Mobile-Desktop socket connection

I have a client program running on a mobile and a server program running on my desktop, I am trying to establish a socket connection between them and send "hello" message from the mobile to the desktop, here are the codes
Client:
try{
SocketConnection sc = (SocketConnection)
Connector.open("socket://xxx.xxx.xxx.xxx:4444");
myDisplay.setCurrent(form);
OutputStream os = null;
try{
os = sc.openOutputStream();
byte[] data = "Hello/".getBytes();
os.write(data);
os.flush();
} finally{
sc.close();
os.close();
} catch (IOException x){
x.printStackTrace();
}Server:
public void Server()
ServerSocket serverSocket=null;
Socket clientSocket = null;
try {
serverSocket = new ServerSocket(4444);
clientSocket = serverSocket.accept();
} catch (IOException e) {
System.out.println("Could not listen on port: 4444");
System.exit(-1);
System.out.println("Connection Established");
try
char[] input=new char[1000];
int i=0;
char delimiter='/';
InputStream in=clientSocket.getInputStream();
while ((input=(char)in.read()) != delimiter){
System.out.println(input[i]);
i++;
in.close();
clientSocket.close();
serverSocket.close();
}catch(IOException e)
e.printStackTrace();
}I run the server then I run the client, "Connection Established" message appeares indicating that the desktop successfully accepted the connection request from the mobile, however, the "Hello" message doesn't appear afterwards, nothing appeares after the "Connection Established" message actually, So what has gone wrong?                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

You will find that using Sockets with MIDP is going to be hard work for you. (different phones different behavior, and many network providers do all sorts of funny firewalling).
Are you able to use HTTP instead? E.g. XML over http.

Similar Messages

  • Establishing a socket connection between a .swf file and a socket-test program (TCP/IP builder - Windows), in AS3.

    I have an issue with a college project I'm working on.
    Using Actionscript 3, I made a simple .swf program, an animated, interactive smiley, that 'reacts' to number inputs in a input-box.
    For the sake of the project, I now need to make the framework for establishing a socket connection with the smiley .swf, and another program.
    This is where I encounter issues. I have very little knowledge of AS3 programming, so I'm not certain how to establish the connection - what's required code-wise for it, that is.
    To test the connection, I'm attempting to use the "TCP/IP builder" program from windows, which lets me set up a server socket. I need to program the .swf file into a client - to recognize it, connect to it, then be able to receive data (so that the data can then be used to have the smiley 'react' to it - like how it does now with the input-box, only 'automatically' as it gets the data rather than by manual input).
    My attempts at coding it are as follows, using a tutorial (linked HERE):
    //SOCKET STUFF GOES HERE
        var socket:XMLSocket;        
        stage.addEventListener(MouseEvent.CLICK, doConnect); 
    // This one connects to local, port 9001, and applies event listeners
        function doConnect(evt:MouseEvent):void 
        stage.removeEventListener(MouseEvent.CLICK, doConnect); 
        socket = new XMLSocket("127.0.0.1", 9001);   
        socket.addEventListener(Event.CONNECT, onConnect); 
        socket.addEventListener(IOErrorEvent.IO_ERROR, onError); 
    // This traces the connection (lets us see it happened, or failed)
        function onConnect(evt:Event):void 
            trace("Connected"); 
            socket.removeEventListener(Event.CONNECT, onConnect); 
            socket.removeEventListener(IOErrorEvent.IO_ERROR, onError); 
            socket.addEventListener(DataEvent.DATA, onDataReceived); 
            socket.addEventListener(Event.CLOSE, onSocketClose);             
            stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); 
        function onError(evt:IOErrorEvent):void 
            trace("Connect failed"); 
            socket.removeEventListener(Event.CONNECT, onConnect); 
            socket.removeEventListener(IOErrorEvent.IO_ERROR, onError); 
            stage.addEventListener(MouseEvent.CLICK, doConnect); 
    // Here, the flash tracks what keyboard button is pressed.
    // If 'q' is pressed, the connection ends.
            function keyUp(evt:KeyboardEvent):void 
            if (evt.keyCode == 81) // the key code for q is 81 
                socket.send("exit"); 
            else 
                socket.send(evt.keyCode); 
    // This one should handle the data we get from the server.
            function onDataReceived(evt:DataEvent):void 
            try { 
                trace("From Server:",  evt.data ); 
            catch (e:Error) { 
                trace('error'); 
        function onSocketClose(evt:Event):void 
            trace("Connection Closed"); 
            stage.removeEventListener(KeyboardEvent.KEY_UP, keyUp); 
            socket.removeEventListener(Event.CLOSE, onSocketClose); 
            socket.removeEventListener(DataEvent.DATA, onDataReceived);
    Trying to connect to the socket gives me either no result (other than a 'connection failed' message when I click the .swf), or the following error:
    Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: file:///C|/Users/Marko/Desktop/Završni/Flash%20documents/Smiley%5FTCP%5FIP%5Fv4.swf cannot load data from 127.0.0.1:9001.
        at Smiley_TCP_IP_v4_fla::MainTimeline/doConnect()[Smiley_TCP_IP_v4_fla.MainTimeline::frame1:12] 

