Motion Tween animation hanging/pausing in browser

Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation.  I've spent more hours watching videos on YouTube and reading web pages than I ever should have.  I've created my first flash animation for my business website that consists of four pictures moving across the page, with the final picture fading in.
The problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two.  This happens even when the animation is fully loaded.  I need to smooth this out as it makes the intro feel very sloppy.  Any help/advice on how to smooth this out would be greatly appreciated.  Thank you!

Yes, I placed each picture on the blackboard, then right-clicked and selected Create Motion Tween for each one.  When I watch the animation in Flash CS4 it hangs up for a second where the first and second layers overlap, and then where the second and third layers overlap.  But it transitions smoothly between the third and fourth layers.  I did fail to mention that the first, second, and third tweens all consist of motion whereas the fourth tween is simply a fade in for a static image.
Any help is greatly appreciated.  Thank you!

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    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
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    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
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    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
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    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
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    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
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    Message was edited by: LastNameLeft3000

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