Multiple Artwork When Adding To CD's
Hi, Hope someone can help. When I Import cd's and the artwork is not available from iTunes if I add the artwork (right click-get info and add my artwork to the album).Mutiple copy's of the artwork are in the window pane for each song. Is there a way of having single artwork for the whole album?
Many Thanks...
Thanks I found my answer with further searching!
Similar Messages
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Automatically Add Album Artwork when adding new music
Does anyone know how you can have iTunes automatically discover the album artwork, if you already have it?
I am backing up CDs and music which I already have converted to some digital format, and trying to compile all my music together from my wife and myself in a central location.
Many of the artist music folders already have an artwork image there associated with it.
So when adding a folder, is there a way to have iTunes automatically "see" that album cover? Would it be a convention for naming the file? Or a file size/picture size thing? Or place it in a specific location when importing?
Yes, I do know you can manually do it, which is fine for an album or two. But our collective media libraries are a mess, and there are hundreds of albums to import.
Also, I know you can use iTunes to "Search for missing album art work" but I also know that process is flawed, does not always turn up the correct art, and also does not code the artwork along with the track, so if you move music later on, the whole process starts over again.
I would imagine there has to be a way to kick iTunes to recognize the associated artwork automatically upon import. Any suggestions?
(ps - i use Windows XP Pro, iPhone 3G 16GB, iTunes 9.0.3.15)ed2345 wrote:
Smart Playlists allow you to add tracks from the library to the playlists, according to rules. If the track is not in the library, Smart Playlists will not do anything with it. They do not help iTunes to notice that new files have been added to folders.
If it's not in the library, iTunes won't play it...
If you're adding music to iTunes, use the Add to Library function. That's what it's there for. iTunes will be happy that way and if you have smart playlists set up, they will be filled with the new additions.
Tracy -
CDs with multiple artists are added to the library multiple times. Usually one has the artwork. I want to add the artwork to the others. The instructions are inaccurate. I tried it several ways and it does not work. How do I add the artwork shown on one of the albums to the other albums (same album, different artists)?
Try Ethernet over Power adapters.. these are very popular for your kind of environment.. being able to make non-wireless link to another area where you can setup a wireless access point.
Airport Express are not great for wireless power.. if you really have issues with wireless strength in a bad environment apple stuff is not the way to go.
The comparison chart here.
http://www.smallnetbuilder.com/lanwan/router-charts/bar/58-2_4-ghz-dn?see=P_F
This is their worst test location you can also see averages.. the latest airport extreme.. is there a long way down.. and that is a much better wireless device than Airport Express.
The Ubiquiti power AP is small cheap and designed for precisely this duty.. useless in an apple wireless network.. you will need to run ethernet or EOP adapters back to the main router.. but if the normal omni directional antennas don't provide enough signal you can get directional ones.. I suspect you can cover your whole apartment with a pair of these and high gain directional antenna. -
ITunes 9.2 stops adding multiple artwork in multiple selection mode. Help?
Hi everybody,
Since 2003 I've been using iTunes and adding multiple artwork in several tracks at once.
Lets say: I added 10 tracks of a CD to iTunes library, then selected all of them and then right click to choose "Get Info > Multiple Item Information". Then I just dragged and dropped as many artwork pieces as I wanted onto the artwork window, one by one. Clicked OK and voilá.
Now it will only accept one artwork. Following the procedure I used to do, now it will only take the last artwork I place onto the artwork window.
Now the only way to get multiple artwork in a CD is adding all the artwork (lets say the 20 pages of the booklet) one by one in "each track" separately!, which is a pain in the neck.
So now I have to add artwork one by one to each track one at a time.
Is there a NEW way to add multiple artwork on multiple tracks at once in iTunes 9.2?
Screen shot: http://grab.by/51UT
Thank you for your help.Hi- you might've already figured this out on your own, but:
A) add the first artwork picture (what you want for your cover artwork) using "Get Info > Multiple Item Information" - and close the Multiple Item Information window
B) with the multiple tracks still selected, drag your additional artwork picture items into the artwork panel in the lower left corner of the iTunes window (this is the artwork panel titled "selected item").
C) your additional artwork will be added to all of the selected items. You can click through the artworks using the left/right arrows above the artwork panel.
Obviously you can also use this same method to add that same additional artwork to any other tracks, from other albums, etc. simply by selecting them as well.
Side note, the easiest way to select all tracks from a single album: select the starting track, then use ctrl-shift and select the ending track- all tracks between those two will be selected.
