Motion Tweening in CS4, please assist.

Hi there,
I have a character that I'm trying to animate. In particular it's an arm, hand, and finger. The animation is pretty much a character doing a "come and get your butt kick" animation with his gesture.
Each of the three elements (arm, hand, finger) are separate symbols... all derived from copy/pasting from Illustrator. I set the animation keyframes for each, selecting as a all (shift select) and adjusting per the pivot point.
When I choose motion tween, it doesn't do anything, it still jumps, but the color insists that the tween is there. I tried classic tween and all but the finger animate appropriately. Guessing classic doesn't allow more than two elements.
What may be the problem:
- For each symbol (remember 3 of them) if I were to go into that symbol, must everything be broken apart? At the time of writing this, I only have the 3 symbols. But I thought maybe within the symbols having groups is a bad thing?
Thanks for your time and help.

I can't duplicate it.
I think what I did that wasn't working was the following:
I had an arm, hand, and finger. The animation was like a "hey come here".
I'd animate the finger (rotation point at hand), then the hand (rotation point at the arm), then the arm (rotation point at the torso) in that order. I think what I did wrong was, I should have selected all of them (arm, hand, finger) and then animated the rotation of the whole (the group of the whole limb). then work down to the hand and the finger. I think I was animating details first (backwards), then groups second. I assume that's what makes things jump sometimes.
Hopefully that makes sense.

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