Motion Tween.

Hello!    
I have a big problem on a project that I'm developing.
I've created an animation with ActionScript 2.0 using mx Tween class.
This is the code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
var myTween:Tween = new Tween(mc1, "_y", Regular.easeOut, mc1._y, mc1._y-100, 0.8, true);
var listeningObject:Object = new Object();
myTween.addListener(listeningObject);
listeningObject.onMotionFinished = function():Void {
     this.mc1.gotoAndStop(1);
The first time the animation work well, but when i try to execute again by button on first frame of my scene the motion not execute standard motion tween and execute only final parts of this code.
I've tried to insert a trace and flash send to me this information: [Tween]
I think I can't exit or delete or stop or reset this Tween.
The code work well but I can't do a "rewind" of all the scene!
After the tween I want to see the standard motion...
Please help me if you can.
Bye!

How does telling the mc1 to goto and stop at its frame 1 have to do with going back to frame 1 of the timeline tween and playing it again?  Wouldn't you want to use...
listeningObject.onMotionFinished = function():Void {
     this.gotoAndPlay(1);

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  • CS5 - problem with motion tween..HELP!!

    Experts out there, please help.
    I have migrated from Flash CS3 to Flash CS5. Unlike in CS3, in CS5 when i use motion tween i am unable to use multiple 'ease in' and 'ease outs' in a single tween span. The tween span has to be divided by the 'split motion' command at 'properties keyframes' into smaller tween spans to further apply ease in/out to each one of them. This is not the case with CS3, you just select one keyframe after another and apply the ease in/out command, no divisions required.
    Lets say i want control the accelaration and deccelaration of a bouncing ball without breaking the tween span. How do I do it in CS5 without wasting all the sweat?
    Please guys i really need this
    I'll be greatful
    Thanks

    The classic tween is the same as the old Motion tween was in CS3 and earlier. You can grab a keyframe and drag it along he timeline to extend or reduce the tween.
    The "new" Motion tween was invented to allow for 3D tweening and to allow you to save the tween action exclusive of the elements that were being tweened, so that you can easily replicate a tween on the timeline.

  • Basic Motion Tween not working?

    I created a graphic symbol in Illustrator and copied-and-pasted it into Flash. I placed a keyframe further in the Timeline and scaled the symbol down on that frame. I went back to the first frame and right clicked on it and chose to create motion tween, though nothing visually happened between the first frame and last one like it did in previous versions, and the the symbol did not not animate. What did I do wrong?
    Thanks.

    Adobe has made it a wild goose chase. For me, it only works if I don't have a second keyframe. Baffling, why should it behave so differently than classic tweening?!
    People like me have been hitting their heads against the wall for years trying to get this to work. Absolutely asinine.
    For the record and to repeat my huge gripe, it behaves nothing like classic tweening, where you define an end point and then "tween" between them. You can end up doing that, but you can't create the tween between two existing keyframes (even if they have the exact same single object in them).
    So this is what's working for me now:
    1 - Create a timeline layer with one single object in an initial keyframe (black dot indicates a keyframe). No more than one object can be tweened in one layer, but Adobe will not give you any userful feedback about this while you're working.
    2 - On that layer, farther out in the timeline where there are no frames (what is the name for these "non-frames"?), right click where you want the tween to end, and select "Insert frame". (You'll have a black dot keyframe, a row of grey empty frames, and white box as a blank keyframe.
    3 - Right click anywhere on the active part of that timeline and choose "Create Motion Tween", even though there is nothing to tween yet. After you do this, the span of frames should turn blue and the blank keyframe white box should disappear. Congratulations, you've created your first motion tween, but Adobe doesn't want you to know that. You need to actually go to individual frames and move the object around to get tweening to happen, as I outline in steps 4 and 5. Assuming your object is where you want it in the starting position, I would recommend going to the last frame to determine the final position next. Then you can do any number of middle positions (each frame can have a new position).
    4 - (optional step, helps with positioning on the timeline) Scrub the timeline and find a frame where you want the trajectory of your object to change (at the very minimum, you'll want to move the object for one frame, otherwise there will be no motion)
    5 - Move the object on the stage.
    6 - Repeat 4 and 5 for as many frames as you want.
    If you're not seeing motion paths that chart the motion, play with the little buttons on the bottom of the timeline, such as Onion Skinning. Lastly, just move the playhead left and right. If you're not seeing your object move, then blame Adobe some more, because this is far from immediately intuitive.

  • Motion Tween grayed out

    I'm doing a project for class and I'm not terribly savvy with Flash, so please bear with me as I try to give you the information I hope you'll need to help me out.  I am using Flash CS5.
    I am doing a kinetic typography project. I need letters to move along a path I drew with the pen tool.  I drew the path.  I have the letter.  I converted the letter to a symbol.  I created a guide layer and my pen tool path is on it.  I click on the layer with the letter and the letter is just off the stage.  I have 30 frames created and one initial keyframe in the first frame of the timeline.
    When I right-click on the letter, Create Motion Tween is grayed out.  When I right click on the layer containing the letter, the Create Motion Tween is grayed out.  When I add another keyframe to the end (frame 30 in this case) and try to right-click, it's still grayed out.  I've tried clicking on the guide, the letter, recreating the symbol... What am I missing?

    You're welcome.  One problem with the new tweening (hearsay on my part) is that they are not intuitive to use.  With the classic tween it is a straightforward matter of start frame, end frame, and done, and it serves most purposes folks have for timeline-based tweening. 
    It is possible the approach you took is not the way to go when creating motion paths for the new tweens.  Here's a link to a video that demos using the new tween with a motion path.  It appears the path is not done the same way you attempted if you have the path on a separate layer...
    http://www.youtube.com/watch?v=4-BIlFiy_DY
    So it is looking more like the grayed out options were correct.
    I would hope that if you showed your instructor the problem you were having you wouldn't get any disfavor shown for your solution, especially if you were taught to do what you were trying to do... and it might even teach your instructor something. 

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