Most impressive iPhone game made with Flash ?

What's the most impressive iPhone game made with Flash that you've seen ?
I'm trying to decide whether to port an existing Flash game over using cocos2d, or whether to adapt it for the iPhone packager...
I've been looking at other apps made with Flash, and I'm not that confident the performance is there yet.....but maybe I haven't seen the right apps ....

mWine - mobile sommelier app, uses extremelylarge array and case functionality.  I'm about to upload the update, which will allow much quicker selection via an autocomplete field.  http://itunes.com/apps/mwine
mi-toons - Based on my caricatures of famous political figures (9 total) it allows a user to select their facial expression, background, and the text for their speech bubble to make their own political cartoons (which are then saved to device). Currently changes these features via clicking right and left on the screen, the next update will base it on swipes.  http://itunes.apple.com/us/app/mi-toons/id362060207?mt=8
Upcoming: Future Kings #1 - First issue of my comic book (writer/artist/designer) about what happens when the world's only superhero dies and people use science to try to replicate his powers.  You can preview it in action here: http://coalminds.com/blog/2010/10/18/future-kings-preview-of-ipad-app/

Similar Messages

  • IPhone apps made with Flash currently on the App Store?

    If you've successfully published an app made with Flash to the App Store, could you please post the App Store link?
    ...I'll buy it! I just want to see what's been done, and look at performance. I'm working on my first Flash based app now.

    mWine - mobile sommelier app, uses extremelylarge array and case functionality.  I'm about to upload the update, which will allow much quicker selection via an autocomplete field.  http://itunes.com/apps/mwine
    mi-toons - Based on my caricatures of famous political figures (9 total) it allows a user to select their facial expression, background, and the text for their speech bubble to make their own political cartoons (which are then saved to device). Currently changes these features via clicking right and left on the screen, the next update will base it on swipes.  http://itunes.apple.com/us/app/mi-toons/id362060207?mt=8
    Upcoming: Future Kings #1 - First issue of my comic book (writer/artist/designer) about what happens when the world's only superhero dies and people use science to try to replicate his powers.  You can preview it in action here: http://coalminds.com/blog/2010/10/18/future-kings-preview-of-ipad-app/

  • .avi animations made with Flash won't work on my mac laptop (version 10.6.8) ...

    .avi animations made with Flash won't work on my mac laptop (version 10.6.8) but they used to. What is the problem?

    let me be more specific, the .avi animations will not play in Quicktime on this laptop, but they used to. When I import them into final cut express they won't show up there either. What should I do to fix this?

  • Adding advertising to app made with Flash Professional

    Hi,
    can someone help me with how to add advertising, like Google Mobile Ads, to an app made with Flash Professional?
    Many thanks in advance!

    You can try this Using the AdMob Adobe AIR native extension for Android | Adobe Developer Connection

  • Is this game made in Flash ?

    Hi i want to ask is Restaurant City (odl facebook game) mad ein flash ? And if it is can you give me idea how to make it ? View image: Restaurant City Gourmet Edition Screen05 656x369 link of game <---

    Ohh i so it can be modify in flash but its not made in Flash ? have you got idea what program people use to make facebook social games ? I will be very happy if you know

  • Lumino City - a game made with paper, card, miniature light, and Flash

    Hi all,
    I thought you might be interested in a game we've been working on for three years, which will be coming out in the next few months.
    It's called Lumino City and it's a game hand crafted entirely out of paper, cardboard, and miniature lights and motors. It’s been created in Flash, with After Effects and Photoshop, and no other tools except a scalpel.
    We created a ten foot high model city, and filmed to create the environment for the game.  After Effects allowed grading and motion tracking, and animation and interaction were all done with Flash. It's been a new way of using this software, but no other technology had the tools or the pipeline to do the job.
    To our knowledge no game of this size has been created in this way using Adobe tools before.  The trailer for Lumino City is viewable here, and the game should be coming out in the next few months on PC and Mac.
    There's more here:
    http://www.stateofplaygames.com/work/lumino-city/
    And the Lumino City Facebook page is here: https://www.facebook.com/pages/Lumino-City/478157438888127
    Luke
    www.stateofplaygames.com

