Move multiple frames in the motion editor?
Hi! Is there a way to move multiple frames in the motion editor (CS4)? Like now I have to move them one by one and it's hard to make them keep their values coz the shift+move doesn't seem to work. Or should it?
Regards / Jimmy
You can move multiple property keyframes for a single property in the Motion editor. Shift-click them and then drag. You cannot move keyframes across different properties, however.
If you want to move *all* keyframes on mutliple frames, you want to do this on the main timeline. Ctrl/cmd+drag across the frames to select the multiple frames, and then drag them on the tween span.
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Q using ease in the motion editor
I really like the motion editor in CS4. A lot is easier than before, particularly working with ease. But I wounder how you use the custom curve when having a complicated motion with a lot of keyframes. In programs like AE it's easy to select a key and tell if it's going to be a easy in/out or both, and then I select next key and tell how that key should ease. In Flash CS4 I allways get a easy curve that range the entire tween. Is the workflow to brake everything apart so you tween every single motion, or is it another way doing it?
Regards / JimmyHi Jimmy,
What you're needing to do is ease between keyframes. There is one way of doing this for spatial properties (X, Y, Z properties), and two ways of doing this for all other properties (such as blur, rotation, etc). This blog post explains how to do it:
http://flashthusiast.com/2008/11/20/flash-cs4-how-to-ease-between-keyframes-using-new-moti on-tweens/
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Hello, I am using flash CS6 on a mac. I cannot find the Motion Editor window anywhere on the flash interface. Can you help? Ben
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Using the Motion Editor in Flash CS5 crashes the program
Everytime I try to make a change by scrubbing a number in the motion editor, the program crashes with no explanation as to what went wrong. How do I stop this from happening? I was viewing an online video tutorial when it happened. If it helps, here is some information about my computer:
OS Name
Microsoft Windows 7 Home Premium
Version
6.1.7601 Service Pack 1 Build 7601
Other OS Description
Not Available
OS Manufacturer
Microsoft Corporation
System Manufacturer
Dell Inc.
System Model
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System Type
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Processor
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5.75 GBDoes Flash also crash when you scrub hot text in other area like the Timeline or Properties Inspector? Please delete your user configuration folder and recreate your preferences files.
Delete user configuration folder and recreate preferences.
Delete the Flash CS5 folder from: C:\Users\<username>[AppData]\Local\Adobe\
See technote on how to recreate preferences: http://kb2.adobe.com/cps/520/cpsid_52048.html
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Flash Pro QA -
Complex easing without the Motion Editor?
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Hi All,
Flash Pro CC 2014 (v 14.0.0.110) is now available for download via the Creative Cloud App.
We have included an all new Motion Editor along with several other new features with this release of Flash Pro. The new Motion Editor is completely redesigned, intuitive and easy to use while preserving the core functionalities and backward compatibility with Flash CS6
To Invoke the Motion Editor, simply Double-Click on your Motion Tween span on Timeline (or Right-Click and select 'Refine Motion') and the Motion Editor opens up in-context in the Timeline itself. Double-Click again to collapse once you have made your adjustments.
Complete list of New features in Flash Pro CC 2014 is available at these links:
Overview: https://www.adobe.com/in/products/flash.html
Whats new: https://helpx.adobe.com/flash/using/whats-new.html
Release Notes: https://helpx.adobe.com/flash/release-note/flash-professional-cc-2014.html
Videos: https://helpx.adobe.com/in/flash.html
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How do I move multiple fields from the end of the document to another section?
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Select all of the fields that you wish to copy then use Ctrl-C. Scroll to the part of the form where you want to paste the copied fields. Select the field that you want the paste to occur after (ie, the pasted fields will appear after/below the selected field) and use Ctrl-V.
Jeff Canepa
Software Quality Engineer
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[email protected] -
I would like to archive hundreds of my emails that currently exist in my apple mail email filing system by moving them into file folders in the finder. I can do this easily with a single email but it wont let me do it with multiple emails or a complete folder. Is there any way of do this easily?
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How are we supposed to work with the new motion tweens if there's no motion editor anymore?
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Hi All,
Flash Pro CC 2014 (v 14.0.0.110) is now available for download via the Creative Cloud App.
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Easing with the CS4 motion editor - ridiculously hard
Is it just me or is creating and applying custom easing with the motion editor absurdly difficult?
Firstly, the bezier curve tool for custom easing has a mind of its own. It will change the curve at a different anchor point to the one you're editing on a whim and every time you get close to where you want the curve it does it again and you're back to square one.
Second, you have to recreate a custom ease for EVERY TWEEN as there's no way to save them. It's impossible to create two custom eases exactly the same!
