Multi-Thread - Utilizing Multicores

Does Crystal Report XI do multi-threading?  I upgrading computers at work and I'm trying to get as much speed out ofthe computers as possible.  The main mfg computer using Crystal Reports Daily and I'm looking at upgrading it to Quad Core 2.66Ghz.  But I have found out that many of the software packages we use are unable to utilize the core.
Will Crystal Reports?

Thanks,
I use a piece of software called Planit Solid which uses Crystal Reprts to create is cut sheets with in Solid.  So I'm limited.

Similar Messages

  • How to write a multi threaded Cache Event Listener

    I have a distributed data cache called tokenCache for my application. I have also added a mapListener to this cache to listen to a particular kind of events.
    tokenCache.addMapListener((MapListener) new TokenCacheListenerBean(), new MapEventFilter(tokenFilter), false);
    So bascially everytime a token (The domain object of this cache) is updated the entryUpdated() method in my EJB TokenCacheListenerBean is invoked.
    The issue I have though is that, from what I observe on running my code is that the Cache Listener is single threaded. So if two Token Objects on my tokenCache are updated,
    lets say Token Object A and Token Object B one after the other,  the entryUpdated() method in my EJB is invoked for Token Object A and  once the invocation is complete
    then the entryUpdated() method is invoked again for Token Object B(). At a given point of time there is only one instance of TokenCacheListenerBean EJB.  Is there a way to
    make this happen in multi-threaded manner ?
    Is there a configuration setting somewhere which allows multiple CacheListeners to be instantiated at a given point of time ?
    TokenCacheListenerBean  EJB_
    package oracle.communications.activation.asap.ace;
    import java.util.Iterator;
    import java.util.Set;
    import java.util.logging.Logger;
    import javax.ejb.Stateless;
    import com.tangosol.net.NamedCache;
    import com.tangosol.util.MapEvent;
    import com.tangosol.util.MapListener;
    import com.tangosol.util.ValueUpdater;
    import com.tangosol.util.extractor.PofExtractor;
    import com.tangosol.util.extractor.PofUpdater;
    import com.tangosol.util.filter.EqualsFilter;
    import com.tangosol.util.filter.LikeFilter;
    import com.tangosol.util.filter.LimitFilter;
    import com.tangosol.util.processor.UpdaterProcessor;
    * Session Bean implementation class TokenCacheListenerBean
    @Stateless
    public class TokenCacheListenerBean implements TokenCacheListenerBeanRemote, TokenCacheListenerBeanLocal, MapListener {
    NamedCache asdlCache;
    NamedCache tokenCache;
    private final int PAGE_SIZE = 1;
    private static Logger logger = Logger.getLogger(ConnectionManager.class.getName());;
    * An instance of the JCAModeler EJB, represents the JCA-JNEP
    JCAModeler jcaBean;
    * Default constructor.
    public TokenCacheListenerBean() {
    // TODO Auto-generated constructor stub
    public void entryDeleted(MapEvent Event) {
    public void entryInserted(MapEvent Event) {
    public void entryUpdated(MapEvent Event) {
    Token newToken = (Token) Event.getNewValue();
    Token oldToken = (Token) Event.getOldValue();
    if ((oldToken.getState() == Token.TOKEN_RESERVED)
    && (newToken.getState()== Token.TOKEN_AVAILABLE)) {
    String networkID = newToken.getNeID();
    asdlCache = AceCacheFactory.getCache("asdlCache");
    tokenCache = AceCacheFactory.getCache("tokenCache");
    EqualsFilter filterNE = new EqualsFilter(new PofExtractor(String.class,Asdl.NETWORKID), networkID);
    LimitFilter limitFilter = new LimitFilter(filterNE, PAGE_SIZE);
    Set removeASDL = asdlCache.keySet(limitFilter);
    Iterator asdlIterator = removeASDL.iterator();
    if (asdlIterator.hasNext()) {
    logger.info(printASDLCache());
    ValueUpdater updater = new PofUpdater(Token.STATE);
    System.out.println("Token ID:" + newToken.getTokenID());
    UpdaterProcessor updaterProcessor = new UpdaterProcessor(updater, Integer.toString(Token.TOKEN_RESERVED));
    tokenCache.invoke(newToken.getTokenID(), updaterProcessor);
    jcaBean = new JCAModeler(tokenCache);
    Object asdlID = asdlIterator.next();
    Asdl provisionAsdl = (Asdl) asdlCache.get(asdlID);
    asdlCache.remove(asdlID);
    jcaBean.provision(provisionAsdl, newToken.getTokenID());
    logger.info(ConnectionManager.printTokenCache());
    logger.info(printASDLCache());
    }

