Merging blended layers (pixel bender blends)

I've been building a ton of blend modes in pixel bender for a graphics library. To use them within flash, I can use the DisplayObject.blendShader and the result is displayed to the screen.
This is all great, but it doesnt let me use the result as a single bitmap that can be processed further. I know its possible to draw a bitmapdata on top of another and apply a blend mode using BitmapData.draw(), but it only supports strings that represent the native blend modes.
How would I go about merging two bitmapDatas using pixel bender shaders blends?
Thanks!,
Julien Iafrancesco

Hello. I have the same problem. I need to use BitmapData.draw() with BlendMode.SHADER. But it doesn't work. While I use two sprites with blendShader = myShader it's ok. But with BitmapData.draw() it's not work.
How I could do this?
Thanks.

Similar Messages

  • Merging/Flattening Layers with different blending modes and maintaining the visual appearance

    Hello,
    I see there are many others that are having the same problem as me. And alas, it doesn't seem like the problem has been solved or very understood for that matter.
    I want to be able to take a document, that has multiple layers, inside of multiple groups with various layers having various blending modes applied to them and from within that document, select simply two of those layers, one with a Divide blending mode and the other layer Normal, merge those two layers, but have the visual appearance of the merged layer maintain the visual appearance of what the layers looked like before I merged them.
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    I understand that when you flatten an entire series of layers, it applies all the blending modes and maintains the visual appearance. Is there a way to do this with just two layers instead of all the layers? If so, that would be great information. If not, why not?
    Thank you
    Jake

    Short answer:  No. 
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  • Pixel Bender custom multiply blend and other questions

    I am creating photo editing application on iPad and i am using Pixel Bender to calculate effects. But ive got a problem with multiply blend mode.When i run it in CPU/GPU mode, it runs fine(result looks absolutly 1:1 as from photoshop). But when i switch to Flash Player mode, it dont want to render properly. I dont get any compilation errors. Ive got also some other questions:
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    Thanks
    source code :
    <languageVersion : 1.0;>
    kernel MultiplyLayer
    <   namespace : "Your Namespace";
        vendor : "Richard Molnar";
        version : 1;
    >
        input image4 src;
        input image4 layer;
        output pixel4 dst;
        parameter float4 param <
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            maxValue:float4(1.0,1.0,1.0,1.0);
            defaultValue:float4(1.0,1.0,1.0,1.0);
        >;
        void
        evaluatePixel()
            pixel4 pix;
            pixel4 pix2;
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            dst.b = pix.b -pix.b * (1.0-(pix2.b))*param.b*pix2.a*param.a;
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    dst.g = src.g;
    dst.b = src.b;
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    dst.g = (1.0/src.a)*src.g;
    dst.b = (1.0/src.a)*src.b;
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  • Can I make custom blend modes with Pixel Bender 3d?

    So it seems PixelBender does not work in GPU mode, which is essential in iOS.
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    for the mesh, hexagon is actually better than photoshop. Since it can create the actual mesh. Though, you can import the mesh into photoshop so you can see it while you paint the texture.
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  • Pixelated hair on a backlit photo AFTER I flatten or merge all layers in PSE12.

    Can someone please help me. When I am done editing a photo that is back-lit and I flatten the image or merge all layers the stray hairs are becoming extremely over pixelated. This has never happened before. I am using PSE 12.. THANK YOU!!! (I have used the healing brush and clone tool but don't care for the look of it..) I just don't understand why its happening all of a sudden with just the backlit photos.
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  • Layering and Pixel Bending

    I would love some help on picking the photoshop that has the easiest layering process. Also, I was very excited to see Pixel Bending on the internet, but discovered it is no longer available. Is there anything remotely like that available to Photoshop users now?

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    Mylenium

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    --Elba

    Are there Release Notes?
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  • How do I install new filters in Pixel Bender

