Mono audio for Apple devices

I'm trying to compress 3 1/2 hours of video to under 2 GB to create an iPhone app under the 2 GB limit. I've compress the video to 640 x360, 24 fps, 1.1 Mb per second, and 128 kbps stereo for the audio. I'm currently at 2.1 GB, just over the 2 GB limit for iPhone apps. I can't seem to find a way to convert or select 64 kb mono instead of 128 kb stereo. When I select “Apple devices” I only get the option of 128 kbps stereo. does anyone have a suggestions how I can create a file of the same specifications with 64 kb mono instead?
Thank you

It is a four hour video training app. It's actually highly compressed. get it down to 1.95 GB using the following settings in compressor: 640x380, 1Mb per second, 64 kbps mono, 24 fps, QuickTime .mov format.
I couldn't figure out how to make it 64 kb per second mono using .m4v format. I was able to do it using .mov.
The app developer is looking into the specifications that Apple needs to see if I can submit .mov files to them to put into the app.
The quality looks great on an iPhone and decent on an iPad.
Any thoughts to my original question on how to get Mono out of a .m4v setting in Apple compressor?
Thank you.

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    Thread 8:
    0 libSystem.B.dylib 0x93d4a20e semaphorewait_signaltrap + 10
    1 libSystem.B.dylib 0x93d7c206 pthread_condwait + 1267
    2 libSystem.B.dylib 0x93dc1539 pthreadcondwait + 48
    3 ...ickTimeComponents.component 0x92d5bd87 jpegdecompress_MPLoop + 79
    4 libSystem.B.dylib 0x93d7b095 pthreadstart + 321
    5 libSystem.B.dylib 0x93d7af52 thread_start + 34
    Thread 9:
    0 libSystem.B.dylib 0x93d4a1c6 machmsgtrap + 10
    1 libSystem.B.dylib 0x93d519bc mach_msg + 72
    2 com.apple.CoreFoundation 0x955150ae CFRunLoopRunSpecific + 1790
    3 com.apple.CoreFoundation 0x95515d34 CFRunLoopRun + 84
    4 com.apple.qmaster.do 0x00c08f67 swamp::CRAdReceiver2::ReceivingThread::runOnce() + 233
    5 com.apple.AECore 0x0012ffd4 aecore::CThread::runThread() + 34
    6 com.apple.AECore 0x0012d681 threadProc(void*) + 17
    7 libSystem.B.dylib 0x93d7b095 pthreadstart + 321
    8 libSystem.B.dylib 0x93d7af52 thread_start + 34
    Thread 10:
    0 libSystem.B.dylib 0x93d8130a select$DARWIN_EXTSN$NOCANCEL + 10
    1 com.apple.AECore 0x00130010 aecore::CThread::runThread() + 94
    2 com.apple.AECore 0x0012d681 threadProc(void*) + 17
    3 libSystem.B.dylib 0x93d7b095 pthreadstart + 321
    4 libSystem.B.dylib 0x93d7af52 thread_start + 34
    Thread 11:
    0 libSystem.B.dylib 0x93db3292 _workqops + 10
    1 libSystem.B.dylib 0x93db32c2 start_wqthread + 30
    Thread 12:
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x93e36639 ecx: 0xbfffe4dc edx: 0x93db7e42
    edi: 0x0019fb40 esi: 0xa049a5b8 ebp: 0xbfffe4f8 esp: 0xbfffe4dc
    ss: 0x0000001f efl: 0x00000282 eip: 0x93db7e42 cs: 0x00000007
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0xffe17818
    Binary Images:
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    0x19501000 - 0x19509ff7 com.apple.proapps.mrcheckpro 1.4 (204) /Applications/Compressor.app/Contents/Resources/MRCheckPro.bundle/Contents/MacO S/MRCheckPro
    0x198e6000 - 0x19a69fe3 GLEngine ??? (???) <bfbd7ce69ea896a6b38d6232b01cdeda> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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