    Here is what I am asking!
    I have added 2 listeners (Listener A and Listener B) which each listen on for changes made to 2 different token Cache Objects (Token A and Token B).
    for (i = 0; i < 2 ; i++) {
    Token tokenAdded = new Token(UUID.randomUUID().toString(),TOKEN_AVAILABLE, networkID);
    tokenCache.put(tokenAdded.getTokenID(), tokenAdded);
         tokenCache.addMapListener((MapListener) new TokenCacheListener(), tokenAdded.getTokenID(), false);
    Now assume that updates are made to Token A and Token B simuntaneosly.
    Why do i observe in my diagnostic messages that only one Listener is invoked at a given point of time.
    Which means I see Listener A getting invoked and then once invocation of Listener A is complete I see Listener B bieng invoked.
    Ideally I would want both listeners to be invoked simultaneously rather than in a one off fashion.
    Here is the code for my token cache Listener
    package oracle.communications.activation.asap.ace;
    import java.util.Iterator;
    import java.util.Map;
    import java.util.Set;
    import java.util.logging.Level;
    import java.util.logging.Logger;
    import com.tangosol.net.CacheFactory;
    import com.tangosol.net.NamedCache;
    import com.tangosol.util.AbstractMapListener;
    import com.tangosol.util.Filter;
    import com.tangosol.util.MapEvent;
    import com.tangosol.util.MapListener;
    import com.tangosol.util.ObservableMap;
    import com.tangosol.util.ValueUpdater;
    import com.tangosol.util.extractor.PofExtractor;
    import com.tangosol.util.extractor.PofUpdater;
    import com.tangosol.util.filter.AndFilter;
    import com.tangosol.util.filter.EqualsFilter;
    import com.tangosol.util.filter.LikeFilter;
    import com.tangosol.util.filter.LimitFilter;
    import com.tangosol.util.processor.UpdaterProcessor;
    public class TokenCacheListener extends AbstractMapListener {
         NamedCache asdlCache;
         NamedCache tokenCache;
         AceCacheFactory cacheFactoryBean = new AceCacheFactory();
         private final int PAGE_SIZE = 1;
         private static Logger logger = Logger.getLogger(ConnectionManager.class
                   .getName());;
         * An instance of the JCAModeler EJB, represents the JCA-JNEP
         JCAModeler jcaBean;
         * This is a utility method and prints the tokens cache.
         public String printTokenCache() {
              NamedCache tokenCache = cacheFactoryBean.getCache("tokenCache");
              LikeFilter tokenList = new LikeFilter(new PofExtractor(String.class,
                        Token.STATE), "%", (char) 0, false);
              Set keySet = tokenCache.keySet(tokenList);
              StringBuffer cachedTokenList = new StringBuffer("\n################################## Token(s) Cache ##################################");
              int counter = 1;
              for (Object tokenInCache: keySet) {
                   Token tokenObject = (Token) tokenCache.get(tokenInCache.toString());
                   cachedTokenList.append("\nS.NO:" + (counter++)
                             + "\t ID:" + tokenInCache.toString()
                             + "\t State:" + Token.tokenToString(tokenObject.getState()));
              cachedTokenList.append("\n####################################################################################");
              return cachedTokenList.toString();     
         * This method is a utility method and it prints all the ASDL(s) currently present on the
         * asdlCache.
         private String printASDLCache() {
              NamedCache asdlCache = cacheFactoryBean.getCache("asdlCache");
              LikeFilter asdlList = new LikeFilter(new PofExtractor(String.class,
                                  Asdl.NETWORKID), "%", (char) 0, false);
              Set keySet = asdlCache.keySet(asdlList);
              StringBuffer cachedASDLList = new StringBuffer("\n################ ASDL Cache ######## ########");
              int counter = 1;
              for (Object asdlInCache: keySet) {
                   cachedASDLList.append("\nS.NO:" + (counter++) + "\t ID:" + asdlInCache.toString());
              cachedASDLList.append("\n################ ASDL Cache ######## ########\n");
              return cachedASDLList.toString();     
         public TokenCacheListener() {
         public void checkASDLCache(MapEvent Event) {
         // Not currently used
         public void entryUpdated(MapEvent Event) {
              Token newToken = (Token) Event.getNewValue();
              Token oldToken = (Token) Event.getOldValue();
              logger.info("\n=============================================================================================="
                        + "\nTOKEN CACHE LISTENER"
                        + "\n=============================================================================================="
                        + printTokenCache()
                        + "\n==============================================================================================");
              if ((oldToken.getState() == Token.TOKEN_RESERVED)
                        && (newToken.getState()== Token.TOKEN_AVAILABLE)) {
              String networkID = newToken.getNeID();
              asdlCache = cacheFactoryBean.getCache("asdlCache");
              tokenCache = cacheFactoryBean.getCache("tokenCache");
              EqualsFilter filterNE = new EqualsFilter(new PofExtractor(String.class,Asdl.NETWORKID), networkID);
              LimitFilter limitFilter = new LimitFilter(filterNE, PAGE_SIZE);
              Set removeASDL = asdlCache.keySet(limitFilter);
              Iterator asdlIterator = removeASDL.iterator();
              if (asdlIterator.hasNext()) {
              logger.info(printASDLCache());
              ValueUpdater updater = new PofUpdater(Token.STATE);
              System.out.println("Token ID:" + newToken.getTokenID());
              UpdaterProcessor updaterProcessor = new UpdaterProcessor(updater, Integer.toString(Token.TOKEN_RESERVED));
              tokenCache.invoke(newToken.getTokenID(), updaterProcessor);
              jcaBean = new JCAModeler(tokenCache);
              Object asdlID = asdlIterator.next();
              Asdl provisionAsdl = (Asdl) asdlCache.get(asdlID);
              asdlCache.remove(asdlID);
              jcaBean.provision(provisionAsdl, newToken.getTokenID());
              logger.info(printTokenCache());
              logger.info(printASDLCache());
    I only see one instance of this listener alive at any given point of time.
    Edited by: 807103 on Nov 3, 2011 1:00 PM
    Edited by: 807103 on Nov 3, 2011 1:12 PM