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    GeForce GT220, Driver version is 280.26
    DirectX support:   10.1
    CUDA Cores   48
    Graphics clock 615 MHz
    Processor clock 1335 MHz
    Memory clock:  790 MHz (1580 MHz data rate)
    Memory Interface 128-bit
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    Dedicated video memory: 1024 MB DDR3
    System video memory 0 MB
    shared system memory 3071 MB
    Video BIOS version 70.16.3C.00.05
    IRQ:  16
    Bus   PCI Express x 16 Gen2
    Components Tab in System Information
    3D Settings ____________________
    nvGameS.dll     6.14.12.8026     NVIDIA 3D Settings Server
    NVCUDA.DLL     8.17.12.8026     NVIDIA CUDA 4.0.1 driver
    PhysX              09.10.0514       NVIDIA PhysX
    Display______________________________
    nvDispS.dll         6.14.12.8026    NVIDIA Display Server
    NVMCTRAY.DLL   8.17.12.8026    NVIDIA Media Center Library
    NVSTRES.DLL      7.17.12.8026    NVIDIA 3D Vision Module (0)
    NVSTTEST.EXE    7.17.12.8026  NVIDIA Vision Test Application
    NVSTVIEW.EXE    7.17.12.8026  NVIDIA 3D Vision Photo Viewer
    Video__________________________________
    nvVITvS.dll          6.14.12.8026   NIVDIA Video Server
    Workstation_____________________________
    nvWSS.dll              6.14.12.8026   NVIDIA Workstation Server
    NVIDIA Control Panel_________________________________
    nvCpIUI.exe         3.8.812.0         NVIDIA Control Panel
    NVCPL.DLL           8.17.12.8026    NVIDIA Experience Driver Component
    nvxdapix.dll         8.17.12.8026    NVIDIA Experience Driver Component
    nvxdbat.dll           8.17.12.8026    NVIDIA Experience Driver Component
    nvxdplcy.dll          8.17.12.8026    NVIDIA Experience Driver Component
    nvxdsync.exe       8.17.12.8026    NVIDIA Experience Driver Component
    nvui.dll                 7.17.12.8026    NVIDIA Experience Driver Component
    NVIDIA Update____________________________________
    NvUpdt.dll              1.4.28.0    NVIDIA Update Components
    NvUpdtr.dll             1.4.28.0    NVIDIA Update Components
    ComUpdatus.exe      1.4.28.0    NVIDIA Update Components
    ComUpdatusPS.dll     1.4.28.0    NVIDIA Update Components
    daemonu.exe             1.4.28.0    NVIDIA Update Components
    Nvlhr.exe             1.4.28.0    NVIDIA Update Components
    WLMerger.exe             1.4.28.0    NVIDIA Update Components
    easyUpdatusAPIU64.DLL   1.4.28.0    NVIDIA Update Components
    additional information about my computer
    Windows 7 Ultimate
    Service Pack 1
    processor Intel (R) Cor(TM)i7 CPU   920  @ 2.67GHz
    Installed memory (RAM) 8.00 GB
    64-bit Operating System
    Pen Input Available

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    Guten Abend Community, erst einmal bin ich neu hier und leider auch hier, da ich ein Problem habe welches ich einfach nicht gelöst bekomme.
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    WCF RIA Services V1.0 SP2
    WebTablet FB Plugin 32 bit
    WebTablet FB Plugin 64 bit
    Windows Azure Authoring Tools - v2.3
    Windows Azure Compute Emulator - v2.3
    Windows Azure Libraries for .NET – v2.3
    Windows Azure PowerShell - June 2014
    Windows Azure Storage Emulator - v3.2
    Windows Azure Storage Tools - v2.2.2
    Windows Phone 8.1 Emulators - ENU
    Windows Phone SDK 8.0 - DEU
    WinHTTrack Website Copier 3.48-17
    WinPcap 4.1.2
    Worms Reloaded
    XAMPP
    XEOX Gamepad SL-6556-BK
    XMind 2013 (v3.4.1)
    Zune
    [/spoiler]
    Wenn noch fragen offen sind einfach fragen, ich würde gerne das Problem so schnell wie möglich lösen....

    Ja wie gesagt es hat davor auch ohne Probleme Funktioniert nur war ich gezwungen das System neu zu Installieren und ab dann konnte ich die da oben genannten Updates nicht mehr Installieren. Ein Mac ist zwar eine schöne Sache kommt aber für mich nie in Frage da ich mein PC als Arbeitsrechner und Gamer Rechner nutze und das meiste läuft halt nicht auf einen Mac und man müsste manche Programme neu Kaufen, das sehe ich überhaupt nicht ein, und meine Anwendungen werden aus Prinzipien nicht für Apple Produkte entwickelt da verdient man kaum etwas... aber das muss jeder für sich entscheiden. An eine neue Version habe ich eventuell nächstes Jahr gedacht aber auch nur die CS6 ob man das brauch ist die Frage da CS 5 genau macht was es soll. Das Modell mit der Adobe Cloud hat zwar denn Vorteil das die Programme Aktuell sind aber man muss Monatlich dafür Zahlen und CS5/CS6 oder älter brauch man nur einmal Kaufen. Darüber hinaus finde ich eh das Adobe so eine richtige S*** ist wenn es um Support ältere Programme geht so zeigt Adobe meiner Meinung nach das Ihre Produkte nichts wert sind zumindest macht es den Anschein. Aber wie gesagt, bin ich hier um Hilfe zu bekommen um das Problem zu lösen ohne ein neue Version zu kaufen, das ist ja bekanntlich die einfachste Lösung, aber wenn Informatiker auch so denken würden dann würde es sehr schlecht aussehen... und als Anmerkung am Rande, es wäre ja nett wenn man mir denn Link dieser Updates zukommen lassen könnte um die Updates Manuell zu Installieren.
    "Aber wie sollen wir denn Programme testen auf Hardware und OS, die es erst in ein paar Jahren geben wird."
    Dies kann man in voraus natürlich nicht aber in nachhinein geht das und Software Entwickler denn etwas an Ihre Produkte liegt, machen das nachhinein auch und passen gegebenenfalls Ihr Produkt an.
    PS: CS 2 läuft ebenfalls auf einem Windows 8.1 rechner ;-)

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    Look here: http://www.adobe.com/devnet/pixelbender/
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