The entire motion editor seems designed to infuriate me and parts of it don't seem to have been tested AT ALL.Hi Jen
Thanks for your replies. Your advice regarding manipulating the bezier curves certainly fixed that particular issue for me - I think the problem in making the switch from CS3 to CS4 in this regard is that CS3 FORCES you to click on an anchor point because clicking on the curve itself creates a NEW anchor point. In CS4 you can be manipulating all of the anchor points without even knowing it (as I did).
I haven't been successful in copying and pasting a custom easing curve to another tween. I'm not sure what I'm doing wrong. This was very useful in CS3 and in my opinion negated the need for custom easing presets.
My main problems with the motion editor are firstly how obtrusive it is, taking up at least a third of my screen real estate to be useful and secondly how counter intuitive it is - to me it seems that you have to do a lot of the work that CS3 did for you.
I think that if you have to explain how things work to people like me who've been using Flash for years, then something's wrong. I realise that CS4's motion editor is more powerful but I'd suggest this comes as a cost to productivity and an increase in sheer frustration. It's not just the time it takes to figure out how things work, but it also slows my computer down to a snail's pace sometimes. And, of the 10-15 rows of information there, I'm usually only using one row at a time. One suggestion I have here is to minimise each category (eg 'Transformation') by default, rather than having to click through the arrows of the categories you aren't using. After Effects certainly doesn't open up every property of every layer by default. It also gives you the ability to completely hide what you don't want and shortcut keys eg p to give you only the position properties.
Another major issue for me is that the visual relationship between the length of the ease and the length of the tween is kind of lost. It took me a while to realise that they are actually one and the same and I think this may be one of the major problems with the functionality: why do they need to correspond to each other? In After Effects there is no such relationship (correct me if I'm wrong) and in CS3 the visual representation of a custom ease (in a popup) had no relationship to the length of the tween itself either. I think it's too much to look at all at once and actually reminds me more of a music sequencer like Cubase, giving you the ability to change volume, panning, effects etc of a track. If all I want to do is ease from one x position to another why am I shown the tween on the timeline, the tween for the x property in the motion editor (along with all the other properties with numbers for each) and also the curve for the ease?
I also question the changes to the way tweens are created on the timeline - to me it seems counter intuitive and an interruption to workflow - but that's another issue altogether!
Thanks
John -
Trouble with editing multiple frames
Hi guys,
I'm new to CS4 - learnt my flash many years ago on Flash 5. So anyway I'm trying to get used to the new Motion Tween function and having a few problems.
I've created a simple animation where an object fades in, stays put for a moment and then fades out (one motion tween with 4 keyframes). I now want to resize the movie clip across all of these keyframes cos I got it wrong to start with.
So I click 'Edit Multiple Frames' (everything disappears but that's for another question), drag the onion thingy across the timeline and select the frames on the layer I want to edit. I then click on the free transform tool and drag the invisible movie clip (you can see the outline!) to make it larger.
Result? Well it seems to scale the first frame, but the others are all left at the original scale. Hence animation now shows object fading in whilst getting smaller etc. etc.
There must be an easy way to do this. I've tried the motion editor but you have to do it keyframe by keyframe. Any suggestions?
Thanks
BenModifying an entire animation with motion tweens is not as easy as it used to be.
Here's the best answer you are probably going to get.
from : http://flashthusiast.com/2009/10/06/scaling-and-moving-new-motion-tweens-in-flash-cs4/
Scaling an entire animation that does have Scale X or Scale Y animated.
If you have previously scaled anything in the tween, doing this is applied to the first keyframe and the tween would animate to the earlier scaling (the auto-keyframing feature can be a detriment in this situation, especially when it comes to scaling due to the percentages being reset - for this reason Motion Presets also won’t help). In this situation, I recommend scaling using the Motion editor:
1. Go to the Scale X and Y properties in the Motion Editor.
2. Press the Alt key while dragging the curve in each graph up and down. This scales the entire scale animation at the same time (same as edit multiple keyframes).
3. If you need to proportionally scale the motion path for the tween as well, select the path on the Stage and use Free Transform or enter a new value in the Transform panel.
I have had success with the above method, but from what I can tell you can only do one property at a time on one object at a time. So it is an awful amount of work.
As for step 2: while dragging the whole curve it seems the property value is very reluctant to snap to whole integers and I often see values like 200.35%.
Same thing applies for dragging property keyframes up and down in the motion editor. Is there a way to get nice clean numbers? I I want to scale something by 50% I don't want 49.83% I find myself often keying in these values by hand.
For me even though scale X and scale Y are "linked / locked / contstrained" It seems I get mixed results with this feature. Changing scaleX doesn't always change scaleY -
I am unable to insert frames in the Director timeline via the menu pulldown.
