MSI Next Generation Intel Platform Wish List of Features

Hello,
Please share your wish list of features which you would like to see in a next generation of MSI Intel Platform.
Also what kind of BIOS options/features you wish to be included. (for example: OCing BIOS options, some other specific BIOS options)
Thanks

Quote from: AaronYuri on 10-January-08, 02:15:48
Well the "performance level" memory setting would be a good addition. It isn't on any known mainboard to date. It's changed via MemSet however:
It's available on an other brand engineering sample that I've recently benched with (cannot tell which one, sorry).  Anyway, I second your suggestion. PL is individually hard-coded for both memory channels (FED14249h for CH1 & FED14649h for CH2) and should be very easy to add in the bios. It can be individually available for each channel... 
Another MCHBAR timing that could be nice to add is the one located at FED1403Fh. It was strap related on P965 chipset, but looks divider related on P35. This timing isn't available for tuning in anyway (bios or app.) but for instance can boost nicely the memory read bandwidth (by about 100MB/s) if sets to the proper value. ATM, the only way to change it, is by using a MCHBAR editor. (TMK this particular timing/setting isn't reported by any Intel datasheet)
Following this way, adding a long list of options for setting timings should be very nice... I guess that's what the enthusiastic overclockers want a good board to have. It also speaks for the board's quality.
A wide range of voltage settings would be great as well. Vcore, Vmch, Vfsb, Vpll, etc. With very high values availables (For instance, 1.65Vmch max on the P35D3 isn't enough...). A great reliability of voltage values (For instance, on my P35D3, 1.65Vmch equals 1.57v actual; 2.01Vcore equals 1.83v actual) and a particular care may be taken at reducing Vdroop.
I'll post more ideas later. 

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    Try scrolling up in the timeline, it scrolls to the left (which is stupid, it should scroll up). Now scroll up on the tabs of a palette : they scroll to the right !?!
    Can't select an active track. Direct consequence : copy-pasting a clip overlaps anything that's on track 1. Say I want to duplicate clips on the same track... I can't do it.
    Copy-pasting between projects doesn't keep the transitions, only the order of the clips.
    Have you tried doing a frame freeze on a reversed clip and setting proper in/out points for the freeze ? Good luck.
    "Duplicate" command, when you right click on a thumbnail, is way too far from the cut/copy/paste commands at the top, even though they're quite related.
    The other day I transcoded footage with different audio parameters. Just the audio had changed. Upon opening the project, Premiere wanted me to locate the files, which I did. And it failed miserably. Instead, I opened the project ignoring the missing files, and then re-linked them. I pointed Premiere at the first missing file, and had to confirm the replacement. Premiere saw all the other missing files in that folder, and began prompting me FOR EACH SINGLE FILE !!! two hundred and forty three of them, precisely. Can't I have a "yes to all" button in 2012 ? and why does the relinking work inside the project and not when you open a project ?
    That was just from 3 days with Premiere Pro CS5. I still can't believe it. Just to think people bashed Final Cut Pro X, praising Premiere in comparison... Sorry, but they both have serious issues. And Premiere doesn't even have the excuse of novelty.

