Motion Menu in Encore

I have read about 2-3 tutorials on this so I really thought I had it down but I cannot seem to get it to work. Everything is made, background static image is a PSD file which is the exact as the end result of the AVI background video file. I import the PSD file as a menu, then import the AVI file as a asset. ALT and click it over so its listed under the Video listing but when I preview it, its just the static menu. I have also tried Rendering it and doing Build DVD after Rendering it and its still just the static menu. What am I missing here? This is Encore 2.0

> have read about 2-3 tutorials on this
If you meant this literally, did you not "do" the tutorials? I find that many tutorials require "doing" to uncover one or more issues that I misunderstood (whether my fault or the author's).
On your specific problem, Jeff will get you sorted out. Now that I think about it, I think this happened to me once because I developed the bad habit of, while editing a menu in photoshop, leaving the original background as a not visible layer and so my "new" background was not properly labeled as the background and therefore not being replaced when I selected the video background in Encore.

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    <!DOCTYPE crashreport SYSTEM "AdobeCrashReporter.dtd">
    <crashreport version="1.1" crVersion="3.0.20080806" applicationName="Adobe Encore" applicationVersion="4.0.1.048" build="unknown">
    <time year="2009" month="8" day="3" hour="2" minute="39" second="10"/>
    <user guid="REMOVED FOR POSTING"/>
    <system platform="windows" osversion="6.0.6001 SP 1.0" applicationlanguage="English (United States)" userlanguage="en_US" oslanguage="en_US" ram="2942" machine="Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz" model="x86 Family 6 Model 23 Stepping 10" cpuCount="4" cpuFreq="2496 MHz" busFreq="" locale="English (United States)"/>
    <crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x0bcd3c3f">
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    Finally I have found a workaround. I set all the motion menu's to no animation and build the projetc. Afterward, I put the animation on one menu and I render it. It is very long but it works. now my problem is elsewhere. On my output BD, some menu's only have a few second of animation before they loop. in some cases i dont even have a second. I have rebuilt my project and I have the same effetc but Encore seams to have put loop points at random.

  • Encore CS6 Rendering of Motion Menu very Slow

    I have a motion menu with 4 motion buttons 1500 frames in length. It takes 1hour and 14 minutes to render. So with 5 menus it takes 6 hours to render 5 minutes of menu. I have a HP Z800 with two X5660 xeon processors with 48gB of ram and a raid 1E disc with sas 15000rpm discs.CPU usage shows 7%. Disc throughput is small. Does anyone know how to fix this.
    Regards Trevor

    Hi Atlanta video,
    I want to ask few questions to understand the issue.
    1. Are you able to burn same project sucessfully even once ?
    2. Can you attach motion menu that is crashing while rendering ?
    3. Is this crash consistent ?
    4. Is this crash  happens with only specific size motion menu (1920x1080 , 1440 x1080) ?
    Also please attach crash dump .
    If you are on Mac you will get crash data ,if you are on windows please follow the instructions to copy the crash dump:
    "when the crash occurs and windows error reporting throws the dialog ‘windows is collecting information’ , let it run as its creating the dumps etc and then when the ‘send error report’ dialog comes, it shows path to 3 files if you enlarge the dialog with ‘view details’.
      Two of those are general app info files, third is a actual dump file (with extension .mdmp). While this dialog is open we can copy the .mdmp from the temp location"
    This information will help in isolating the issue.
    Thanks
    Minu

  • Looking for some help regarding motion menus in encore from AE.

    Need help making a motion menu from after effects. can figure out the import process into encore. I cant get the buttons i made in AE to work. Anyone?

