Mobile custom itemRenderer adivce: grouping of elements

Hello,
I am building a custom itemRenderer for a Flex Mobile app.
It will be like 3 columns, first 2 with 2 StyleableTextField stacked vertically and the 3rd with just one StyleableTextField.
I've uploaded a symbolic image of what I mean. (symbolic = fields depicted in image are imaginary - so you know if it doesn't make sense)
I have all in place and was wondering if I should:
A) Position all elements based on X and Y with setElementPosition()
B) Create 2 VGroups for the first 4 StyleableTextFields and position them.
Worried about speed.
Thank you.

Yes A is faster because it has less DisplayObjects, but also Group uses the spark layout system which is a very general layout system capable of handling many use cases.  When you layout elements using setElementSize()/setElementPosition() you are laying things out specific to only your renderer's use case which means less code needs to run and the renderer will be faster.
You could start with B if you find it easier to code.  Just be sure to test  the performance of your application.  If your scenario feels good on your target devices then you probably don't need to optimize any further.  If it's not fast enough then you might want to try A and see how it compares.

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    Override the set data property and move the code written in
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    once it works, and there is no reason why it shouldn't, read
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    package MyComponents {
    import mx.controls.*;
    import mx.core.*;
    import mx.controls.dataGridClasses.DataGridListData;
    import mx.controls.listClasses.*;
    import flash.display.*;
    import mx.core.*;
    import mx.controls.*;
    import flash.events.*;
    import mx.managers.PopUpManager;
    import mx.events.*;
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    var u:PointComponent = new PointComponent(0x0000EE, n);
    this.addChild(u);
    PointComponent.as
    package MyComponents
    import mx.core.UIComponent;
    import mx.controls.Alert;
    public class PointComponent extends UIComponent
    public function PointComponent(pnColor:uint, pnX:int){
    super();
    graphics.clear();
    graphics.beginFill(pnColor);
    graphics.drawCircle(pnX, 10, 7);
    }

    A complete runnable example, that's great, I will give it a
    try.
    In the meantime, for "...set data is called four times where
    there are three rows...", I have noticed this as well but have no
    explanation. The first time, the "value" object is "null", so I
    always wrap the code in if (value != null) {}
    I'll post when I get a chance to look at your sample.
    Tracy

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