Multiple gamepads/input devices

I am wondering if multiple input devices can be used simultaneously... i.e. as in a 2 person NES emulator. I guess thats its... simple question. My guess is no, but I thought I'd ask
Joe Mac

Read the manual or search this forum...
A channel strip listens to exactly ONE keyboard object. Not to a MIDI keyboard, but an object in the workspace.
In the layout mode you can configure a keyboard object to only listen to certain MIDI events. Usually only they events that come from a specific MIDI keyboard (MIDI port and MIDI channel match). You can however e.g. ignore the channel or port for a keyboard object. Then this object might listen to multiple MIDI keyboards.
This is the trick used for the EVB3: one keyboard object that receives MIDI events from several MIDI keyboards.
Your EXS24 is listen to several keyboards, because you selected the EVB3 keyboard object as its input.
I hope this clarifies the "magic" behind the difference of a MIDI keyboard and a keyboard object.
BTW: There is one exception: if you have no keyboard in the workspace at all, the channel strip will still work: they listen to everything. Its like having a keyboard object with MIDI port and channel set to all/all.

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    from Symadept <[email protected]>
    to Cocoa Developers <[email protected]>,
    coreaudio-api <[email protected]>
    date Thu, Dec 10, 2009 at 2:45 PM
    subject Problem with Set/Get volume of input device with single channel
    mailed-by gmail.com
    hide details 2:45 PM (2 hours ago)
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