Missing Paint Bucket and Paint Drop
Good morning,
I seem to be missing my paint bucket and paint drop. They are not showing on the icon tool bar. I have checked in tool icon drop down menu (top left). I have checked the gradient drop down menu (reached by pressing G when I was in a new document). Checked in all the option menus Image/layer/type etc and have drawn a blank. Can anyone help?
Right-click on the Gradient to see the choices. Or keep pressing Shift+G a few times on the keyboard to tab.
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I create a new file in RGB profile Adobe RGB 16bit
take the paint bucket and fill the layer with a color created by selector with the following parameters 35.40.35.100 CMYK and RGB corresponds to 24.20.18 the result is a full level of color 76.73.63.9 but in RGB corresponds to 24.20.18 because the values in cmyk not match ??Could you please post screenshots (with the pertinent Panels visible) to illustrate the issue?
Are you not aware that you cannot reliably define a CMYK color in RGB because the transformation is performed through the Profile Connection Space (Lab) and depends on the involved Color Spaces/ICC profiles (edited) and the Color Settings? -
Live paint bucket and eyedropper
Right; I've got my fill color set up in the toolbar using the eye dropper.
Now I activate the 'live paint bucket' tool, and the fill color vanishes.
So I hit 'i' for the eyedropper again and lose the bucket tool.
The color picker the doesn't have eye dropper ability like big brother PS so how the f*** am I supposed to get my bucket's color? (other than fill up my swatches)
At the moment I am sampling in Photoshop and copying the hexidecimal code.
12 years in Photoshop, 3 days in illustrator and can't believe this is industry standard.DelBoy78 wrote:
I've found what the alt+eyedropper is all about; shortcut for applying a fill colour to a line. Thanks for that but as the image lower down shows, the areas I want to fill with colour are not built from a single fillable line.
Eyedropper applies the attributes of the clicked object to the selected object/s as set in its options accessible by double clicking the Eyedropper tool
Holding Alt while clicking with the Eyedropper (In my version CS5) does the opposite - it applies the attributes from the selected object to the object being clicked.
Holding Shift while clicking with the Eyedropper applies the color being clicked to the fill or stroke of the selected object/s depending on which (the fill or the stroke) is in front in the color selector found in the Tool box and the Color panel. Pressing the X key on your keyboard, swaps which color, fill or stroke, is in front (focus of your input).
While using the Live Paint Bucket tool, holding Alt switches temporarily to the Eyedropper tool. However using the Eyedropper to pick colors from a Live Paint group may feel as if it is working differently because it may not be picking the stroke color. This is because internally behind the scene, the Live Paint group is separating the fills as different objects without strokes. Expanding the Live Paint group reveals this. -
Paint bucket and Pencil color fill problem
Hi,
I'm coloring a comic book and I'm having an annoying bug with CS4.
Say I want to color these bushes:
I put the color on another layer set to Multiply. Using the Pencil tool (no anti-aliasing), I close all the gaps.
Then fill it with the Paint bucket (anti-aliasing off, contiguous, sample all layers) using the same color.
Now say I later decide to change that color; naturally I'll use the Paint bucket.
This is what happens:
As you can see the pencil strokes are still there, as if they were a different color, even if they're not!
But on closer inspection, it turns out the CMYK values are off by 1%. I have no idea why this happens. The tools are all set at the exact same color and opacity.
Someone posted a thread 9 months ago about this problem but it wasn't solved: http://forums.adobe.com/thread/781035
He says it also occurs on CS5.
I can only assume it's a bug. Help?I just tried with the pencil set to Multiply, and it happened. And contradicting what I said earlier, the problem happened with Normal as well.
Well, here's another update: the real culprit seems to be the paint bucket tool. I experimented with color samplers to precisely measure the CMYK values. This is completely bizarre:
The paint bucket will occasionnally fill with a color that is off by 1% from the intended color. It seems to happen randomly, but more often with darker colors.