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Not to bore you, but this is the long-time interactive project I began decades ago that I work on daily now that I am retired as a 100% disabled veteran:
http://www.madblood.net/tbi/
Having used the greatest multimedia application on earth for so many years, I want to thank Adobe for so kindly keeping Director alive after too many years of not knowing if 11.5 was going to be the last version. Thank you, thank you, thank you
Error message in my original user login:
Process: Director [43376]
Path: /Applications/Adobe Director 12/Director.app/Contents/MacOS/Director
Identifier: com.adobe.director_12_0.application
Version: 12.0.0r111 (12.0.0r111)
Code Type: X86 (Native)
Parent Process: launchd [15590]
User ID: 501
Date/Time: 2013-03-27 10:32:32.984 -0400
OS Version: Mac OS X 10.8.2 (12C60)
Report Version: 10
Interval Since Last Report: 1853328 sec
Crashes Since Last Report: 1558
Per-App Interval Since Last Report: 3658 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: C1706384-C52D-D59B-9B70-7023EE048A23
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000060000020
VM Regions Near 0x60000020:
CoreServices 000000001ba6a000-000000001be92000 [ 4256K] rw-/rwx SM=COW
-->
__TEXT 000000008fe64000-000000008fe97000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld
Application Specific Information:
objc_msgSend() selector name: _getCString:maxLength:encoding:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x919a6a87 objc_msgSend + 23
1 com.apple.CoreFoundation 0x97877513 CFStringGetCString + 115
2 com.adobe.director_12_0.textxtra 0x10f4ae55 0x10f00000 + 306773
3 com.adobe.director_12_0.textxtra 0x10f48b1c 0x10f00000 + 297756
4 com.adobe.director_12_0.textxtra 0x10f47928 0x10f00000 + 293160
5 com.adobe.director_12_0.textxtra 0x10f0da48 0x10f00000 + 55880
6 com.adobe.director_12_0.IMLLib.framework 0x008209de 0x798000 + 559582
7 com.adobe.director_12_0.IMLLib.framework 0x0081ef65 0x798000 + 552805
8 com.adobe.director_12_0.IMLLib.framework 0x0081f03a MoaCreateInstance + 107
9 com.adobe.director_12_0.DPLib.framework 0x0063502a 0x5a4000 + 593962
10 com.adobe.director_12_0.DPLib.framework 0x0060a5b1 MoaSrv_GetIMoaTextManager + 104
11 com.adobe.director_12_0.application 0x0017922d 0x1000 + 1540653
12 com.adobe.director_12_0.application 0x00176409 0x1000 + 1528841
13 com.adobe.director_12_0.application 0x001792d1 0x1000 + 1540817
14 com.adobe.director_12_0.application 0x001df0bd 0x1000 + 1958077
15 com.adobe.director_12_0.application 0x0031c518 0x1000 + 3257624
16 com.adobe.director_12_0.application 0x0031c722 0x1000 + 3258146
17 com.adobe.director_12_0.application 0x0031ad61 0x1000 + 3251553
18 com.adobe.director_12_0.application 0x00101312 0x1000 + 1049362
19 com.adobe.director_12_0.application 0x0010163d 0x1000 + 1050173
20 com.adobe.director_12_0.application 0x00171b9f 0x1000 + 1510303
21 com.adobe.director_12_0.application 0x00171df4 0x1000 + 1510900
22 com.adobe.director_12_0.application 0x00171ede 0x1000 + 1511134
23 com.adobe.director_12_0.application 0x00172d32 0x1000 + 1514802
24 com.adobe.director_12_0.application 0x001a49c4 0x1000 + 1718724
25 com.adobe.director_12_0.application 0x0031b0f6 0x1000 + 3252470
26 com.adobe.director_12_0.application 0x00091183 0x1000 + 590211
27 com.adobe.director_12_0.application 0x000e7173 0x1000 + 942451
28 com.adobe.director_12_0.application 0x00002c29 0x1000 + 7209
29 com.adobe.director_12_0.application 0x00002b58 0x1000 + 7000
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x92f9e9ae kevent + 10
1 libdispatch.dylib 0x9001ec71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x9001e7a9 _dispatch_mgr_thread + 53
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x01aebc90 ebx: 0x01aebc90 ecx: 0x9103905b edx: 0x60000000
edi: 0x978774ae esi: 0xbfffee0c ebp: 0xbfffeb18 esp: 0xbfffeac8
ss: 0x00000023 efl: 0x00010206 eip: 0x919a6a87 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x60000020
Logical CPU: 8
Binary Images:
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I appreciate your response. I believe I've discovered what the problem is with not being able to insert multiple frames from the pulldown menu - and it appears to be a limitation in Director's score that'll actually be easy to avoid as I continue building my project.