  • Multi Thread Server over TCP/IP

    Multi Thread Server over TCP/IP. Does it work?
    In my box it works only over IPC protocol.
    null

    S C Maturi (guest) wrote:
    : Mark Malakanov (guest) wrote:
    : : Multi Thread Server over TCP/IP. Does it work?
    : : In my box it works only over IPC protocol.
    : Mark,
    : Multi threaded server over TCP/IP will not work with
    : the current distribution of Oracle 8.0.5 on Linux.
    : This is corrected and a patch would be released soon.
    : Maturi
    tcp 0 0 bock.nettek-ll:listener bock.nettek-
    llc.co:4196 ESTABLISHED
    tcp 0 0 bock.nettek-llc.co:4196 bock.nettek-
    ll:listener ESTABLISHED
    (I have serveral of these)
    TNS Ping Utility for Linux: Version 8.0.5.0.0 - Production on 07-
    JAN-99 18:45:52
    (c) Copyright 1997 Oracle Corporation. All rights reserved.
    Attempting to contact (ADDRESS=(PROTOCOL=TCP)(HOST=localhost)
    (PORT=1521))
    OK (440 msec)
    ...and from my install log you see that I selected MTS:
    -[ YESNO
    Q> Would you like MTS (Multi-Threaded Server) configured
    and the SQL*Net$
    A> TRUE
    Please explain? Will TCP/IP MTS work via the loopback adapter
    only? So far I have not tried a remote TCP/IP connection.
    -STEVEl
    null

  • What's wrong with my multi-threaded Matrix Mult. code? 1 thread is fastest

    For some reason, 1 thread performs the best. What's wrong with my implementation?
    import java.util.Random;
    import java.util.Date;
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Executors;
    import java.util.concurrent.TimeUnit;
    public class Matrix {     
         private int values[][];
         private int rows;
         private int columns;
         public Matrix(int r, int c) {
              this.rows = r;
              this.columns = c;
              this.values = new int[r][c];
         private void randomize() {
              Random generator = new Random();
              for (int r = 0; r < this.rows; r++) {
                   for (int c = 0; c < this.columns; c++) {
                        this.values[r][c] = generator.nextInt(10);
         public String toString() {
              String out = "";
              for (int r = 0; r < this.rows; r++) {
                   for (int c = 0; c < this.columns; c++) {
                        if (c == 0) out += "[";
                        else out += "\t";
                        out += this.values[r][c];
                   out += "]\n";
              return out;
         public boolean equals(Object obj) {
              Matrix other = (Matrix) obj;
              if (this.columns != other.columns || this.rows != other.rows)  {
                   return false;
              for (int r = 0; r < this.rows; r++) {
                   for (int c = 0; c < this.columns; c++) {
                        if (this.values[r][c] != other.values[r][c]) {
                             return false;
              return true;
         // matrix multiplication using single thread
         public Matrix times(Matrix other) {
              assert(this.columns == other.rows);
              Matrix out = new Matrix(this.rows, other.columns);
              for (int r = 0; r < this.rows; r++) {
                   for (int c = 0; c < other.columns; c++) {
                        int dotProduct = 0;
                        for (int z = 0; z < this.columns; z++) {
                             dotProduct += this.values[r][z] * other.values[z][c];
                        out.values[r][c] = dotProduct;
              return out;
         // matrix multiplication with many threads
         public Matrix ptimes(Matrix other, int numberOfThreads) throws InterruptedException { // parallel
              assert(this.columns == other.rows);
              Matrix out = new Matrix(this.rows, other.columns);
              ExecutorService threadExecutor = Executors.newFixedThreadPool(numberOfThreads);
              for (int r = 0; r < this.rows; r++) {
                   for (int c = 0; c < other.columns; c++) {
                        threadExecutor.execute(new HelperThread(r, c, this, other, out));
              threadExecutor.shutdown();
              threadExecutor.awaitTermination(2, TimeUnit.DAYS);
              return out;
         private class HelperThread implements Runnable {
              private int row;
              private int col;
              private Matrix a;
              private Matrix b;
              private Matrix out;
              HelperThread(int r, int c, Matrix a, Matrix b, Matrix o) {
                   this.row = r;
                   this.col = c;
                   this.a = a;
                   this.b = b;
                   this.out = o;
              public void run() {
                   int dotProduct = 0;
                   for (int z = 0; z < a.columns; z++) {
                        dotProduct += this.a.values[row][z] * this.b.values[z][col];
                   this.out.values[row][col] = dotProduct;
         public static void main(String[] args) throws InterruptedException {
              int size = 100;
              Matrix a = new Matrix(size, size);
              a.randomize();     
              Matrix b = new Matrix(size, size);
              b.randomize();
              for (int t = 1; t < 15; t++) {
                   long start = new Date().getTime();
                   System.out.print(t + " threads: ");
                   Matrix c = a.ptimes(b, t);
                   //System.out.println(c);
                   long finish = new Date().getTime();
                   System.out.println((finish - start) + " milliseconds");
                   Matrix d = a.times(b);
                   assert(c.equals(d));
    }

