Need help exporting transparent gifs for flash - rough edges
Hello,
I have a flash header i am building for a website. The layers i am exporting for web have a rough white edge (gif.s - save for web). Basically I am trying to transition the flower group to another color saved from a layer in Photoshop.
Would a path help? The image in the library is set to allow smoothing.
Here is a link to a screen shot in a new window.
http://www.kineticcreativeco.com/forums/index.html
gif has no »soft« transparencies if I understand correctly; are psd or png-24 possible to use for you?
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Need help in screen capturing for flash CS4 AS3
Hi, i need help!!!!!!!!!!!!!!!!!!!!!! URGENT!
I am currently doing Augmented Reality.
I got my marker to detect my model but my problem now is how to screen capture the content that is in swf.
(As in capture the dae model shown in the comp not from webcam.)
& also i just want to capture the swf window not the whole desktop.
I read online, they say its impossible?
Or is it possible to call screen capture function in javascript to flash CS4? (LIke external data)
(Moreover, does anyone know how to detect multiple dae models with different markers?)
Anyone can help??? Thanks in adv!!My current program (Flash CS4, AS3) only can capture what the webcam sees.
How do i change it to screen capture (something like print screen) with my .DAE models?
In the case, when i click on the capture button, it print screen.
Here's part of the code that capture what the webcam sees.
private function captureImage(e:MouseEvent):void
bmd.draw(stage);
bmp = new Bitmap(bmd);
bmp.x = 140;
bmp.y = 40;
addChild(bmp);
capture.visible = false;
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discardButton.visible = true;
Really really need help! URGENT!
Thanks! -
Need help exporting .mov files for editing in PE3
hi,
i'm trying to export HD .mov files from an Aiptek GO-HD camcorder that seems to record in QT format with some funky codecs. I need to export it into a format that i can edit on a PC using Premier Elements 3.0. The few tests i've run have shown a huge increase in size when exporting from .mov to .avi (100m to 30 GB).
Does anyone have any suggestions or experience doing this?You just need to open the .mov file with Elements.
You don't need to convert it using QuickTime Pro
first.
Premiere may "convert" it to some other format to
allow editing (I don't know) and that would only take
some time at import.
HD files are anywhere from 10 to 60 MB's per second
(some even higher) so a DV version will drastically
increase in file size.
What, besides editing, is the goal of your work?
that doesn't work with this camcorder. apparently the encoding is called QT, but it really isn't. i have to export into something else in order to edit.
the goal of my work is to convert choppy family video into something clean that i can share with friends and family via CD / DVD (not streaming on net). -
need help exporting pages newsletters as single page PDF's or as a .jpeg for an online photo book.
No same idea: 1. Look 2. Try.
This is in Mavericks:
Peter -
I need help exporting Apple Mail messages to Outlook for MAC 2011
Good morning,
I need help exporting Apple Mail messages to Outlook for MAC 2011. Please....It is possible to do this without external tools, but it is a tremendous faff. See
http://answers.microsoft.com/en-us/mac/forum/macoffice2011-macoutlook/import-ema il-from-mail-to-outlook-2011/5e858173-e1f4-4adc-99d7-253cc467169d?page=2 for details.
The easiest way, however, is to use Mail Exporter Pro https://itunes.apple.com/us/app/mail-exporter-pro/id675131616?mt=12 which will convert the email for you from one format to the other, and comes with an excellent manual.
A third possibility is to connect Apple Mail to an email account via IMAP (this doesn’t have to be your usual account, you can just create a Gmail account for the purpose) . Copy all the messages into it and they will be uploaded. Then connect Outlook 2011 to the same account, via IMAP again, and let the messages download, then copy them to wherever you want to keep them and disconnect from that account. This is slow but preserves the attributes of your email (e.g. read/unead) better than any other method. -
Need help in developing BADI for IT0001
Hi All,
I need help in developing BADI for IT0001.
On IT0001 create or change, there is need to update IT0017 with following data from IT0001
-Company Code
-Cost center
-Business Area
-Begin and End Date.
