Motion : Not designed for multi-processor???

I'm not sure WHY this would be the case but does anyone know?:
I have an 8 core mac that is bad-a*s, but while using motion (and monitoring CPU usage) I noticed that during some realtime 3D playback I was getting sorta sucky performance. 1 out of 8 Xeon's was maxed OUT. The other 7 (that I paid handsomely for) were idle.
Can it be that Apple, with the overhaul of M3, may have overlooked this? I found ONE post that indicated AECS3 incorporated multiproc compatability while motion may not have.

I hear what you're saying. I'm experiencing odd behaviors with how it manages real-time, or RAM, or export behaviors on multiple processors. In the picture here you'll see my 8 cpu's working while I am RAM previewing and then playing back in realtime.
http://www.trigger-studios.com/apple/motion.png
What's so weird is that it balances the load across all cpu's, and then it just stopped and just start maxing out 1 cpu. In the picture, you can see where it just starts only using 1 proc. I didn't change anything. I was playing back real-time.
This is the same behavior it exhibits when rendering in FCP or exporting in Motion. It will SOMETIMES take advantage of all cpu's. Then, it will not.
Message was edited by: Adam - Trigger Studios

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