    This one is even faster. On my dual core I get:
    Warmup
    Single Threaded
    5.20616 milliseconds
    5.52872 milliseconds
    5.12708 milliseconds
    5.59048 milliseconds
    5.16104 milliseconds
    5.1838 milliseconds
    5.37104 milliseconds
    5.1788 milliseconds
    5.18636 milliseconds
    5.15736 milliseconds
    Multi Threaded with 2 threads
    3.22184 milliseconds
    2.86552 milliseconds
    2.86284 milliseconds
    3.67032 milliseconds
    3.08032 milliseconds
    2.97388 milliseconds
    2.93084 milliseconds
    3.44012 milliseconds
    2.89744 milliseconds
    2.88136 milliseconds
    As you can see the Multi-Threaded versions are now faster.
        // matrix multiplication with many threads
        ExecutorService threadExecutor = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
        public Matrix ptimes(Matrix other) throws InterruptedException, ExecutionException {
            assert (this.columns == other.rows);
            Matrix out = new Matrix(this.rows, other.columns);
            Future futures[] = new Future[rows];
            for (int r = 0; r < this.rows; r++) {
                futures[r] = threadExecutor.submit(new HelperThread(r, this, other, out));
            for(Future f : futures) {
                f.get();
            return out;
        private class HelperThread implements Callable<Object> {
            private int row;
            private Matrix a;
            private Matrix b;
            private Matrix out;
            HelperThread(int r, Matrix a, Matrix b, Matrix o) {
                this.row = r;
                this.a = a;
                this.b = b;
                this.out = o;
            public String call() throws Exception {
                int dotProduct = 0;
                for (int c = 0; c < b.columns; c++) {
                    for (int z = 0; z < a.columns; z++) {
                        dotProduct += this.a.values[row][z] * this.b.values[z][c];
                    this.out.values[row][c] = dotProduct;
                return null;
        public static void main(String[] args) throws InterruptedException, ExecutionException {
            int size = 100;
            Matrix a = new Matrix(size, size);
            a.randomize();
            Matrix b = new Matrix(size, size);
            b.randomize();
            System.out.println("Warmup");
            for (int t = 0; t < 1000; t++) {
                Matrix c = a.ptimes(b);
                Matrix d = a.times(b);
                assert (c.equals(d));
            System.out.println("Single Threaded");
            for (int t = 0; t < 10; t++) {
                long start = System.nanoTime();
                Matrix d = a.times(b);
                long finish = System.nanoTime();
                System.out.println((finish - start)/1000000.0 + " milliseconds");
            System.out.println("Multi Threaded with " + Runtime.getRuntime().availableProcessors() + " threads");
            for (int t = 0; t < 10; t++) {
                long start = System.nanoTime();
                Matrix c = a.ptimes(b);
                long finish = System.nanoTime();
                System.out.println((finish - start)/1000000.0 + " milliseconds");
                Matrix d = a.times(b);
                assert (c.equals(d));
            System.exit(0);
        }

  • Static methods in multi-thread environment.

    Sorry for this silly question, but I have no clue...
    If you're using classes with static methods in a application server environment, would that imply all threads use that same 'one in the jvm' method and would there be a possibility for performance loss?
    Is calling another static method from a static method a good idea in a multi-thread environment, with respect to performance? Somehow I seem to get this java.lang.NoClassDefFoundError. Any ideas? The classes are in the same package. I only get these kind of problems calling static methods from static methods in a multi-thread environmnent. The static methods are pure utility functions and of course do not use class state.
    Thanks for your help.

    Sorry for this question, wasn't thinking straight. I have the answer, won't post question on multiple forums.

