Moving object erases underlying code
Using LiveCycle Designer 9 (Acrobat 9 standard), Windows 7 platform
My form is set as dynamic, and the subform is set as Flowed – Western Text. When I move an object (say a button) from one location to another by dragging it, the code for that object is erased, even though it does not move off that sub-form. Is this a bug or is there a setting to keep this from happening? This does not happen when the subform is set as Positioned.
Thanks,
You should post this in the LiveCycle Designer forum here, if you haven't already.
Similar Messages
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Crash when moving objects...
I have a HUGE problem... in fact I have had lots of problems with Illustrator... but this is anoying.
At least 10 times a day the program just crashes when moving objects... some time text, some time pictures, sometime lines.
Every time i submit a CRASH report with the details... but really I think they are TRASH reports, I mean I have NEVER get an answer, update or ANYTHING from ADOBE.
Last week I almost lost my job because of the ineficiency of the program, the thing is that I used to work with Corel and I was the one who tooked the desicion to change to Illustrator, so I spend the money on an entire suite,GOD!!
My question is simple, it may sound bad, but honestly Can I get my money back? Does anyone have heard about someone getting just so frustrated with the suite like me?
I love PS, I work just fine with DW, but Illustrator and Adobe support is killing me and leaving me without job.
Daniel Vazquez my name...
619-671-0100 x 273 my phone, just in case that a miracle occurs and someone from Adobe can help me.!!!Ok, here I am after the crash number 8 of today, one more time moving objects in a document...
Answering your question about the system I have... here it is.
The system...
Intel(R) Core(TM) Dual Quad CPU
Q8300 @ 2.50 Ghz.
4 Gb RAM
Running on
Microsoft Windows XP
Professional x64 Edition
Version 2003
Service Pack 2
Video Card
NVIDIA GeForce 8400 GS
The program
Adobe Illustrator CS4 out of a box with Creative Web Suite.
And the info out of illustrator menu>System Info is as follows.
Thanks.
System info (from illustator Help)
Components:
ACE 2008/08/27-18:10:41 53.355610 53.355610
Adobe Linguisitc Library 4.0.0
AdobeLM 3.0.11.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
FLEXnet Publisher (32 bit)
Adobe Owl 2008/08/12-18:12:12 2.0.69 53.353913
Adobe Owl Canvas 2.0.69 53.353913
PDFL 2008/07/29-20:24:25 53.199969 53.199969
Adobe Product Improvement Program 1.0.0.220
AdobePSL 53.497547_11.497538 53.497547_11.497538
Adobe Updater Library 6.0.0.1452 (BuildVersion: 52.338651; BuildDate: Wed Apr 16 2008 19:28:20) 52.338651
Adobe XMP Core 4.2.2 53.351735
Adobe XMP Files 4.2.2 53.351735
Adobe XMP Script 4.2.2 53.351735
Adobe CAPS 2,0,99,0 2.135373
Adobe EPIC 3.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
Adobe EPIC EULA 3.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
AFL 1.0
AFlamingo 2008/07/09-11:28:44 53.350580 53.350580
AGM 2008/08/27-18:10:41 53.355610 53.355610
AdobeHelp Dynamic Link Library 1, 3, 11, 0
AIPort 1.0 23.68434
AMTLib 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
AMTServices 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
ARE 2008/08/27-18:10:41 53.355610 53.355610
Adobe Illustrator 1.0
AsnEndUser Dynamic Link Library 1, 6, 0, 8
Unknown Name
AXE8SharedExpat 2008/06/11-20:19:53 NFR 53.348206 53.348206
AXEDOMCore 2008/06/11-20:19:53 53.348206 53.348206
AXSLE 3.3 1.242790
BIB 2008/08/27-18:10:41 53.355610 53.355610
BIBUtils 2008/08/27-18:10:41 53.355610 53.355610
CoolType 2008/08/27-18:10:41 53.355610 53.355610
AdobeCrashReporter 3.0.20080806
ExtendScript 2008/07/28-19:31:09 53.352300 53.352300
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FLEXnet Publisher (32 bit)
Microsoft® Windows® Operating System 5.2.6001.22319
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International Components for Unicode 3, 4, 0, 0
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
International Components for Unicode 3, 4, 0, 0
International Components for Unicode 2008/03/20-16:33:10 Build gtlib_1.1 CL#7223
JP2KLib 2008/06/11-20:19:53 53.100857 53.100857
Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession 2, 0, 0, 611
Transport Dynamic Link Library 2, 0, 0, 1211
Transport Dynamic Link Library 2, 0, 0, 716
LogUtils 1, 0, 0, 06052006
MPS 2008/07/07-10:33:04 53.350311 53.350311
Microsoft (R) Visual C++ 6.00.8168.0
Microsoft® Visual Studio .NET 7.10.3077.0
Microsoft® Visual Studio® 2005 8.00.50727.4053
Microsoft® Visual Studio .NET 7.10.3052.4
Microsoft® Visual Studio® 2005 8.00.50727.4053
Microsoft® Visual C++ 2.10.000
Microsoft® Visual C++ 4.00.5270
PDFPort 2008/08/20-20:15:08 53.354855 53.354855
Adobe PDFSettings 1.04
Adobe Photoshop CS4 CS4
Adobe(R) CSXS PlugPlug Standard Dll (32 bit) 1.0.0.71
Registration 2.0.1.10077 (BuildVersion: 53.352460; BuildDate: Tue Jul 29 2008 16:47:08) 53.352460
Adobe India Sangam Core Code 2008/07/17-10:11:31 53.102428 53.102428
Adobe India SangamML Import from Sangam 2008/07/17-10:11:31 53.102428 53.102428
ScCore 2008/07/28-19:31:09 53.352300 53.352300
Microsoft® Windows® Operating System 6.00.2600.0000
SVGExport 6, 0, 0, 305507 1.305507
SVGRE 6, 0, 0, 305507 1.305507
WRServices Friday May 30 2008 7:18:42 Build 0.7713 0.7713
ATE
OS: Windows
Version: 5.2
System Architecture: x86
Built-In Memory: 4084 MB
User Name: Daniel Vazquez
Serial Number: 9228870813575442
Application Folder:
C:\Program Files (x86)\Adobe\Adobe Illustrator CS4\Support Files\
Primary Scratch Folder:
C:\Documents and Settings\dvazquez\Local Settings\Temp\
Secondary Scratch Folder:
Plug-ins:
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Launch a Crystal Report Based on a Bus. Objects Universe with code
Post Author: BobM
CA Forum: .NET
Launch a Crystal Report Based on a Bus. Objects Universe with code
We have purchased Business Objects Enterprise XI R2 and have designed a universe. We have hundreds of scheduled reports that have been configured through the InfoView. The problem is that we run these reports on a very odd date schedule and it is extremely cumbersome to go into these report definitions and change the dates in InfoView.
We would like to be able to store all the report parameters in a table (outside of the BO universe) along with the date and time we would like it to run. All of this would need to be tagged with the report name so we know what report we are referring to. Then we would like to sweep this table periodically (or use some other triggering mechanism) and launch the reports as specified (hopefully) using an API/SDK (like the one that used to be available with Crystal) to launch the .RPT file and pass all of the appropriate parameters, and possibly the credentials if need be.
In short we want to roll our own report scheduler due to some limitations we have found in the InfoView scheduler.
My main question is, does an API/SDK exist that can launch a crystal report that is based on a Business Objects Universe? As I had stated, it needs to be able to pass parameters in the report call. Based on my previous projects using Crystal connected directly to a SQL Server DB, I beleive this is possible, but I would like to hear from others that may be doing something similar with a Business Objects Universe back end.
We are using Crystal Reports XI R2. Just to be clear, all of the functionality I specified up to the point where the report needs to be called is not an issue, we know how to do all of that.
Thanks in advance,Bob
Code; API; Business Objects; Universe; Crystal; BO Enterprise X11; Crystal Reports XIWith the code, you've presumably logged on to the database. To insert objects on to a new report you'd want to use code along the following lines:
private void AddTableFromDataSet(ref CrystalDecisions.CrystalReports.Engine.ReportDocument rpt, System.Data.DataSet ds)
ISCDReportClientDocument rasReport = rpt.ReportClientDocument;
// Convert the DataSet to an ISCRDataset object (something the ISCDReportClientDocument can understand)
CrystalDecisions.ReportAppServer.DataDefModel.ISCRDataSet rasDS;
rasDS = CrystalDecisions.ReportAppServer.DataSetConversion.DataSetConverter.Convert(ds);
// Add the dataset as a data source to the report
rasReport.DatabaseController.AddDataSource((object)rasDS);
// Add a field to the report canvas
// Note: This is quick and dirty. No positioning, resizing, formatting, etc.