  • W540 Wish List

    Dear Lenovo,
    seeing that you have completely messed up the Design of the W530 here is my recommendations for features to be included your next mobile Workstation:
    A 19:10 display with either an IPS 1920x1200 Display or an 2880x1800 (so called retina) Display (offer both). A 16:9 display on a workstation is a joke. Nobody buys a proper mobile Workstation (>$3000 with max memory and large SSD) as a mobile DVD player. I would happily spend an extra $1000 for a good display resolution so stop trying to save a couple of dollars by offering a resolution that is useless for >90% of workstation users.
    If you need some insight to the type of work done with your workstation:
    CAD: The ideal working area for CAD is a actually square, else you are liable to take wrong design decisions and make mistakes because you see the sides better than what lies above or below. Even if you place quite a number of toolboxes at the sides a view on a 16:9 screen always ends up rectangular and offers less hight than the old 1600x1200 screens
    PHOTOGRAPHERS: The ratio in standard analog (35mm) film was 2:3 which has been largely adapted by digital cameras. Again, even if you are working on a landscape picture and placing all your tools at the sides 16:9 is very far from the ideal retio.
    MOVIE PRODUCTION: One would think that 16:9 is ideal for the production of films, but for editing it is not. Usually timelines are added above or below the output area. On 16:10 at least some of this space was provided by the additional vertical resolution.
    PROGRAMMERS: For software engineers the vertical height is the most important feature of a display, as software is usually coded with many quite short lines. Here of course the 1080 pixel vertical resolution is a grat step backwards from the 1920x1200 and even 1600x1200 resolutions.
    2 PAGES SIDE-BY-SIDE: I have heard the argument again and again (usually by people that don't use their laptop for work) that 16:9 is great for viewing two pages side by side. It is not. The ideal ratio for two A4 pages would be 16:11.3 if you don't have a task bar and menu at top and bottom. Discounting these it is closer to 16:12 or 4:3. You actually get a better resolution of two A4 sheets on a 1600x1200 display than on 1920x1080.
    A decent keyboard: I currently own a W510 and it has a good keyboard, although not as good as my old T40 and T60 used to be. Now with the W530 you are offering a keyboard that is just not made for typing. A "Chiclet" style keyboard, though it might be ok for gaming is just not for serious work. Just add the 2mm extra hight to the chassis, a mobile workstation is not meant to be a ultraportable.
    Graphics that use less power: I don't know how well the current generation of NVidia graphics fares, but the model included in my laptop sucks power like nothing. ATI has a better power management, at least has had in the last couple of years. My W510 runs less than 2 hours on a nine cell battery even at light use.
    Other things that would be nice but are not essential:
    - Bring back the ultrabay battery. Hardly anybody needs optical drives on the move and any extension in working time on the road would be appreciated. Ultrabay should support Hard drives at the same speed as the main HD controller (for raid).
    - A docking station with included graphics (I don't need the full power on the move but wouldn't mind driving three monitors from the docking station)
    - A docking station with a fast PCIe slot (x4 or better)
    - At least one horizontal USB port on the right and one on the left (for the mouse). Make all ports USB3.
    - A seperate microphone jack (used by most headset and allows use of stereo microphones)
    - Please keep the eSATA and powered USB ports.
    - Please keep the 'nipple' and trackpad input devices with three buttons (third button at the bottom for the trackpad would be nice)
    I wanted to upgrade to the W530, but the display ratio and keyboard have put me off. I have been using thinkpads for many many years, but the design keeps getting worse, so I think my current workstation could be my last thinkpad. Might try to attach a W510 keyboard to the new MacbookPro with retina display and run Win7. Now that would be a great machine, but I would prefer it to be black and from Lenovo.

    I agree, this is a good wish list.
    My main gripe is the new keyboard.  I am with the original poster, if I'm buying a friggin workstation model which is a brick ANYWAY, add a few MM in height and put a classic thinkpad keyboard with travel more akin to desktop keyboards.
    It's an interesting comment about chiclet keyboards and gaming, because in the desktop world gaming keyboards are not chiclet, and are often pretty fantastic keyboards to type on.  I use a Razer Anansi on one of my work desktops, I think it's delightful to type on.
    So, my wishlist improvements to the classic Thinkpad keyboard:
    1.Decrease flex, X220 is not bad but the W520 has quite a bit, this shouldn't be difficult.
    2.Increase travel, depth of keyboard
    3.Slightly Increase thickness of plastic used in keys.
    Again, it's a workstation.  I don't care if it's a little thicker, I would much rather have the component with which I am in contact 100% of the time be >exceptional<, not this chiclet crap.
    A strange note, on my W520 (i don't know if this is the same in all), the right shift key has a different feel to the rest of the keyboard, I think it's because it sits on top of a support element or something.  But I wish the entire keyboard would feel like that key, that would be perfect, I think a lot of it would be addressed by a more robust structure underneath.

  • Wish list for the Helix 2?

    I realize this is a bit early, but now that there are a few Helix units out in the wild, what features would you like to see added or changed for the next ThinkPad Helix iteration?
    My personal wish list:
    Must-haves:
    - Haswell 
    - a solid desktop dock for the slate with the screen angled up toward the user at 'writing angle', 2xhdmi, 4+ usb in back.
    - lighter all around, same battery life (thanks to Haswell). How about 3lbs with keyboard?
    - at least one USB port on the slate that is not blocked by docking.
    - eraser on the included pen!
    - SD or uSD card slot
    Nice to have:
    - a touch-cover like product. Make the mounting bracket slots magnetic and use those for the screen cover as well.
    - Firmware update: option to not lock the digitizer if pen is in silo.
    - virtual bezel to have more screen space when docked (see Intel reference design)
    - option to keep some of the USB powered when machine is off (plus clear indicator of power draw!)
    - a backlit keyboard
    - fingerprint reader
     From posts below:
    - Bluetooth connection to dock, so dock can work as wireless KB (no need to dock e.g to type one password)
    - HDD/SSD option in the dock like in the HP Split X2 (but boy is that thing heavy..4.85lbs)
    - higher resolution (1600 vertical), maybe after display scaling in Windows improves for multi-monitor setups..
    - better release schedule. Protip: estimate demand, get production going, THEN announce.
    Solved!
    Go to Solution.