Aaaaaand you're done! Hope this helps! -
ITunes freezes when adding artwork
every so often when I'm adding albumart to iTunes my cursor freezes on the box in the bottom right corner, with no easy way to get it unstuck (looks like this - http://i247.photobucket.com/albums/gg155/Mo-Dilla/frozen.png). I have to quit/restart in order to fix it. Please help this glitch is making it very frustrating to update my music.
I thought this was a problem until today. I added artwork to a mp4 file and it froze as expected. Rather than ending the process with a force quit, I browsed a web site. In about 4 minutes, the artwork was added and itunes was no longer froze. I don't know why it happens, but I suggest that you leave itunes alone for 10 minutes or so and see if the artwork gets added eventually. This may work differently on a mac than on windows, but hopefully not.
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Mail frequently crashing when adding multiple addressees to a message
Frequently, when adding multiple addressees to a newly composed or forwarded message, Mail crashes.
I never experienced this problem before upgrading to Snow Leopard. Can anyone please help me? Am at my wits end!
Below is the error message script:
Process: Mail [132]
Path: /Applications/Mail.app/Contents/MacOS/Mail
Identifier: com.apple.mail
Version: 4.1 (1076)
Build Info: Mail-10760000~1
Code Type: X86-64 (Native)
Parent Process: launchd [80]
Date/Time: 2009-10-12 20:57:24.846 +0700
OS Version: Mac OS X 10.6.1 (10B504)
Report Version: 6
Interval Since Last Report: 17606 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 11912 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 8C19BDA2-A765-46DD-
BA43-57BD7AC54AAA
Exception Type: EXCBADACCESS (SIGSEGV)
Exception Codes: KERNINVALIDADDRESS at 0x0000000000000019
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
objc_msgSend() selector name: release
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x00007fff85b0155c
objcmsgSendvtable14 + 12
1 ...apple.AddressBook.framework 0x00007fff85dcdda7 -
[ABPeoplePickerPropertyCell dealloc] + 26
2 com.apple.AppKit 0x00007fff82b11d7c -
[NSToolTipManager drawToolTip:attributedString:inView:] + 463
3 com.apple.AppKit 0x00007fff82b13cf5 -
[NSToolTipManager displayToolTip:] + 2604
4 com.apple.AppKit 0x00007fff826f599f -
[NSViewDynamicToolTipManager _displayToolTipIfNecessaryIgnoringTime:]
+ 900
5 com.apple.AppKit 0x00007fff8267723e
_monitorMovementTimerFired + 78
6 com.apple.CoreFoundation 0x00007fff86648a78 __CFRunLoopRun +
5480
7 com.apple.CoreFoundation 0x00007fff8664703f
CFRunLoopRunSpecific + 575
8 com.apple.HIToolbox 0x00007fff8738dc4e
RunCurrentEventLoopInMode + 333
9 com.apple.HIToolbox 0x00007fff8738da53
ReceiveNextEventCommon + 310
10 com.apple.HIToolbox 0x00007fff8738d90c
BlockUntilNextEventMatchingListInMode + 59
11 com.apple.AppKit 0x00007fff8257f520 _DPSNextEvent +
718
12 com.apple.AppKit 0x00007fff8257ee89 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 155
13 com.apple.AppKit 0x00007fff82544a7d -[NSApplication
run] + 395
14 com.apple.AppKit 0x00007fff8253d798
NSApplicationMain + 364
15 com.apple.mail 0x000000010000167c 0x100000000 + 5756
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff86789b16 kevent + 10
1 libSystem.B.dylib 0x00007fff8678ba19
dispatch_mgrinvoke + 154
2 libSystem.B.dylib 0x00007fff8678b6d6
dispatch_queueinvoke + 195
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dispatch_workerthread2 + 244
4 libSystem.B.dylib 0x00007fff8678ab28
pthreadwqthread + 353
5 libSystem.B.dylib 0x00007fff8678a9c5 start_wqthread +
13
Thread 2:
0 libSystem.B.dylib 0x00007fff86770d7a machmsgtrap + 10
1 libSystem.B.dylib 0x00007fff867713ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff86647ce2 __CFRunLoopRun +
2002
3 com.apple.CoreFoundation 0x00007fff8664703f
CFRunLoopRunSpecific + 575
4 com.apple.Foundation 0x00007fff8004ea94 -[NSRunLoop
(NSRunLoop) runMode:beforeDate:] + 270
5 com.apple.Foundation 0x00007fff8004e973 -[NSRunLoop
