Motions interaction with FCPX?

Hi all
I have recently started using FCPX on a MacBook Pro after playing around in iMovie for a bit (new Mac convert) but i never purchased the latest version of Motion with it.
I am wondering, what interaction Motion has with FCPX?  Like do i have to export the timeline/individual clips to Motion to be able to add certain effects to clips in my time line, then import it back to FCPX?  or does the Motion interface appear with in FCPX?
How do others edit using Motion and FCPX?
I hope that makes sense.
Thanks
Amanda

missamr wrote:
.... In Motion 5, are there additional effects that you can access in FCPX with out having to create them or if you create one how do you access it in FCP?
M5 is by far much more than just a 'bag of tricks'.
It is a tool box to create your very own ones.
And as Tom already mentioned above, you can use it as a stand-alone app to create 'effected clips', or you can access your own made titles, effects, transitions from FCPX.
this excellent tutorial showed me how:
http://library.creativecow.net/neil_andy/Motion-Quick-Tip-5-FCPX/1
Following this advice, I have my own tab for effects (and titles and transitions), and I have full access to the parameters of that from me created effect. Example:
in the timeline, you see a portrait of one of my soccer players on a second track ... (2nd track, 'cause it's a cut-away)
on lower right, you see the effects-browser, there's a tab SVP (=team's name)
in the browser are two me-made effects, selected is Torschütze (=goal scorer)
on top there are the 'published parameters': Name, Position, statistics - for shure I have to be able to individualize the effect for each scorer...
plus, a 'Transformation' area, to put the shot nice into the little frame, x, y, size - the rotation is automatically done by my effect ...
in result is seen in Preview (I'm using a 2 monitor set, therefor that odd arrangement of windows )
the effect has some alpha/transparency, the blueish stripes in the background are slowly animated ...
My scorer template has the team's colors, the needed infos (=has not the unwanted ones which come with a M5 preset), ... simply 'my look' ...-
done in less than an hour (lots of trial 'n error, first time user...)

Similar Messages

  • Motion workflow with fcpx?

    Hi! I have very basic question about the workflow between Final Cut Pro X and Motion 5.
    I have two senarios:
    one is where I just want to create cool looking titles in motion, and this answer I thing i have figured out, I just open up the motion project file that i have made with a specific title, in FCPX and i use it as a normal clip, is this the best way to do this?
    two: I have a project im working on in FCPX and I want to animate stuff in the project, like match moves, effects particles etc, this is where I dont get it.
    How are you supposed to use motion to achieve stuff inside of an ongoing project in fcp? Is the only way to do that to export certain parts of the project as a file and import the same file into motion and then add the stuff i wanted to do and ultimately reimport the the exportet version from motion to FCPX it seems like such a hassle. Maby im missing something obvious?
    Every bit of help is appreciated.

    Hi Guys
    Sorry to ressurect such an old post. I'm just starting with FCXP, and I think I'm getting my head around it. It looks like Motion would be ace for creating custom titles. However, I always imagined Motion working like a plugin in FCPX, and I can't work out how the workflow described in the post above works for things like match move - where there needs to be a specific clip to match.
    What I'm working on is a music video with some pretty swift transitions. I'd like to add match moving text to each shot.
    What would be the ideal workflow for this type of motion graphic?
    I should say at this point that I haven't yet bought Motion 5 - I'm just trying to work out if it can do what I'm after.
    Thanks in advance for your help!
    Mike

  • What music comes with fcpX as a extra?

    I only got the final cut pro soundeffect (with the progamm of course)
    A saw a vid.cam.demo and the credits for audio where:  song was "snow motion "bundeld with fcpX".
    So, there must be more than I have now, am I right and yes, where can i find that files?
    Thanks.