    Tried adding that particular integer code, ended up with either errors ("use of unspecified variable" and "implicit coercion") , or no effect whatsoever (despite tracing it).
    Noticed as well that the earlier socket code had the following for byte reading:
    "sock.bytesAvailable > 0" (reads any positive number)
    ...rather than your new:
    "sock.bytesAvailable != 0" (reads any negative/positive number)
    Any difference as far as stability/avoiding bugs goes?
    So then, I tried something different: Have the program turn the "msg" string variable, into a "sentnumber" number variable. This seemed to work nicely, tracing a NaN for text (expected), or tracing the number of an actual number.
    I also did a few alterations to the input box - it now no longer needs the 'enter' key to do the calculation, it updates the animation after any key release.
    With all this considered and the requirements of the project, I now have a few goals I want to achieve for the client, in the following order of priority:
    1) Have the "sentnumber" number variable be recognized by the inputbox layer, so that it puts it into the input box. So in effect, it goes: Connect -> Send data that is number (NaN's ignored) -> number put into input box -> key press on client makes animation react. I optionally might need a way to limit the number of digits that the animation reacts to (right now it uses 1-3 digit numbers, so if I get sent a huge number, it might cause issues).
    - If the NaN can't be ignored (breaks the math/calculus code or some other crash), I need some way of 'restricting' the data it reads to not include NaN's that might be sent.
    - Or for simplicity, should I just detect the traced "NaN" output, reacting by setting the number variable to be "0" in such cases?
    2) After achieving 1), I'll need to have the process be automatic - not requiring a keyboard presses from the client, but happening instantly once the data is sent during a working connection.
    - Can this be done by copying the huge amounts of math/calculus code from the inputbox layer, into the socket layer, right under where I create the "sentnumber" variable, and modifying it delicately?
    3) The connection still has some usability and user issues - since the connection happens only once, on frame 1, it only connects if I already have a listening server when I run the client, and client can't re-connect if the server socket doesn't restart itself.
    I believe to do this, I need to make the connection happen on demand, rather than once at the start.
    For the project's requirement, I also need to allow client users to define the IP / port it's going to connect to (since the only alternative so far is editing the client in flash pro).
    In other words, I need to make a "Connect" button and two textboxes (for IP and port, respectively), which do the following:
    - On pressing "Connect", the button sets whatever is in the text boxes as the address of the IP and port the socket will connect to, then connects to that address without issues (or with a error message if it can't due to wrong IP/port).
    - The connection needs to work for non-local addresses. Not sure if it can yet.
    - On re-pressing connect, the previous socket is closed, then creates a new socket (with new IP/port, if that was altered)
    It seems like making the button should be as simple as putting the existing socket code under the function of a button, but it also seems like it's going to cause issues similar to the 'looping frames' error.
    4) Optional addition: Have a scrolling textbox like the AIR server has, to track what the connection is doing on-the-fly.
    The end result would be a client that allows user to input IP/Port, connects on button press (optionally tracking/display what the socket is doing via scrollbox), automatically alters the smiley based on what numbers are sent whilst the connection lasts, and on subsequent button presses, makes a new connection after closing off the previous one.
    Dropbox link to new client version:
    https://www.dropbox.com/s/ybaa8zi4i6d7u6a/Smiley_TCP_IP_v7.fla?dl=0
    So, starting from 1), can I, and how can I, get the number variable recognized by "inputbox" layer's code? It keeps giving me 'unrecognized variable' errors.