Check this out:
Sampler 1 is where I closed the gap with the pencil. Sampler 2 is the paint bucket fill. -
Want to make a paint bucket and open feature
I am making this drawing application that so far contains a pencil tool, eraser, text tool, clear tool, and even save image feature. There are a few more features that I would like to add, including a paint bucket tool and a open image feature, but I am not sure exactly how to code them. Here is my code for the whole program:
package
import PNGEncoder;
import flash.display.MovieClip;
import flash.display.Shape;
import flash.display.DisplayObject;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.display.BitmapData;
import flash.geom.ColorTransform;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.utils.ByteArray;
import flash.net.FileReference;
public class Main extends MovieClip
/* Variables */
/* Pencil Tool shape, everything drawed with this tool and eraser is stored inside board.pencilDraw */
var pencilDraw:Shape = new Shape();
/* Text format */
var textformat:TextFormat = new TextFormat();
/* Colors */
var colorsBmd:BitmapData;
var pixelValue:uint;
var activeColor:uint = 0x000000;
/* Save dialog instance */
var saveDialog:SaveDialog;
/* Active var, to check wich tool is active */
var active:String;
/* Shape size color */
var ct:ColorTransform = new ColorTransform();
public function Main():void
textformat.font = "Arial";
textformat.bold = true;
textformat.size = 24;
convertToBMD();
addListeners();
/* Hide tools highlights */
pencil.visible = false;
hideTools(eraser, txt);
/* Pencil Tool */
private function PencilTool(e:MouseEvent):void
/* Quit active tool */
quitActiveTool();
/* Set to Active */
active = "Pencil";
/* Listeners */
board.addEventListener(MouseEvent.MOUSE_DOWN, startPencilTool);
board.addEventListener(MouseEvent.MOUSE_UP, stopPencilTool);
/* Highlight */
highlightTool(pencil);
hideTools(eraser, txt);
ct.color = activeColor;
shapeSize.transform.colorTransform = ct;
private function startPencilTool(e:MouseEvent):void
pencilDraw = new Shape();
board.addChild(pencilDraw);
pencilDraw.graphics.moveTo(mouseX, mouseY);
pencilDraw.graphics.lineStyle(shapeSize.width, activeColor);
board.addEventListener(MouseEvent.MOUSE_MOVE, drawPencilTool);
private function drawPencilTool(e:MouseEvent):void
pencilDraw.graphics.lineTo(mouseX, mouseY);
private function stopPencilTool(e:MouseEvent):void
board.removeEventListener(MouseEvent.MOUSE_MOVE, drawPencilTool);
/* Eraser Tool */
private function EraserTool(e:MouseEvent):void
/* Quit active tool */
quitActiveTool();
/* Set to Active */
active = "Eraser";
/* Listeners */
board.addEventListener(MouseEvent.MOUSE_DOWN, startEraserTool);
board.addEventListener(MouseEvent.MOUSE_UP, stopEraserTool);
/* Highlight */
highlightTool(eraser);
hideTools(pencil, txt);
ct.color = 0x000000;
shapeSize.transform.colorTransform = ct;
private function startEraserTool(e:MouseEvent):void
pencilDraw = new Shape();
board.addChild(pencilDraw);
pencilDraw.graphics.moveTo(mouseX, mouseY);
pencilDraw.graphics.lineStyle(shapeSize.width, 0xFFFFFF);
board.addEventListener(MouseEvent.MOUSE_MOVE, drawEraserTool);
private function drawEraserTool(e:MouseEvent):void
pencilDraw.graphics.lineTo(mouseX, mouseY);
function stopEraserTool(e:MouseEvent):void
board.removeEventListener(MouseEvent.MOUSE_MOVE, drawEraserTool);
/* Text Tool */
