More CS 5 - ProRes 4444 Alpha channel nonsense

Hi:
Quicktimes I render out of After Effects CS 5 using the ProRes 4444 codec are tagged as having an alpha channel even though my settings in the Output Module are RGB and Trillions of Colors.  NOT RGB + Alpha and Trillions of Colors+.  It doesn't matter whether my project is 8 bit or 16 bit.
When I bring such movies back into AE it shows them as having an alpha channel (Trillions of Colors+).  If I do a Get Info in QT player it shows Millions of Colors+, and FCP shows them as having an alpha, too.
I just upgraded to Snow Leopard 10.6.8 (figured it was safe after two years) and in the process switched full time to CS 5 (I only used it in the past to open other's projects).  I never had these issues with CS4.  I have not installed any AJA codecs into this new OS (clean install over wiped HD).
This appears to be the opposite of the problem most have been having, which is AE won't generate an alpha in ProRes 4444 without moving codecs and other nonsense.
The reason this is a problem is because when I bring these Quicktimes with faux alphas into FCP for editing I can't export a reference movie.  FCP rewrites the whole timeline.
Haven't these CS 5/ProRes 4444 codec/Alpha channel issues been going on for over a year?  Do I have to buy CS 5.5 to get this to work correctly?
Thanks.
Shawn Marshall
Marshall Arts Motion Graphics

PR422HQ is way overkill for 99% of the video and film producers in the world. It's there for a specific elite of the entertainment biz, those who work in 4k on 64bit systems, I guess, that' ain't me! It's one of those "if you have to ask, you can't use it" sort of things. Anyone who uses the advanced features of the ProRes family knows why. That's the theory. In my practical experience over on the FCP forum at Apple, 99% of those using ProResHQ believe they are improving their original footage.
Apple ProRes 4444 
The Apple ProRes 4444 codec offers the utmost possible quality for 4:4:4 sources and for workflows involving alpha channels. It includes the following features:
Full-resolution, mastering-quality 4:4:4:4 RGBA color (an online-quality codec for editing and finishing 4:4:4 material, such as that originating from Sony HDCAM SR or digital cinema cameras such as RED ONE, Thomson Viper FilmStream, and Panavision Genesis cameras). The R, G, and B channels are lightly compressed, with an emphasis on being perceptually indistinguishable from the original material.
Lossless alpha channel with real-time playback
High-quality solution for storing and exchanging motion graphics and composites
For 4:4:4 sources, a data rate that is roughly 50 percent higher than the data rate of Apple ProRes 422 (HQ)
Direct encoding of, and decoding to, RGB pixel formats
Support for any resolution, including SD, HD, 2K, 4K, and other resolutions
A Gamma Correction setting in the codec’s advanced compression settings pane, which allows you to disable the 1.8 to 2.2 gamma adjustment that can occur if RGB material at 2.2 gamma is misinterpreted as 1.8. This setting is also available with the Apple ProRes 422 codec.
Apple ProRes 422 (HQ)
The Apple ProRes 422 (HQ) codec offers the utmost possible quality for 4:2:2 or 4:2:0 sources (without an alpha channel) and provides the following:
Target data rate of approximately 220 Mbps (1920 x 1080 at 60i)
Higher quality than Apple ProRes 422
Apple ProRes 422
The Apple ProRes 422 codec provides the following:
Target data rate of approximately 145 Mbps (1920 x 1080 at 60i)
Higher quality than Apple ProRes 422 (LT)
Apple ProRes 422 (LT)
The Apple ProRes 422 (LT) codec provides the following:
Roughly 70 percent of the data rate of Apple ProRes 422 (thus, smaller file sizes than Apple ProRes 422)
Higher quality than Apple ProRes 422 (Proxy)
Apple ProRes 422 (Proxy)
The Apple ProRes 422 (Proxy) codec is intended for use in offline workflows and provides the following:
Roughly 30 percent of the data rate of Apple ProRes 422
High-quality offline editing at the original frame size, frame rate, and aspect ratio
High-quality edit proxy for Final Cut Server
The Apple ProRes family of codecs provides these advantages:
Quality indistinguishable from that of the most pristine sources: Maintains superb quality even after multiple encoding/decoding generations.
Mastering-quality 4:4:4:4 RGBA: Provides a lossless alpha channel with real-time playback (Apple ProRes 4444 only). Mastering-quality 4:4:4 Y′CBCRcolor and 4:2:2 Y′CBCR color are also available.
The quality of uncompressed HD at data and storage rates lower than those of uncompressed SD: Provides real-time editing performance comparable to or better than that of any other HD codecs in Final Cut Pro.
Apple ProRes encoding at any frame size—SD, HD, 2K, 4K, or other: Apple ProRes codecs can also be encoded into nonstandard frame sizes, but nonstandard frame sizes are not supported for real-time playback in Final Cut Pro.
Variable bit rate (VBR) encoding: “Smart” encoding analyzes the image. Efficiency is increased because excess bits are not wasted on simple frames.
10-bit sample depth: Preserves subtle gradients of 10-bit sources (sunsets, graphics, and the like) with no visible banding artifacts. When you import a file using an Apple ProRes codec, you don’t have to first determine whether the file is an 8-bit or 10-bit file. Apple ProRes codecs always preserve the bit depth of your original source files.
I-frame–only (intraframe) encoding: Ensures consistent quality in every frame, with no artifacts from complex motion, and speeds up editing.
Fast encoding and decoding: Delivers high-quality, real-time playback and faster rendering times.
Equipment affordability: Because of low bit rates, you can edit more streams with more real-time effects on slower drives, or have more users accessing the same media over shared storage devices.
Workflow options for any video format that does not have native Final Cut Pro support: The Apple ProRes format provides an effective workflow for projects involving multiple acquisition formats when you want to standardize on a single codec.
Better rendering for native editing: Can be used to render long-GOP MPEG-2 formats (such as HDV and XDCAM HD) to speed up editing and avoid MPEG-2 reencoding artifacts before output.