  • Can't connect RFCOMM socket: Connection refused

    I am trying to use my mobile as bluetooth modem but I am stuck at the initial step.
    shadyabhi@archlinux-N210 ~ $ rfcomm connect 0
    Can't connect RFCOMM socket: Connection refused
    My rfcomm.conf:
    rfcomm0 {
    # # Automatically bind the device at startup
    bind yes;
    # # Bluetooth address of the device
    device 00:25:47:9F:AA:07;
    # # RFCOMM channel for the connection
    channel 2;
    # # Description of the connection
    comment "Nokia N73";
    Guyz, please help me solve the issue. I have tried googling but no luck. And I already have my laptop as trusted devices in my phone.

    i don't know how and why but appeared a new device on my phone called "james1711" and with this my pin is accepted when i type rfcomm connect 0; but after one minute of trying to connect appear another error in the shell:
    Can't connect RFCOMM socket: Resource temporarily unavailable

  • Does syncing only use desktop internet connection?

    I have  6.1 windows XP on my Palm treo pro. When syncing I wondered whether it uses my mobiles internet connection as well as my desktops internet connection. When reading about syncing it implies that only the desktop is being used. Can I confim this is the case so I am not paying for useage on my mobile.
    Also I keep setting my data connection from the comm manager OFF but it comes back on if I accidentally connect to an internet page. I think I was advised that a choice should be given by my phone as to whether I wanted to connect or not. Instead it connects to the internet automatically. Then when you go to the comm manager it shows the data connection has switched back ON again of course. I wanted to stop my phone connecting initially and be given the choice if I wanted to connect. If I cannot do this then is there a setting that will at least stop the connection to the net. I have looked through all the phone help menus for my palm treo pro and cannot find how its done?
    Thanks very much.
    Post relates to: Treo Pro T850U (Unlocked)

    Thanks Jeffro thats seems like a great idea. I decided to look for a different option before using your method. I seem to have got into more of a pickle unbelivabley. I did manage to disable the internet but cannot work out how on earth to re-enable it now.  I did the following to stop the orange network connection. I went first into setting>connections>set up my proxy>modem. This shows NAME and underneath -ORANGE network . I pressed and held the touch screen over the word ORANGE to access the short cut. It gave an option to add or delete. In my lack of wisdom I decided to delete this. It stopped the internet but there seems no way to re-enable back to orange which I'd assumed you could do. I of course prefer your idea from the comm manager settings given it could then be re-enabled in theory.  I started  by  re-enabling the data connection which said ON but gives no net connection now since deleting Orange as explained above. So I cannot now try Jeffro's idea in above's post.  Does anyone have a treo pro to help me out on this to re-enable the orange internet? . Its turing into a Nightmare!  hope someone can help. Shall I contact orange or palm maybe? I don't think palm support the treo pro though as its an older phone, may be they do still? Can orange re-enable my phone from there end without me manually correcting something in my phone settings?
    I apologise for all the questions seems everything is going pear shaped. Does anyone use the TREO PRO if so can they take pity on my post and help - thanks!! and thanks Jeffro for the help so far.
    By the way I found this other post from 2008 for when I do eventually, somehow? , get my connection back. I think this is what Jeffro was saying and i will eventually implement when back on the net -
    http://forums.palm.com/t5/Bluetooth-WiFi/Disabling-data-connection-to-3G-and-GPRS/td-p/192645

  • When I login to Horizon View, it shows me the list of desktops to connect to. If I'm entitled to only one desktop then can View auto connect me to that desktop instead of me clicking on Connect?

    When I login to Horizon View, it shows me the list of desktops to connect to. If I'm entitled to only one desktop then can View auto connect me to that desktop instead of me clicking on Connect.

    Yes you certainly can.
    Right click any desktop in the list > Settings > in the left pane select the desktop you want to auto connect to > check "Auto connect to this desktop".

  • Socket connect slow in JDK 1.5?

    We recently began testing our Java Swing application with JDK 1.5, and we noticed that socket.connect()
    calls are taking several seconds to return, when before in 1.4 the calls returned immediately.
    Here is some sample code:
    Socket sock = new Socket();
    InetSocketAddress sockAddr = new InetSocketAddress(inAddress, portNum);
    sock.connect(sockAddr, 2000);
    What could be wrong? I've debugged the code and verified inAddress is an IP address,
    not a hostname.
    -Eric

    Here is the list of enhancements in JDK1.5.
    http://java.sun.com/j2se/1.5.0/docs/guide/net/enhancements-1.5.0.html
    I wonder if any of them are having some effect in the slow connection.
    There are some network properties that you can tweak with. Did you try them?
    Here is the list
    http://java.sun.com/j2se/1.5.0/docs/guide/net/properties.html

  • Is there any way to identify the particular socket connection is closed ?