    An accurate ship date.

  • Wish list for AE CS6

    Been using AE CS5 and loving it, but wish there were a couple of more features...
    -- shadow color for 3D lights.  not only control the color of the light, but of the shadows they create (like in Lightwave and other 3D packages)
    -- more user friendly expression library.  gimme easy to apply presets with sliders!
    -- openCL acceleration for us non nVidia folks.
    I'm sure there are others, but just hope this reaches the right eyeballs...

    First, the next generation of Adobe After Effects should do more with enhancing the working environment which Motion 4 did.
    When a user opens the application, they just want to think of how to make their creativity comes truth with flexible and easy-to-use tools. Not too complicated like the ones in AE right now. Full black solid appearance theme like the gray one in Photoshop (without Windows Aero theme in the title) that may save some spaces for menu bar and look cooler. Using tabs to work with multiple AE files in just one window like Photoshop. Improvement in Drag-and Drop or multi-touch screen. The feature in AE is cool but they somehow hidden and hard to find or use. Let bring them in the front with easy-to-understand icon and able to expand them by click and hold to show more options that related to main feature. Thumbnail view should be better than the list or menu view in filter effects, presets, animations, and 3D text style built inside AE divided by tabs (Drag and Drop should be applied for these thumbnails). Windows 7 came with their redesigned taskbar that can feature as the progress bar and tasking menu for each application that has the icon on it. Think about using these two features of the new taskbar, user will be able to do simple tasks in AE by just right click and choose the task on the icon in the taskbar or get informed about rendering process without staying in AE windows by progress bar feature in Windows 7's taskbar.
    Second, there are many plugins available for users to buy but they're so expensive. Buying After Effect like buying a house without door, appliance, or some other necessary things. After Effects should rather bring more tools, effect filters, or creative features than focusing on creating just one or two significant features. We need to think about renewing the old creative stuffs in AE like brand new built-in Particle System, Lens Flares improved with more types of len or color of light, Easier 2D/3D reflection/lighting/shadowing, Painting Brush (3D stroke type) or easy Extrude 3D Text/ Object with more animations and presets than the current version. Each of them should be organized and listed in the thumbnail view. Users will be able to do the drag-and-drop operation on this. How about the behavior with the physic ability like gravity,wind for objects or smart objects that have the physic ability? That would be great. The power of AE in the future needs to focus on 3D movie making aslo, althought there are set of features that allow us to do that, but not fully supported. If needed, they could make the specific mode for 3D movie making only in individual window.
    Third, the acceleration of performance is really big step. 64-bit support is a very good thing for AE, but since many releases of AE I haven't seen such the improvement like startup speed and stability. AE in the one that has slowest startup speed among with its friends like Photoshop, Flash, or Dreamwaver and somtime crashes. The Team needs to think about that.
    Fourth, I also suggest a feature called "Realism" that will be able to make or organize the colors, lights, or even edges of every 2D/3D objects in a composition or each composition and help them look more realistic with just a few clicks.
    Hopefully, my suggestions will help Adobe improve their next AE. CS6 should be the greatest development with Additions, Accelerations or Enhancements among its previous versions. By that way, there will be more users will think of buying or upgrading to new CS6. That's what I and other users are looking for.
    Thank you