CrystalDecisions.ReportAppServer.Controllers.ISCRResultFieldController rfc;
CrystalDecisions.ReportAppServer.DataDefModel.ISCRTable crTable;
CrystalDecisions.ReportAppServer.DataDefModel.ISCRField crField;
rfc = rasReport.DataDefController.ResultFieldController;
crTable = rasReport.Database.Tables[0];
crField = crTable.DataFields[2]; // Hardcoded field "Customer Name" in the Customer table from Xtreme Sample Database
rfc.Add(-1, crField);
// Save the report template to disk (without data)
//object path = @"c:\documents and settings\administrator\desktop\";
//rasReport.SaveAs("test.rpt", ref path, 0);
//MessageBox.Show("Done!");
For more info, see sample apps on the following link:
http://wiki.sdn.sap.com/wiki/x/IgBmBQ
Also, consult your 'Report Application Server .NET SDK Developer Guide" and "Report Application Server .NET API Guide". I'd provide the appropriate links, but you do not mention the version of CR you are using...
Thread moved to the '.NET - SAP Crystal Reports" forum.
Ludek
Follow us on Twitter http://twitter.com/SAPCRNetSup
Got Enhancement ideas? Try the [SAP Idea Place|https://ideas.sap.com/community/products_and_solutions/crystalreports] -
Count moving object (Inter the ROI from one side and leave ROI from other side)
Hello All
I want to design program that can counting moving object that inter ROI from one side and come out from the other side, I want to give each object ID number
I have design a program that compare between object distances from one frame to the next frame, but the program efficiency is very low
If any one can give me a sample code that I can use or modify it to suite my applicationHello,
you will find the code in the attachment (saved for LV2013). There is a longer delay inside the loop, remove it for efficiency.
Roughly measuring the time to read an image, the processing takes ~8 ms on my computer (~500x200 image resolution). That is ~125 samples/images per second. Is this not fast enough for you? Considering better image resolution, the time is of course increased.
My specifications:
Core i7 3632QM
6 Gb RAM
Win 7 x64 (Labview x86 though).
Best regards,
K
https://decibel.ni.com/content/blogs/kl3m3n
"Kudos: Users may give one another Kudos on the forums for posts that they found particularly helpful or insightful."
Attachments:
IDMovingObjects.zip 64 KB -
Object Locked under deleted TR, SAP Note 100409
Hi All,
We tried to implement SAP Note 100409 in TR1, but it showed an error, so we cancelled the operation, deleted the object from TR, ran SE03, and then deleted TR1.
Now when we try to implement the same SAP Note using TR2, it shows an error that the object ZKAOIDE0 is locked under TR1. Could someone tell me if its possible to unlock that object now? Or is there any other note which can be implement instead of this one.
Thanks for the help.Hi,
Object name mentioned is a Z-object. What kind of object it is? If Z object, OSS note for custom object!!!???
Go to version management and check if you can see this object locked under TR1. It could be that buffers was not cleared. Always remember, while implementing OSS notes if the changes needs to be reverted, then you shouldn't go by deleting the object from TR. It wont delete the changes.
You have to reset the implementation from SNOTE t-code and then unlock the objects.
You can check the object list of the TR in E071 table..
Thanks,
Vinod. -
Trouble selecting and moving objects near text in Adobe Illustrator? Try this.
It's been 4 years since I left Corel DRAW for Adobe Illustrator. One thing I could never get used to is the crazy way text has an impenetrable invisible sheet over it making it hard to select objects near or behind it.
With Corel DRAW I was used to be able to select text by simply clicking on the visible area of the text. Selecting stuff behind the text by clicking between letters or right next to a decender was never a problem. But Illustrator is a different story.