    Snow Motion is one of the Apple Loops for Soundtrack Pro and to the best of my knowledge it is not available in FCP X.
    It came bundled in Final Cut Studio of which FCPs 5, 6 and 7 were part.
    I don't think any music comes with FCP X, just sound effects.
    However, if you go to HD>Library>Audio>Apple Loops>Apple you will find a number of folders of loops.
    If you look in the iLife Sound Effects folder you will find another folder called Jingles which has some 200 pieces of music.
    Message was edited by: Ian R. Brown

  • Audio problem with a Motion transition in FCPX

    I've looked everywhere for a solution to this and nobody seems to be having the same problem. So I decided I'd try here.
    Basically I've been using Final Cut Pro X for a while now and just this week I decided to buy and try out Motion 5 to go with FCPX.
    I've spent the past 3 days making a transition in Motion for use in my FCPX projects and I finally have it the way I like it. It's 3 seconds long and also has 2 audio files in the timeline. The transition plays perfectly with the audio when I do a RAM preview in Motion or when I export it from Motion.
    However, it's saved as a transition, which I need to use in FCPX. It shows up in Final Cut and i can use it in my timeline and the video renders fine, but there's no audio. Whatever I do I just cant get the audio to play in Final Cut. I've updated to the newet versions of FCPX and Motion just in case.
    Whether I play the timeline or export my FCPX project it makes no difference, the audio just does not play in Final Cut. I'd love if anyone had an idea why this is happening?
    I've tried changing the file type of the auido used in Motion from mp3 to aiff because it's more native to OS X, I've also tried publishing the audio perimeters in Motion but no such luck with either.
    I'm still fairly new to FCPX and in particular, Motion 5 so there could definitely be something I'm missing in terms of settings. Maybe I'm wrong but are or can transitions even have audio in them?
    If anyone has any idea why my transition audio doesn't play in Final Cut, I'd appreciate any help.
    (I'm on OS X 10.8.1 on a 2009 24" iMac)

    I havent checked this, but I suspect that the audio does not make it across to fcpx. You might need to create the audio bits in fcpx, maybe export as a mix and re-import into a Keep Assets event. I keep all sorts of goodies in one of these. The communication between Motion and FCPX is a pain in many workflows still, and I wiat for the day when Motion is rolled into FCPX to make life easier ( so long as they dont take any features away of course)
    adam

  • My new iMac with FCPX crashes when rendering complex templates and crashes when exporting with Motion 5

    My new iMac with FCPX crashes when rendering complex templates and crashes when exporting with Motion 5
    Using Motion 5.0.6 and Final Cut Pro X 10.0.7 on New iMac (December 2012)  Mountain Lion,
    Intel Core i7 quad-core a 3,4GHz, Turbo Boost fino a 3,9GHz
    32GB di SDRAM DDR3 a 1600MHz - 4 x 8GB
    Fusion Drive da 3TB
    NVIDIA GeForce GTX 680MX 2GB GDDR5
    During the rendering of complex FCPX mac crashes and I have to force a restart.
    I also happens when I try to export movies with Motion 5.
    Does anyone have the same problem with my new iMac?

    Problems such as yours are sometimes caused by files that should belong to you but are locked or have wrong permissions. This procedure will check for such files. It makes no changes and therefore will not, in itself, solve your problem.
    First, empty the Trash.
    Launch the Terminal application in any of the following ways:
    ☞ Enter the first few letters of its name into a Spotlight search. Select it in the results (it should be at the top.)
    ☞ In the Finder, select Go ▹ Utilities from the menu bar, or press the key combination shift-command-U. The application is in the folder that opens.
    ☞ Open LaunchPad. Click Utilities, then Terminal in the icon grid.
    Triple-click anywhere in the line below to select it, then drag or copy it — do not type — into the Terminal window:
    find . $TMPDIR.. \( -flags +sappnd,schg,uappnd,uchg -o ! -user $UID -o ! -perm -600 -o -acl \) 2> /dev/null | wc -l
    Press return. The command may take a noticeable amount of time to run. Wait for a new line ending in a dollar sign (“$”) to appear.
    The output of this command, on a line directly below what you entered, will be a number such as "35." Please post it in a reply.

  • Does motion 5 and compressor come with FCPX purchase?

    Does motion 5 and compressor come with FCPX purchase? Is there somewhere that you can buy this in a package if so?

    NNo. there seoarate applications. You want them? Buy them.