    Hi,
    I have had this problem too. I've had my computer for just about 2 months now. I haven't had any problems until very recently when my computer crashed several times. The first signs of problems arose when i first tried using the discrete graphics card, a lot of things went awry. I switched back to the integrated graphics since. Then most recently, after installing safari 4, my computer has crashed twice. The first time, it froze and I restarted fine. This last time, everything froze while trying to open a website and when I tried to restart I got the three beeps.
    It seems like many people are having problems with RAM, how does this happen?
    I will take it to the apple store tomorrow, but this is very disheartening. I have been a long time mac user, I've rarely ever had any problems with my old powerbook.
    Anyone else having problems after safari 4 or the discrete graphics card? Or is it unrelated?

  • Problem running projector on DVD made with Flash CS5.5 (OS 10.6.8 and Flash Player 12.0.0.44) on system 10.9 Mavericks.

    I'm creating a self contained projector that is burned to a DVD and launches PDFs. After burning it with Toast 10 Titanium on a Mac running OS 10.6.8 it crashes when trying to play it on a 10.9 OS. This is the error I'm getting:
    Process:    
    Flash Player [1039]
    Path:       
    /Volumes/VOLUME/Start_Here.app/Contents/MacOS/Flash Player
    Identifier: 
    com.macromedia.Flash Player.app
    Version:    
    12.0.0.44 (12.0.0.44)
    Code Type:  
    X86-64 (Native)
    Parent Process:  launchd [195]
    Responsible:
    Flash Player [1039]
    User ID:    
    501
    Date/Time:  
    2014-02-24 13:37:45.010 -0600
    OS Version: 
    Mac OS X 10.9 (13A603)
    Report Version:  11
    Anonymous UUID:  7B89182E-7678-910F-3C20-22F763FCE837
    Sleep/Wake UUID: F98ED7B5-055B-477F-8D22-7C078027D2EF
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
    VM Regions Near 0:
    -->
    __TEXT            
    0000000100000000-00000001012c8000 [ 18.8M] r-x/rwx SM=COW  /Volumes/VOLUME/Start_Here.app/Contents/MacOS/Flash Player
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   libsystem_c.dylib        
    0x00007fff84fe4812 strlen + 18
    1   libsystem_c.dylib        
    0x00007fff84ff581a strlcpy + 28
    Thread 1:
    0   libsystem_kernel.dylib   
    0x00007fff890c3e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d126f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib  
    0x00007fff8d129fb9 start_wqthread + 13
    Thread 2:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib   
    0x00007fff890c4662 kevent64 + 10
    1   libdispatch.dylib        
    0x00007fff8c2ef43d _dispatch_mgr_invoke + 239
    2   libdispatch.dylib        
    0x00007fff8c2ef152 _dispatch_mgr_thread + 52
    Thread 3:
    0   libsystem_kernel.dylib   
    0x00007fff890c3e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d126f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib  
    0x00007fff8d129fb9 start_wqthread + 13
    Thread 4:
    0   libsystem_kernel.dylib   
    0x00007fff890c3e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d126f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib  
    0x00007fff8d129fb9 start_wqthread + 13
    Thread 5:
    0   libsystem_kernel.dylib   
    0x00007fff890c3e6a __workq_kernreturn + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d126f08 _pthread_wqthread + 330
    2   libsystem_pthread.dylib  
    0x00007fff8d129fb9 start_wqthread + 13
    Thread 6:: BackgroundThread
    0   libsystem_kernel.dylib   
    0x00007fff890c3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d127c3b _pthread_cond_wait + 727
    2   com.macromedia.Flash Player.app
    0x00000001004eabdb 0x100000000 + 5155803
    3   com.macromedia.Flash Player.app
    0x000000010002a49e 0x100000000 + 173214
    4   com.macromedia.Flash Player.app
    0x00000001004ead84 0x100000000 + 5156228
    5   com.macromedia.Flash Player.app
    0x00000001004eae0b 0x100000000 + 5156363
    6   libsystem_pthread.dylib  
    0x00007fff8d125899 _pthread_body + 138
    7   libsystem_pthread.dylib  
    0x00007fff8d12572a _pthread_start + 137
    8   libsystem_pthread.dylib  
    0x00007fff8d129fc9 thread_start + 13