  • "Wish-list" to JavaFX

    <!--
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    -->Review/&rdquo;wish-list&rdquo; for JavaFX/NetBeans
    The following &ldquo;wish-list&rdquo; for JavaFX (1.1) and NetBeans (1.5), was made based on my experience doing three - smaller - projects in JavaFX. I plan to submit these projects (&ldquo;DestroyerFX&rdquo;, &ldquo;AceOfSpadeFX&rdquo; and &ldquo;SteamPunkWatch&rdquo;) to the &ldquo;JavaFX Coding Challenge&rdquo; (see &ldquo;http://www.javafx.com/challenge/&rdquo;):
    - a &rdquo;recreate&rdquo;-method for &ldquo;CustomNodes&rdquo; in style of the &rdquo;repaint&rdquo;-method of &rdquo;java.awt.Component&rdquo;. Should force the (re)call of &ldquo;create&rdquo;-
    method of a &ldquo;CustomNode&rdquo;-objects (normally &ldquo;create&rdquo; is only called once &ndash; the first time the &ldquo;CustomNode&rdquo; is drawn).
    Useful for &ldquo;CustomNodes&rdquo; changing their graphical expression over time, other than what may be expressed by using transformations.
    Solutions to the problem (using the existing system) could be:
    - reconstruct &ldquo;CustomNode&rdquo;'s for each iteration, or when they need to change their graphics. This would force a (re)call to the &ldquo;create&rdquo;-
    method
    - using a &ldquo;Group&rdquo; (or &ldquo;Sequence&rdquo;) to group different graphical representations/&rdquo;Nodes&rdquo;. The &ldquo;visible&rdquo;-attributes are manipulated to change
    between different representations
    - better support in NetBeans for export of projects as executable JAR-files. Useful for people wanting to distribute their application more in
    the style of traditional applications
    - default-values &ldquo;http://localhost:8082/servlet/...&rdquo; in generated *.jnlp files (by NetBeans) should be changed to relative-path &ldquo;file:.&rdquo;. This would
    make distribution of projects easier.
    I don't know if this already is possible in present system, by for instance setting up NetBeans
    - merge of Java and JavaFX (-script language). Basically features of JavaFX should be included in Java.
    For object-construction-syntax, I suggest some thing like:
    (new) MyClass(parm1,parm2, ...) {
    attr1: ...,
    attr2: ...,
    i.e. first the normal Java-constructor is called, hereafter attributes are assigned in JavaFX-style.
    JavaFX &ldquo;bindings&rdquo; could be a good alternative to &ldquo;Beans Bindings&rdquo; (JSR 295).
    I think both technologies (object-construction and bindings), would be a great addition to the Java-language, and could prove useful in other
    areas than just GUI's.
    The JavaFX API should further be accessible from Java
    - having a project of mixed Java- and JavaFX-files, I wasn't able to &ldquo;see&rdquo; JavaFX-files from Java-files in NetBeans. It would be nice to be able
    to do this, since I still consider Java as a better general-purpose language (for larger projects); and people might have older Java-code they
    may want to incorporate in their JavaFX-projects. I think, I recall some forums talk about this topic, but the solution isn't obvious anyway
    - problems playing sound-clips with the JavaFX &ldquo;MediaPlayer&rdquo; (multiple clips are played at the same time in my application). According to
    forums, this could be due to the sound-files being placed in JAR-files.
    In my projects I &ldquo;cheated&rdquo; by using the JavaSE-primtives for this (&ldquo;javax.sound.sampled&rdquo;). It would be nice if this could be fixed
    - in one of my applications (&ldquo;DestroyerFX&rdquo;), I wanted to use dynamic binding of the &ldquo;Scene&rdquo; of the central &ldquo;Stage&rdquo;-object, allowing the
    application to switch between a number of difference &ldquo;Scene&rdquo;'s according to functionality and context (&ldquo;introduction&rdquo;, &ldquo;level-up&rdquo;, actual game
    and &ldquo;final score&rdquo;). When running the application as a web-browser applet, this approach didn't seem to work (the application was stuck on
    first shown &ldquo;Scene&rdquo;). I recall some forums-posts discussing this.
    My solution to the problem was to reformulate the difference &ldquo;Scene&rdquo;-objects to &ldquo;Group&rdquo;-objects, swifting between the different
    &ldquo;Scene&rdquo;/&rdquo;Group&rdquo;'s by manipulating their &ldquo;visible&rdquo;-attribute.
    A performance problem was discovered in a &ldquo;Group&rdquo; having a &ldquo;content&rdquo; consistent of &ldquo;Sequences&rdquo; with dynamic changing content. I solved
    this by extracting the &ldquo;Sequences&rdquo; from the group, making them &ldquo;first-generation&rdquo; children of the &ldquo;Stage&rdquo;, i.e. going from:
    var grp1 : Group = Group {
    content: [ seq1, seq2, ...],
    var grp2 : Group = Group { ... };
    var actualGroup : Group = ...;
    Stage {
    scene: Scene {
    content: bind [ actualGroup],
    ... to:
    var grp1 : Group = Group {
    content: [ ...],
    var grp2 : Group = Group { ... };
    var actualGroup : Group = ...;
    Stage {
    scene: Scene {
    content: bind [ seq1, seq2, actualGroup],
    With the critics giving, I owe people to say that my overall impression of the JavaFX-system (and NetBeans) has been very positive and
    satisfying. I hope for future development and deployment on diverse platform of the system.
    Fell free to comment, give solutions to problems and make new &ldquo;wishes&rdquo;.
    Regards