Other fields from IT0017 need to be derived from Position and update in IT0017.
Please guide me how I can address this. I do not want to go for dynamic action, as it is not getting evoked during background jobs.
I am new to BADI development and will appreciate step by step instructions.
ThanksHi,
follow the below steps to achive
Steps:
1. Execute Business Add-In(BADI) transaction SE18
2. Enter BADI name i.e. HRPAD00INFTY and press the display
button
3. Select menu option Implementation->Create
4. Give implementation a name such as Z_HRPAD00INFTY
5. You can now make any changes you require to the BADI within this
implementation, for example choose the Interface tab there are 3 methods avialble
6. Double click on the method you want to change, you can now enter
any code you require.
7. Please note to find out what import and export parameters a
method has got return the original BADI definition
(i.e. HRPAD00INFTY) and double click on the method name
for example within HRPAD00INFTY contract is a method
8. When changes have been made activate the implementation
<b>Reward points</b>
Regards -
Need Help Exporting Previous Recipients to File
Need help exporting "Previous Recipients" to file not to Contacts. Sorry if this is a duplicate, I can't find this answer
anywhere for Maverick. Thanks.Hi,
This'll do what you're after:
$out = @()
$mbxs = Get-Mailbox -Identity '*smith*'
foreach ($mbx in $mbxs) {
$whenCreated = $mbx.WhenCreated
$out += Get-MailboxStatistics -Identity $mbx.SamAccountName |
Select DisplayName,TotalItemSize,ItemCount,LastLoggedOnUserAccount,LastLogonTime, @{n="WhenCreated";e={$whencreated}}
$out | Sort DisplayName | Export-Csv .\mbxStats.csv -NoTypeInformation
Don't retire TechNet! -
(Don't give up yet - 12,950+ strong and growing) -
Do I need to export multiple sizes for all standard print sizes? i.e.Say I crop the image in LR to 6'5" x 9' to fit within an 11" x 14" (overall) mat of a framed print.. Now let's say I want to reprint that same image in a 12" x 16" size ... to fit within a mat of with overall size of 20" x 24"? Or will the 1st export be "locked" at 6.5" X 9" (proportionately)?
So, for the first one Export it cropped to 6.5 x 9 - and in the Export Dialog box there is a capability to rename the file for exported output - which would allow you to add something like the crop or intention to the base name of the file. e.g. for _IMG0846.nef - setup the output filename to _IMG0846-65x9 for 11x14.jpg and output it at, say 300 or 360 dpi. So, it has a unique name and purpose in your output folder.
For best results, now, re-crop the picture in LR - just open the crop [R] dialog again, reframe the image to the new ratio, 12x16 and Export again - with an adjustment to the filename. e.g. _IMG0846-12x16 for 20x24.jpg
So, now you have two clearly identified image files in your output area and you can provide those to whomever is printing for you, etc. Discard them when you're done since you always have the original to return to to re-frame again as necessary.
This way you get output sharpening and resolution (in pixels) optimized for your output print size. Maybe not super important for smallish prints-but more important for larger ones. Output at 100 quality. -
Need granite ds plug in for flash builder
Need granite ds plug in for flash builder
I'm not getting granite ds plug in for flash builder, can someone give me path of that?
I also want flash builder plug in for eclipse , I'm also not getting this.
I'm using eclipse galilio -
I need help scrolling and highlighting for a vast amount of pics that I'm trying to transfer. I have a macbook pro osx 10.5.8
I need help scrolling and highlighting for a vast amount of pics that I'm trying to transfer. I have a macbook pro osx 10.5.8
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I still need help with the Dictionary for my Nokia...
I still need help with the Dictionary for my Nokia 6680...
Here's the error message I get when trying to open dictionary...
"Dictionary word information missing. Install word database."
Can someone please provide me a link the where I could download this dictionary for free?
Thanks!
DON'T HIT KIDS... THEY HAVE GUNS NOW.oops, im sorry, i didnt realised i've already submitted it
DON'T HIT KIDS... THEY HAVE GUNS NOW. -
Need help need help exporting epub to iTunes Producer
Need help need help exporting epub to iTunes Producer. Nothing will load only get that little spinning wheel.