    Thread 7:: BackgroundThread
    0   libsystem_kernel.dylib   
    0x00007fff890c3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d127c3b _pthread_cond_wait + 727
    2   com.macromedia.Flash Player.app
    0x00000001004eabdb 0x100000000 + 5155803
    3   com.macromedia.Flash Player.app
    0x000000010002a49e 0x100000000 + 173214
    4   com.macromedia.Flash Player.app
    0x00000001004ead84 0x100000000 + 5156228
    5   com.macromedia.Flash Player.app
    0x00000001004eae0b 0x100000000 + 5156363
    6   libsystem_pthread.dylib  
    0x00007fff8d125899 _pthread_body + 138
    7   libsystem_pthread.dylib  
    0x00007fff8d12572a _pthread_start + 137
    8   libsystem_pthread.dylib  
    0x00007fff8d129fc9 thread_start + 13
    Thread 8:: BackgroundThread
    0   libsystem_kernel.dylib   
    0x00007fff890c3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d127c3b _pthread_cond_wait + 727
    2   com.macromedia.Flash Player.app
    0x00000001004eabdb 0x100000000 + 5155803
    3   com.macromedia.Flash Player.app
    0x000000010002a49e 0x100000000 + 173214
    4   com.macromedia.Flash Player.app
    0x00000001004ead84 0x100000000 + 5156228
    5   com.macromedia.Flash Player.app
    0x00000001004eae0b 0x100000000 + 5156363
    6   libsystem_pthread.dylib  
    0x00007fff8d125899 _pthread_body + 138
    7   libsystem_pthread.dylib  
    0x00007fff8d12572a _pthread_start + 137
    8   libsystem_pthread.dylib  
    0x00007fff8d129fc9 thread_start + 13
    Thread 9:: BackgroundThread
    0   libsystem_kernel.dylib   
    0x00007fff890c3716 __psynch_cvwait + 10
    1   libsystem_pthread.dylib  
    0x00007fff8d127c3b _pthread_cond_wait + 727
    2   com.macromedia.Flash Player.app
    0x00000001004eabdb 0x100000000 + 5155803
    3   com.macromedia.Flash Player.app
    0x000000010002a49e 0x100000000 + 173214
    4   com.macromedia.Flash Player.app
    0x00000001004ead84 0x100000000 + 5156228
    5   com.macromedia.Flash Player.app
    0x00000001004eae0b 0x100000000 + 5156363
    6   libsystem_pthread.dylib  
    0x00007fff8d125899 _pthread_body + 138
    7   libsystem_pthread.dylib  
    0x00007fff8d12572a _pthread_start + 137
    8   libsystem_pthread.dylib  
    0x00007fff8d129fc9 thread_start + 13
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x0000000000000000  rbx: 0x0000000000000400  rcx: 0x0000000000000000  rdx: 0x0000000000000000
      rdi: 0x0000000000000000  rsi: 0x0000000000000000  rbp: 0x00007fff5fbf9640  rsp: 0x00007fff5fbf9640
       r8: 0x00007fff5fbfa750   r9: 0x0000000000000000  r10: 0x0000000000000338  r11: 0x0000000000002068
      r12: 0x0000000000000000  r13: 0x00007fff5fbfa750  r14: 0x0000000000000020  r15: 0x00007fff5fbf9680
      rip: 0x00007fff84fe4812  rfl: 0x0000000000010246  cr2: 0x0000000000000000
    Logical CPU:
    0
    Error Code: 
    0x00000004
    Trap Number:
    14
    Binary Images:
    0x100000000 -   
    0x1012c7fd7 +com.macromedia.Flash Player.app (12.0.0.44 - 12.0.0.44) <E4628964-58FD-2B78-CF9C-DDB90C6A3333> /Volumes/VOLUME/Start_Here.app/Contents/MacOS/Flash Player
    0x1014c0000 -   
    0x1014c4fff  com.apple.agl (3.2.3 - AGL-3.2.3) <1B85306F-D2BF-3FE3-9915-165237B491EB> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x1015f3000 -   
    0x1015f7ffd  com.apple.audio.AppleHDAHALPlugIn (2.5.2 - 2.5.2fc2) <DEB558B7-BACF-3871-A021-B3A904F4FB44> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x7fff6ad90000 -
    0x7fff6adc3817  dyld (239.3) <D1DFCF3F-0B0C-332A-BCC0-87A851B570FF> /usr/lib/dyld
    0x7fff82cd0000 -
    0x7fff82d1cffe  com.apple.CoreMediaIO (401.0 - 4544) <44EBC0FE-DAD5-3711-96CB-05250F350A16> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO
    0x7fff82d1d000 -
    0x7fff82d26fff  com.apple.CommonAuth (4.0 - 2.0) <1D263127-5F27-3128-996D-7397660D0C6E> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
    0x7fff82d4e000 -
    0x7fff82e7afff  com.apple.MediaControlSender (1.9 - 190.4) <F5E934E1-D004-3C84-815A-961319F8C522> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/Media ControlSender
    0x7fff82e7e000 -
    0x7fff82ea6ffb  libxslt.1.dylib (13) <C9794936-633C-3F0C-9E71-30190B9B41C1> /usr/lib/libxslt.1.dylib
    0x7fff82ea7000 -