(NSRunLoop) run] + 77
6 com.apple.MessageFramework 0x00007fff82163161 -[RSSInterchange
_runManager] + 1445
7 com.apple.Foundation 0x00007fff80013f65
_NSThread__main_ + 1429
8 libSystem.B.dylib 0x00007fff867a9f66 pthreadstart +
331
9 libSystem.B.dylib 0x00007fff867a9e19 thread_start + 13
Thread 3:
0 libSystem.B.dylib 0x00007fff86770d7a machmsgtrap + 10
1 libSystem.B.dylib 0x00007fff867713ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff86647ce2 __CFRunLoopRun +
2002
3 com.apple.CoreFoundation 0x00007fff8664703f
CFRunLoopRunSpecific + 575
4 com.apple.Foundation 0x00007fff8004ea94 -[NSRunLoop
(NSRunLoop) runMode:beforeDate:] + 270
5 com.apple.Foundation 0x00007fff8004e973 -[NSRunLoop
(NSRunLoop) run] + 77
6 com.apple.MessageFramework 0x00007fff82195e68 +[_NSSocket
_runIOThread] + 78
7 com.apple.Foundation 0x00007fff80013f65
_NSThread__main_ + 1429
8 libSystem.B.dylib 0x00007fff867a9f66 pthreadstart +
331
9 libSystem.B.dylib 0x00007fff867a9e19 thread_start + 13
Thread 4:
0 libSystem.B.dylib 0x00007fff867b49f2 select
$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x00007fff86669252
__CFSocketManager + 818
2 libSystem.B.dylib 0x00007fff867a9f66 pthreadstart +
331
3 libSystem.B.dylib 0x00007fff867a9e19 thread_start + 13
Thread 5:
0 libSystem.B.dylib 0x00007fff86770d7a machmsgtrap + 10
1 libSystem.B.dylib 0x00007fff867713ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff86647ce2 __CFRunLoopRun +
2002
3 com.apple.CoreFoundation 0x00007fff8664703f
CFRunLoopRunSpecific + 575
4 com.apple.Foundation 0x00007fff8009351f +[NSURLConnection
(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297
5 com.apple.Foundation 0x00007fff80013f65
_NSThread__main_ + 1429
6 libSystem.B.dylib 0x00007fff867a9f66 pthreadstart +
331
7 libSystem.B.dylib 0x00007fff867a9e19 thread_start + 13
Thread 6:
0 libSystem.B.dylib 0x00007fff8678a94a
_workqkernreturn + 10
1 libSystem.B.dylib 0x00007fff8678ad5c
pthreadwqthread + 917
2 libSystem.B.dylib 0x00007fff8678a9c5 start_wqthread +
13
Thread 7:
0 libSystem.B.dylib 0x00007fff8678a94a
_workqkernreturn + 10
1 libSystem.B.dylib 0x00007fff8678ad5c
pthreadwqthread + 917
2 libSystem.B.dylib 0x00007fff8678a9c5 start_wqthread +
13
Thread 8:
0 libSystem.B.dylib 0x00007fff8678a94a
_workqkernreturn + 10
1 libSystem.B.dylib 0x00007fff8678ad5c
pthreadwqthread + 917
2 libSystem.B.dylib 0x00007fff8678a9c5 start_wqthread +
13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000118cfb600 rcx:
0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000114707ac0 rsi: 0x00007fff82c6e968 rbp:
0x00007fff5fbfe600 rsp: 0x00007fff5fbfe5d8
r8: 0x0000000000000000 r9: 0x0000000000000000 r10:
0x0000000000000001 r11: 0x00007fff85b01550
r12: 0x00007fff82c74098 r13: 0x000000011897c400 r14:
0x0000000101987ae0 r15: 0x0000000118966510
rip: 0x00007fff85b0155c rfl: 0x0000000000010206 cr2:
0x0000000000000019
Binary Images:
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<8E0EE904-59D1-9AA0-CE55-B1777F4BAEC1> /System/Library/Frameworks/
IOSurface.framework/Versions/A/IOSurface
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CoreText.framework/Versions/A/CoreText
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Versions/A/AddressBook
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LaunchServices.framework/Versions/A/LaunchServices
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IMUtils
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vecLib.framework/Versions/A/vecLib
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CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
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0x7fff860a6000 - 0x7fff863d8fef
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CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/
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0x7fff863ec000 - 0x7fff863edfff
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MonitorPanel.framework/Versions/A/MonitorPanel
0x7fff863ee000 - 0x7fff864fdff7 libcrypto.0.9.8.dylib ???
