My T400 with its 100% CPU Usage

hi, i have problem with my T400 approximately for 10 days. Windows xp was installed and it has been heating very much, about 80 degree and higher. i think of virus possibility andI formatted and install Windows 7. However, problem werent solved, it was heating again. And, i install a clean windows xp now but its cpu usage at !00% rate always even if there is nothing works hard. screen shots of tsk manager are at attachment.
what do you suggest? help please....

Reinstall Lion, Mountain Lion, Mavericks or Yosemite without erasing drive
Boot to the Recovery HD:
Restart the computer and after the chime press and hold down the COMMAND and R keys until the menu screen appears. Alternatively, restart the computer and after the chime press and hold down the OPTION key until the boot manager screen appears. Select the Recovery HD and click on the downward pointing arrow button.
Repair
When the recovery menu appears select Disk Utility. After DU loads select your hard drive entry (mfgr.'s ID and drive size) from the the left side list.  In the DU status area you will see an entry for the S.M.A.R.T. status of the hard drive.  If it does not say "Verified" then the hard drive is failing or failed. (SMART status is not reported on external Firewire or USB drives.) If the drive is "Verified" then select your OS X volume from the list on the left (sub-entry below the drive entry,) click on the First Aid tab, then click on the Repair Disk button. If DU reports any errors that have been fixed, then re-run Repair Disk until no errors are reported. If no errors are reported then click on the Repair Permissions button. When the process is completed, then quit DU and return to the main menu.
Reinstall Lion, Mountain Lion, Mavericks, or Yosemite
OS X Yosemite- Reinstall OS X
OS X Mavericks- Reinstall OS X
OS X Mountain Lion- Reinstall OS X
OS X Lion- Reinstall Mac OS X
     Note: You will need an active Internet connection. I suggest using Ethernet
                 if possible because it is three times faster than wireless.

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  • Recently FireFox often has been causing 100% CPU usage and locks up until it finishes the process (various ones). Clearing cookies/cache didn't help. Any ideas?

    Windows 2000 SP4, 1g RAM, Firefox 9.0.1
    We keep IE6 and Firefox open simultaneously for 2 different mail accounts. Firefox was always much faster even with 3 or 4 tabs open, but for the past couple of weeks when trying to update a screen the CPU suddenly goes to 100% usage and of course nothing will move until the particular process is finished. Closing one or more tabs does not help. If I close Firefox completely with Task Manager CPU usage goes back down to nil. After restarting Firefox CPU usage may or may not go back up depending upon whether it tries to continue the previous task that was locking it up.
    It did not do this with Firefox 3.6 but then again it didn't happen immediately after updating to 9.0.1 either.

    100% CPU usage occurred most often toward the end of the working day when busy trying to print on-line postage. We don't have any memory-consuming plugins but according to the knowledge base articles Firefox memory usage can gradually increase during the day even if you do nothing. It seems that may be the problem so we close and restart Firefox more often now as that usually fixes the problem. However, if we get stuck on a particular website update that causes the CPU to to go 100%, we can always start Firefox without previous tabs so the update will stop, or simply use a different browser until we have time to let the computer play games with itself.
    So our workaround of restarting Firefox turns out to be the final solution (until we find something better - will post it if we do). Vic

  • How to control timing without 100% CPU usage

    I wanted fine control over timing (in windows XP), but ran into two problems.
    Problem 1: If you use the Swing timer, or Thread.sleep, the resolution is limited to 10 or 11 milliseconds. There is a Thread.sleep(millis, nanos) function, but I tested it and it still has 11ms resolution in WinXP.
    Problem 2: If you use jbanes's GAGE timer, CPU utilization will always be 100%.
    Solution: Use a hybrid technique. I would love to have nanosecond resolution AND low CPU utilization at any speed (and if you have any suggestions, please post them) but for now:
    class /*name*/ extends Thread{
    public void run(){
              setDelay(delaySettings[speed]); //Set "delay" to the desired delay in nanoseconds
              long nanos;
              while(true){
                   if(running){ //"running" is a boolean that can pause or unpause the game
                        nanos=System.nanoTime()+delay;
                        tick(); //Do the game logic and graphics for one frame
                        if(delay>11000000){ //If the system timer can handle it
                             try{sleep(delay/1000000);} //delay/1000000 gives millis
                             catch(Exception e){System.out.println("Caught sleep exception: "+e);}
                        }else{ //use a nanotimer (cpu-expensive)
                             while(System.nanoTime()<nanos){}
                   }else{ //it is paused, so wait a bit
                        try{sleep(50);}
                        catch(Exception e){System.out.println("Caught sleep exception: "+e);}
    //The rest of your code
    }If your desired delay is greater than the system timer resolution (here, I have it set at 11,000,000 nanoseconds, or 11ms) then you can use the Thread.sleep(milliseconds) call, which will have approximately 0% CPU utilization until the thread wakes up. Theoretically, you could use this time for another thread, but at the very minimum, your computer should use less power / generate less heat. If your desired resolution is smaller than 11,000,000 nanoseconds, it goes into a loop that checks nanoTime()... which gives you 100% CPU usage, but is very accurate. This works pretty well if you want to control the framerate dynamically (I use the "-"/"=" buttons to adjust speed) and it handles "pause" events, though I'm sure there are better ways to do that.
    Note: The timing granularity above 11ms for this technique is probably 11ms, though the code could be modified to provide nanosecond granularity at any speed.
    Note 2: I found this to run 3% faster than when I used the GAGE timer.
    -Cherry

    Pause the game when u alt-tab away ^_^
    Thats what most native fullscreen games do (the
    non-networked kind atleast)Good idea, but the crux of the issue is really the underlying scheduler which allows
    the thread to race.
    How to "Eliminate" 100% CPU usage.
    Tony's Law of the exec constant. <<<<"Any thread or process running on a non-preemptive operating system MUST NOT use blocking
    IO, and MUST preempt itself at leat 20MS per iteration."
    The reason it is called a constant is because it is the minimum time needed to ensure
    the underlying operating system gets enough CPU cycles to function correctly.
    Every milliseconds below this increases exponentially the chance of locking up or
    crashing despite the speed of your system.
    Most people who program do not realize the the implications of running under defective schedulers
    such as the one provided with MS windows where, for example, you can block on a socket, and
    hang your whole system.
    >>> Do NOT use Thread.sleep() <<< but instead use Object.wait();
    Do not use blockng IO. If you have to use java.io, use available() to make such you ONLY
    read the exact amount of bytes you need without blocking and make sure to prempt
    yourself at least 20MS per iteration.
    ie:
    InputStream inputStream;
    while(working)
    Object waitObject = new Object();
    int readCount = 0;
    int availableBytes = 0;
    int  totalBytes = 10;
       while(readCount < totalBytes)
          if((availableBytes = inputStream.available())!=0)
              read() (the # of Bytes available)
          else
              synchronized(waitObject)
                   waitObject.wait(200);        // 5X per second poll
                    waitObject.notifyAll();
    Using wait() removes the current thread from being scheduled; Thread.sleep()
    leaves the Thread on the schedule list. wait() releases all monitors allow other
    threads to have them; THread.sleep() does not.
    The 100% CPU issue is especially bad under NT BTW.
    If you do this not only will your CPU usage go to negligible, but you
    will never again lock your system because of it.
    Good Luck!
    (T)

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