can tell me how to address this problem, I'd be very grateful.
    Many thanks, Robert Redwood.

    This isn't a solution, but rather a refinement of the issue.
    Some of the sources I was reading were implying that the long save time might be due to a CPU heavy conversion process that had to take place before the BufferedImage could be saved. I decided to investigate:
    I loaded back in one of the (slowly) saved PNG images using ImageIO.read(file). Sure enough, the BufferedImage returned differed from the BufferedImage I had created. The biggest difference was the color model, which was DirectColorModel on the image I was generating, and was ComponentColorModel on the image I was loading back in.
    So I decided to manually convert the image to be the same as how it seemed to end up anyway. I wrote the following code:
          * Takes a BufferedImage object, and if the color model is DirectColorModel,
          * converts it to be a ComponentColorModel suitable for fast PNG writing. If
          * the color model is any other color model than DirectColorModel, a
          * reference to the original image is simply returned.
          * @param source The source image.
          * @return The converted image.
         public static BufferedImage convertColorModelPNG(BufferedImage source)
              if (!(source.getColorModel() instanceof DirectColorModel))
                   return source;
              ICC_Profile newProfile = ICC_Profile.getInstance(ColorSpace.CS_sRGB);
              ICC_ColorSpace newSpace = new ICC_ColorSpace(newProfile);
              ComponentColorModel newModel = new ComponentColorModel(newSpace, true, false, ComponentColorModel.TRANSLUCENT, DataBuffer.TYPE_BYTE);
              PixelInterleavedSampleModel newSampleModel = new PixelInterleavedSampleModel(DataBuffer.TYPE_BYTE, source.getWidth(), source.getHeight(), 4, source.getWidth() * 4, new int[] { 0, 1, 2, 3 });
              DataBufferByte newDataBuffer = new DataBufferByte(source.getWidth() * source.getHeight() * 4);
              ByteInterleavedRaster newRaster = new ByteInterleavedRaster(newSampleModel, newDataBuffer, new Point(0, 0));
              BufferedImage dest = new BufferedImage(newModel, newRaster, false, new Hashtable());
              int[] srcData = ((DataBufferInt)source.getRaster().getDataBuffer()).getData();
              byte[] destData = newDataBuffer.getData();
              int j = 0;
              byte argb = 0;
              for (int i = 0; i < srcData.length; i++)
                   j = i * 4;
                   argb = (byte)(srcData[i] >> 24);
                   destData[j] = argb;
                   destData[j + 1] = 0;
                   destData[j + 2] = 0;
                   destData[j + 3] = 0;
              //Graphics2D g2 = dest.createGraphics();
              //g2.drawImage(source, 0, 0, null);
              //g2.dispose();
              return dest;
         }My apologies if that doesn't display correctly in the post.
    Basically, I create a BufferedImage the hard way, matching all the parameters of the image I get when I load in a PNG with alpha channel.
    The last bit, (for simplicity), just makes sure I copy over the alpha channel of old image to the new image, and assumes the color was black. This doesn't make any real speed difference.
    Now that runs lightning quick, but interestingly, see the bit I've commented out? The alternative to setting the ARGB values was to just draw the old image onto the new image. For a 640x512 image, this command (drawImage) took a whopping 36 SECONDS to complete! This may hint that the problem is to do with conversion.
    Anyhow, I got rather excited. The conversion went quickly. Here's the rub though, the image took 9 seconds to save using ImageIO.write, just the same as if I had never converted it. :(
    SOOOOOOOOOOOO... Why have I told you all this?
    Well, I guess I think it narrows dow the problem, but eliminates some solutions (to save people suggesting them).
    Bottom line, I still need to know why saving PNGs using ImageIO is so slow. Is there any other way to fix this, short of writing my own PNG writer, and indeed would THAT fix the issue?
    For the record, I have a piece of C code that does this in well under a second, so it can't JUST be a case of 'too much number-crunching'.
    I really would appreciate any help you can give on this. It's very frustrating.
    Thanks again. Robert Redwood.

  • Problem with Alpha Channel

    The top level track on my project contains an alpha channel. However, being the top level track the tracks below it are invisible.
    I have read the "Compositing, alpha channels, and adjusting clip opacity" page. It tells me that I "can choose how to interpret the alpha channel in a file in the Interpret Footage dialog box. Choose Invert Alpha Channel to swap areas of opacity with areas of transparency, or choose Ignore Alpha Channel to not use the alpha channel information at all."
    However, when I do this (ie. inverse the alpha channel in the asset) I get the following before and after results:
    Summary of goal: I want to adjust the transparency of the top track so that the lower tracks appear.
    Help.

    If you want to adjust the transparency of a clip, you modify its Opacity property.
    Changing the alpha channel properties in the Interpret Footage settings is for when the alpha channel of an asset is not being interpreted/used correctly by the application.

  • Adding logo with Alpha channel to Quicktime and exporting as .mp4

    I'm adding a PNG file with alpha channel to my existing movie file using "Add to Selection and Scale".
    I then have my movie with the overlayed graphic.
    When I then Export as an mp4, the alpha channel is ignored!
    Any help, anyone?

    Yes it looks perfect in Quicktime.
    But for some reason I can't save it as anything else or even export a still frame without the alpha being ignored and the image going all fuzzy.

Maybe you are looking for

  • Problem with ANE in Captive Runtime

    Hi, this is my first post to the community so I am not really sure if this is the right forum ... i hope so. I built an ANE for Android based on the zbar library to scan bar- and qr-codes ... it works pretty fine in debug mode and also works great wh

  • Converting an animated gif to avi.

    I am trying to import animated gifs into my iMovie. I was wondering if anyone knew how to import these with out using Quick Time Pro. Or if there is any shareware or freeware that would aid in this. Thanks for your help. PowerBook G4 15-inch   Mac OS

  • Can i get an external disk drive for my MacBook 5,1

    My disk drive on my MacBook 5,1 (model #A1278) is bust. It will not accept a dvd/cd at all, it won't let it in...not an inch!  seems like it's stuck in eject? as if there is a disk inside but as far as i know there is not.  Nothing i have tried makes

  • When using external editor, iPhoto does not re-import the .psd file

    Hi, I've just started using Photoshop Elements 6 as a more advanced editor in iPhoto. When I do the 'External Edits' wihtout adding layers etc. and re-save as a JPEG then the photo will re-appear in iPhoto as the edited file. However if I do the exte

  • Hp2009m monitor settings 1600 x 900 in xp pro -reloaded windows- can't set 1600x900

    Dell Inspiron 537MT XP Pro. Reinstalled Windows on new hard drive. Windows doesn't provide a 1600X900 selection for that display. Installing CD that came with the monitor indicates that driver is already installed. The image on the screen is not anyt