  • How to use NI motion library to interact with the hardware in C#?

    i want to interact with a motor connected to my system using ni motion board and ni motion library. Can anyone suggest how to configure velocity and acceleration settings so that the motor can be rotated ?
    Thanks in advance
    Ritesh

    Ritesh,
    you should start by configuring and testing the motion control setup in MAX. In C# you can use the NI-Motion C API. Please refer to the documentation (NI-Motion C Reference help) and the shipping examples (C:\Program Files\National Instruments\NI-Motion\Documentation\Examples\NI-Motion Help\C).
    Kind regards,
    Jochen Klier
    National Instruments

  • Motion project to FCPX

    I created a logo animation to go at the end of a commercial. how do i import this into FCPX?

    Since your project is very specific to a set logo, exporting as ProRes 4444 is perfectly adequate. If you were designing a logo-style watermark or similar design, then you would want to be able to edit the text elements, and perhaps be able to change the color of the background elements from inside FCPX. In that case, you would "Publish Template" from the File menu. In the popup Publish dialog, you would check the bottom checkbox: "Publish as Final Cut Generator" -- provide a category (or select one from the Category dropdown) and give your Template a name. In FCPX, you would find it (immediately available, BTW) in the Generators > Category you saved it to.
    If your final destination for Motion projects is FCPX, when you start a new project, you would select one of the available projects from the opening dialog. Normally, a "logo style" design project would be a Title project (but it doesn't necessarily have to be as a Generator is also a viable choice.) If you start your project as one of these specific types (Effect, Generator, Title or Transition) the simple act of Saving the project automatically publishes the project for use in FCPX (you have no other choice to save it anywhere else! You still need to provide the Category and a Name in the Save dialog [duh].)
    If you decide to create  templates that are editable in FCPX, those parameters you would want access to in FCPX (for example things like shape colors, opacities, etc.) all you need to do is right click on the specific parameter in Motion and select Publish (if it is allowed!) from the popup menu. You can set default values for your published parameters by selecting the Project layer at the top of the layers list and then the Project pane from the inspector followed by the Publishing tab. (You can find out how to deal with "Snapshots" later on.)
    It's easy to create your own custom templates with Motion.
    Have fun!

  • Exporting a section of the timeline with FCPx

    Does anyone have a clue how to just export a section of timeline out with FCPx. In FCP7 you would just set your In/Out points on the timeline, go to File->Export and walla!, a segmented section of your masterpiece that you could send to a VFX or Audio Dept, etc. for tweaking. I know most, including myself, would like to give a snarky answer (such as Revert back) but I'm trying to explore FCPx to the best of my ability and am looking for a straight up answer

    As far as I am aware, Apple laid off the old FCP team and hired a new team, under the lead of the iMovie designer. The same team that changed iMovie and made it "better".
    Please read this article from Apple Insider from 2010.
    http://www.appleinsider.com/articles/10/05/18/apple_scaling_final_cut_studio_app s_to_fit_prosumers/
    I love Final Cut Pro, but leaving out simple things is not good at all. Even in QuickTime I can export a selection of a clip in a few simple steps? There needs to be tighter integration of FCP with Motion. Now that Shake is dead.

  • Interactivity with 3D Models

    I am trying to add user interactivity with 3D models that are a .w3d file -- does anyone know any good references/tutorials?
    I created a house, and I am doing a virtual tour. I want users to be able to click on the 3D objects to activate different sounds in the house. For example to click on a radio, then you will hear music.

    You may also want to check out:
    http://www.adobe.com/devnet/director/articles/chrome_library.html
      It's one of two articles on using a set of free behaviors from the Chrome Library to create interactivity in a 3D world.  There are some more advanced behaviors for sale at the Chrome Library web site as well.  The 3D behaviors that ship with Director include a 3D fly-through behavior but no collision detection as a part of it.
    You can export a motion-on-a-path animation for your camera from 3DS Max and use Lingo to start and stop it, and modelUnderLoc to control the music.
    I hope this info helps.

  • I Was About to Set Up Two New Edit Stations with FCPX... What Do I Do Now?

