Movie in webinar

I want to show a movie in the webinar, but do not want that the audience has the possibillity to start and stop the movie themselves. How can I arrange this?

Upload the FLV to the share pod. Only the host(s) and presenter(s) will have control over the play back functionality. Participants will just be able to watch.

Similar Messages

  • When I download .mov clips from Apple's website, it wants internet to play. Is there a way I can change that?

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    There are some minor changes in the icons from when the video was created to now.
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  • Upcoming Lumira Webinar June 11th on the topic of "Big Data Visualization and Custom Extensions"

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    Resurrecting an old thread, but I was wondering the same thing. Since Vevo's playlist management on both there website *and* the AppleTV SUUUUUUCKS, I realized I could do the same thing in Youtube (and not be restricted to Vevo-Only content!). Or maybe....
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            y+=yinc;
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            //bounce off the obstacle
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                coll_y=b.getCenterY();
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        private static final int INIT_Y = 30;
        private JSlider slider;
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        private MouseListener mlistener;
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        public JPanel canvas;
        private JPanel p;
        public BouncingBalls() {
            super("****");
            setSize(800, 600);
            p = new JPanel();
            Container contentPane = getContentPane();
            final BouncingBalls xxxx=this;
            o=new Obstacle(150,80,130,90);
            buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
            gBuffer=buffer.getGraphics();
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            canvas = new JPanel() {
                final int w=getSize().width-5;
                final int h=getSize().height-5;
                @Override
                public void update(Graphics g)
                   paintComponent(g);
                @Override
                public void paintComponent(Graphics g) {
                    super.paintComponent(g);
                    gBuffer.setColor(Color.ORANGE);
                    gBuffer.fillRect(0,0,getSize().width,getSize().height);
                    gBuffer.draw3DRect(5,5,getSize().width-10,getSize().height-10,false);
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                public void windowClosing(WindowEvent e) {
                    System.exit(0);
            addButton(p, "Start", new ActionListener() {
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                    balls.add(b);
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            contentPane.add(canvas, "Center");
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        public void addButton(Container c, String title, ActionListener a) {
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            c.add(b);
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        public boolean collide(CollideBall b1, CollideBall b2) {
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            double wy=b1.getCenterY()-b2.getCenterY();
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            //colliding balls (theorem of Pythagoras)
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            if(distance<b1.diameter)
                return true;
            return false;
        synchronized void repairCollisions(CollideBall a) {
            for (CollideBall x:balls) if (x!=a && collide(x,a)) {
                x.hit(a);
                a.hit(x);
        public static void main(String[] args) {
            JFrame frame = new BouncingBalls();
            frame.setVisible(true);
    }  This code draws only the first position of the ball:
    http://img267.imageshack.us/my.php?image=51649094by6.jpg

    I'm trying to draw everything first to a buffer:
    buffer=new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_RGB);
    gBuffer=buffer.getGraphics();
    The buffer is for one JPanel and then i want to draw this buffer every time when balls change their possitions(collide or just move).
    The logic is something like this:
    startButton -> (ball.start() and add ball to List<balls>),
    ball.start() -> ball.run() -> (move allballs, paint to buffer and show buffer)
    In the first class:
    BouncingBalls balls; //A REFERENCE TO SECOND CLASS
    In the second class:
    private List<CollideBall> balls=new ArrayList();
    the tames are the same but this isn't an error.
    Edited by: vigour on Feb 14, 2008 7:57 AM

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