Motion path changes gets larger when copied to Shape Position parameter

Hello There,
Richard Gerard has been helpful, and well as other people.
I have sorta figured out how get a stroke to follow a motion path.
I (so far) am unable to get a shape to follow the same motion path.
My shape is a small ellipse commonly known as a circle!
I have seen this post - http://forums.creativecow.net/thread/2/959085, which is interesting,
but does not work.  My shape layer consists of name, "Blue Circle",  and two properties below that:
Contents and Transform.  If i copy the path into the Transform-Position property the path is about 2
times bigger than the path I want to use, and does not start at the correct spot.
After reviewing the post above - I added a "path" to the ellipse in the "Contents" area, I can see the path, it is the correct size,
but the circle does not follow this path.  If I try to copy this path to one of the position properties, no dice,
the path completely displaces the shape to the wrong coordinates.
I must be missing something basic here, but have yet to find out.
Any tips will help.
Thanks,
eholz1

The position path is offset because your Black Solid with the mask isn't in the default position. Both Anchor Point and Position must be reset. Parenting can also foul this up. Here's how to fix it.
First of all, before you copy and paste the path remove parenting and return the solid with the mask to it's default position by resetting Anchoe Point and Position. Now when you paste the path to your Blue Ball it will exactly match the path on the solid layer. Once the path is set you can redo the parenting and reposition the layers but you must include the blue ball. If it were me I'd create a null and make that the parent of the Black Solid, the Blue Ball, and the Map. Now you can animate the position of the null to scroll across the map and the blue ball will follow.
To match the timing of the stroke to the blue ball you simply drag out the right most diamond keyframe on the blue ball position until it matches the last position of the stroke.. That's all there is it. Your timeline should look something like this:
One last question. You have a non-standard composition size. It may not render correctly. What is the reason for the odd size. NTSC D1 Widescreen should be 872 X 486, It's acceptable to also have a comp that's 872 X 480. MPEG compression requires an even number of pixels so your 853 dimension is very likely to cause problems or be automatically resized to a standard frame size.

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