private function TextTool(e:MouseEvent):void
/* Quit active tool */
quitActiveTool();
/* Set to Active */
active = "Text";
/* Listener */
board.addEventListener(MouseEvent.MOUSE_UP, writeText);
/* Highlight */
highlightTool(txt);
hideTools(pencil, eraser);
private function writeText(e:MouseEvent):void
var textfield = new TextField();
textfield.type = TextFieldType.INPUT;
textfield.autoSize = TextFieldAutoSize.LEFT;
textfield.selectable = false;
textfield.defaultTextFormat = textformat;
textfield.textColor = activeColor;
textfield.x = mouseX;
textfield.y = mouseY;
stage.focus = textfield;
board.addChild(textfield);
/* Save */
private function export():void
var bmd:BitmapData = new BitmapData(600, 290);
bmd.draw(board);
var ba:ByteArray = PNGEncoder.encode(bmd);
var file:FileReference = new FileReference();
file.addEventListener(Event.COMPLETE, saveSuccessful);
file.save(ba, "ballin.png");
private function saveSuccessful(e:Event):void
saveDialog = new SaveDialog();
addChild(saveDialog);
saveDialog.closeBtn.addEventListener(MouseEvent.MOUSE_UP, closeSaveDialog);
private function closeSaveDialog(e:MouseEvent):void
removeChild(saveDialog);
private function save(e:MouseEvent):void
export();
/* Clear Tool */
private function clearBoard(e:MouseEvent):void
/* Create a blank rectangle on top of everything but board */
var blank:Shape = new Shape();
blank.graphics.beginFill(0xFFFFFF);
blank.graphics.drawRect(0, 0, board.width, board.height);
blank.graphics.endFill();
board.addChild(blank);
/* Default colors function */
private function convertToBMD():void
colorsBmd = new BitmapData(colors.width,colors.height);
colorsBmd.draw(colors);
private function chooseColor(e:MouseEvent):void
pixelValue = colorsBmd.getPixel(colors.mouseX,colors.mouseY);
activeColor = pixelValue;//uint can be RGB!
ct.color = activeColor;
shapeSize.transform.colorTransform = ct;
/* Quit active function */
private function quitActiveTool():void
switch (active)
case "Pencil" :
board.removeEventListener(MouseEvent.MOUSE_DOWN, startPencilTool);
board.removeEventListener(MouseEvent.MOUSE_UP, stopPencilTool);
case "Eraser" :
board.removeEventListener(MouseEvent.MOUSE_DOWN, startEraserTool);
board.removeEventListener(MouseEvent.MOUSE_UP, stopEraserTool);
case "Text" :
board.removeEventListener(MouseEvent.MOUSE_UP, writeText);
default :
/* Highlight active Tool */
private function highlightTool(tool:DisplayObject):void
tool.visible=true;
private function hideTools(tool1:DisplayObject, tool2:DisplayObject):void
tool1.visible=false;
tool2.visible=false;
/* Change shape size */
private function changeShapeSize(e:MouseEvent):void
if (shapeSize.width >= 50)
shapeSize.width = 1;
shapeSize.height = 1;
/* TextFormat */
textformat.size = 16;
else
shapeSize.width += 5;
shapeSize.height=shapeSize.width;
/* TextFormat */
textformat.size+=5;
private function addListeners():void
pencilTool.addEventListener(MouseEvent.MOUSE_UP, PencilTool);
eraserTool.addEventListener(MouseEvent.MOUSE_UP, EraserTool);
textTool.addEventListener(MouseEvent.MOUSE_UP, TextTool);
saveButton.addEventListener(MouseEvent.MOUSE_UP, save);
clearTool.addEventListener(MouseEvent.MOUSE_UP, clearBoard);
colors.addEventListener(MouseEvent.MOUSE_UP, chooseColor);
sizePanel.addEventListener(MouseEvent.MOUSE_UP, changeShapeSize);
shapeSize.addEventListener(MouseEvent.MOUSE_UP, changeShapeSize);
Any ideas on how to code these features?any1?