    Is there any way to identify the particular socket connection is closed or not ?
    Any methods ???
    How can the program knows the connection is lost or some thing ...
    Is the socket throws some excpetions when there is no active connection ???
    namanc

    If you get an IOException when you try to use the socket, the connection was obviously closed.
    The correct way for an application to know if the socket was closed is:
    1) the server sends a message indicating that the socket should be closed
    2) the client closes the socket itself

  • I suppose it is the problem with socket connection,Please help

    Hi,
    I'm trying to build a chat server in Java on Linux OS.I've created basically 2 classes in the client program.The first one shows the login window.When we enter the Login ID & password & click on the ok button,the data is sent to the server for verification.If the login is true,the second class is invoked,which displays the messenger window.This class again access the server
    for collecting the IDs of the online persons.But this statement which reads from the server causes an exception in the program.If we invoke the second class independently(ie not from 1st class) then there is no problem & the required data is read from the server.Can anyone please help me in getting this program right.I'm working on a p4 machine with JDK1.4.
    The Exceptions caused are given below
    java.net.SocketException: Connection reset by peer: Connection reset by peer
    at java.net.SocketInputStream.SocketRead0(Native Method)
    at java.net.SocketInputStream.read(SocketInputStream.java:119)
         at java.io.InputStreamReader$CharsetFiller.readBytes(InputStreanReader.java :339)
         at java.io.InputStreamReader$CharsetFiller.fill(InputStreamReader.java:374)
         at java.io.InputStreamReader.read(InputStreamReader.java:511)
         at java.io.BufferedReader.fill(BufferedReader.java:139)
         at java.io.BufferedReader.readLine(BufferedReader.java:299)
         at java.io.BufferedReader.readLine(BufferedReader.java:362)
         at Login.LoginData(Login.java:330)
         at Login.test(Login.java:155)
         at Login$Buttonhandler.actionPerformed(Login.java:138)
         at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1722)
         at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(AbstractButton.java:17775)
         at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:4141)
         at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:253)
         at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:261)
         at java.awt.Component.processMouseEvent(Component.java:4906)
         at java.awt.Component.processEvent(component.java:4732)
         at java.awt.Container.processEvent(Container.java:1337)
         at java.awt.component.dispatchEventImpl(Component.java:3476)
         at java.awt.Container.dispatchEventImpl(Container.java:1399)
         at java.awt.Component.dispatchEvent(Component.java:3343)
         at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3302)
         at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3014)
         at java.awt.LightweightDispatcher.dispatchEvent(Container.java:2967)
         at java.awt.Container.dispatchEventImpl(Container.java:1373)
         at java.awt.window.dispatchEventImpl(Window.java:1459)
         at java.awt.Component.dispatchEvent(Component.java:3343)
         at java.awt.EventQueue.dispatchEvent(EventQueue.java:439)
         at java.awt.EventDispatchThread.pumpOneEvent(EventDispatchThread.java:150)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136)
         at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:131)
         at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
         My program looks somewhat like this :
    1st class definition:
    public class Login extends Jframe// Login is the name of the first class;
    Socket connection;
    DataOutputStream outStream;
    BufferedReader inStream;
    Frame is set up here
    public class Buttonhandler implements ActionListener
    public void actionPerformed(ActionEvent e) {
    String comm = e.getActionCommand();
    if(comm.equals("ok")) {
    check=LoginCheck(ID,paswd);
    test();
    public void test() //checks whether the login is true
    if(check)
    new Messenger(ID);// the second class is invoked
    public boolean LoginCheck(String user,String passwd)
    //Enter the Server's IP & port below
    String destination="localhost";
    int port=1234;
    try
    connection=new Socket(destination,port);
    }catch (UnknownHostException ex){
    error("Unknown host");
    catch (IOException ex){
    ex.printStackTrace ();
    error("IO error creating socket ");
    try{
    inStream = new BufferedReader(new InputStreamReader(connection.getInputStream()));
    outStream=new DataOutputStream(connection.getOutputStream());
    }catch (IOException ex){
    error("IO error getting streams");
    ex.printStackTrace();
    System.out.println("connected to "+destination+" at port "+port+".");
    BufferedReader keyboardInput=new BufferedReader(new InputStreamReader(System.in));
    String receive=new String();
    try{
    receive=inStream.readLine();
    }catch(IOException ex){ error("Error reading from server");}
    if(receive.equals("Logintrue"))
    check=true;
    else
    check=false;
    try{
    inStream.close();
    outStream.close();
    connection.close();
    }catch (IOException ex){
    error("IO error closing socket");
    return(check);
    // second class is defined below
    public class Messenger
    Socket connect;
    DataOutputStream outStr;
    BufferedReader inStr;
    public static void main(String args[])
    { Messenger mes = new Messenger(args[0]);}
    Messenger(String strg)
    CreateWindow();
    setupEvents();
    LoginData(strg);
    fram.show();
    void setupEvents()
    fram.addWindowListener(new WindowHandler());
    login.addActionListener(new MenuItemHandler());
    quit.addActionListener(new MenuItemHandler());
    button.addActionListener(new Buttonhandle());
    public void LoginData(String name)
    //Enter the Server's IP & port below
    String dest="localhost";
    int port=1234;
    int r=0;
    String str[]=new String[40];
    try
    connect=new Socket(dest,port);
    }catch (UnknownHostException ex){
    error("Unknown host");
    catch (IOException ex){
    ex.printStackTrace ();
    error("IO error creating socket ");
    try{
    inStr = new BufferedReader(new InputStreamReader(connect.getInputStream()));
    outStr=new DataOutputStream(connect.getOutputStream());
    }catch (IOException ex){
    error("IO error getting streams");
    ex.printStackTrace();
    String codeln=new String("\n");
    try{
    outStr.flush();
    outStr.writeBytes("!@*&!@#$%^");//code for sending logged in users
    outStr.writeBytes(codeln);
    outStr.write(13);
    outStr.flush();
    String check="qkpltx";
    String receive=new String();
    try{
    while((receive=inStr.readLine())!=null) //the statement that causes the exception
    if(receive.equals(check))
    break;
    else
         str[r]=receive;
         r++;
    }catch(IOException ex){ex.printStackTrace();error("Error reading from socket");}
    catch(NullPointerException ex){ex.printStackTrace();}
    } catch (IOException ex){ex.printStackTrace();
    error("Error reading from keyboard or socket ");
    try{
    inStr.close();
    outStr.close();
    connect.close();
    }catch (IOException ex){
    error("IO error closing socket");
    for(int l=0,k=1;l<r;l=l+2,k++)
    if(!(str[l].equals(name)))
    stud[k]=" "+str[l];
    else
    k--;
    public class Buttonhandle implements ActionListener
    public void actionPerformed(ActionEvent e) {
    //chat with the selected user;
    public class MenuItemHandler implements ActionListener
    public void actionPerformed(ActionEvent e)
    String cmd=e.getActionCommand();
    if(cmd.equals("Disconnect"))
    //Disconnect from the server
    else if(cmd.equals("Change User"))
         //Disconnect from the server & call the login window
    else if(cmd.equals("View Connection Details"))
    //show connection details;
    public class WindowHandler extends WindowAdapter
    public void windowClosing(WindowEvent e){
    //Disconnect from server & then exit;
    System.exit(0);}
    I�ll be very thankful if anyone corrects the mistake for me.Please help.

