Motion Blur problem in CS3

I use Windows XP. In Photoshop CS3, everytime I try to put the distance for Motion Blur, the hole program closes. I don't really know what to do! Can anyone please help me?
System Info:
AMD Sempron 3000 +
1535 RAM.
163,3 G free.
ATI RADEON 9600 SE 128 MB.

oops. :) forgot to post the link for you from the faq:
http://www.adobeforums.com/webx/.ef4a07f/1

Similar Messages

  • CS4 Export: Motion Blur problem.

    Hi,
    I'm having problems exporting a bunch of sequences to h264. Source files are MPEG2, sequence is DV, export is h264 through Adobe Media Encoder. For some reason, the exported video has weird motion blur, but that effect is not added to the videos. All I did was level the audio and export. What could be wrong? Known bug, perhaps?
    Any help appreciated. Thanks.

    Had the same problem as well. Did some experiment on it and managed to solve it on CS4.
    Select entire clip in the timeline
    Right click on the clips and uncheck "Frame Blend"
    Then export it.
    It works for me... hope it does for u too.
    Cheers

  • Motion Blur Problem/Potential Bug

    Hi,
    I am having a problem when motion blur is activated. My comp. consists of media moving onto screen and 3D cameras moving in and out of the composition. When motion blur is activated the desired effect is created, however when the cameras move in and out on the image (with motion blur activated) the anchor point appears to be affected and it is sent behind the background. The only way I have been able to make the image visible is adjusting the anchor point, but I wanted to figure out if this was a known bug before I do this throughout my entire project.
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    Thanks,

    I have done quite a bit of research today as to whether this was a bug or a mistake I made and this has happened to other's in after effects, however I got no productive information on if it was a bug or a mistake. To address the other topics you brought up:
    1. I am quite aware that only one camera can be active at a time, and yes I have multiple cameras that are active in differerent sections of my composition, none overlap each other however.
    2. And as far as the anchor moving by itself, it is not necessarly "moving", the anchor position data in the timeline does not change and have no parent or active keyframes. However for a number of frames the image disappears behind the background giving the impression that the anchor point is changed. The reasoning for why I intially thought there was a bug was the image would disappear in the middle of its motion and reappear toward the end of it's movement.

  • Mobject motion blur problem

    I'm manipulating mobject generators in Motion. When finished with the generator and moving over to final cut the mobjects have motion blur that I cant figure out how to turn off. No other movement in the motion generator is blurred.only the mobject which leads me to believe its a setting in mobject that I can't locate. Anyone point me in right direction?

    Contact [email protected] and ask them about it.  I don't experience the problem and I can change motion blur by adding it in the customary way (described above.)
    There are other parameters available that might look like motion blur... Antialiasing Quality, DoF (depth of field), AO (ambient occlusion), etc. that might have an effect on the appearance of motion in mObject.

  • Keylight and Motion Blur, orange over green

    I'm making a series of videos of basketball players for a website.  I'm using Keylight to remove the green screen.  I seem to have gotten the parameters where it gives fairly good results with the player.  My problem is the basketball.  It moves fast in front of the green screen that there's a pretty serious motion blur problem.
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    Thanks.

    > <
    Unfotunately, there is no way to remove the image blur that is caused by your imporoperly shot footage; you needed a much faster shutter speed, appropriate for the subject, 1/250 or maybe even 1/1000 second.
    All you can do now is fake it and hopefully sell a new design concept, something a bit stylized. Masking off the ball is a good first step and now you can fill that mask with just about anything. I'd suggest a stylized animated basketball with glitter and sparks and lightning, simple clip art, or a photograph of the team's special logo-emblazoned ball, if they have such.
    bogiesan

  • MOTION BLUR & LIP SYNC PROBLEM

    This problem is with encoding in CS5.
    Using Encore to make a DVD I had to Transcode all my assets because of the "end of file" error
    on doing this I had 7 clips out of 18 with either motion blur (may be jitter) and audio out of sync with the video but not on all of them.
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    Hi Jim & sellador,
    As I am from England all my work is PAL 25 fps
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    Sequence settings: DV PAL upper field first - 25fps  - 1.094 pixel - Audio 48k
    Export settings: MPEG2 - Custom - 720 x 576 - pixel 1.094 - upper field first
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    Gop 3 & 12
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  • CS3 Motion Blur not working?

    I have a comp that has just a text layer. I've enabled 3D switch for the layer. I added a wiggle expression to its position. I then enabled the motion blur switch. When previewing and/or rendering, I don't see any motion blur at all. I really don't want to use CC Force Motion Blur because it takes too long to render. Does anyone know the reason for this or what it might be? Is there a setting somewhere that I might have disabled so I don't see motion blur?