    0x7fff82f69ff1  com.apple.CoreText (352.0 - 367.15) <E5C70FC8-C861-39B8-A491-595E5B55CFC8> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
    0x7fff82fb5000 -
    0x7fff83014fff  com.apple.framework.CoreWLAN (4.0 - 400.45.1) <775F9444-8059-30A2-8058-7F7ACD68CCF1> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
    0x7fff83015000 -
    0x7fff83016ff7  libDiagnosticMessagesClient.dylib (100) <4CDB0F7B-C0AF-3424-BC39-495696F0DB1E> /usr/lib/libDiagnosticMessagesClient.dylib
    0x7fff83033000 -
    0x7fff83096ff7  com.apple.SystemConfiguration (1.13 - 1.13) <F05F4149-981B-380B-8F50-51CE804BBB89> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
    0x7fff83097000 -
    0x7fff8309affc  com.apple.IOSurface (91 - 91) <07CA8A59-1E32-3FB6-B506-18DAF58A8CE0> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
    0x7fff8309b000 -
    0x7fff830dcfff  com.apple.PerformanceAnalysis (1.47 - 47) <784ED7B8-FAE4-36CE-8C76-B7D300316C9F> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/Perf ormanceAnalysis
    0x7fff830dd000 -
    0x7fff830e2ff7  com.apple.MediaAccessibility (1.0 - 43) <D309D83D-5FAE-37A4-85ED-FFBDA8B66B82> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessi bility
    0x7fff8318d000 -
    0x7fff831e0fff  com.apple.ScalableUserInterface (1.0 - 1) <CF745298-7373-38D2-B3B1-727D5A569E48> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/ScalableU serInterface.framework/Versions/A/ScalableUserInterface
    0x7fff831e3000 -
    0x7fff8343bff1  com.apple.security (7.0 - 55471) <233831C5-C457-3AD5-AFE7-E3E2DE6929C9> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x7fff8343c000 -
    0x7fff83460fff  com.apple.quartzfilters (1.8.0 - 1.7.0) <39C08086-9866-372F-9420-81F5689149DF> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters .framework/Versions/A/QuartzFilters
    0x7fff83470000 -
    0x7fff834ddfff  com.apple.SearchKit (1.4.0 - 1.4.0) <B9B8D510-A27E-36B0-93E9-17146D9E9045> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
    0x7fff834ea000 -
    0x7fff83523ff7  com.apple.QD (3.50 - 298) <C1F20764-DEF0-34CF-B3AB-AB5480D64E66> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
    0x7fff8356a000 -
    0x7fff835eafff  com.apple.CoreSymbolication (3.0 - 141) <B018335C-698B-3F87-AF1C-6115C4FA8954> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSy mbolication
    0x7fff835eb000 -
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    0x7fff83633000 -
    0x7fff83680ff2  com.apple.print.framework.PrintCore (9.0 - 428) <8D8253E3-302F-3DB2-9C5C-572CB974E8B3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
    0x7fff836d9000 -
    0x7fff836feff7  com.apple.CoreVideo (1.8 - 117.2) <4674339E-26D0-35FA-9958-422832B39B12> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x7fff836ff000 -
    0x7fff836ffff7  libkeymgr.dylib (28) <3AA8D85D-CF00-3BD3-A5A0-E28E1A32A6D8> /usr/lib/system/libkeymgr.dylib
    0x7fff83700000 -
    0x7fff83704ff7  libGIF.dylib (1038) <C29B4323-1B9E-36B9-96C2-7CEDBAA124F0> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x7fff83705000 -
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    0x7fff83720000 -
    0x7fff83b01ffe  libLAPACK.dylib (1094.5) <7E7A9B8D-1638-3914-BAE0-663B69865986> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
    0x7fff83b02000 -
    0x7fff83b02fff  com.apple.Accelerate (1.9 - Accelerate 1.9) <509BB27A-AE62-366D-86D8-0B06D217CF56> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x7fff83b03000 -
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    0x7fff83ca0000 -
    0x7fff83ca2fff  libCVMSPluginSupport.dylib (9.0.83) <E2AED858-6EEB-36C6-8C06-C3CF649A3CD5> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginS upport.dylib
    0x7fff83ca3000 -
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    0x7fff83ea1000 -
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    0x7fff83ed2000 -
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    0x7fff83f5b000 -
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    0x7fff83f79000 -
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    0x7fff83f80000 -
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    0x7fff83fc8000 -
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    0x7fff84024000 -
