My first app store game release! Thanks adobe!

My first app was just released onto the app store! It's a casual disc golf arcade game. I love that this was so easy to put together with Flash! Here's the link!
http://itunes.apple.com/us/app/pocket-putt-disc-golf/id408524012?mt=8#
The hardest parts were definitely trying to work around the lack of retina support (thanks to this discussion board for helping me figure out how to do the 2x icon and default screen!) I really hope retina support is figured out soon! I want to move forward with more complex games but I'm worried about shooting myself in the foot if I start making art now.

If you are using the app as portrait, then the iPad is 768x1024. You could publish your iPhone FLA as iPhone/iPad, and the app it makes would scale to fill the iPad screen, but any of your 320x480 bitmaps would look a little soft. If you had made those bitmaps at 768x1024, and scaled them down to fit the iPhone stage, they would look ok at iPhone size, and perfect on iPad.
Currently the Retina support is just done by the iPhone 4 doing a good quality scale of the 320x480 version, so really it ought to look very much like the regular iPhone version. Once Flash support Retina you should be able to republish your app, and then the app would scale the bitmaps to 640x960 for iPhone 4. I'm hoping that any iPad resolution bitmaps will look ok when scaled from 768x1024 down to 640x960.
The highest quality approach you could take would be to have three different scenes, each with exact sized images. Then on startup you would figure out the size of the screen you're on, and jump to the corresponding scene. I think the stage scalemode would have to be set to none for that to work.

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