    Darn Rich Text-editor:
    Review/”wish-list” for JavaFX/NetBeans
    The following “wish-list” for JavaFX (1.1) and NetBeans (1.5) was made
    based on my experience doing three - smaller - projects in JavaFX. I plan
    to submit these projects (“DestroyerFX”, “AceOfSpadeFX” and
    “SteamPunkWatch”) to the “JavaFX Coding Challenge”
    (see “http://www.javafx.com/challenge/”):
    - a ”recreate”-method for “CustomNodes” in style of the ”repaint”-method
    of ”java.awt.Component”. Should force the (re)call of “create”-method
    of a “CustomNode”-object (normally “create” is only called once – at
    the first time the “CustomNode” is drawn)
    Useful for “CustomNodes” changing their graphical expression over time,
    other than what may be expressed by using transformations.
    Solutions to the problem (using the existing system) could be:
    -- reconstruct “CustomNode”'s for each iteration, or when they need
    to change their graphics. This would force a (re)call to the “create”-method
    -- using a “Group” (or “Sequence”) to group different graphical representations/
    ”Nodes”. The “visible”-attributes are manipulated to change between
    different representations
    - better support in NetBeans for exporting of projects as executable
    JAR-files. Useful for people wanting to distribute their application
    more in the style of traditional applications
    - default-values “http://localhost:8082/servlet/...” in generated *.jnlp-
    files (by NetBeans) should be changed to relative-path “file:.”. This
    would make distribution of projects easier.
    I don't know if this already is possible in present system, by for
    instance setting up NetBeans
    - merge of Java and JavaFX (-script language). Basically features of
    JavaFX should be included in Java.
    For object-construction-syntax, I suggest some thing like:
    (new) MyClass(parm1,parm2, ...) {
                attr1: ...,
                attr2: ...,
            }i.e. first the normal Java-constructor is called, hereafter attributes
    are assigned in JavaFX-style.
    JavaFX “bindings” could be useful as an alternative to “Beans Bindings”
    (JSR 295).
    I think both technologies (object-construction and bindings) would be a
    great addition to the Java-language, and could prove useful in other
    areas than just GUI's.
    The JavaFX API should further be accessible from Java
    - having a project of mixed Java- and JavaFX-files, I wasn't able to
    “see” JavaFX-files from Java-files in NetBeans. It would be nice to be
    able to do this, since I still consider Java as a better general-purpose
    language (for larger projects); and people might have older Java-code
    they may want to incorporate in their JavaFX-projects. I think I
    recall some forums talk about this topic, but the solution isn't
    obvious anyway
    - problems playing sound-clips with the JavaFX “MediaPlayer” (multiple
    clips are played at the same time). According to forums, this could be
    due to the sound-files being placed in JAR-files.
    In my projects I “cheated” by using the JavaSE-primitives for this
    (“javax.sound.sampled”). It would be nice if this could be fixed
    - in one of my applications (“DestroyerFX”), I wanted to use dynamic
    binding of the “Scene” of the central “Stage”-object, allowing the
    application to switch between a number of difference “Scene”'s
    according to functionality and context (“introduction”, “level-up”,
    actual game and “final score”). When running the application as a
    web-browser applet, this approach didn't seem to work (the application
    was stuck on first shown “Scene”). I recall some forums-posts discussing
    this.
    My solution to the problem was to reformulate the different “Scene”-objects
    to “Group”-objects, swifting between the different “Scene”/”Group”'s by
    manipulating their “visible”-attribute.
    A performance problem was discovered in a “Group” having a “content”
    consistent of “Sequences” with dynamic changing content. I solved this
    by extracting the “Sequences” from the group, making them
    “first-generation” children of the “Stage”, i.e. going from:
    var grp1 : Group = Group {
                content: [ seq1, seq2, ...],
            var grp2 : Group = Group { ... };
            var actualGroup : Group = ...;
            Stage {
                scene: Scene {
                    content: bind [ actualGroup],
            }... to:
    var grp1 : Group = Group {
                content: [ ...],
            var grp2 : Group = Group { ... };
            var actualGroup : Group = ...;
            Stage {
                scene: Scene {
                    content: bind [ seq1, seq2, actualGroup],
            }With the critics giving, I owe people to say that my overall impression of
    the JavaFX-system (and NetBeans) has been very positive and satisfying. I
    hope for future development and deployment on diverse platform of the system.
    Fell free to comment, give solutions to problems and make new “wishes”.
    Regards

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