(???) <a2DA70D0-02AE-89FA-1CDA-B3CA986CAE6D> /usr/lib/libcrypto.
0.9.8.dylib
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CoreServices.framework/Versions/A/CoreServices
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OpenGL.framework/Versions/A/Libraries/libGLU.dylib
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Cocoa.framework/Versions/A/Cocoa
0x7fff8655d000 - 0x7fff86592ff7 libcups.2.dylib ??? (???)
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com.apple.speech.recognition.framework 3.10.10 (3.10.10)
<7E2A89FC-0F18-1CCC-472E-AD0E2BC2DD4C> /System/Library/Frameworks/
Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/
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Frameworks/CoreServices.framework/Versions/A/Frameworks/
CFNetwork.framework/Versions/A/CFNetwork
0x7fff87a4b000 - 0x7fff87a7cfef libTrueTypeScaler.dylib ???
(???) <3F30259E-9EB0-18D2-B0F3-7B8A9625574E> /System/Library/
Frameworks/ApplicationServices.framework/Versions/A/Frameworks/
ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
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CFOpenDirectory.framework/Versions/A/CFOpenDirectory
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Frameworks/ApplicationServices.framework/Versions/A/Frameworks/
LangAnalysis.framework/Versions/A/LangAnalysis
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com.apple.NSServerNotificationCenter 2 (1.0) <0F9B07B8-D9F9-A55D-
AB60-9CC3533D77F8> /System/Library/Frameworks/
ServerNotification.framework/Versions/A/ServerNotification
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com.apple.audio.units.AudioUnit 1.6 (1.6) <7A51FBCE-7907-28A0-B2D2-
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A/AudioUnit
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6531 (6531.5) <8C470ACB-1A45-71FC-673D-34EA3F5EF0DC> /System/Library/
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(49) <EF46DFEE-3B41-97C1-1BE6-A19A1786B85F> /System/Library/
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0x7fff87d38000 - 0x7fff87de7fef edu.mit.Kerberos 6.5.8
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Frameworks/Kerberos.framework/Versions/A/Kerberos
0x7fff87de8000 - 0x7fff885f2fe7 libBLAS.dylib ??? (???)
<FC941ECB-71D0-FAE3-DCBF-C5A619E594B8> /System/Library/Frameworks/
Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/
libBLAS.dylib
0x7fff8860e000 - 0x7fff8861bfff libCSync.A.dylib ??? (???)
<D97C8D7E-2CA3-9495-0C41-004CE47BC5DD> /System/Library/Frameworks/
ApplicationServices.framework/Versions/A/Frameworks/
CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x7fff8861c000 - 0x7fff886d7ff7 libFontParser.dylib ???
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Frameworks/ApplicationServices.framework/Versions/A/Frameworks/
ATS.framework/Versions/A/Resources/libFontParser.dylib
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Quartz.framework/Versions/A/Frameworks/PDFKit.framework/Versions/A/
PDFKit
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CoreSymbolication
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(???) <DFBFBFD3-90C0-0710-300C-1A7210CB3713> /System/Library/
Frameworks/Carbon.framework/Versions/A/Frameworks/
OpenScripting.framework/Versions/A/OpenScripting
0x7fff8888b000 - 0x7fff88890fff libGIF.dylib ??? (???)
<0C112067-95FE-B9BC-C70C-64A46A277F34> /System/Library/Frameworks/
ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/
Versions/A/Resources/libGIF.dylib
0x7fff889fa000 - 0x7fff889fffff libGFXShared.dylib ??? (???)
<C386DB22-A0AA-D826-ACBA-25E82B480D05> /System/Library/Frameworks/
OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
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ColorSyncDeprecated.dylib ??? (???) <03DA3BF0-1293-8947-
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<66102D4E-6C8B-77D0-6766-2A1788B20C6F> /usr/lib/libSystem.B.dylib
Model: MacBookPro4,1, BootROM MBP41.00C1.B03, 2 processors, Intel Core
2 Duo, 2.6 GHz, 4 GB, SMC 1.28f2
Graphics: NVIDIA GeForce 8600M GT, GeForce 8600M GT, PCIe, 512 MB
Memory Module: global_name
AirPort: spairportwireless_card_type_airportextreme (0x14E4, 0x8C),
Broadcom BCM43xx 1.0 (5.10.91.19)
Bluetooth: Version 2.2.1f7, 2 service, 1 devices, 1 incoming serial
ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS542525K9SA00, 232.89 GB
Parallel ATA Device: MATSHITADVD-R UJ-875
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd400000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x1a100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.),
0x820f, 0x1a110000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.),
0x0230, 0x5d200000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
Many thanks in advance!Hi
I am suffering the same problem with Mail crashing when adding multiple names to the 'To' field.