    See
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  • CS4 Motion Blur---Something is wrong

    I tried to rerender a CS3 project today in CS4 and found that the sequence (mostly moving type) no longer rendered correctly---some of the type was strangely shaky and too blurry (even while not moving) and other layers had no blur.
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    Thanks,
    Lance Moody

    Hi again and thanks,
    The comp here does not contain nested comps--just text layers (which are what you see in the example). When you mention the resolution drop down, are you referring to the preview window resolution? This shouldn't affect renders.
    Some are 3D.
    Also I am using best settings for render.
    To be clear there are two problems I see after render:
    1. The weird blurry low-rez text on some layers.
    2. The loss of motion blur on others (even though MB is checked on for layer and comp).
    Additionally after opening other comps, I notice that certain layers are no longer positioned correctly in 3D space.
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  • Any way to make Motion Effect work in CS3?

    I had some problems with animated motion effects in CS2, but now they seem to be even worse in CS3... Along with all the other CS3 problems I've encountered, I'm considering going back to CS2 - but I thought I'd try here first...
    With an interlaced video project (NTSC SD) anything (title, photo, or video) that is put in motion using keyframes for the built-in Motion Effect comes out VERY bad.
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    SECOND PROBLEM: To export these three frames, I have to set the work area bar to include FOUR frames, because if I animate motion of a clip and then export, the last frame is SOMETIMES not included in the output file. If you're playing along, output five frames just to be sure.
    THIRD PROBLEM: Open the clip in Photoshop. (The only application in CS3 that appears to work correctly.) At first glance, frame one appears to be interlaced because of the motion. But it's not. The second field is nowhere near where it should be in time relative to the movement. If you use an actual photo instead of a white box, you can see how badly it's mangled. (Not just fields in wrong position, but badly mangled.)
    FOURTH PROBLEM: Frame 1 and 2 (the 2nd and third frame) are also badly mangled.
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    Please provide
    these details to help us help you.
    Cheers
    Eddie
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  • Motion Blur help.

    Alrighty, I'm using Photoshop CS4 Extended, and I'm having troubles with motion blur.
    When I set the angle to anything above 60 really and distance to about 300 it crashes saying Adobe Photoshop CS4 has encountered a problem and needs to close.
    This happens every time. So I tried restarting Photoshop, then restarting my computer, then I uninstalled and reinstalled fresh and it still crashes when I begin to use motion blur, infact I believe it even crashed just by opening the motion blur window for over 40 seconds.
    Any help or ideas?
    Thanks in advance!

    Thanks a lot Mylenium! I'll do that in a few minutes, by the way heres an update with some more information.
    Photoshop crashes when I change the angle to 49 or higher, anything lower is fine.
    I went to my event viewer and I found this:
    Faulting application photoshop.exe, version 11.0.0.0, faulting module mmxcore.8bx, version 11.0.0.0, fault address 0x0000d62a.

  • My text moves to the wrong place when I apply motion blur!

    Hello friends! thanks in advance for any able to solve my problem. when ever I apply motion blur to moving text it repositions the text permanently.... I have to delete the motion blur effect in order to have it text stay on course...any suggestions?

    "Delete the motion blur effect"?  Sounds like you are applying an effect, rather than turning on motion blur.
    Please provide a detailed explanation of the process that causes the problem.  If possible, post a screengrab as well.
    Note that Motion Blur, at its core, does alter the position of animation by blurring the disnace between two moments in time.  When you activate motion blur, it samples the position of your text at multiple points in time to create the illusion of motion blur.  If your text is moving very fast, the results can be surprisingly major.

  • Imported video has "motion-blur" artifacts, but original is fine.

    Hi,
    I've just purchased a Samsung SMX-F30 standard-def camcorder. I've shot a few clips and decided to test its compatibility with iMovie. iMovie recognised the camcorder with no problems and imported all my clips without any hassle. However, when I play the clips in iMovie if the clip has any motion, say an arm or hand being waved or head moving, then the image blurs in a way I can only describe as "interlace staggering". That is, alternate lines in the fram shift position left and right alternately. This is really annoying as you can imagine!
    A few details about my setup other than the machine details below:
    Clips recorded in 4:3
    iMovie defaults when importing
    iMovie version is 8.0.2 (I think)
    iMovie imports to an external firewire 500GB hard drive
    Clips not analysed for stabilisation after import
    Camera records in "H.264/AVC Format" according to the manual
    Recording at approx 5Mbps
    Camera was using built-in electronic anti-shake
    I hope someone can suggest a few things to try as I've just returned to movie making after owning a Mini-DV based camcorder 10 years ago!
    Thanks
    Stuart

    His book gives specific directions and more info on AVCHD with frame rates and bits...so definately buy the book. Your question: It kinda depends on your set up. Many people need to import into imovie 9 just so they can get an editable copy of the footage. So then you make your way over to the events folder and import the events into another program for turning it into progressive and de-interlacing it. You have to becareful because you will have duplicate footage.
    He goes into details on how to do this. I have a different workflow because i import on a different machine using imovie6 since i am working with tapes. Then i convert it before i import it again into imovie. My DV footage doesn't get motion blur though so i am only doing this workflow to ensure no quality loss.