Tonight I finally found a way to make selecting text in Illustrator behave more like Corel DRAW.
I wrote it up here: http://www.johnstanowski.com/blog/trouble-selecting-and-moving-objects-near-text-in-adobe- illustrator-try-this/
Just thought I'd share!It's not spam, but thanks for assuming.
I was up really late writing that blog post. Posting a link was the quickest way to share and be able to go to bed.
Plus it's rather lengthy. I thought that would be rude to use an Adobe forum for my articles.
If you saw my blog you will have seen there's not much going on there at all, and no calls to action to hire me. I don't have anything to gain by getting traffic.
And, yeah, layers work for selecting, but that slows you down. Who would want to look away from their work to find and select a layer when they're trying to tweak positions of objects? Layers suck for selecting quickly.
And there must be something wrong with me but I find using Type Object Selection by Path Only by itself hard to use. I'd really just like to click on the text itself rather than an invisible hairline you have to probe to find.
Here's the post. I hope people who had trouble like me find it helpful.
Do you have trouble selecting objects near Point Type in Adobe Illustrator? You’ve been there. You want to select an object. Problem is, it’s really close to piece of Point Type. All too often we try to select objects that wind up being unreachable because they lie too close to a piece of Point Type, which we wind up selecting instead. Luckily, after years of angst, I discovered a solution.
Point Type in Adobe Illustrator is funny. There’s this invisible “shield” around it. This shield is much larger (at least it seems that way) than the text itself. It prevents you from selecting objects behind text by clicking between letter and words. This shield is particularly meddlesome with lowercase letters and decenders because we think surely we can click on that blue box (or whatever) because it seems far enough away from that Point Type. But the lowercase “g” in the Point Type’s territory.
Okay, now that we know we’re talking about the same thing, let’s move on to the solutions.
Step 1. Check ‘Type Object Selection by Path Only’ in Preferences
You’ll find this option in Preferences/Type. Click it and that nasty text shield goes away. But there’s a price to pay. With this option activated, the only way you can select your text is by clicking on the text path, a super, tiny, thin baseline thingy under all the letters, but above decenders. It’s really hard to grab. To do it right you need to slowly approach the text path with your cursor. When you’re right over it, Illustrator will let you know by adding a small black square to your cursor. Now, you can click, hold and move your text. But this workflow can really slow you down and break your rhythm, maybe even more so with it turned off.
Step 2. Add the ‘Outline Object’ Effect
Select your Point Type and, from under the Effects Menu/Path/, select Outline Object. This effect does something really sweet to text in Illustrator: it lets your Point Type objects be treated as if their were converted to Outlines. You can still edit the text, but as far as selecting it, Illustrator now considers it outlines and shapes instead of a text object. Basically, it now considers the Path of the text to be the text itself! Now, since we’ve already checked ‘Type Object Selection by Path Only’ we can now click on the text to select it. Just the text. Not the baseline, not the wacky invisible shield surrounding it.
And now… you can select things behind the text by clicking between words and letters. And the ONLY way to select Point Type is to click on the visible parts of the text itself! Problem solved.
Potential Problem:
Too much of a good thing could be a bad thing. Let’s say you have some Point Type set in a very light face and it’s pretty small or you’re zoomed way out. Selecting that text could be a problem since you have to actually click on the text itself. Actually it isn’t that hard, it may just require an extra click to grab it. If you have a set of smaller, light-faced bits of text, you can elect to just not apply the Outline Object effect to these. They’ll get their ‘shield’ back and be easier to click on. And since they’re so small, they don’t pose a problem with selecting things behind them anyway.
Applying this technique to your old files
Now that you’ve learned this awesome new way to work around type in Illustrator, you may be anxious to open yesterday’s project and get back to work. But you may be not be looking forward to applying the Outline Object effect to each and every piece of type. For this you can use Illustrator’s “Select Same” feature. Select one piece of text. Then from the Select Menu click on Object/Text Objects. Now ALL of your text objects will be selected, and you can apply the Outline Object effect to all of them at once!
That’s it. If you build ads or work with a lot of type in Illustrator, you’re about to be able to work a lot faster… and happier. -
How to create a HMI page to control moving object
Hello
Good day
I want create a Pc based HMI page to control the moving object (robot). I dont have knowledge in HMI. Plz help me with some ideas.