    I've cut on all kinds of nonliner software, but I've always prefered Final Cut Pro. I like using Motion aswell. I’m about to purchase two new editing systems for my TV station and I was hoping to set these work stations up with FCPX.  Right now the station uses older Avids. Unless Apple addresses these issues, I can’t go with FCPX.  I’ve used Final Cut Pro for ten years.  I’m a huge fan and I hope Apple doesn’t ignore these problems.  I can’t believe this is the end of the line for Final Cut Pro. Now I'm thinking of using CS5 Adobe Production Premium instead of FCPX.
    I cannot believe Apple really understands the ramification of what they’ve done and how it affects thousands of professional editors, production facilities, television and network creative services departments world-wide.  We have supported them and have helped them make Final Cut Pro what it is today.  I can’t believe they’ve abandoned us in order to simplify Final Cut, dumb it down for the pedestrian consumer.
    It’s like Coke scraping their original recipe and starting over with “New Coke.”  This is a massive marketing and product blunder.  Hopefully Apple will come out with Final Cut Classic, for those who need to use Final Cut professionally.

    With this release, Apple has made it very clear that there isn't enough money in the professional NLE market.  I suggest people look at the other alternatives out there.  I can relate to your anger, but the fact remains that the divorce is most likely final and its time to make money using another product.

  • Interacting with 3D objects

    Good Night.
    I'm doing a project in which I need to interact with 3D objects, ie a 3D object as a cube, for example, can hit a 3D ball and the ball simulates the actual motion as when a ball really hit, something like ping pong. How I can achieve this?, Thanks

    Also, look at this example if you need to see the equations been solved (this requires you to have LabVIEW Control Design and Simulation Module, which is part of the academic license):
    C:\Program Files (x86)\National Instruments\LabVIEW 2013\examples\Control and Simulation\Case Studies\Physics\Bouncing ball\Bouncing Ball 3D.vi
    And if you to this folder:
    C:\Program Files (x86)\National Instruments\LabVIEW 2013\examples\Graphics and Sound\3D Picture Control
    There are several examples on how to use the 3D picture control for your project like:
    Create and Render Objects.vi
    3D Model of a Solart System.vi
    and several others.
    This will let you freely control the objects.
    Now, if you have access to the LabVIEW Robotics Module, it also has a physics simulator that would help you create the environment based on the Open Dynamic Engine (ODE) module.
    http://www.ni.com/white-paper/11564/en/
    Barp - Control and Simulation Group - LabVIEW R&D - National Instruments

  • HT4907 I am able to connect to my Mac Mini on Back to My Mac through iCloud but the keyboard/trackpad on the MBAir or MBP with which I access does not register on the Mini.  So I can see the screen but cannot interact with it. Mini works accessing MBP/Air

    I am able to connect to my Mac Mini on Back to My Mac through iCloud but the keyboard/trackpad on the MBAir or MBP with which I access does not register on the Mini.  So I can see the screen but cannot interact with it. Mini works accessing MBP/Air and I can use Mini to input data or interact with screens of those computers.

    Regarding your first question about bookmarks, I think you discovered the answer in when you pressed the address bar. The second tab there has your bookmarks.
    As for the keyboard, I'm not sure why your Firefox is reacting so slowly; mine seems to show keyboards even when I don't want them. If you have accumulated a lot of history, perhaps that's an issue?
    Did you use any third party software to move your Firefox data from internal memory to the storage card?

  • I am having much trouble with the new reminders in IOS7 and how it interacts with Outlook Exchange. Many features lost in the new version.

    When I downloaded IOS7, I found that the reminders/task app and how it interacts with Outlook Exchange is much more difficult to use. Some of the issues that I am having are...
    1. Trying to edit my task on my phone is not possible, if the notes are lengthy. When you click on the text to edit data near the top, it will scroll to the bottom and not allow you to edit the text because you cant see it.
    2. Now all of my task are in one long list. I can not move from day to day like we could in previous version IOS6
    3. When I do edit a short task reminder and click done, it crashes and completly goes away. It does save the edit though
    4. You can only add task at the bottom of each days reminders. This is very inconvient and much more difficult than IOS6
    5. There is a major delay or latency when interacting inside of reminders in this version. Much more than IOS6. It is very unstable and quirky.
    I have never seen Apple take a step back with a product until now. I am a huge Apple fan and always will be, so I am hoping they make enhancements to fix these issue. It is a big time prodcutivity killer.
    Thanks for any and all help you can give.
    Troy Meachum