Sometimes it can be OK.
I have a group in my contacts which has the names I e-mail most often and if I add names to the e-mail from that group all is well. If I navigate away from that group in Contacts as I wish to add someone not in that group this is usually when it crashes for me.
When I relaunch Mail I get the message back I was working on with all the names I had added to the 'To' field but usually minus the last name. Which would be the one I had navigated away from the group I was using in contacts to all contacts.
I don't know if that helps in any way?
Phil -
Artwork only displays in black and white when adding to a song
Artwork when importing JPG only shows in black and white. Old artwork is OK in colour previously imported. Note these are for non-ITunes store purchased.
Never heard of that before!
Does it show up OK in Windows Media Player?
WARNING
You might want to set WMP options before you let it loose on your itunes content.
It doesn't matter if you never use WMP - its default settings allow webpages to open WMP in the background without you even knowing, and get info from the internet.
You need to turn this auto-update "feature" off in WMP in 4 places.
Player tab: everything unchecked so WMP won't touch your files
Library tab: everything unchecked, esp the box to retrieve info from the internet
Privacy tab: everything unchecked, esp the box to update files
Security tab: everything unchecked so web pages can't launch WMP in the background
You also need to check these 4 settings after every windows update that includes a WMP update, because it has reset them back to some of the defaults, I have noticed. -
With my ESTK script, users select model numbers from a list and then the script inserts an element with a model number entered into an attribute, one element for each model selected.
When adding a large number of elements, each additional sibling element takes a little longer to add then the previous element. Adding 250 elements can take upwards of 3-1/2 minutes or more. While adding 20, 50, or 75 elements happens quickly, without any noticeable duration. It’s somewhere above 110 is where it starts to be noticeable.
I even used $.hiresTimer and wrote the value to the console for each time a model was added. Since the timer is reset back to zero (0) each time it's called, it was easier to notice that the amount it incremented from one element to the next got progressively larger.
Any thoughts as to why it’s taking so long or thoughts on what I could do to speed it up?
The structure looks like this:
<PartModels>
<NoteText>Text</NoteText>
<Model ModelNumber=”ABC01”/>
<Model ModelNumber=”ABC02”/>
<Model ModelNumber=”DEF03”/>
<Model ModelNumber=”DEF04”/>
<Model ModelNumber=”XYZ01-A”/>
<Model ModelNumber=”XYZ*B”/>
<Model ModelNumber=”XYZ500”/>
</PartModels>
The script is somewhat straight forward: cycle through an array of the model numbers selected, add a new element for each model number and set it's attribute value to the model number. This is the short version:
Function InsertModelElements (modelsToIns, insElemLoc, GVdoc) {
var newEleId;
var newElemLoc = insElemLoc;
var elemDef = GVdoc.GetNamedElementDef(“Model”);
for(var i = 0; i < modelsToIns.length; i++){ // modelsToIns is the array of models selected
newEleId = elemDef.NewElementInHierarchy(newElemLoc); //ElementLoc based on NoteText first, last, or not present
SetAttribute(newEleId, "ModelNumber", null, modelsToIns[i]); //more robust function to set attribute
/*Which also works for setting attribute*/
//var vattributes = newEleId.GetAttributes();
//vattributes[0].values[0] = modelsToIns[i];
//newEleId.Attributes = vattributes;
/*At one point I tried using a new element location from the last inserted element, no change*/
//var newElemRange = setElementSelection(GV_doc, EleId); //function that returns range
//newElemLoc = newNewElemRange.end;
Any help is appreciated.
Sincerely,
TrentThanks Russ,
I seriously considered trying copy/paste and started to modify the code to do so. But I couldn't let it go, the answer had to be right there in front of me, just it's been too long since I've worked with this stuff, I'm not able to see it. Then it dawned on me what is happening.
In an earlier test, I placed a timer on each action that is looped through. For example, I start with an container element that has 200 children elements, each with a specific/unique model number attribute. All 200 existing elements are deleted and then replaced with 250 new elements with a different value for the model number attribute. The timer was placed after the Element.Delete() method and ElementDef.NewElementInHierarchy() method. What I noticed with the timer is that each element deleted was deleted faster than the previous element (so it progressively took less and less time to delete an element). And of course the opposite was noticed for inserting elements, each element inserted took longer than the previous element inserted.