It's not necessary to post a second time. I'm locking this version so others may reply at the first thread you created:
Hi I created a EPUB with indesign cc and I'm trying to submitted it to iTunes Producer -
I need help with shooting in my flash game for University
Hi there
Ive tried to make my tank in my game shoot, all the code that is there works but when i push space to shoot which is my shooting key it does not shoot I really need help with this and I would appriciate anyone that could help
listed below should be the correct code
//checking if the space bar is pressed and shooting is allowed
if(evt.keyCode == 32 && shootAllow){
//making it so the user can't shoot for a bit
shootAllow = false;
//declaring a variable to be a new Bullet
var newBullet:Bullet = new Bullet();
//changing the bullet's coordinates
newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
newBullet.x = tank_mc.x;
//then we add the bullet to stage
addChild(newBullet);
listed below is my entire code
import flash.display.MovieClip;
//declare varibles to create mines
//how much time before allowed to shoot again
var cTime:int = 0;
//the time it has to reach in order to be allowed to shoot (in frames)
var cLimit:int = 12;
//whether or not the user is allowed to shoot
var shootAllow:Boolean = true;
var minesInGame:uint;
var mineMaker:Timer;
var cursor:MovieClip;
var index:int=0;
var tankMine_mc:MovieClip;
var antiTankmine_mc:MovieClip;
var maxHP:int = 100;
var currentHP:int = maxHP;
var percentHP:Number = currentHP / maxHP;
function initialiseMine():void
minesInGame = 15;
//create a timer fires every second
mineMaker = new Timer(6000, minesInGame);
//tell timer to listen for Timer event
mineMaker.addEventListener(TimerEvent.TIMER, createMine);
//start the timer
mineMaker.start();
function createMine(event:TimerEvent):void
//var tankMine_mc:MovieClip;
//create a new instance of tankMine
tankMine_mc = new Mine();
//set the x and y axis
tankMine_mc.y = 513;
tankMine_mc.x = 1080;
// adds mines to stage
addChild(tankMine_mc);
tankMine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
function moveHorizontal(evt:Event):void{
evt.target.x -= Math.random()*5;
if (evt.target.x >= stage.stageWidth)
evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
removeChild(DisplayObject(evt.target));
initialiseMine();
//declare varibles to create mines
var atmInGame:uint;
var atmMaker:Timer;
function initialiseAtm():void
atmInGame = 15;
//create a timer fires every second
atmMaker = new Timer(8000, minesInGame);
//tell timer to listen for Timer event
atmMaker.addEventListener(TimerEvent.TIMER, createAtm);
//start the timer
atmMaker.start();
function createAtm(event:TimerEvent):void
//var antiTankmine_mc
//create a new instance of tankMine
antiTankmine_mc = new Atm();
//set the x and y axis
antiTankmine_mc.y = 473;
antiTankmine_mc.x = 1080;
// adds mines to stage
addChild(antiTankmine_mc);
antiTankmine_mc.addEventListener(Event.ENTER_FRAME, moveHorizontal);
function moveHorizontal_2(evt:Event):void{
evt.target.x -= Math.random()*10;
if (evt.target.x >= stage.stageWidth)
evt.target.removeEventListener(Event.ENTER_FRAME, moveHorizontal);
removeChild(DisplayObject(evt.target));
initialiseAtm();
function moveForward():void{
bg_mc.x -=10;
function moveBackward():void{
bg_mc.x +=10;
var tank_mc:Tank;
// create a new Tank and put it into the variable
// tank_mc
tank_mc= new Tank;
// set the location ( x and y) of tank_mc
tank_mc.x=0;
tank_mc.y=375;
// show the tank_mc on the stage.
