Mimic Photoshop's Bevel & Emboss layer style in Illustrator - how?

Having searched for topics akin to my question, I have only really found tips on how to achieve a bevel and emboss on type.
Here's what I'm trying to create... all using CS4...
I have an artwork, all in Illustrator so far. It has background images of people (as cut-outs), imported from Photoshop, with layer masks, saved as PSD's, to preserve transparency around the figures, which allows me to compose them over each other and other various component graphics, resident in the Illustrator document. This helps me keep all the graphical elements fully editable in the design/layout as only the people come from Photoshop.
The design has been finalised with the addition of a bevel and emboss layer effect, to the whole bounding box area of the design. I.e. the complete 900 x 700 pixel area is affected by the bevel and emboss - all the various underlying pixels of photoshop elements and Illustrator elements.
So far, I have only been able to achieve this by taking the whole thing back into Photoshop, as a single layer and then applying the Bevel&Emboss layer style effect!
Is there a way to keep this all in Illustrator?
It seems daft to have to go back into Photoshop just for the B&E effect... and a little dangerous, in case this step gets overlooked in the future!
My current thoughts involve a couple of shaped blends with a screen and multiply overlay setting for the light and shaded edges... but this is just my mind clicking!
Would love to know if this can be achieved in Illy.

Out of curiosity... and to better understand what Illustrator can do, I'd like to try both of your methods.
However, I'm a little lost with your explanation of the second method...
Can you expand on giving the "L" shaped path (that has been outlined): two fills?
Or the rectangle that has been outlined: four fills?
How do you give a shape more than one fill, gradient or otherwise?
And how do you deal with the light and dark intersections of the two grad styles (as appears in the bottom left and top right corners), did the 45° meeting point just happen or do you have to alter the geometry?
Any chance I could have the .ai file to pull apart?
Another method I found myself, after some experimenting is as follows...
Dotted white line = page/design bounds.
Give 'Shape A' a white drop shadow (Effect > Stylise > Drop shadow) with a "screen" mode and positive values for X and Y offset. This gives a light shadow below and to the right.
Make 'Shape B' a Clipping Mask for 'Shape A' - this leaves nothing but the drop shadow showing.
Give 'Shape D' a black drop shadow (Effect > Stylise > Drop shadow) with a "multiply" mode and negative values for X and Y offset. This gives a dark shadow above and to the left.
Make 'Shape C' a Clipping Mask for 'Shape D' - this leaves nothing but the drop shadow showing.
Here's the result...
Put the new geometry (light and dark bevel shapes) on a layer at the top and, hey presto, they'll influence anything on levels below.
Only downside of this method is that the drop shadows can take a while to render, each time they are adjusted, so it's worth turning them off (or hiding their layer) while working on other areas of the design.
Also, with all of these methods, you don't get quite the same intersections at the bottom left and top right corners, as you do with the bevel and emboss layer style/effect in Photoshop... but that's being really picky!
Thanks for helping with this and hope it helps others.
Still want to work through your methods though.

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