My application conditions:
In HMI page - to show input distance(X), start values (W- weights) which gives output(Q(X)) in two condition
Q< 0 - move forward
Q< 0 - stop (or move backward)
And also feedback is given to input which give new start vaues (weights) and output runs contuinously.
Equation in matrix form : X^T = (distance 1 ) , W^T = (W1 W0)
output Q(X^T) = X.W^T = Distance. W1 + W0
Plz plz help me.
Thanks in advance.Hi chittu,
Developping code with LabVIEW always takes place in two separate windows, the block diagram and the frontpanel.
In the block diagram you will do all programming operations like implementing your equation in program code.
In the frontpanel you have the possibility to pre-give and adjust the input parameters for your equation, e.g. X, W.
You can also display any values from the block diagram, e.g. Q(X), in a graph. So that is your HMI.
Being able to send commands to your robot and communicate with it, you will need a hardware driver.
In LabVIEW, you can use VISA to implement nearly every Hardware-driver available.
The conclusion is, that LabVIEW is the perfect tool for your intent. But even if programming with LabVIEW is intuitive and effective, it is not trivial.
So I strongly recommend you to learn LabVIEW in a professional way. In my opinion the best way to do that is to visit LabVIEW courses,
where professional teachers will give you the needed knowledge and the skills to realize your project.
The following links give you an overview of the courses, the possibilities to learn LabVIEW and some getting started hints.
How to Learn NI LabVIEW
http://www.ni.com/academic/labview_training/
Introduction to NI LabVIEW
http://www.ni.com/gettingstarted/labviewbasics/
Getting started with LabVIEW
http://www.ni.com/pdf/manuals/373427c.pdf
Best Regards,
JoLe
National Instruments
Applications Engineering
www.ni.com/support -
DaNI following a moving object using it's ultrasonic sensor
Hi,
I was wondering if anyone would be able to point me in the right direction/ help me out.
Is it possible to program daNI to follow a moving object throught the use of it's ultrasonic sensor?
I ask as i aim to (hopefully) create a platoon of daNI using this program.
So far I've seen an awesome example of a daNI platoon from the UCLA Mechanical Eng. department, found here:
http://zone.ni.com/devzone/cda/tut/p/id/12902
If i read correctly, UCLA used an infrared sensor to get the daNI to follow each other.
My project aims to have a lead daNI that follows a specified path (or even just a straight line) and the following daNI will use the program I'm requesting further info for.
Regardless, if anyone could share any knowledge, links, or example code to kick me in the right direction, I would be very thankful.
Many Thanks,
Mike ^^,Hello,
I think the examples in that link are using the ultrasonic sensor, you can see the little sensor moving left to right on top and they have placed a sheet of paper to get a good 'bounce'.
Getting a daNI to follow in a straight line should be fairly straightforward as you can get a distance and use that as feedback for your motors. I think using daNI's onboard sensor to follow a curved path would be quite difficult. In the linked video you can see that the robots are quite slow as they have to perform an entire sweep of their sensor before they can act. Traditional following systems use 2 sensors placed a distance apart from which you can measure the intensity of a sent signal and therefore calculate a rough position.
In terms of material, the courseware is pretty good for getting you started with daNI:
http://zone.ni.com/devzone/cda/epd/p/id/6491
Otherwise a browse of the Robotics community is a great place to go:
https://decibel.ni.com/content/community/zone/labviewrobotics
(this might be of some interest: https://decibel.ni.com/content/docs/DOC-18154)
Hope this helps.
Nick C.
Cardiff University -
How do you track a moving object using Labview and Vision Assistant
I am using Vision and Labview to create a program that tracks and follow a moving object using a high end camera. Basically what it does is it detects a foreign object and locks on to it and follows it where ever it goes in a control sized room.
I have no idea how to do this. Please help. Or is there an available example.
