Motion Blur Seams

Is Motion Blur broken? When rendering 3D surfaces with Motion Blur I get visible seams.
Example - 2 same-colored Solids, butted up against each other without a gap look like one big Solid. But if the camera zooms by the seam between the two Solids becomes visible ... the blurred area becomes less than 100% opaque.
I thought of the CC Force Motion Blur but the render times for my HD comp are insane.
I know this is comparing apples to oranges, but if I perform the same setup (2 planes, moving camera, motion blur) in Softimage, mentalray blurs plane 1 into plane 2 but never 'reveals' the seam with a decrease in opacity.
I tried changing the Renderer but the only option now is "Advanced".
Thanks

This is just an artifact of how motion blur is calculated in AE. In real life, motion blur happens to the entire image as seen by the eye or the camera. In AE, on the other hand, each layer is blurred separately for efficiency. It's just as if you place two layers side-by-side with their edges meeting, and applied a blur to each layer. You'd get a transparent seam where the blurs overlap, since each layers' pixels are at less than 100% opacity. You can get even uglier artifacts in some cases when a 3D layer's motion blur actually intersects with a layer that would otherwise obscure that blurred layer. Layers can even appear to render out of order in some cases, thanks to this phenomenon.
If precomposing isn't possible the only way to work around this problem (other than resorting to using something like Force Motion Blur on your entire comp) is to add a layer behind the seam to create the illusion of a continuous surface. It can be really tricky, but it is possible to make it look more natural.

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