  • Multi-threaded performance server using 2 ports to two-way communication

    Hi, I'm new in the forums so welcome everyone. I'm developing now an online computer game based on orginal Polish board-game, but it doesn't mean. Important is that I need to develope a high-performance multi-threaded server, which can serve... let's say few hundres of games, and a thousend of players simulateously. My server works on two ports/sockets.
    First one is represented by "ServerSocketChannel clientConSsc" in my code. The main thread in my server class which invokes the method "run()" (which You can see below), registers clientConSsc with Selector and then repeatingly accepts incoming connections from clients on this socket. When connection(channel) is estabilished and clients wants to write some request to this channel, the main thread on server creates a new instance of class "RequestHandler" which extends Thread and handles this request (reads the request from channel, makes some changes on server, spreads some new messages to other clients in the same game and so on... everything on the same socket/port/channel). Then the channel/connection is closed by the server - I call such connections: "a short connections". In the same time the main thread continues the loop and is still able to accept connections from another players. That's the idea of multi-threaded server, right? :) And to this point, everything works fine, but... what if the server wants to trigger some new command, write new information to client?
    Server could have tried to open a SocketChannel to client's IP address, but then the client programme would have to create and ServerSocketChannel object, bind it to some InetAddress and then... and then client becomes a server! - that breaks the idea of client-server cooperation and demands on players of my game to have routed some port on their machines. To resolve this problem I made some sort of "system" which, when some player/client is logging into my server, accepts second (this time constant, not "short") connection on the second port I mentoined on the beginning. This connection is held in variable "SocketChannel serverCon" of class "Player" - which reflects a player logged onto server. Server maintains every such connection till the client logs off. After the connection is accepted, the player whom connection it was is added to collection called "playersToRegisterToWrite". After the Selector.selectNow() is invoked (as You can see in the code below), each and every player's connection is registered in selector (with selection key - OP_WRITE and attachment pointing on owning player). In the same time client's code is trying to read some bytes from this connection and blocks on it until some bytes are written to this connection. When server wants to "tell" something to client, deliver some message/command, it creates a new instance of class which extends an abstract class called "ServerAction" (another new thread) and adds it to collection "actionsToDo". In ServerAction's method "run()" there are whole code to interact with client (e.g. send an update of players' list, an update of games' list, a chat message). Finnaly when Selector informs the server that some connection is writable (some client is waiting for commands), then server checks if there's any "actionToDo" involving this client/player. If there is, it unregisters the connection from Selector (so no other ServerAction (thread) can write on this connection) and starts the action. At the end of every "run()" method of subclass of ServerAction there's a code, which again adds the player to collection "playersToRegisterToWrite", so the player's connection can again be registered in Selector and the player can again receive informations from server - after it consumed THIS "ServerAction".
    It looks to me like it should be working fine, but it's not. When I test my server and clients on the same machine (no ping/latency) everything seems to be working fine. But when it comes to play my game with somebody even on LAN or through the Internet there comes the problems. My first socket I describe (and first type of connections - short connections) works perfectly fine, so the requests triggered by client are delivered and handled properly. But the second socket is cirppling. For example: the server triggers a command refering to an update of clients logged to server' list. It is triggered by Selector so the client should be ready to read data from server, so the server sends data! And the client never receives it... Why?
    It experimented a whole lot of time on SocketChannel's method "configureBlocking(boolean)", but it never helps. I think the client should always block it's listening thread on connection, contratry to server which is ment to be fast, so it should send the data through non-blocking channels. Am I right? Are there any rules refering blocking configuration of SocketChannels?
    I will be grateful for every answer. To help You out I attach also drafts from run()'s methods of my classes.
    Server's main method - main thread :
        public void run() {
           try {
                selector = Selector.open();
                clientConSsc.configureBlocking(false);
                clientConSsc.register(selector , SelectionKey.OP_ACCEPT);
                while(serverRunning) {
                    try {
                        selector.selectNow();
                        Iterator it;
                        synchronized(playersToRegisterToWrite) {
                            it = playersToRegisterToWrite.iterator();
                            while(it.hasNext()) {
                                Player player = (Player)it.next();
                                it.remove();
                                player.serverCon.configureBlocking(false);
                                player.serverCon.register(selector , SelectionKey.OP_WRITE , player);
                        Set keys = selector.selectedKeys() {
                        it = keys.iterator();
                        while(it.hasNext()) {
                            SelectionKey key = (SelectionKey)it.next();
                            if(key.isAcceptable()) {
                                it.remove();
                                clientCon = clientConSsc.accept();
                                clientCon.configureBlocking(false);
                                clientCon.register(selector , SelectionKey.OP_READ);
                                continue;
                            if(key.isReadable()) {
                                it.remove();
                                key.cancel();
                                new RequestHandler(this , (SocketChannel)key.channel()).start();
                                continue;
                            if(key.isWritable()) {
                                if(key.attachment() != null ) {
                                    ServerAction action = null;
                                    synchronized(actionsToDo) {
                                        Iterator aIt = actionsToDo.iterator();
                                        while(aIt.hasNext()) {
                                            ServerAction temp = (ServerAction)aIt.next();
                                            if(temp.getPlayer().equals((Player)key.attachment())) {
                                                action = temp;
                                                aIt.remove();
                                                break;
                                    if(action != null) {
                                        key.channel().configureBlocking(false);
                                        it.remove();
                                        key.cancel();
                                        action.start();
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        char last;
        boolean dontPrint=true; //dont print if timer printed or it is at begining
        Font font;
        Graphics g;
        public long time;
        int poundHit=0;
        String justPressed;
        String prevPressed=null;
        char prevChar;
        //Sms class
        Form smsfrm;
        TextField smsField ;
        //Char Selection speed
        public boolean first;
        int selection_speed=1500;
        //font color (blue)
        public int red=0,green=0,blue=255;
        //Background color (white)
        public int back_red=250,back_green=250,back_blue=250;