Thanks.Hello,
It sounds like you want to look into a Vision technique called Pattern Matching. Using our Vision tools, you can look for a image, called a template, within another image. Vision will scan over the entire image of interest trying to see if there are any matches with the template. It will return the number of matches and their coordinates within the image of interest. You would take a picture of the object and use it as the template to search for. Then, take a picture of the entire room and use pattern matching to determine at what coordinates that template is found in the picture. Doing this multiple times, you can track the movement of the object as it moves throughout the room. If you have a motion system that will have to move the camera for you, it will complicate matters very much, but would still be possible to do. You would have to have a feedback loop that, depending on where the object is located, adjusts the angle of the camera appropriately.
There are a number of different examples a that perform pattern matching. There are three available in the example finder. In LabVIEW, navigate to "Help » Find Examples". On the "Browse" tab, browse according to "Directory Structure". Navigate to "Vision » 2. Functions". There are examples for "Pattern Matching", "Color Pattern Matching", and "Geometric Matching". There are also dozens of pattern matching documents and example programs on our website. From the homepage at www.ni.com, you can search in the top-right corner the entire site for the keywords, "pattern matching".
If you have Vision Assistant, you can use this to set up the pattern matching sequence. When it is complete and customized to your liking, you can convert that into LabVIEW code by navigating to "Tools » Create LabVIEW VI..." This is probably the easiest way to customize any type of vision application in general.
I hope this helps you get started. Take care and good luck!
Regards,Aaron B.
Applications Engineering
National Instruments -
Nstimer Score system affecting moving objects.
Okay so, ive quickly made this code to clone what is happening with my other app! so What happens is when the view is loaded, there is a count up function (this in my game is a scoring system) . But everytime it counts up by 1 the NStimer controlling the moving object - denoted as "moving" moves for 1 second but then goes back to its original position and repeats this process until the app in terminated.... I have no idea why this happens! It worked fine in xcode 5. But by running it on xcode 6, it doesnt work.
-(void)counter{
NSLog(@"1");
count = count + 1;
_label.text = [NSString stringWithFormat:@"%i", count];
-(void)move{
NSLog(@"why am i repeating");
_block.center = CGPointMake(_block.center.x , _block.center.y+ 5 );
if (_block.center.y>400) {
_block.center = CGPointMake(160 , _block.center.y );
- (void)viewDidLoad {
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(counter) userInfo:nil repeats:YES];
moving = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(move) userInfo:nil repeats:YES];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.nope viewdidload is never called , but the code isnt too difficult to replicate. Id be glad to post it up somewhere, but i dont know how to post it to github!
but to clone the code,
in the .h file we have:
int count;
@interface ViewController : UIViewController
NSTimer*timer;
NSTimer*moving;
@property (strong, nonatomic) IBOutlet UILabel *label;
@property (strong, nonatomic) IBOutlet UIImageView *block;
and .m file
-(void)counter{
NSLog(@"1");
count = count + 1;
_label.text = [NSString stringWithFormat:@"%3.2i", count];
-(void)move{
NSLog(@"why am i going bak to the start");
_block.center = CGPointMake(_block.center.x , _block.center.y+3 );
- (void)viewDidLoad {
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(counter) userInfo:nil repeats:YES];
moving = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(move) userInfo:nil repeats:YES];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
It must be something with the new xcode... because it worked perfectly in xcode 5, perhaps it might be a thread problem? i duno , really want to solve this issue -
Hi everybody. I am newbie in java 3D/2D programming. I am going to make a city road map(still confused whether it would be 2D or 3D).It should not be an applet.
Let me tell you briefly. It will be a city road map where bus and taxi will be moving objects. Those will run on the road(will not cross the road boundary).
Now would anyone please tell me how i will start? from where will i start? What i need to know to make it? What API do i need to use?
Lots of questions and unknown are there :-)
Please help me.
Thanks in advance.Thanks for your reply.
Actually now at the primary stage i am not thinking about 3D buses. No problem with the flat buses.
But two major conditions are the buses will move from one stopage to another without crossing the road boundary (roads may be curve).And buses will not overlap one another.
Would you please send me some sample code? Or any reference ?
Thank you again. -
Interlace problems with moving objects using iDVD
I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure!I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure! -
How do I pull up the left control panel that allows you to move from text to moving objects on page?