    Some power supplies or designed so that if there is a short or overload they shut them selfs off and some will not turn back on. Some have a relay that will click back on and work, some you have to  cycle the power switch. Those that won't come back on will have to be replaced. I'm not saying that yours is that type as I have no way of telling. But if you have a friend who will loan you a good power supply you might try it. As someone else said just turning off the power will not darn all the power from some motherboards. To test this turn off your power supply than turn on the computer with the start botton. Mine will flash the lights and fans will start to spin than die. So every time you turn off computer to work on it. After turning off PSU hit the start botton to drian any power left in it before working on it. Also do this after unplugging it just to make sure.

  • Display and interact with a vi front panel on remote C++ app

    Hello:
    I am new to LV and need a little advice.  I need to display a LabVIEW VI front panel in my C++ .Net application that users can interact with to view real-time spectrum data.  The C++ app (client) must reside on a separate computer(s) from the VI so that the client can connect from anywhere around the world and interact with the VI. 
    I am not sure about the basic architecture that should accompany a good solution.  We want to use TCP/IP but not DataSocket.  I do not have access to Measurement Studio but I do have access to LabVIEW Professional Development System v 8.2.  Can anyone provide suggestions on what I need to do in order to
    1.  Connect to my TCP server using my C++ client app - I have already written TCP client and server code which communicate but now I need to integrate LV
    2.  Get access to the VI sitting on that server
    3.  Send the VI front panel to the client for display
    4.  Allow the user to modify parameters on the front panel displayed on the C++ client, send those changes back to the server, and refresh the front panel displayed in the C++ client given the new parameters (I would like a real-time display of the spectrum to always be available)
    Is this possible?  Has anyone done this using C++ .NET in VS2005?  Are there examples I can mimic or references that will help direct me?  I have searched and searched through NI's help and found a lot of good stuff but I'm still feeling confused about the best way to utilize LV.
    Thank you in advance!

    One more question ... what if I could use Measurement Studio?  The documentation seems to indicate that it's easy to create network applications and therefore it would be easy for me to re-create our VI's front panel using Measurement Studio components in my C++ app and then simply connect those components to the networked hardware (TCP/IP or DataSocket) that could be located anywhere in the world.
    Depending on what components you are using in your LabVIEW panel, it is probably pretty easy to build a Measurment Studio application to look like a LV panel.
    Given that, you could use network shared variables to move data across the network, no TCP programming necessary -- I think that this is pretty easy to do, but I don't know the specifics about variable programming in that environment.  Also, you will probably need to add some smarts to the server side to make sure that it is reading to and writing from variables in an appropriate manner.
    Question: why can't you just use LabVIEW for the client application also?

Maybe you are looking for

  • How do i drag files from finder to external hard drive

    AS my Mac Air doesnt have huge storage capabiities I have bought myself a 1tetrabite seagate drive in order to store all my photos - of which I have many. I cannot seem to drag/transfer the files from the Mac onto the drive. Can anyone advise how to

  • I currently have Mac OS X  10.5.8 but I need version 10.7.5 or later to download the newest ITunes.

    I currently have Mac OS X 10.5.8 but I need 10.7.5 or later versions to download the latest ITunes. Please help! I have lost my original updating cd that came with my MacBook. I'm having trouble understanding where I could go and simply download 10.7

  • Odd preview issue with pdf

    I have a pdf I created from Quark 7. There are a number of items with .5pt rules or boxes around them (for example, business card sized ads with a half point rule). Some rules show fine and others require me to zoom in very close to see them. If I zo

  • SapScript text symbol trucates in Email

    Hi All, I have created sapscript and using variable &var1& and some text. I am sending the sapscript via email but when I get it in outlook, I get truncated value of the variable. for eg. I am initializing the variable to var1=http://host:80/scripts/

  • Lost purchased apps after computer backup

    replaced macbook hard-drive bought new apps on itunes through iphone and through macbook. needed to do a clone restore of macbook hard-drive as new drive was having issues macbook hard drive successfully restored and all was good connected iphone to