addChild(tank_mc);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
//creates the movement
function onMovementKeys(evt:KeyboardEvent):void
//makes the tank move by 10 pixels right
if (evt.keyCode==Keyboard.D)
tank_mc.x+=5;
//makes the tank move by 10 pixels left
if (evt.keyCode==Keyboard.A)
tank_mc.x-=5
//checking if the space bar is pressed and shooting is allowed
if(evt.keyCode == 32 && shootAllow){
//making it so the user can't shoot for a bit
shootAllow = false;
//declaring a variable to be a new Bullet
var newBullet:Bullet = new Bullet();
//changing the bullet's coordinates
newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
newBullet.x = tank_mc.x;
//then we add the bullet to stage
addChild(newBullet);
if (tank_mc.hitTestObject(antiTankmine_mc))
//tank_mc.gotoAndPlay("hit");
currentHP -= 10;
// remove anti tank mine
removeChild(antiTankmine_mc);
if (tank_mc.hitTestObject(tankMine_mc))
//tank_mc.gotoAndPlay("hit");
currentHP -= 10;
// remove anti tank mine
removeChild(tankMine_mc);
//var maxHP:int = 100;
//var currentHP:int = maxHP;
//var percentHP:Number = currentHP / maxHP;
//Incrementing the cTime
//checking if cTime has reached the limit yet
if(cTime < cLimit){
cTime ++;
} else {
//if it has, then allow the user to shoot
shootAllow = true;
//and reset cTime
cTime = 0;
function updateHealthBar():void
percentHP = currentHP / maxHP;
healthBar.barColor.scaleX = percentHP;
if(currentHP <= 0)
currentHP = 0;
trace("Game Over");
updateHealthBar();USe the trace function to analyze what happens and what fails to happen in the code you showed. trace the conditional values to see if they are set up to allow a shot when you press the key
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Problem with symbols while exporting a gif in flash cs4
I am using flash cs4 to export a simple animated gif for a button on my website. However, when I export the gif the movie symbols will not play, what am I doing wrong here?
Well, for some reason, I've managed to be okay with the idea that all software relying on links is prone to crushing at any given moment during execution of a project, Yes this includes After effects, Illustrator, Indesign_name it. However, one thing I cannot understand or even come to terms with the idea that Flash CS4 cannot export a project of 162mb. My library is organised, My scenes are in perfect order, I do not even use 3rd party componets in my projects..... but for some reason, I cannot export let alone publish an application file from FLASH CS4.
My first thought was maybe some thing was wrong with the "flash.ocx" extension, so I took a walk and visited the Adobe site to get an update, but still after re-installing it nothing seems to put a smile on my face_( I've spent sleepless nights on this animation and all I need is to just export/ publish it, however flash exports it halfway and out of a blue the export dialog and the incomplete file vanish) Some times I even wonder wether there is a vortex on my desktop.
Another problem in this category am finding is with flash player in my browsers, if it runs in exlporer, then it won't run in firefox, and when I check in the control panel after installing on both browsers, I am so suprised to find 4plugins of flash player, which is not the case with my friends laptops which use 1plugin and an activeX control for the web browsers.
Any help is very welcome, Am using Dell studio-xps Laptop running a 64bit Windows Vista OS, 4bg Ram, 1 Terabyte HDD and yes Intel Graphics media card with dedicated memory of 1gb. (Of what use are they if I cannot export a small file of 162mb, am even ashamed to mention it, heeeeeelp ) -
Help with transparent gif "ghosting"?
Hello,
I'm trying to export an animated gif with a transparent background to use on my website, but I'm getting a very strange issue where, as the gif cycles through frames, the previous frames "ghost," or remain despite the new frame playing.
An example:
In the first one, the old layers "ghost," in the second, there should be fire moving on top of the letters, but it only moves inside the letters. The PSD for the first image is here: http://puu.sh/7Wh7w.psd I'm saving this images by choosing file > save for web and devices, but no matter what I do in the preview window at that stage, the ghosting still appears. How can I fix this?Ruth,
Welcome to the forum.
What format/CODEC do you need to Export to?
Many will support Transparency, but not all. For those that do, you usually have two available choices, such as Million + Colors, where the + is Alpha. In some, like FLV, there is an Export Transparency option.
Let us know your delivery scheme, and someone will point to the exact Export settings for Transparency.
Good luck,
Hunt
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