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    0x7fff84054000 -
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    0x7fff84c33000 -
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    0x7fff84fe3000 -
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    0x7fff8506e000 -
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    0x7fff850cc000 -
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    0x7fff8ace8000 -
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    0x7fff8acf0000 -
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    0x7fff8addf000 -
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    0x7fff8b010000 -
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    0x7fff8ba52000 -
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    0x7fff8ba6f000 -
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    0x7fff8bc75000 -
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    0x7fff8bde2000 -
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    0x7fff8becd000 -
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    0x7fff8bf28000 -
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    0x7fff8bf43000 -
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    0x7fff8bf9c000 -
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    0x7fff8c008000 -
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    0x7fff8c01a000 -
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    0x7fff8c01c000 -
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    0x7fff8c01d000 -
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    0x7fff8c2ec000 -
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    0x7fff8c385000 -
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    0x7fff8c3c0000 -
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    0x7fff8d124000 -
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    0x7fff8d138000 -
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    0x7fff8d15d000 -
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    0x7fff8d18c000 -
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    0x7fff8dd49000 -
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    0x7fff8dd52000 -
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    0x7fff8dea7000 -
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    0x7fff8f00b000 -
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    0x7fff8f307000 -
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    0x7fff8f3d4000 -
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    0x7fff8fa59000 -
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    0x7fff90509000 -
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    0x7fff90544000 -
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    0x7fff90593000 -
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    0x7fff907dc000 -
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    0x7fff90804000 -
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    External Modification Summary:
      Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
      Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
      Calls made by all processes on this machine:
    task_for_pid: 1003
    thread_create: 0
    thread_set_state: 0
    VM Region Summary:
    ReadOnly portion of Libraries: Total=205.3M resident=128.5M(63%) swapped_out_or_unallocated=76.8M(37%)
    Writable regions: Total=100.7M written=2064K(2%) resident=3576K(3%) swapped_out=0K(0%) unallocated=97.2M(97%)
    REGION TYPE                 
    VIRTUAL
    ===========                 
    =======
    CG image                         
    4K
    CG shared images               
    140K
    CoreServices                  
    1048K
    Kernel Alloc Once                
    8K
    MALLOC                        
    84.4M
    MALLOC (admin)                  
    32K
    Memory Tag 240                
    16.0M
    STACK GUARD                   
    56.0M
    Stack                         
    12.1M
    VM_ALLOCATE                    
    348K
    __DATA                        
    25.5M
    __IMAGE                        
    528K
    __LINKEDIT                    
    65.5M
    __TEXT                       
    139.8M
    __UNICODE    