Similar Messages

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  • Prores 4444 Problems

    Hi there,
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    From the ProRes white paper:
    • Apple ProRes 4444: The new Apple ProRes 4444 codec preserves motion image sequences originating in either 4:4:4 RGB or 4:4:4 Y’CBCR color spaces. At its remarkably low data rate as compared to uncompressed 4:4:4 HD, Apple ProRes 4444 supports 12-bit pixel depth with an optional, mathematically lossless alpha channel for true 4:4:4:4 support. Apple ProRes 4444 preserves visual quality at the same high level as does Apple ProRes 422 (HQ), but for 4:4:4 image sources, which can carry the highest possible color detail.
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  • Alpha Channel - Motion to FCP to QT to FCP

    I wanted to make an animated logo with audio with an alpha channel that I could drop into any sequence.
    I made the animation in Motion, and exported a QT movie with alpha. I imported the QT movie into Final Cut. So far so good. The alpha worked when I placed that clip over another one. I deleted the test clip - not the logo animation -- and added audio, then exported that as a QT with alpha.
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    Avoid rendering inside FCP and use Prores 4444.

  • A movie file with Alpha channel works in Color??

    I have files exported from Motion which contain Alpha channel.
    What I like to do is to correct color of the files in Color 1.5.
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    But once I send it to Color, the files in the top layer (V2) doesn't show the bottom layer (V1).
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    I know ProRes 4444 supports alpha channel and I think the files are ProRes 4444 since they work correctly in Motion and FCP.
    I read all the related threads here but no luck so far...I'd appreciate your help!

    Shake. OR... Apple "SHAME".
    http://en.wikipedia.org/wiki/Shake_(software)
    You might still be able to find it in University bookstores seriously marked down. It is a fantastic product. However, Apple seems to feel that its VFX market is best served by pillaging the Shake code and reinserting a dumbed-down version into FCP and Motion. They are wrong.
    The app is still very much in use, very much appreciated.. very recently for completion of "District 9" -- http://www.fxguide.com/fxpodcast.html
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    jPo
    jPo

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