    You're connecting to the server twice. After you've successfully logged in, pass the Socket to the Messenger class.
    public class Messenger {
        Socket connect;
        public static void main(String args[]) {
            Messenger mes = new Messenger(args[0]);
        Messenger(Socket s, String strg) {
            this.connect = s;
            CreateWindow();
            setupEvents();
            LoginData(strg);
            fram.show();
    }

  • Problem with socket connection

    have my gps reciver connected to the usb port - i have a daemon gpsd running which makes data available on tcp port 2947 for querying. when i do telnet, it gives proper data.
    but when i open a socket connection using java, it does not print anything as output. actually telnet asks for an escape charatcer so i am sending "r" initially to the server but still the program does not print anything as output.
    here is my java code -
    import java.io.*;
    import java.net.Socket;
    public class test2
    public static void main(String[] args)
    try
    Socket s = new Socket("localhost",2947);
    PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(
    s.getOutputStream())),true);
    out.println("r");
    BufferedReader in = new BufferedReader(new InputStreamReader(s.getInputStream()));
    String line;
    while(true)
    line = in.readLine();
    System.out.println(line);
    catch (Exception e)
    or sometimes it even shows error as
    Exception in thread "main" java.net.SocketException: Invalid argument or cannot assign requested address
    at java.net.PlainSocketImpl.socketConnect(Native Method)
    and this is the output which i get on telnet -
    ot@localhost ~]# telnet localhost 2947
    Trying 127.0.0.1...
    Connected to localhost.
    Escape character is '^]'.
    r
    GPSD,R=1
    $GPRMC,000212,V,18000.0000,N,00000.0000,W,0.0000,180.000,101102,,*1A
    $GPGSA,A,1,,,,,,,,,,,,,,,,*32
    $PGRME,400.00,0.00,0.00*7B
    $GPRMC,000213,V,18000.0000,N,00000.0000,W,0.0000,180.000,101102,,*1B
    $GPGSA,A,1,,,,,,,,,,,,,,,,*32
    $PGRME,400.00,0.00,0.00*7B
    $GPRMC,000214,V,18000.0000,N,00000.0000,W,0.0000,180.000,101102,,*1C
    $GPGSA,A,1,,,,,,,,,,,,,,,,*32