    It turns out that the problem had to do with network accounts, even though it was not clear at first.  Redirecting the program to the local machine's cache with a network home redirector script fixed the issue.  Thanks anyway.

  • A game made with java, ABOUT java...

    the name of the game is Java Beans, made by me =)
    Enjoy.
    Heres the download URL:
    http://www.thearikway.com/javabeans.zip
    Note: This is a 22 MB game when zipped !@#$
    Lots of sound and graphics, yay!
    Sadly, I don't know how to make this run as a JNLP. So currently there is just a run.bat inside the zip (that means you gotta extract everything first). If you feel like modifying that or directing me to the location for modifying thatm then be my guest... =)
    In any case, enjoy!!!
    And please tell me what you think :)
    Thanks, Ariel

    I think it's quite good.
    Did you get it working? How?I hit the down arrows and noticed the onscreen menu. Then I hit return (I tried cliking, and space, and mashing the keyboard :p ). I've got Java 5 installed (It's at work, so I didn't get to play too long), the movement keys seem to be wadx (or something around that area), and space was fire. I don't want to start it up again, the boss may be on holidays, but I'm still getting paid to work ;)
    >
    Can't say I'm all that impressed by the menusystem,
    or the lack of instructions, or even a simple
    description of the keyboard controls.
    Needs quite a bit of work, but I'd second the vote
    for an executable jar file. Why go to the botherof
    zipping it up, when a single extra step could have
    given you a double clickable application?Last night I attempted to package it up as a jar. It
    won't work because the OP does not load images (and
    sounds I believe) using getResourceAsStream or the
    like but instead has hard-coded file paths. This will
    need to be changed before the code can be packaged as
    a jar.Oh :( pity.

  • In-App purchases from App made with Flash?

    Hey everyone!
    So basicly I'm working on this game project and I've got a distributor in Germany who requests me to implement an in-App purchase within this game I've developed in Flash CS5.5.
    In the developer section at apple's website I can't get information about how to do this with a flash developed app.
    Does anyone have an idea? I would be deeply grateful.
    Thank you for your time!
    Best,
    Dan

    Damn, that is horrible news. But I was kind of suspecting that it would not be possible to do this through flash.
    I just need to make sure, are you 100% sure that it is not possible to do this with a flash developed app?
    I'm not sure if this is a propriate thing to ask in this thread but does the same thing go for connecting to "Game Center" from a flash developed app? Is that impossible as well?
    Best,
    Dan

  • How can I capture a snapshot/screenshot from my game made with edge animate

    I am wondering if its possible to put a symbol button inside edge animate once the user clicks on it it downloads a screenshot from the current screen the user is on because it's a required inside the project I have made and the client is really asking for this advantage and I made the whole game with edge animate so please if anyone has any solutions to tell me about them..Thanks

