Motion Tween Keyframe Problem

In a motion tween, I have an object moving in an arc between
two keyframes. I did the same thing between two later keyframes.
However, in the space between the two animations where nothing
should happen, Flash added it's own animation. The object moves
backward a bit and then back to where it should be. I can't get it
to stop doing that. The motion editor shows an arc between the two
frames but I just want it to stay still. Please help!

The animation side of things is definetly not the focus of what knowledge I have but here goes...
A shape tween sounds like what you want.  Create the base shape, and secondary shapes for a gap in each direction you need.  After that you setup the timeline into sections for each of the directions and label them, and finally use goToAndPlay to choose which direction to unveil.
Should work, but Im not sure if its the best approach.  Hope it helps.

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    Hi Darshan,
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  • Motion 5 keyframes problems

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  • How to move a keyframe from a Motion Tween in Flash CS4

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    Thank you so much for getting back to me so quick. Work is chaotic right now or I would have replied sooner.
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    I attached a screenshot of my homepage. You'll see a set of lines on the left side that surround a square with Sarah Knouse LeCroy inside. (That square is what I was referring to as a 'box'...probably not a good description.) I want that square to move down to the bottom left corner when you click on Portfolio, Contact or Resume. As it moves, I want the lines to collapse and fold together so that it looks like they're all neatly getting 'packed away' so that all that's left when viewing, say Portfolio, is an empty page with the square down in the lower left corner.
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    Thanks so much!

  • Converted Symbol can't be Pasted into Keyframe: Motion Tweening

    I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

    I have created the same number of keyframes and kept the layers the same as you suggested and it still doesn't work. What I don't understand about this problem is, how does the timeline know that what you are pasting into the keyframe is the new symbol that you have just created? There is no command that says Copy Symbol and when you paste into the keyframes you can only choose Insert Frame, Insert Keyframe, or Paste Frames so how do you get it to paste the symbol you just made? Thanks for your help anyway.

  • Problem with motion tweening in Flash CS4

    Hi !
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    -oops - wrong. As you noted the alpha will stay at 0 throughout the whole tween.
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    Seems you are forced to
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    -then go to the end and manually bring the alpha back up.
    hmm maybe i'm missing something too:)
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    -in last frame move the symbol  set alpha to 100 (alpha and position keyframes are automatically set)
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    If you have have an object that is moving from point a to b to c to d:
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    If you scale the clip by 200% at point, its scale will tween from point a all the way to point d, NOT just from c to d
    To scale from point c to d only, set a "scale" property keyframe at point c (this will lock the objects scale at 100) THEN scale to 200% at point d
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    These articles really helped me:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
    http://www.adobe.com/devnet/flash/learning_guide/animation/
    Take note of the tips on "cntr-clicking" frames and "shift-dragging". You have to really get used to a few keyboard modifiers when editing the timeline.
    Stick around the forums. A lot of good info comes through daily.
    Carl

  • Can't properly create motion tweens between two keyframes in flash CS4

    I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.
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    I did switch to classic tweening. I pressed F6 to make a keyframe at frames 5 and 10. I then right clicked on a frame between frames 1 and 5 and then clicked
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  • CS5 - problem with motion tween..HELP!!

    Experts out there, please help.
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    I'll be greatful
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    The classic tween is the same as the old Motion tween was in CS3 and earlier. You can grab a keyframe and drag it along he timeline to extend or reduce the tween.
    The "new" Motion tween was invented to allow for 3D tweening and to allow you to save the tween action exclusive of the elements that were being tweened, so that you can easily replicate a tween on the timeline.

  • Strange motion tween problem

    So I have been making an animation to a voice over for a project. Comes in at about 2000+ frames with each animations different "scene" location split into 16 layers.
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    The problem "scene" is setup like all my others with the "scene" being in its own movieclip on the main timeline, and then nesting other movieclips inside it. When I remove the tweens from the nested movieclips there is no movement issue, but obviously there is also no movement which I need.
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    Note: when I say "scene" I don't mean flash scenes more taking about the different shots/locations of my animation.
    I've searched google for hours to try find a similar issues with no success. So really do appreciate any help or ideas from some more experienced flashers

    You're trying to have different slices fade in? If you just
    want the image,
    as a whole to fade in, import it and convert it to a
    MovieClip and fade in
    the clip.
    Dave -
    Head Developer
    http://www.blurredistinction.com
    Adobe Community Expert
    http://www.adobe.com/communities/experts/

  • Motion tweens from keyframe vs properties panel

    When motion tweening a grouped object in either Flash 8 or
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    If I right-click the first keyframe and select "Create Motion
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    Question #2: What other differences are there between
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    Ken Elder
    Oklahoma City

    1) either is fine, however you should not try to tween
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  • NOOB: Moving a keyframe within a motion tween span

    I have created a motion tween to fade in a symbol on the stage.  I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%.  I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.  Isn't there an easier way to do this?

    Just answered my own question...  need to ctrl-click on the frame and release.  I can then click and drag the frame where I want it.

  • Moving keyframes around in motion tween?

    Hi
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    Shaun

    Make use of MotionEditor. Select Window >> Motion Editor. from main menu.
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  • Flash stickman Motion Tween problem

    Hi. I tried to create an animated stickman using Motion Tween
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    http://img457.imageshack.us/my.php?image=screenshot00001cq1.jpg
    http://img457.imageshack.us/my.php?image=screenshot00000nw4.jpg
    but when I applied it to the frames look what happened:
    http://img266.imageshack.us/my.php?image=screenshot00002kj3.jpg

    the center point is different between keyframes. this will
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    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    X_NRG wrote:
    > Hi. I tried to create an animated stickman using Motion
    Tween between these two
    > frames:
    >
    http://img457.imageshack.us/my.php?image=screenshot00001cq1.jpg
    >
    http://img457.imageshack.us/my.php?image=screenshot00000nw4.jpg
    >
    > but when I applied it to the frames look what happened:
    >
    http://img266.imageshack.us/my.php?image=screenshot00002kj3.jpg
    >

  • Move motion tween and custom ease property keyframe at the same time???

    Hello,
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    Hello,
    Thank you for contacting National Instruments.
    You should be able to control your RS-232 port and DAQ card independently. If you are doing a continuous buffered analog acquisition, then your board should be acquiring analog data continuously regardless of what commands are being sent out on the RS-232 port.
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    Bill B.
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    National Instruments

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