    Actually the problem does not seem to be in the code because i tried some basic client server programs (without any gpsd etc in picture) and even they are not working in linux though they work perfectly in windows (on the same machine). In linux it shows exception
    My socket programs dont work in linux it shows error -
    ot@localhost winc]# java parser
    Exception in thread "main" java.net.SocketException: Invalid argument or cannot assign requested address
    at java.net.PlainSocketImpl.socketConnect(Native Method)
    at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:305)
    at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:171)
    at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:158)
    at java.net.Socket.connect(Socket.java:452)
    at java.net.Socket.connect(Socket.java:402)
    at java.net.Socket.<init>(Socket.java:309)
    at java.net.Socket.<init>(Socket.java:124)
    at parser.main(parser.java:10)
    i have removed the firewall settings etc and it still doesnot work in linux
    what could be the cause for this?
    Sowmya

  • Problem with socket connection through Java Embedding...

    We are trying to create a simple socket connection to a socket server through BPEL PM using the Java Embedding component.
    BPEL Process : Client makes an asynchronous request. Passes an input variable. The input variable is sent to the Server Program through a socket connection through the Java embedding component.
    Server: We are running a simple Socket Server program from command prompt.
    The code below works fine as long as we do not try to receive a response from the server (Commented Code).
    If we uncomment the code and try to receive a response, it refuses to create an instance for the BPEL Process. And sometimes restarts the BPEL Server.
    Client Code:
    String msg="NONE";
    try{
    org.w3c.dom.Element input = (org.w3c.dom.Element) getVariableData("inputVariable","payload","/client:clientProcessRequest/client:input");
    msg = input.getNodeValue();
    Socket clientsoc=new Socket("ServerIP",1000);
    PrintWriter out1=new PrintWriter(clientsoc.getOutputStream());
    out1.write(msg);
    out1.flush();
    BufferedReader cin1=new BufferedReader(new InputStreamReader(clientsoc.getInputStream()));
    msg=cin1.readLine();
    setVariableData("outputVariable","payload","/client:result",new String(msg));
    clientsoc.close();
    catch(UnknownHostException e)
    System.err.println("Don't know about host: dev.");
    System.exit(1);
    catch (IOException e)
    System.err.println("Couldn't get I/O for "+ "the connection to: dev.");
    System.exit(1);
    }

    Repost

  • Problem with socket connection in midp 2.0

    hello everyone.
    I'm new one in j2me and I am learning socket connection in j2me. I'm using basic socket,datagram example wich is come with sun java wireless toolkit 2.5. for it i wrote small socket server program on c# and tested it example on my pc and its working fine. also socket server from another computer via internet working fine. But when i instal this socket example into my phone on nokia n78 (Also on nokia 5800) it's not working didn't connect to socket server.. On phone I'm using wi-fi internet. Can anybody help me with this problem? I hear it's need to modify manifest file and set appreciate pressions like this
    MIDlet-Permissions: javax.microedition.io.Connector.socket,javax.microedition.io.Connector.file.write,javax.microedition.io.Connector.ssl,javax.microedition.io.Connector.file.read,javax.microedition.io.Connector.http,javax.microedition.io.Connector.https
    is it true?
    can anybody suggest me how can i solve this problem?
    where can I read full information about socket connection specifiecs in j2me?
    Thanks.

    Maybe this can be helpful:
    [http://download-llnw.oracle.com/javame/config/cldc/ref-impl/midp2.0/jsr118/index.html]
    you can check there the Datagram interface anda DatagramConnection interface and learn a little about that.
    If the client example runs fine in the wireless toolkit emulator, it should run the same way in your phone; i suggest to try to catch some exception that maybe is hapenning and display it on a Alert screen, this in the phone.