These elements can be inserted in two areas of the structure, one of the areas has fewer format rules that impact the formatting and is actually a little quicker. This led me to the cause being the EDD format rules. The area that takes longer has quite a few extensive format rules that apply. Every time an element is inserted or deleted, FrameMaker runs through those rules to format the content of the elements. Since the rules apply to parent, first, last, next, previous, etc., FrameMaker has to apply format rules to all the elements in the structure that the rules apply to (which are extremely complex because of the various elements, attribute values, and combinations that can be inserted).
Removing or thinning down the FormatRules in the EDD, it does get quicker. But each of the FormatRules are needed. So using app.ApplyFormatRules = false; right before the elements are deleted and inserted works great. But the key is to set ApplyFormatRules back to true before deleting the last element to be deleted and before inserting the last element to be inserted, so it will cycle through all the format rules of the EDD for all the elements in the hierarchy those format rules apply to. Setting ApplyFormatRules to true and assigning the ElementDef to the last element also works [EleId.ElementDef = GV_doc.GetNamedElementDef(insElemType);], but only before any other functions are performed or different elements are added.
doc.Reformat() isn't going to reformat the content correctly after the fact because the element was created without the format rules, so it just reformats the content of the elements without the format rules.
The FDK version that was created 10 years ago had the same problem of running slow when a large number of elements were being inserted, but was still an improvement over having to manually insert each element and type in the attribute value, so it was lived with.
It's now working amazingly fast. I hope my explanation of what I think is happening, including the cause/solution, is understandable.
Sincerely,
Trent Schwartz -
How do I get iTunes on the iPad to NEVER show album artwork when clicking a song?
Hi Folks,
How do I get iTunes on the iPad to NEVER show album artwork when clicking a song?
I go in-and-out of the iPod app quite a lot (I use the iPad to help me while practicing music and I use multiple apps), so it's frustrating to have to constantly close the album artwork.
Apologies - I saw many threads about this but none that answered how to ALWAYS stop iTunes from jumping to artwork. If I missed the correct thread, I would appreciate a link.
Thank you.That's what I thought - Apple generally has clean interfaces, so if I can't find an option to do something, it probably doesn't exist.
Thank you for a quick answer - and yes, I'll add this feedback.
I also just dropped Google feedback to PUT THE HOME LINK BACK IN THEIR LOGO.
What madness came over them to remove it??
I heard their engineers had a battle over this decision as well. -
How to add multiple table when creating add on using b1de
Hi all,
Plz help me
How to add multiple table when creating add on using b1de.
ThanksHi dns_sap,
Can you explain a little better what you are trying to accomplish? Is it to create UserTables and UserFields in the database, when the addon runs the first time?
If so, you can use the following code
Add User Table
Try
Dim lRetCode As Long
Dim oUDT As SAPbobsCOM.UserTablesMD = oCompany.GetBusinessObject(SAPbobsCOM.BoObjectTypes.oUserTables)
oUDT.TableName = TableName
oUDT.TableDescription = TableDescription
oUDT.TableType = TableType
lRetCode = oUDT.Add
'// Check for error when adding the Table: if lRetCode = 0 the table was created; if lRetCode = -2035 the table already exisits
If lRetCode <> 0 Then
oApplication.MessageBox("Error: " & lRetCode.ToString & ", " & oCompany.GetLastErrorDescription)
End If
Catch ex As Exception
oApplication.MessageBox(oCompany.GetLastErrorDescription)
Finally
System.Runtime.InteropServices.Marshal.ReleaseComObject(oUDT)
oUDT = Nothing
lRetCode = Nothing
GC.Collect()
End Try
Add User Field
Try
Dim lRetCode As Long
Dim oUDF As SAPbobsCOM.UserFieldsMD = oCompany.GetBusinessObject(SAPbobsCOM.BoObjectTypes.oUserFields)
oUDF.TableName = TableName
oUDF.Name = FieldName
oUDF.Description = FieldDescription
oUDF.Type = FieldType
lRetCode = oUDF.Add
'// Check for error when adding the field: if lRetCode = 0 the field was created; if lRetCode = -2035, the field already exists
If lRetCode <> 0 Then
oApplication.MessageBox("Error: " & oCompany.GetLastErrorCode & ", " & oCompany.GetLastErrorDescription)
End If
Catch ex As Exception
oApplication.MessageBox(oCompany.GetLastErrorDescription)
Finally
System.Runtime.InteropServices.Marshal.ReleaseComObject(oUDF)
oUDF = Nothing
lRetCode = Nothing
GC.Collect()
End Try
Regards,
Vítor Vieira -
Safari full screen glitch when adding Bookmarks
Hey there people!