    Hey, HeavenChains-
    We don't use canvas natively, so the html5 canvas screenshot may not work for you.  I did a quick websearch and there are libraries out there that may take a screenshot for you, but you may want to be wary due to privacy concerns with using third party software.
    Here's one of the ones I found (please don't take this as a recommendation, as I haven't tried it myself):
    http://grabz.it/api/javascript/
    Hope that helps,
    -Elaine

  • Short film made with Flash Trace Bitmap

    Hello, I've made a short film called "Daylight Saving Time" that uses Trace Bitmap in Flash to give the film a distinctive look.
    Check it out here:
    http://www.youtube.com/user/virtualcinema#p/u/5/IvVgA8b26Y4
    My background is in web and multimedia development - since Flash 1.0 (actually since FutureSplash!) - but I'm also a filmmaker so this was a good way of combining them both.
    Please watch and if you like it share it & send it on. Any questions about the work flow just post and I'll be happy to reply.

    My overall advice is to do that kind of work in an application that is designed for that.  Give Photodex Proshow Producer trial a crack at it.  I do a lot of work with stills, and that IMO PSP is the best approach.  If you are intermixing the odd still, Pr may get you by.  If you plan on doing a lot of that, try proshow, where the workflow and extensive features are designed for making high quality videos from stills that can be output to a wide number of formats and destinations, including color management with many of them( including avi).  And, no need to resize.  I know this won't solve your present problem.
    Obviously, your attempt in Pr has not worked out as you had hoped. Maybe a bit more info would help. How are you rescaling them in Pr? That might well account for some quality loss. What is the original format and size of the images? What color management are you using in PS? Are you using any color correction or effects in Pr? Is your project interlaced or progressive?
    From your description,  you are not even getting the quality you should be getting from Pr IMO, though as Jim says, it is video and it will never look as pristine as it does in PS, but it still seems to me that something you are doing has degraded the work more than normally would be expected.

  • Iphone screen black with flashing apple icon

    What is going on with my phone?  It wouldn't charge, I connected it to my mac to charge.  Now it is a black screen with an apple icon flashing on and off but I cant get it to do anything else.

    Hi SonoranBreeze,
    Thanks for using Apple Support Communities.  The following article provides some useful information and steps that may help get your iPhone working again.
    iPhone, iPad or iPod touch: Not responding or does not turn on
    http://support.apple.com/kb/TS3281
    Cheers,
    - Ari

  • Ok.every time i try to play cartoon network fusionfall unity crashes. unity says they wont help with a game made with unity. is this a problem with firefox? or should i ask somewhere else?

    the game is cartoon network: fusionfall.
    i have used internet explorer 9 and different versions of firefox.
    Unity flash player crashes.
    it crashes after i choose my player.

    oh this is what it looks like.

  • How to know for sure something was made in Flash?

    If you right-click on a game of movie in a website and see a box with the bottoim line "About Adobe Flash Player..." does that necessarily mean that the content was made with Flash (Either Flash Pro, Flash Builder, FDT, Flash Develop)?
    Does it mean that the creators for sure used AS3, or could you in thery have an html5 or union project running in flash player?

    There may not be actionscript in a program per se but when it creates swf it must abide by swf rules to at least create a proper wrapper so that final outcome is perceived by the Flash plugin as something native. I will try it later but I am pretty sure it will have a lot of ActionScript code because Flash pluging is just a library of ActionScript classes from this perspective.
    Because SWF is an open source (sort of) I am sure there are tons of programs that will convert things to swfs with different level of success.
    If you are interested in other that Adobe provided compilers - you may want to start with OpenSWF forum:
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  • Attempting to create an interactive map with flash - getting errors with my actionscript

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    Only thing i see is that you are using == instead of = , Fixed Example...
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    == Is used for equality.
    = Is used for setting a value or in this case checking a value.

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