  • How to make a socket connection timeout infinity in Servlet doPost method.

    I want to redirect my System.out to a file on a remote server (running Apache Web Server and Apache Tomcat). For which I have created a file upload servlet.
    The connection is established only once with the servlet and the System.out is redirected to it. Everything goes fine if i keep sending data every 10 second.
    But it is required that the data can be sent to the servlet even after 1 or 2 days. The connection should remain open. I am getting java.net.SocketTimeoutException: Read timed out Exception as the socket timeout occurs.
    Can anyone guide me how to change the default timeout of the socket connection in my servlet class.
    Following is the coding to establish a connection with the Servlet.
    URL servletURL = new URL(mURL.getProtocol(), mURL.getHost(), port, getFileUploadServletName() );
    URLConnection mCon = servletURL.openConnection();
    mCon.setDoInput(true);
    mCon.setDoOutput(true);
    mCon.setUseCaches(false);
    mCon.setRequestProperty("Content-Type", "multipart/form-data");
    In the Servlet Code I am just trying to read the input from the in that is the input stream.
    public void doPost(HttpServletRequest req, HttpServletResponse res)
    throws ServletException, IOException
    BufferedInputStream in = new BufferedInputStream(req.getInputStream());
    byte [] content = new byte[1024];
    do
    read = in.read(content, 0, content.length);
    if (read > 0)
    out.write(content, 0, read);
    I have redirected the System.out to the required position.
    System.setOut(........);
    Can anyone guide me how to change the default timeout of the socket connection in my servlet class.

    I am aware of the setKeepAlive() method, but this can only used with the sockets. Here i am inside a servlet, have access to HTTPServletRequest and HTTPServletResponse and I don't know how to get access to the underlying sockets as the socket handling will be handled by the tomcat itself. If I am right there will be method in the apache tomcat 6.0.x to set this property. But till now I am not getting it.

  • Can I use the HDMI out on a HP ALL IN ONE TOUCHSCREEN Desktop to connect a second monitor with HDMI

    Can I use the HDMI out on a HP ALL IN ONE TOUCHSCREEN Desktop to connect a second monitor with HDMI  in without any additional  software or graphics adaptor.  I have a 520-1070
    HP - 23" Touch-Screen TouchSmart All-In-One Computer - 8GB Memory - 2TB Hard Drive ? I used a HDMI to HDMI cable and the monitor was not  recognized.

    Here are the specs for your HP TouchSmart 520-1070 Desktop Computer. As previously stated your computer Doesn't have a HDMI output, instead it has a HDMI input. This is designed to let you connect a game console, a DVD/Bluray player, etc. to use as a monitor.
    If you wish to conect a second monitor to your computer, you will need to use a USB-to-video adapter such as the EVGA UV Plus+ UV39 or EVGA UV Plus+ UV19. Using an adapter like these with the touch feature of your computer may cause issues with pointer control and you may need to disable the touch feature to use "extended desktop".
    Frank
    {------------ Please click the "White Kudos" Thumbs Up to say THANKS for helping.
    Please click the "Accept As Solution" on my post, if my assistance has solved your issue. ------------V
    This is a user supported forum. I am a volunteer and I don't work for HP.
    HP 15t-j100 (on loan from HP)
    HP 13 Split x2 (on loan from HP)
    HP Slate8 Pro (on loan from HP)
    HP a1632x - Windows 7, 4GB RAM, AMD Radeon HD 6450
    HP p6130y - Windows 7, 8GB RAM, AMD Radeon HD 6450
    HP p6320y - Windows 7, 8GB RAM, NVIDIA GT 240
    HP p7-1026 - Windows 7, 6GB RAM, AMD Radeon HD 6450
    HP p6787c - Windows 7, 8GB RAM, NVIDIA GT 240