Love Safari, but I've had a fullscreen operation glitch for probably a year and still have not found a solution. The glitch only occurs while Safari is in full screen mode.
Problem:
1. Occurs when adding a new bookmark (in any method either thru keyboard shortcut, menu (bookmarks > add bookmark) or share button (share > add bookmark)
2. Adding Bookmarks pop up menu appears (confirming bookmark location) but underneath the pop up menu the Safari window flickers to full screen view of default mac brushed aluminium backdrop and the space quickly slides to the left. While this is happening another brushed aluminium desktop slides from the right and into view. This backdrop then flickers to reveal original Safari window content with Bookmarks pop up menu ontop.
3. However at this point before confirming bookmark add - if all desktop spaces are revealed via Mission Control, Safari has created a blank desktop space with Safari logo to the left of the original Safari screen. This space is titled the current web page but the thumbnail is blank (mac brushed aluminium backdrop). If the space is selected I can only see the brushed aluminium backdrop. It cannot be closed (with command W or Esc) or via Mission Control.
4. Back to original Safari window. After I confirm which folder to save the bookmark, Safari space slides to the left and merges with the ORIGINAL desktop space (the default desktop that is created on system boot which cannot be moved or deleted). This space now looks like normal fullscreen Safari however the dock and menu bars are showing and the space is titled Desktop rather than Safari.
6. In order to display Safari in proper fullscreen mode again, Safari has to FIRST "EXIT Full Screen" (using either keyboard shortcut or menu shortcut, full screen button does not appear). After EXIT Full Screen, Safari is correctly displayed in windowed mode in DESKTOP. Safari has to Enter Full Screen as normal to restore Safari as its own space and in full screen.
Notes:
- Glitch does not occur at other times (including adding pages to Reading List or during another pop up menu such as (File > Save As).
- The glitch was first evident since fullscreen implementation in Lion. I have since updated to Mountain Lion hoping it would fix the issue but it remains unaffected.
- I have attempted removing all Safari extensions. I have also tried removing 3rd party plugins such as Growl, Alfred. But this hasn't made any difference.
Macbook Pro mid 2010
Safari 6.0.4
OS X 10.8.3
Does anybody have any ideas or suggestions? (clean install of OSX will most likely work but is last resort)
Thanks for reading!com.Cycling74.driver.Soundflower (1.5.1)
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FontExplorerXAutoload, Growl, iTunesHelper, SizzlingKeys4iTunes, Jitouch, Alfred, AppCleaner Helper, CNQL2410_ButtonManager -
Viewing multiple Artwork in a song
i put 2 or 3 picture artwork for one song and synced to ipod, but it still only shows the first picture. how can i view the mulitple artwork on the ipod?
With iTunes from version 7 onwards, when you connect the iPod the summary screen should automatically open.
If you click on the 'music' tab, you will see the options to:
"display album artwork on your iPod". Make sure that is enabled.
There are various methods of adding artwork to your songs and albums.
If you have an iTunes store account, you can use the "get album artwork" option in iTunes. You don't actually need to purchase anything from the iTunes store, just to have or create an account. Provided that the album or song for which you are looking to add artwork is available for sale in the store, iTunes will find it and add it to your library.
If you go to preferences/general in iTunes and check the box marked "automatically download missing album artwork", it will automatically add the artwork when you import a CD into iTunes.
You must have the album or song tagged in your iTunes library correctly or it may not be found. For instance, even a missing "The" before the artists name can throw up anomalies. iTunes will check each song in your iTunes library and attempt to match it up with a song in the iTunes Store. If the data matches, iTunes will download the album artwork from the iTunes Store and add it to the song in your iTunes library.
If you don't have an account or don't want to create one, here are a couple of other methods.
Highlight a song or album in iTunes, then right click on it and select the "get album artwork" option. Go to Google Image Search and type in the artist/album name and click on search images. Double click on a picture you like, then at the top of that page click on "see full size image". When you get that image, simply copy/paste it into the space for album artwork in iTunes. Make sure you select the album in the browser of iTunes before you copy/paste.
In the unlikely event that Google can’t find an image, you can also get artwork from Amazon.
If you’re happy using images from Amazon, and don’t want to copy/paste, then iTunes Art Importer is a free program to do it for you. -
Moving from Bridge to Lightroom. Will metadata in existing files be recognized by Lightroom, and should I select embed+sidecar when adding files to library for the first time.