Do you mean this one:
If so, go to the Window menu and make sure that Tools is checked. -
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!
jgould wrote:
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!Not sure what that means. Basically you have a couple options:
1- Store locations by ratios, not exact coordinates. So if you want a GameObject's location to be in the direct middle of the screen, its position would be (.5, .5). Then when you go to draw that GameObject, you have to convert that position to screen coordinates. You do this simply by multiplying the ratio-coordinates by the game window's width or height.
2- Store locations by some model coordinates. This is similar to the first method, but requires some extra translation. You would store the GameObject's location via coordinates such as (50, 50), but you would also have to keep track of how large your game window model was (for simplicity's sake, let's say it is 200 by 100):
drawPoint( (gameObject.getX() / 200) * gamePanel.getWidth(), (gameObject.getY() / 100) * gamePanel.getHeight() );Does that make any more sense?
Edit- I should say that there probably are a ton of other ways to do it, these are just the ways that most easily fit into my head. It's all just algebra though.
Edited by: kevinaworkman on Nov 13, 2009 2:54 PM -
How do you filter out moving objects in a movie?
Hello!
I'v searched the internet for solutions to this but I cann't find any.
Im prittie new and I need to make a house on fire while two guys (one is me)
will be walking away from it, towards the camera.
I want to filter out these two guys and only apply fire and flames to the house itself!
To do this I used Time Diffrence and tried to isolate the guy using Fast Blur and Luma Key
but Im prittie lost.. Nothing works and I really need guidence
Do you know a trick to use?
I cant do greenscreening as the green background would cost a fortune..
But isn't there anyway to filter out moving objects?I'm not sure that you totally get the process. This kind of shot requires at least 3 elements or plates. These three plates become three layers in After Effects. The bottom layer would be the Background Plate which is a shot of the house without any actors in the shot. The next plate would be the Effect Plate or Fire Plate which could be any shot you can get or generate through plug-ins of flames. The top layer would be your Foreground Plate or your two actors.
Now that you know what you need you can plan your shoot. The background plate is easy. Just set the camera on a tripod and lock it off. NO zooming. No panning, No change of focus. The foreground plate is also easy. You don't have to green screen the entire set, all you need to do is to put a green screen behind your actors. I do this kind of thing all the time using a 6' X 6' (sometimes smaller) green screen (or blue or red or purple) made of fabric and stretched over a frame that I made from 1/2" EMT electrical conduit and 4 90º elbow connectors for less than $20 at Home Depot or Lowes. You get a couple of assistants to walk behind your actors holding the green screen behind them. If you need to include their feet they can be easily rotoscoped out later and you can garbage matte everything else. If it's impossible to green screen the shot then you are stuck with roto, but that's much easier in CS5 using the roto brush. If you use your show with the actors as the background plate roto is even easier because you can hide a multitude of sins by simply feathering the roto and letting the fire light wrap around the actors a bit.
The fire plate can be purchased footage, or you could shoot a real fire against a black background, or you could create the flames using AE or even a 3D app like Blender (free) or a bunch of other apps.
Making the shot look real requires a few tricks once you have your clean plates. Fire creates light so you've got to add lighting effects to the background plate to sell the fire. You've also got to wrap light around your actors. Look for tutorials on light wrap for this. You can really help sell the effect if you place some flickering light sources behind and to the side of your actors when you shoot the foreground (actors) plate.
Once you get a handle on these techniques it's fairly easy to make the transition to pulling of this kind of a shot with a hand held camera (now you have to learn motion tracking). On a project I recently completed we had to put a fire in a prop fireplace while actors moved around bringing milk and cookies for Santa. It was all roto and the fire was shot at night with nothing more than a black cloth (Duvetyne) behind the fireplace grate. The final composite was 10 layers and was so totally believable that no one questions the shot.
The layers were from top to bottom, reflection in grandmas glasses, light wrap, actors (roto of original background plate), fire flicker layer, color mask layer (more orange around fire, fire glow layer, fire layer in Add mode, second fire layer in screen mode, third fire layer Luma keyed, and finally the original plate which contained all the actors, carefully lit with flickering firelight simulated by dangling a stick with fabric cut into 1/2 inch wide strips about one foot long in front of a orange gelled light behind and to the right of the actors.
If I get a chance I'll post a screenshot.
Here you go:
Light Wrap:
The Movie
Part of the original render before color grading.
Enjoy
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