-
My paint bucket/gradient/paint brush tool icon is now a eye dropper...
I've been playing around in CS5 for about a couple months now and today, (not sure if I hit a special function/command) but my icons when the paint brush, gradient and the paint bucket is now a eye dropper icon.. It's kind of annoying and I'm not sure how to reverse this.
Any feedback would be great!!
Thanks!!Did you read the thread? Did you read the tech doc? Are you running any of the programs that are associated with the conflict? Did you try any of the advice offered? As the tech doc explains, symptoms vary, but one listed is:
Tools behave as if the Shift or Option keys are pressed.
Normally you would get the Eyedropper Tool using Paint Bucket, Gradient Tool, Brush Tool etc IF THE OPTION KEY was pressed.
Reread the thread and see if any of the solutions (including an "unofficial" download fix written by Jesper at post #72)
If you have any of the apps listed, make sure they are disabled. I would log out, and log back in and restart PS while holding down the Shift+Option+Command keys. You'll get a small dialog to OK deleting the preference file.
If that does not work, try downloading Jesper's fix.
There is no official solution yet from Apple or Adobe, to my knowledge. -
I need to create an 'app' that allows user to 'color'/'paint' in simple colorbook pages with a specific color palette or if I can have an expanded color palette great..
any thots
I have found the code to do it, but I am not a coder that is why I am investigating Edge...
Many thanksHi, mark-
It's going to be hard to do without code in Animate. Yoshoika Ume-san did a little project in an earlier version of Animate that did it, but it was heavily code centric.
Thanks,
-Elaine -
Paint bucket, smudge and other tools missing
Sorry If I am completely stupid, but the last version I used was 3.0
Ok big problem I am so frusrated I can barely sit here anymore. I am looking at all my tools on the left hand side. I get to the tools by going to window-> tools out of all the tools, there is no smudge or paint bucket. who knows how many other tools are missing. so i went to help and find and typed in smudge and paint bucket and nothing.
I googled cs4 paint bucket and smudge and apparently there is such options for cs4. but there are NO icons in the tools. what do i do???Oh i see, I hold down option and click blur and it will change to smudge and i hold option and click gradient and it will change it to paint bucket! Wow thank you soooo much! I have no clue why they didn't put that in help. Thanks!!!
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Photoshop CC 2014 Paint bucket doesn't work
I am just trying to fill a layer with the foreground color using the paint bucket. I have the layer set to Normal 100% opacity and the paint bucket set to foreground 100% opacity, Normal mode. But I get zero. No color at all. The layers panel does show the color, just not the screen.
Also--no color in the paint brushes and no pattern fill. Basically nothing paints on that layer.
If I unlock the background layer and make it editable, I can use the paint bucket and brushes on that layer, no problem. But not on any layers above that.
If I drag the background layer up to make it the top layer, I can paint on it one time. If I change color, change tools, or start another layer. the bucket, brushes, etc. cease to work on that layer. The only way to paint on a layer is to drag it down to make the bottom layer on the stack and paint on it there.
For my purposes, this makes CC 2014 absolutely maddening, close to useless. Help!!! I have been using PS for years and never had this problem til 2014.
PS CC 2014, Win7 64 Wacom Intuos. Art pen. "Use windows ink" checked.Chris, Thank you soooooo much. I would never in a million years have guessed this was the problem. As it was, it took a few hours to find the drivers, install them and recalibrate my monitor. The bucket and brushes are behaving as they should on all layers. Saved so much time, missed deadlines. You have no idea.
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Paint Bucket not previewing accurate colors/Hex values
Hello,
I recently installed CS5.5 on my son's macbook pro with retina (10.9.5) and he is trying to use Flash. However, when he selects the rectangle next to the paint bucket and then moves the cursor down to the palette that popped up, neither the hex value nor the color in the rectangle change to reflect the color under the eye dropper. I also have CS5.5 installed on my macbook pro (10.8.5) and it works perfectly and displays colors perfectly. Any idea what's going on? Is there a setting that I am missing to turn this on/off?