    Read this (but don't make your plan till you read the link at the end of the post):
    http://help.adobe.com/en_US/encore/cs/using/WSF49EA5DB-3743-49c2-9831-F66328B192F8.html
    The important part is:
    "The loop point is used to initially disable the buttons. Until the loop point is reached, the viewer cannot select or activate a button. The menu returns to this point on each repetition, so the buttons are disabled only when the menu is first displayed. For any subsequent repetitions, the Duration is shorter and the start point of all video content in the menu is offset."
    So in AE,  you create a video (the motion background) that includes the image of the buttons as they fly in. Encore is adding the highlights. AE for a period of time could also create the button layers, but you will be less confused if you use Encore and Photoshop for the menu file itself.
    I forgot to give you this help link, which is the Encore help file for working with AE:
    http://help.adobe.com/en_US/encore/cs/using/WSA5513911-0AD1-440c-BDAD-2E0E806B425E.html
    This method starts with a menu in Encore, and creates an AE composition from there. It may only work with AE CS6 since you have EN CS6. I don't recall if this is  technically a form of dynamic link, which requires matching versions of the applications.
    There are lots of ways to skin this cat.

  • For all of you who are having Motion Menu render problems - try this

    Just humour me for a minute.
    I have another Sonic application, and a known bug in the Motion Menu rendering applies to 29.97DF projects only.
    IE, NTSC.
    Often the video in a motion menu will fail to mux.
    There are workarounds though.
    1 - Make sure your GOP structure is 15 at most
    2 - Make certain the frame length of your video file is divisible by the GOP structure. IE, it must be a multiple of 15 frames.
    3 - if these both fail, reduce the bitrate of the video 500kbps at a time until it muxes. Most will work at 7,000, some need to be 6,000 and there are even times when you need to go as low as 4000.
    Try it - Encore uses a Sonic Authorcore, so it's worth a look.

    >Are you saying that NTSC 29.97 divided by 15 is okay?
    Not really.
    What I am saying is that your movie frame length should be divisible by the GOP structure with a GOP of 15.
    With NTSC video, you can have GOP lengths
    i up to
    18, but it is not mandatory to go to 18 - 15 is a perfectly acceptable figure. You could use a GOP of 12 if you really wanted to. What this means is typically the number of frames between I-Frames.
    MPEG-2 encoding (AKA "Moving Pictures by Educated Guesswork") P & B frames work something like this:
    i P-frames provide more compression than I-frames because they take advantage of the data in the previous I-frame or P-frame. I-frames and P-frames are called reference frames. To generate a P-frame, the previous reference frame is reconstructed, just as it would be in a TV receiver or DVD player. The frame being compressed is divided into 16 pixel by 16 pixel macroblocks. Then, for each of those macroblocks, the reconstructed reference frame is searched to find that 16 by 16 macroblock that best matches the macroblock being compressed. The offset is encoded as a "motion vector." Frequently, the offset is zero. But, if something in the picture is moving, the offset might be something like 23 pixels to the right and 4 pixels up. The match between the two macroblocks will often not be perfect. To correct for this, the encoder computes the strings of coefficient values as described above for both macroblocks and, then, subtracts one from the other. This "residual" is appended to the motion vector and the result sent to the receiver or stored on the DVD for each macroblock being compressed. Sometimes no suitable match is found. Then, the macroblock is treated like an I-frame macroblock. The processing of B-frames is similar to that of P-frames except that B-frames use the picture in the following reference frame as well as the picture in the preceding reference frame. As a result, B-frames usually provide more compression than P-frames. B-frames are never reference frames.
    In short, the I-Frame is the full description reference frame. A P frame is also a reference frame but describes the difference between the last I-Frame & itself. A good analogy is when you are on the telephone & describing what you see to a friend. The initial background description (The street, the sky, what you can see etc) would be an I-Frame. Then you describe a person walking down the street - that would be your P-Frames, as you are only describing the i changes
    in the scene.
    The bitrate can also affect things - I mentioned this too, and if a motion menu will not mux, first make sure that the film length is divisible by the GOP, and that the GOP is 15.
    If it
    i still
    won't mux, drop the bitrate by factors of 500 until it will.