  • Multiple clients on socket connection

    Hi!
    I understand that it is possible that multiple clients listen to one server (on the same port) and even write to it (then it should be a multi-threaded server).
    But i would like to refuse connectios, if one client is connected. How can I do that?
    In my case I have a (single threaded) server. Now one clients connects. The server waits to receive data from the client and answers, without ever closing the port. that works.
    Now if I connect with a second client, the openicng of the socket in the second client works fine, although the server does not seem to notice the second client. Communication is not possible between the server and the second client, and the server doesn't answer to the first client anymore, although he receives data from it.
    So, since the server does not seem to notice the second client (does not accept the connection) and I don't get an exception at the second client, what can I do?
    Thank you for your help!
    concerned Code (if you want to take a look at it):
    CLIENT:
    socket = new Socket(hostname, echo_port);
    SERVER:
    try
    ServerSocket waitingsocket = new ServerSocket(echo_port);
    try
         socket= waitingsocket.accept();
         System.out.println("Client connected");
         ReaderThread reader = new ReaderThread( this, socket );
         reader.start();          
    catch (Exception e)
    READER:
    public void run()
         while (true)
              try {
                   int bytesRead = inStream.read(inputBuffer,
                   0, inputBuffer.length);
                   readCallback.tcpUpdate(inputBuffer,bytesRead);
              catch (Exception oops)
                   readCallback.tcpUpdate(null,-1);
              

    Just to make sure this is clear: You can NOT have multiple clients on a given socket connection. You CAN have multiple clients connected to a particular port on a given server, but each client will be communicating with the server through a different of socket.
    The usual approach here is to set up a listening ServerSocket on the desired port, call accept() on it, then process the communication from the returned Socket object. This is usually done by spawning a new thread and allowing it to handle the socket communication, while the ServerSocket loops around to another accept() for the next communication.
    Here's an excellent intro to the concepts (the code is really ugly and poorly implemented, but it does a good job of explaining the overall concept). I used this as a starting point, and now (after a whole lot of development) have a pretty sweet extensible web server class that handles template expansion, etc... (I use this as a quick and dirty UI for some of my apps, instead of requiring the user to install a JSP container):
    http://developer.java.sun.com/developer/technicalArticles/Networking/Webserver/
    - K

  • How can i reuse my existing socket connection

    Hi,
    this might sound basic, it probably is:
    As part of my larger project, i have to send and recieve data to multiple socket connections.
    The thing that happens is that everytime i send data, it seems that java is creating a new stream or something (code is multithreaded)
    so as i send 4 items of data, a bit like a chat program sending 4 statements, it creates 4 different streams, instead of using the same stream. therefore when i close the connection, i get:
    java.net.SocketException: Connection reset 4 times.
    i know why.. its because i have added the:
    Socket socket=new Socket(host, port);
    BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
    PrintWriter out = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
    bit in the same method with the
    out.println(THE DATA....);
    out.flush();
    The thing what i want to do is to create the connection one, and reuse the objects:
    out, in and socket
    to send / recieve the new data.
    please help me guys,
    thanks

    All the threads would be able to get the same reference to....
    class SocketWrapper {
         private final Object readLock = new Object();
         private final Object writeLock = new Object();
         // client side
        public SocketWrapper(String hostname, int port);
         // server side.
        public SocketWrapper(Socket);
         // send data
         public void send(Serializable object) throws IOException;
         // receive data. synchronized(writeLock);
         public Serializable getNext() throws IOException;
         // create a new socket as required, throw IllegalState if server side. synchronized(readLock)
         private void createNewSocket() throws IllegalStateException;
    }The send autoconnects as required. It then send on message/packet/object.
    The getNext autoconnects as required. It reads one message/packet/object and returns.
    This allows multiple threads to access the same socket. It allows data to be sent while a thread is blocking on a read. (Thus two locks)

Maybe you are looking for

  • Error while creating a setup package .

    Hi ALL, We are trying to create a setup package (SP20 client)  for our application after assinging the device configurations their roles and conditions to the Hierarchy Group which we created It gives the following error while creation of the setup 

  • Banding/Posterization Artifacts in Premiere Timeline & Export

    I am having an issue with Premiere CS6. Just for some details...I am on a 2013 27" iMac. 32gb ram, NVidia GeForceGTX 680MX. I am editing 5D Mark iii footage. I am experiencing bad compression when editing and exporting the footage. I have tested all

  • Samsung SCX-4500 scanning using Image Capture???

    Image Capture detects and scans successfully using the Samsung SCX-4500, BUT doesn't appear to save the file anywhere. I selected desktop, and still no file. Any ideas?

  • Employee Basic Information Portal iViews*GRANT POINTS!!!*

    Hi, I am trying to find best solution how to through the  Portal iView or set of iViews to get Employee Basic Information, say Phone number, Location in the building, Email address Manager this employee report to Photo Team Viewer I know it is possib

  • Why won't my pictures in PS Touch display?

    I am able to go into PS Touch, access all of my pictures, select one. But then the image itself doesn't display. It shows up blank (or I guess grey and white boxes). No matter how many times I close and open the app, same thing. None of my images wil