Missing GPU Acceleration With NVIDIA Quadro 4000

Hi -
I have a PC running Windows 7 with an NVIDIA Quadro 4000 card and 16GB of RAM. I have both Premiere Pro CS6 v6.0.5 and Premiere Pro CC v7.2.2 (just installed).
When I create a new project in CC, my only option under Video Rendering and Playback is Mercury Playback Engine Software Only. However, when I open a project in CS6, I get that option and also Mercury Playback Engine GPU Accelerated (CUDA).
Any thoughts on why the GPU option would not be available to me in CC?
Ed

Hi Mesmer3001,
I will suggest you to do a clean uninstall of all NVidia drivers and then re-install the latest one from the NVidia website. So, please follow the steps mentioned below.
Go to Device manager, right click on the graphivs card and select update driver software.
Select Browse my computer for driver software option.
Then on next screen choose Let me pick from a list option
Choose standard VGA graphics adapter which will choose VGA mode for your machine.
Then go to Control Panel and uninstall all the NVidia drivers. Restart the machine once it is done. Then go to the below link and re-install the Drivers again.
Hope it helps and please update if you need further assistance.
http://www.nvidia.com/Download/index.aspx?lang=en-us
Regards,
Vinay

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    edit-e-room-20:~ johnlee$ /Applications/Adobe\ Premiere\ Pro\ CS6/Adobe\ Premiere\ Pro\ CS6.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer
    --- OpenGL Info ---
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    2013-05-31 10:28:52.458 GPUSniffer[71708:903] invalid drawable
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    Renderer: NVIDIA Quadro 4000 OpenGL Engine
    OpenGL Version: 2.1 NVIDIA-1.6.37
    GLSL Version: 1.20
    Monitors: 2
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       Size: (0, 0, 2560, 1600)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411d900 of class NSCFString autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.467 GPUSniffer[71708:903] invalid drawable
    Monitor 1 properties -
       Size: (2560, 0, 1600, 1200)
       Max texture size: 16384
       Supports non-power of two: 1
       Shaders 444: 1
       Shaders 422: 1
       Shaders 420: 1
    --- GPU Computation Info ---
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    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x1041236a0 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.471 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411c030 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411b000 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x104110e00 of class NSCFArray autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.472 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    2013-05-31 10:28:52.473 GPUSniffer[71708:903] *** __NSAutoreleaseNoPool(): Object 0x10411ccc0 of class NSView autoreleased with no pool in place - just leaking
    edit-e-room-20:~ johnlee$

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