Thanks guys, appreciate the feedback.
CHRIS - you are exactly right about my FUTURE workflow. What I'm trying to figure out now is how to best handle images already processed. My import should be OK based on the way I have duplicates in separate directories, BUT I'm wondering how to avoid seeing all of these duplicates in LR when I search by keyword, etc.? I guess I can somehow flag the RAW files and only get them in my results.
One question though - Stacks, etc. sounds great for the LR processed images. But what about variations based on processing in Photoshop after the LR Develop stage? I guess in this case I will just have to keep duplicate images if I have multiple versions from my PS work?
ISAAC - Thanks for clarifying that LR will recognize my XMP files from Bridge. What about the opposite direction . . . if I edit something in LR and capture this via XMP, it won't prohibit Bridge from recognizing XMP info if I access a file via Bridge, will it?
ALSO - Do you know where I can find info about tracking via XMP vs. the central database? You mentioned a couple of valid points, but I'm not sure I have a full handle on the pros/cons of these options.
Thanks!
Mark -
When adding songs to Itunes library, itunes stops working
When adding songs to itunes library it stops wokring and itunes closes.
I'm having the exact same problem and I came to this forum seeking the answer.
To go into more detail, the problem occurs when you click on 'Add File to Library', then select multiple songs from a folder using the CTL key. You can add tracks individually with no problem. Use CTL to choose two or three tracks, that works fine, too. But if you choose more than that, nothing gets added to the Library.
If I had to guess, I'm thinking it might have something to do with the total number of characters allowed (on the selected tracks) before the 'Add to Library' pop-up form basically fails to work properly. I've also noticed the magic number of selected tracks to be somewhere in the 3-4 range before it doesn't work.
It definitely feels like a software bug and I've experienced it in more than one version of iTunes, including the current release. I'm hoping Apple will recognize and fix it sometime soon. Having to go into the same folder three or four times to import 10 or more tracks from the same album is pretty irritating.
Message was edited by: MisterGee
Message was edited by: MisterGee -
Slideshow image resizing when adding new images
I am creating a series of slideshows on multiple pages. I created one slide show using the "basic" slideshow and resized it to the dimensions and settings I wanted. I have many pictures all of different proportion, therefore, I selected the "fill frame proportionally" so they would all fit the dimension I set. I wanted to use this first slideshow as a template for all of the rest. I added images to this first slideshow with no problems. All of my different sized images scaled or cropped to fit within the dimension I set. The problem comes in when I do two things: 1) When I add other images of different dimensions to this same slideshow gallery, they come smaller that the intended dimensions I set previous. I check the setting and it is still on "fill frame proportionally" similar to the first batch of pictures. 2) The second issue is when copy this slideshow as a template to other pages. When I try to replace or add to the slideshow gallery, the images come in cropped or smaller rather than filling the frame. Again, the settings are still the same from my very first slideshow that worked just as i intended.
I could resize all the images to all the same dimensions using another program like photoshop, but that is another step that is very tedious and it would seem that it should be something built into Muse.
Is there a way around this?. Am I doing something wrong? Or is this just one of those glitches that happens with Muse? I appreciate any help that I can get.
Thanks!Hi, I got it to work like this:
Using background colours in Photoshop so that all sizes are the same in pixels. Then manually adjusting thumbnails by double-clicking on them so that a red square appears.
Cheers,
Elsemiek
Op 26 dec. 2014, om 00:50 heeft MediaGraphics <[email protected]> het volgende geschreven:
slideshow image resizing when adding new images
created by MediaGraphics <https://forums.adobe.com/people/MediaGraphics> in Adobe Muse Bugs - View the full discussion <https://forums.adobe.com/message/7043933#7043933>
Hi there Elsemiekagain,
I had to fiddle around with my slide show to get it to work. That is, it worked at first, then went funky, and I had to fiddle. So much fiddling that I can't possibly know what actually made it start to work again.
And to some degree, this is the way that I find Muse to be in general. That it requires finessing to get it to work as expected. This adds a good deal of time to every development project, though I am getting better at this with practice and experience.
Most of it is not even things that could be easily put in words as instructions, as many are nanced. But in fairness, this version of Muse is a complete code re-write this year. So we do need to cut Adobe some slack, and give the team time to iron things out.
If the reply above answers your question, please take a moment to mark this answer as correct by visiting: https://forums.adobe.com/message/7043933#7043933 and clicking ‘Correct’ below the answer
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