  • Motion menu not working

    I'm frustrated. In the menu, under Properties/Motion tab, I select the video that I want to set up as my motion menu and it's not working. All I see is a static image of the video clip. The audio works but not the video clip set for motion. Please help.

    But what I remembered is using part of a clip in Encore and I had a hell of a job to, anyway, unsuccessfully work the sound out ok. This is when I made the exact clip I needed in PP and imported it in Encore. Then I set the loop for ever. This way you can have this clip playing till someone chose what to wathch. I guess it's nice to have some movie starting automatically when there are not to many choices from them.
    When doing both a Motion Menu and also adding Audio to it, you will probably be best served to Export these as elemental streams from PrPro, and Import those into Encore.
    I will create a new Sequence in the Project, and create the Video part to the intended Duration for the Motion Menu. Same for my Audio, and often do this in yet another Sequence. I will chose Audio source files with quite a bit of repetition during the Duration, and a fade-in/fade-out to it. I've marked a half-dozen SmartSound pieces, that work very well for this.
    The Video is Exported as DV-AVI Type II, with NO Audio, and multiplexing is turned off.
    The Audio is Exported as either PCM/WAV 48KHz 16-bit, or AC3 DD 5.1 SS through the SurCode encoder (plug-in that costs ~US$250) for Surround Sound, NO Video and no multiplexing, obviously.
    Doing it this way solves a lot of potential problems. Muxed files can cause issues with En, though not always.
    One caveat that I learned the hard way - if you have Audio on your Menu and also Button Transitions with Audio, you will want the Audio for each to match perfectly in format and CODEC. Otherwise you will probably loose the Audio in one, or the other. Last caveat - stay as far away from MP3's as you can. Some work, some just do not and the quality will already have suffered greatly. I only use these for some of my SFX in PrPro and never, never for anything else.
    Good luck and don't forget to Render those Motion Menus... [Grin]
    Hunt

  • Blu-ray Motion Menus in Encore CS4

    Okay. Just upgraded to Encore CS4 from CS3. Few nice changes.
    Have crashed about 10 times (in one hour) doing simple things like, assigning folders, playing video, adding menus. Can anyone say maintenance release???
    Here's a question...
    WHY CAN'T I SEE THE VIDEO I HAVE ASSIGNED TO A MENU WHEN I SIMULATE?
    This was working in CS3 now it's NOT in CS4. Tried on two different machines, one with ATI card an the other with nVidia!
    ADOBE... are you there???

    That's right. CS4 simply behaves different to CS3!
    I have never had to render out a menu to preview it. We only create motion menus for Blu-ray and only use highlight layers from Photoshop. In CS3, when you right clicked on a menu in Encore and clicked "simulate from here", you would see your highlight layers over the video immediately.
    NOW, with CS4, you must render out the menu after clicking "simulate from here" to see it. VERY annoying but I'm sure Adobe did this for a good reason.
    Pop-up menus I am glad to report actually work! We haven't figured out how to create motion pop-up menus yet but I suspect this is not available yet in Encore.
    If anyone knows any differently, I'd love to hear it.
    What's fixed and I'm SO GLAD is that during simulation, the SKIP FORWARD chapter button WORKS!!! In CS3, you had to pause the video and then could skip forward. Now, like any other normal program, while the video is playing, you can skip forward.
    I would thank Adobe for fixing this but, let's face it, this just should have worked in CS3!
    Regards,
    Darren

  • How do I add mpg background video behind a psd menu in Encore?

    How do I add mpg background video behind a psd menu in Encore? The psd file is transparent and it still comes out as pitch black behind the menu. I'm inexperienced with these products so any help is greatly appreciated.

    If you have done what Russ describes and it does not work...
    Encore replaces the background layer with your motion video. So make sure you have a) a layer at the bottom (in Photoshop layer order) that is named "background," and b) no other full layer above that (for example, an image in another layer you've used instead of the original background layer).
    Also keep in mind that setting transparency in Photoshop is overridden by various Encore processes.

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