        Form menu;
        public MyCanvas(textEntryMain main){
            super(false);
            first=true;
            this.main=main;
            sms=new StringBuffer();
            g=getGraphics();
            font=Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD,Font.SIZE_LARGE);
            keyTimer = new Timer ();
            keyTimer.schedule (new task (this), selection_speed, selection_speed);
            drawIndicator(currentIndicator);
        public void drawIndicator(String indicator){
            Font f = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_ITALIC, Font.SIZE_SMALL);
            Graphics g = getGraphics();
            g.setFont(f);
            int x= getWidth()-20;
            g.setColor(back_red,back_green,back_blue);
            g.fillRect(x,2,15,10);
            g.setColor(20,20,20);
            g.drawString(indicator, x, 2, g.TOP|g.LEFT);
        public void callPaint(char ch){
            drawIndicator(currentIndicator);
            Graphics g= getGraphics();
            g.setColor(back_red,back_green,back_blue);
            if(first){
                g.fillRect(0,0,getWidth(),getHeight());
                reset();
                redrawAll();
                first=false;
            //baseline -1 so that i can cover the pointer
            g.fillRect(baseline-1,y_axis,font.charWidth(this.last)+3,font.getHeight());
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE);
            flushGraphics();
        public void showPointer(){
            Graphics g = getGraphics();
            g.setColor(0,0,0);
            g.drawLine(baseline,y_axis,baseline,2*line*12);
            flushGraphics();
        //pointer appear //pointer disappear-use white line so that it cover the pointer line
        public void hidePointer(){
            Graphics g = getGraphics();
            g.setColor(back_red,back_green,back_blue);
            g.drawLine(baseline,y_axis,baseline,2*line*12);
            flushGraphics();
        //draw the selected
        public void ConfirmPaint(char ch){
            Graphics g = getGraphics();
            sms.append(ch);
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE); //draw the selected
            baseline+=font.charWidth(ch); // so that the nect letter won't be drawn on the same position
            if(baseline>getWidth()-30){     //move to the next line
                width.append((char)baseline);
                baseline=10;y_axis+=24;
                line+=1;
            flushGraphics();
        public synchronized void deleteChar(){
            if(sms.charAt(sms.length()-1)==' '){
                baseline-=white_space;
                Graphics g= getGraphics();
                g.setColor(back_red,back_green,back_blue);
                g.fillRect(baseline,y_axis,font.charWidth(sms.charAt(sms.length()-1))+2,font.getHeight());
                sms.deleteCharAt(sms.length()-1);
            else{
                baseline-=font.charWidth(sms.charAt(sms.length()-1));
                Graphics g= getGraphics();
                g.setColor(back_red,back_green,back_blue);
                g.fillRect(baseline,y_axis,font.charWidth(sms.charAt(sms.length()-1))+2,font.getHeight());
                sms.deleteCharAt(sms.length()-1);
            flushGraphics();
        public void redraw(char ch ){
            Graphics g= getGraphics();
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE);
            baseline+=font.charWidth(ch);
            if(baseline>getWidth()-30){
                width.append((char)baseline);
                baseline=10;y_axis+=24;
                line+=1;
            flushGraphics();
        public void reset(){
            if(width.length() >0)
            width.delete(0,width.length()-1);
            line=1;
            baseline=10;y_axis=12;
        public void redrawAll(){
            Graphics g=getGraphics();
            g.setColor(back_red,back_green,back_blue);
            g.fillRect(0,0,getWidth(),getHeight());
            reset();
            for(int a=0;a<sms.length();a++)
            redraw(sms.charAt(a));
        /*public synchronized void keyRepeated (int keyCode) {
            int one=1;
        /*    if(keyCode != KEY_POUND && keyCode != KEY_STAR){       
                ConfirmPaint((char)keyCode);
            if (keyCode == 1){
            ConfirmPaint((char)one);
        public synchronized void keyPressed (int keyCode) {
            justPressed=getKeyName(keyCode);
            time=System.currentTimeMillis(); // record the time when the keypress is pressed
            if(justPressed.equals("NUM0")){ //caps lock show indicator .............HERE HERE HERE HERE [1]
                if(poundHit == 0){
                    currentIndicator="ABC";
                    poundHit++;
                    drawIndicator(currentIndicator);
                    //set the string buffer to another one
                if(poundHit == 1){
                    currentIndicator="123";
                    poundHit++;
                    drawIndicator(currentIndicator);
                if(poundHit == 2){
                    currentIndicator="abc";
                    poundHit=0;
                    drawIndicator(currentIndicator);
            if(justPressed.equalsIgnoreCase("SEND")){ //send button allocated as clear button   ................. HERE HERE HERE [2]
                if(sms.length()>0){
                    hidePointer();
                    if(baseline<=10){
                        System.out.println(baseline);
                        line-=2;
                        baseline=(int)width.charAt(line);
                        line++;
                        y_axis-=24;
                    deleteChar();
            if(justPressed.equals("STAR")){//space  ........................................    HERE HERE HERE HERE HERE [3]
                    hidePointer();
                    sms.append(" ");
                    baseline+=white_space;
                    showPointer();
                    prevPressed=justPressed;
            else{
                if(justPressed.equals("NUM1")){index=0;}       
                if(justPressed.equals("NUM2")){index=1;}
                if(justPressed.equals("NUM3")){index=2;}       
                if(justPressed.equals("NUM4")){index=3;}       
                if(justPressed.equals("NUM5")){index=4;}
                if(justPressed.equals("NUM6")){index=5;}
                if(justPressed.equals("NUM7")){index=6;}
                if(justPressed.equals("NUM8")){index=7;}
                if(justPressed.equals("NUM9")){index=8;}
                if(index==0){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed) || dontPrint){
                        if(dontPrint){countPress=35;}
                        if(countPress<34){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint=false;
                    else{   //this is executed when the key is not repeated (prev!=)
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
                if(index==1 || index==2 || index == 3 || index == 4
                || index ==5 || index==7){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed) || dontPrint){
                        if(dontPrint){countPress=4;}
                        if(countPress<3){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint = false;
                    else{   //this is executed when the key is not repeated
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);                  
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
                if(index==6 || index==8){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed)|| dontPrint){
                        if(dontPrint){countPress=5;}
                        if(countPress<4){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint=false;
                    else{   //this is executed when the key is not repeated
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
    /////////////task class for schedule on constructor
    class task extends TimerTask {
        public static boolean bool;
        MyCanvas canvas;
        public task (MyCanvas canvas) {
            this.canvas=canvas;
        public void run () {
            if(canvas.keypress){
                if(System.currentTimeMillis()-canvas.time>150){ //compare the time with the time out
                    canvas.ConfirmPaint(MyCanvas.ch);
                    canvas.counter=-1;
                    canvas.keypress=false;
                    canvas.dontPrint=true;
                    canvas.showPointer();
    }