  • Motion blur is messing up my composition

    Hey all,
    I'm working on a project which involves 3d space (using camera tracker). Everything is going fine until I needed to turn on motion blur for a layer. When i switched it on for the composition, things start to get weird. If you play the video, the null objects visibly "rotate" instantly, move from spot to spot randomly, and it's obvious that something is not right. When i turn off the motion blur, the object right themselves.
    Does anyone have any suggestions? I think i can work through it by creating a new composition then dropping the existing into that and turning on motion blur there, but i would rather be able to work with it in the same comp.
    I'm working with 1920x1080p footage 30 fps in CS5.5 on a macbook pro 2.52ghz intel core 2 duo. If you need any other info just let me know.
    Thanks
    Dan

    OK, here's my best guess. When you turn on motion blur time samples differently. The keyframes that are causing the problems are at a z rotation for the camera of 179º. This made me think you were experiencing a gimbal lock with your camera moves. When the camera gimbal locks the camera orientation flips. It has nothing to do with motion blur being enabled on the layers.
    I seldom apply tracking data directly to a camera for this reason. I almost always apply the tracking data to a null then parent the camera to the null. This will prevent gimbal lock problems with the camera.
    There is a solution that may work for you. Open up the composition settings, the Advanced tab and change the Shutter phase to 0º. This should prevent the gimbal lock that you're getting. I wouldn't call this a bug, but a better workflow would have prevented the problem in the first place.

  • Activating 3d for a layer effects motion blur strangely

    Hello all
    I have a comp in which a jpg logo moves quickly across frame into position, I have motion blur enabled for the composition and the layer and it works fine. I would now like to do more work on the composition that involves camera moves so I have enabled 3d for the layer containing the logo and my motion blur, well, doesn't dissapear exactly but neither does it stay.
    I have a couple of images here to explain better...
    http://www.tinycards.co.uk/aftereffects
    sorry if this is a stupid mistake!
    many thanks

    ok half fixed it myself, I discovered the "samples per frame" setting in advanced composition settings
    if I set this at 35-40 I get a nice smooth blur.
    I have a smaller problem now however ,the 3d version is brighter than the 2d version, I assume this is because of the composite mode it uses to merge the 40 or so frames to make the blur. Is there any way of controlling this accurately?
    Also does anyone know why motion blur sample rate is automatic in 2d and not 3d?

  • Motion blur options?

    Hello!
    I'm working on a new project. Footage is being recorded from a game at 300 fps (then resampled to 30). I'd like to achieve the same motion blur as for footage take with a normal camera. I tried a few things but I'd like to see if there are some other options:
    Plain frame blending from framerate resampling from 300 to 30.
    Reel Smart Motion Blur plug-in without frame blend switch on. Looks pretty decent at first sight and renders reasonably fast. But under closer inspection it shows a lot of incorrect interpolation at a lot of elements.
    Reel Smart Motion Blur plug-in with frame blending switch on. Similar to the previous example.
    CC Force Motion Blur plug-in with interpolation switch on. Produces a great result at a cost of really long render times. Also i have no idea where to set the shutter phase (native shutter and interpolating dont work together?).
    Are there any other options?
    Thanks a bunch.

    Hey guys,
    its been a while and Im playing around with motion blur of high fps footage again.
    I've tried the effect CC Wide Time which blends a designated number of frames before and after the current frame.
    I have footage recorded at 1000 fps. In comparison frame mix would blend 40 frames into a single frame (1000 fps to 25 fps) which would represent a shutter angle of 180° (i believe). That doesn't look smooth enough in my mind, so in CC Wide Time i set the values to 80 frames total (39 ahead, 40 behind, 1 current just to be accurate ), which represents the shutter angle of 360° with a phase of -180°.
    Now the problem is that i would like to time remap the clip. After a precomp i time stretch the clip to obtain the real life time scale - 1000 fps to 25 fps, with the motion blur i describe above. If i enable time remap and start playing with slowmotion the intensity of motion blur intesity (blurred frames) stays the same, which isnt right. A way to fix that would be to use a linear 40 -> 0 frames blended corresponding to the velocity achieved by timeremaping, but i cant seem to find a way to use clip velocity in expressions.
    I could use timewarp and use speed value instead of time remap, but that seems like a pain especially when i think of applying ease to the keyframes.
    To think all of this could be avoided if CC Force Motion Blur would offer shutter phase.
    Any thoughts on the issue?
    Thanks!

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