Thanks for any help!!!
JGHere is a photo to better show the issue:
-
I've got a GUI vi that is display an odd phenomena that I haven't run into before. On a display tab that happens to have some picture controls that display different .PNG images based on runtime program settings. Over these picture controls are some user controls. The weird behavior I am seeing is that when the operator mouses over the user controls, if the cursor moves to an area that is over the picture control, but not over one of the user controls, the cursor changes from the "finger" or "text bar" to the little "paint bucket", like the one in the icon editor (but not the "ink bottle" from paint). It is annoying/distracting, and actually takes a finite moment to switch back to the appropriate "tool" image when it mouses over something that is actually editable. Any thoughts as to the cause or cure?
Thanks,
Putnam
Certified LabVIEW Developer
Senior Test Engineer
Currently using LV 6.1-LabVIEW 2012, RT8.5
LabVIEW Champion
Solved!
Go to Solution.Well, here is a simple example with a .png picture. Mousing over the image portion gives me the paint bucket, and this is being run on different machine, leading me to believe it is inherent in LabVIEW, at least at this version.
Putnam
Certified LabVIEW Developer
Senior Test Engineer
Currently using LV 6.1-LabVIEW 2012, RT8.5
LabVIEW Champion
Attachments:
Paint tool demo_LV2010.zip 153 KB -
Hi!
After painting live paint bucket i can't edit my picture. If i find vector element necessary to me into layers and try move it or change color my picture becomes ugly.
I can't realise it. How i can edit it?If you want to change the of a Live Paint Group use the Live paint bucket or the Live Paint Selection tool to select the area you want to change the color, It is in the same tool group on the toolbar as the live paint bucket and the shape builder tool. Once you select an area you should be able to use the picker to change the color or a the swatch panel or the color panel.
If you want to change the shape of an object that is part of the Live Paint group use the direct select tool the white arrow.
If you want to add to the Live paint group you draw your shape (path and select both the new path you want to add and the live Paint group and use the Merge Live Paint button in the control panel at the top of the interface below the menu.
Read about working with the Live paint Groups in the help files -
Paint bucket tool not painting color on canvas
Ok - I'm new to photoshop (I just got cs4) and can't seem to get the paint bucket tool to paint the background. I've started out with a new canvas, selected paint bucket and color from color menu on right side. Foreground is selected and the paint bucket tool is showing on my cursor - when I click on it over my canvas I expected it to change to the color I selected and it does nothing. Help??
I am having the same problem and have checked the mode. Normal. Still not working- I have tried eve
rything includig unlocking the layer- checking the opacity and tolerance.
using it with other photos and still nothing. -
How to use paint bucket.
I am trying to change the background color and I USED, to be able to just click on the paint bucket and then click the background with whichever color I wanted.
For some reason when i click nothing happens... Im getting frustrated. blah
Please help.Something like this:
1. Use the Rectangular Marquee Tool to draw the rectangular selection
2. Select the Paint Bucket Tool
Add a new blank layer
(so it's easy to change later)
Click on the foreground color chip in the toolbox and set your color for the fill
Click inside the selection with the paint bucket tool
Select>Deselect
You can use the rulers to see how far an inch is in your document
(View>Rulers) -
When I use paint bucket or brushes there is no colour not even black
I have recently installed Elements 9.0. I previously had 8.0 and no problems. If I try to darken skies with a black paintbrush it's all pale and so is my brush icon. I tried picking bright colours but they don't work, and I tried with the paint bucket and that's the same - no colour. Can anyone help?
Thank you - I've just been on and it is already in RGB. I'm quite
bewildered.
In a message dated 29/01/2011 09:31:02 GMT Standard Time, [email protected]
writes:
Your document may be in the grayscale color mode.
Go to Image >Mode and select RGB Color.
MTSTUNER
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