    Hi I'm writing a program like Multi-tap (the text entry before T9 introduced) on mobilephone.
    I'm having problem with some of the KEYs. They do not work properly.
    As indicated in the code
    HERE HERE [3] suppose to function as space button....However whenever the key is pressed before the 'time out' (I use sceduler to implement the time out) it will print half of the previous character instead of space. this key is not related to the scheduler. so i suspect it is something related to multi-thread programming.
    HERE HERE [1] function as the caps lock. it can even show the indicator properly.... so i need to settle this b4 i continue.
    HEREHERE [2] function as clear button. it doest work too
    Someone please help me....
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    package textEntry;
    import javax.microedition.lcdui.game.GameCanvas;
    import javax.microedition.lcdui.Graphics;
    import javax.microedition.lcdui.*;
    import java.util.*;
    * @author Ed's
    public class MyCanvas extends GameCanvas {
        public static final String[] keys =
        {".?!,@`-_:;()&\'\"~10�$��+x*/\\|[]=<>#","abc", "def", "ghi", "jkl",
        "mno", "pqrs", "tuv", "wxyz"};
        public static final String[] capitalKey =
        {".?!,@`-_:;()&\'\"~10�$��+x*/\\|[]=<>#","ABC", "DEF", "GHI", "JKL",
        "MNO", "PQRS", "TUV", "WXYZ"};
        StringBuffer width = new StringBuffer();
        Timer keyTimer;
        textEntryMain main;
        public static char ch;
        public boolean keypress=false;
        public boolean capital;
        public boolean diffrentKey;
        String currentIndicator="abc";
        int countPress=0;
        //int previndex=0;
        public int counter=-1;
        int index=-1;
        int print=0;
        int white_space=6;
        public StringBuffer sms;
        int baseline=10;
        int y_axis=12;
        int line=1;
        char last;
        boolean dontPrint=true; //dont print if timer printed or it is at begining
        Font font;
        Graphics g;
        public long time;
        int poundHit=0;
        String justPressed;
        String prevPressed=null;
        char prevChar;
        //Sms class
        Form smsfrm;
        TextField smsField ;
        //Char Selection speed
        public boolean first;
        int selection_speed=1500;
        //font color (blue)
        public int red=0,green=0,blue=255;
        //Background color (white)
        public int back_red=250,back_green=250,back_blue=250;
        Form menu;
        public MyCanvas(textEntryMain main){
            super(false);
            first=true;
            this.main=main;
            sms=new StringBuffer();
            g=getGraphics();
            font=Font.getFont(Font.FACE_PROPORTIONAL,Font.STYLE_BOLD,Font.SIZE_LARGE);
            keyTimer = new Timer ();
            keyTimer.schedule (new task (this), selection_speed, selection_speed);
            drawIndicator(currentIndicator);
        public void drawIndicator(String indicator){
            Font f = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_ITALIC, Font.SIZE_SMALL);
            Graphics g = getGraphics();
            g.setFont(f);
            int x= getWidth()-20;
            g.setColor(back_red,back_green,back_blue);
            g.fillRect(x,2,15,10);
            g.setColor(20,20,20);
            g.drawString(indicator, x, 2, g.TOP|g.LEFT);
        public void callPaint(char ch){
            drawIndicator(currentIndicator);
            Graphics g= getGraphics();
            g.setColor(back_red,back_green,back_blue);
            if(first){
                g.fillRect(0,0,getWidth(),getHeight());
                reset();
                redrawAll();
                first=false;
            //baseline -1 so that i can cover the pointer
            g.fillRect(baseline-1,y_axis,font.charWidth(this.last)+3,font.getHeight());
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE);
            flushGraphics();
        public void showPointer(){
            Graphics g = getGraphics();
            g.setColor(0,0,0);
            g.drawLine(baseline,y_axis,baseline,2*line*12);
            flushGraphics();
        //pointer appear //pointer disappear-use white line so that it cover the pointer line
        public void hidePointer(){
            Graphics g = getGraphics();
            g.setColor(back_red,back_green,back_blue);
            g.drawLine(baseline,y_axis,baseline,2*line*12);
            flushGraphics();
        //draw the selected
        public void ConfirmPaint(char ch){
            Graphics g = getGraphics();
            sms.append(ch);
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE); //draw the selected
            baseline+=font.charWidth(ch); // so that the nect letter won't be drawn on the same position
            if(baseline>getWidth()-30){     //move to the next line
                width.append((char)baseline);
                baseline=10;y_axis+=24;
                line+=1;
            flushGraphics();
        public synchronized void deleteChar(){
            if(sms.charAt(sms.length()-1)==' '){
                baseline-=white_space;
                Graphics g= getGraphics();
                g.setColor(back_red,back_green,back_blue);
                g.fillRect(baseline,y_axis,font.charWidth(sms.charAt(sms.length()-1))+2,font.getHeight());
                sms.deleteCharAt(sms.length()-1);
            else{
                baseline-=font.charWidth(sms.charAt(sms.length()-1));
                Graphics g= getGraphics();
                g.setColor(back_red,back_green,back_blue);
                g.fillRect(baseline,y_axis,font.charWidth(sms.charAt(sms.length()-1))+2,font.getHeight());
                sms.deleteCharAt(sms.length()-1);
            flushGraphics();
        public void redraw(char ch ){
            Graphics g= getGraphics();
            g.setColor(red,green,blue);
            g.setFont(font);
            g.drawChar(ch,baseline,line*24,g.LEFT|g.BASELINE);
            baseline+=font.charWidth(ch);
            if(baseline>getWidth()-30){
                width.append((char)baseline);
                baseline=10;y_axis+=24;
                line+=1;
            flushGraphics();
        public void reset(){
            if(width.length() >0)
            width.delete(0,width.length()-1);
            line=1;
            baseline=10;y_axis=12;
        public void redrawAll(){