My background sprite channel and ten other channels I was using for navigation buttons had stretched well over six thousand frames (undoubtedly from a lot of copy and paste between DIR files of reused sprite channels over the past eighteen years that I've been working on this personal project that's been as much fun as using Director) while the sprites for the rest of the project had only reached just under three thousand frames.
On the phone with Rajeev Saini at Adobe for a good half hour with him in control of my screen to test what I had done, he had discovered that a new DIR file had no problem inserting frames via the pulldown. Although the Command+] shortcut would still add one frame at a time in my working DIR, I wasn't seeing that as a viable solution to my wanting to add, say, a hundred frames in one shot so I could build an animation in that area of the score.
I deleted three thousand frames that were being used by the background and those ten navigation buttons - and now inserting frames via the pulldown menu works exactly the way its supposed to now!
I can now see that I have to keep an eye on that background and those button channels so they don't grow so far beyond where I'm actually building my project.
I will pass this on to Adobe because it does seem like there's a definite limitation in the score. Luckily, that's easy to work around.
Thanks again Milky_au for your kind response!
Gary -
Please Help, Motion Editor Easing Problem
Hi,
I'm having trouble with the Motion Editor. I'm working on a Flash banner in AS2, publishing to Flash Player 8.
I have a movie clip whose timeline I right-click and select 'Create Motion Tween.' I move position the playhead later in the timeline and move the movie clip down about 200 pixels. I add a Spring easing and assign it to the movie clip's Y property. Something weird happens- the animation jumps down to the next Y keyframe without springing. The green dashed easing line in the track does not look like the spring easing formula either. It looks like the formula for the spring is being clipped...the whole wave shape seems to be above the track (if that makes sense)...see image, below. I've reduced the spring amount to 1 and to 0...but even that does not help...it does not restore the spring. This is for a deadline tomorrow, so if you can, PLEASE please help.In answer to my own problem and for anyone else's future reference -
having flip4mac or Divx can corrupt the codec is compressor and corrupt your M2v files when you bring them into DVDSP.
You can go into your Quicktime Folder in your HD Library and remove the Flip4mac and/or Divx components (But keep them somewhere else if you intend to use these software applications again). -
More Accurate antialiasing preventing rendering of multiple frames simultaneously after a while
Hi all.
I am experiencing inconsistent memory management behavior when rendering my project in AE that prevents me from rendering multiple frames at the same time when some footage items use Accurate antialiasing.
I have an 8-core i7 MacBook Pro with 8GB of RAM and I'm using AE CS5.5. I am rendering a project with many imported Illustrator layers to keep things nice and crisp. These are in a 3D composition with a camera, DOF, and they are being continuously rasterized. On some of the vector assets I have to set the antialiasing setting to "More Accurate" in the Interpret Footage dialog to remedy some image quality issues. Here is what I noticed when rendering:
1. When the antialiasing setting on all Illustrator assets is set to "Faster" the composition renders without issues.
2. I change the antialiasing setting on some Illustrator assets to "More Accurate" to improve image quality. Render Multiple Frames Simultaneously is off. Composition renders for a while, but eventually I get an error: "after effects error : cannot allocate enough memory to antialias file (50:5)”.
3. To get around the error I instruct AE to empty the cache every 5 frames or less via the Secret menu in the Prefs. This prevents the error from occuring and I can see the RAM being deallocated every once in a while as expected. This lets me render with the quality I need, but is slower.
4. To speed things up I turn on Render Multiple Frames Simultaneously. I use conservative settings: AE is to use only two cores with 3GB of RAM per core (max allowed). The rendering is sped up. However, I can see that the system's "in use" RAM is steadily increasing with each rendered frame until the computer runs out, at which point AE automatically turns off Render Multiple Frames Simultaneously and starts to render one frame at a time. This doesn't happen whe all vector assets are set to use Faster antialiasing an I can render indefinitely with Render Multiple Frames Simultaneously, but this way I don't get the desired quality. Please note that there is enough RAM for the cores to render several frames, but it seems as if having rendered a frame the system doesn't release or reuse the memory when assets use Accurate antialiasing and goes to use another chunk until there is no more.
Also, I am outputing to an image sequence.
Please help me find a workaround for this issue. Thanks!Thanks Mylenium. It looks like the underlying problem (cannot allocate enough memory to antialias file (50:5)) has been around for quite some time. I've tried all manner of different combinations of settings and in the end settled on having it render one frame at a time with dumping cache every 2 frames (hey, at least it renders without running out of ram and erroring out). It's just disheartening to know that due to this issue (bug or architecture) AE is only using a bit more than 1/8 of my machine's CPU power. Perhaps AE should have a feature that has it dump all the memory and attempt multi-frame output again every once in a while during make movie.
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