            Graphics g=getGraphics();
            g.setColor(back_red,back_green,back_blue);
            g.fillRect(0,0,getWidth(),getHeight());
            reset();
            for(int a=0;a<sms.length();a++)
            redraw(sms.charAt(a));
        /*public synchronized void keyRepeated (int keyCode) {
            int one=1;
        /*    if(keyCode != KEY_POUND && keyCode != KEY_STAR){       
                ConfirmPaint((char)keyCode);
            if (keyCode == 1){
            ConfirmPaint((char)one);
        public synchronized void keyPressed (int keyCode) {
            justPressed=getKeyName(keyCode);
            time=System.currentTimeMillis(); // record the time when the keypress is pressed
            if(justPressed.equals("NUM0")){ //caps lock show indicator .............HERE HERE HERE HERE [1]
                if(poundHit == 0){
                    currentIndicator="ABC";
                    poundHit++;
                    drawIndicator(currentIndicator);
                    //set the string buffer to another one
                if(poundHit == 1){
                    currentIndicator="123";
                    poundHit++;
                    drawIndicator(currentIndicator);
                if(poundHit == 2){
                    currentIndicator="abc";
                    poundHit=0;
                    drawIndicator(currentIndicator);
            if(justPressed.equalsIgnoreCase("SEND")){ //send button allocated as clear button   ................. HERE HERE HERE [2]
                if(sms.length()>0){
                    hidePointer();
                    if(baseline<=10){
                        System.out.println(baseline);
                        line-=2;
                        baseline=(int)width.charAt(line);
                        line++;
                        y_axis-=24;
                    deleteChar();
            if(justPressed.equals("STAR")){//space  ........................................    HERE HERE HERE HERE HERE [3]
                    hidePointer();
                    sms.append(" ");
                    baseline+=white_space;
                    showPointer();
                    prevPressed=justPressed;
            else{
                if(justPressed.equals("NUM1")){index=0;}       
                if(justPressed.equals("NUM2")){index=1;}
                if(justPressed.equals("NUM3")){index=2;}       
                if(justPressed.equals("NUM4")){index=3;}       
                if(justPressed.equals("NUM5")){index=4;}
                if(justPressed.equals("NUM6")){index=5;}
                if(justPressed.equals("NUM7")){index=6;}
                if(justPressed.equals("NUM8")){index=7;}
                if(justPressed.equals("NUM9")){index=8;}
                if(index==0){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed) || dontPrint){
                        if(dontPrint){countPress=35;}
                        if(countPress<34){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint=false;
                    else{   //this is executed when the key is not repeated (prev!=)
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
                if(index==1 || index==2 || index == 3 || index == 4
                || index ==5 || index==7){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed) || dontPrint){
                        if(dontPrint){countPress=4;}
                        if(countPress<3){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint = false;
                    else{   //this is executed when the key is not repeated
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);                  
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
                if(index==6 || index==8){
                    keypress=true;
                    if(justPressed.equalsIgnoreCase(prevPressed)|| dontPrint){
                        if(dontPrint){countPress=5;}
                        if(countPress<4){
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        else{
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                        dontPrint=false;
                    else{   //this is executed when the key is not repeated
                            ConfirmPaint(last);
                            countPress=0;  
                            MyCanvas.ch=keys[index].charAt(countPress);
                            callPaint(MyCanvas.ch);
                            countPress++;
                    last=MyCanvas.ch;
                    prevPressed=justPressed;
    /////////////task class for schedule on constructor
    class task extends TimerTask {
        public static boolean bool;
        MyCanvas canvas;
        public task (MyCanvas canvas) {
            this.canvas=canvas;
        public void run () {
            if(canvas.keypress){
                if(System.currentTimeMillis()-canvas.time>150){ //compare the time with the time out
                    canvas.ConfirmPaint(MyCanvas.ch);
                    canvas.counter=-1;
                    canvas.keypress=false;
                    canvas.dontPrint=true;
                    canvas.showPointer();
    }

  • How to use Multi Thread to make a animation

    Hello
    Currently i am writing a router simulator using Java SE 1.4.2. I am facing a problem that is I cannot use multithread to update my Jframe animation.
    Here i give my approach.
    My idea is I used a JPanel in JFrame and I used Graphics g draw all background in Jpanel and add it into Jframe. It works since there is no animation invovled. I want to do some animation based on this background which i draw. But all animation should be controled by other threads due to i want other threads can control all animation. But i hit a error which is nullpointexception. The reason looks like which i used another to do animation, it cannot find the reference which is point to the Jpanel and Jframe. May u teach me a correct way to do multi threads animation in Jframe? thanks.
    all the best and regards!

    A simple annimation moving a circle round a screen. This uses a model that defines the dynamics of the annimation, a view to display a visual representation of the model and an event system (observer/observable) to notify the view that the model has changed.
    I hope this helps.
    import java.awt.*;
    import javax.swing.*;
    import java.util.*;
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